Co-op Creative mode has now arrived for everyone to play with up to 3 other players. It's the first major stage on our journey towards creating one of the most requested features that the TerraTech community are asking for - a Co-op Campaign mode.
Also arriving in this update are Better Future missions with even more Better Future blocks to add to the extensive set that are already available.
And along with those major additions, the update also has Tech swapping in Campaign mode, more blocks for other corporations, Steam invites and more multiplayer lobby settings.
Enjoy, Sai Wun
New Features:
Co-op Creative mode.
Up to 4 players creating and collaborating in a sandbox environment.
Better Future Campaign missions.
Available to unlock from GSO Grade 4.
You can now swap your active Tech from the Tech loader while in Campaign mode.
Multiplayer lobbies can now be set to Private, Public or Friends only. Players can only enter Private lobbies via invitation from the host. Private lobbies shouldn't be visible on the lobby list.
Steam invites are set up so that players can accept the invite when the game is opened or closed. If closed the game should open and join the lobby instantly. The host must be in the joinable lobby to invite.
Sound effects added to the user interface.
The range of Wireless Chargers is now indicated by a spherical effect.
New translations from the TT Translator team.
New blocks:
GeoCorp Standard blocks:
GeoCorp Outside Corner Bumper
GeoCorp Outside Corner Bracket Bumper
Venture Wheel blocks:
Venture Medium Retractable Landing Gear
Venture Large Retractable Landing Gear
Hawkeye Wheel blocks:
Hawkeye Small Landing Skid
Hawkeye Medium Landing Skid
Hawkeye Large Landing Skid
Better Future Standard blocks:
Better Future Two Face Blank Block
Better Future Three Face Blank Block
Better Future Stream Fillet Block
Better Future Stream Internal Corner Block
Better Future Small Air Rig
Better Future Medium Air Rig
Better Future Large Air Rig
Better Future Weapon blocks:
Better Future FS Laser
Better Future Scatter Laser
Better Future Trapdoor Assault Laser
Better Future Cyber Disc Laser
Better Future Accessory blocks:
Better Future Small Light
Better Future Radar
Better Future Payload Terminal
Better Future Power blocks:
Better Future Solar Panel
Better Future Shield Bubble Projector
Better Future Manufacturing blocks:
Better Future Sky Anchor
Better Future Fabricator
Better Future Scrapper
Better Future Flight blocks:
Better Future Tail Wing
Better Future Gravity Magnifier Engine
Better Future Medium Hover Ring
Better Future Large Fuel Tank
Better Future Large Air Brake
Better Future Anti-gravity Eco Engine
Design Tweaks:
Moved all Anchor blocks for all corporations to the Manufacturing blocks section of the block Inventory.
Tank tread turning has now been improved when multiple tank treads are attached to a Tech.
Reduced the amount of time it takes to send a Tech to the SCU from the Tech Radial Menu.
Removed all batteries, all wireless chargers, all shield and repair bubbles from Gauntlet mode.
Known Major Issues:
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
Translations for non-English language support is work-in-progress for most languages.
Reduced the amount of time it takes to send a Tech to the SCU from the Tech Radial Menu.
Removed Better Future sky anchors and Better Future anti gravity engines, all batteries, all wireless chargers, all shield and repair bubbles from Gauntlet and Sumo Modes.
Bug Fixes:
Fixed issue causing progression to be blocked if after reaching GSO grade 2, the player is unable to interact with the trading station if the available missions popup is closed.
Fixed issue causing a small pause to occur after undoing a cab removal from an anchored Tech.
When flying a Tech and then switching to an anchored Tech, the game now checks the terrain to avoid the Tech anchoring into scenery.
In Co-op Creative, fixed bug causing some trees to be indestructible when there are multiple people playing.
Known Major Issues:
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
Translations for non-English language support is work-in-progress for most languages.
Tank tread turning has now been improved when multiple tank treads are attached to a Tech.
Bug Fixes:
Fixed crash when delivery bomb lands on an unloaded tile.
Fixed bug where undoing cab removal can result in the player not having control of any Tech.
Fixed Tech intersection issue caused when using Undo after attaching a cab to another Tech.
The tutorial plane will now remain after cancelling the Learn To Fly mission.
The Better Future Tail Wing now has correct pitching behaviour.
If a Better Future race mission is dropped before completion, the purchased hover or anti-grav Tech from Hubl won't vanish now.
Better Future lasers don't collide with friendly shields now.
Levelling up to Better Future grade 3 now displays the correct Better Future logo.
Fixed bug causing a client to not be able to control their Tech after accepting a multiplayer invite on the main menu.
Loading a Co-op Creative game now notifies the player that the game is private by default.
In Co-op Creative, fixed bug preventing blocks spawned before joining a session to be scavenged.
In Co-op Creative, a Tech is now left in build beam if switched to another Tech.
Known Major Issues:
After reaching GSO grade 2, the user is unable to interact with the trading station if the available missions popup is closed. If this occurs, then game progression is blocked.
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
Translations for non-English language support is work-in-progress for most languages.
Updated several ramp positions in the Skyways Valley multiplayer level to move them away from the arena border.
Missions now despawn scenery when completed e.g. race mission start gates.
Bug Fixes:
When swapping a current Tech via the Tech Loader, fixed bug preventing the name and control scheme settings of the new Tech from updating correctly.
Fixed bug causing certain accessories to stretch when placed on a tall Tech.
Fixed bug preventing multiplayer invites from functioning correctly.
In Co-op Creative, fixed intermittent crash bug when Techs go beyond the boundary.
In Deathmatch, fixed issue with map size selection not functioning.
Fixed bug causing player names and avatars failing to appear for players upon rejoining a Deathmatch.
Known Major Issues:
In multiplayer, after accepting an invite while on the main menu, the client may be unable to control their Tech.
If this happens, leave the session and try re-joining.
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
Translations for non-English language support is work-in-progress for most languages.
Swap Current Tech now animates to blocks of the new Tech forming while the blocks of the previous Tech disappear, with blocks that are reused from old to new animating into their new positions.
Added more sound effects to Better Future blocks.
Bug Fixes:
Fixed issue causing TerraTech to pause during the initial load to main menu if "Keep game running in the background" is unchecked and applicationfocus is away from TerraTech.
Fixed crash by disabling undo when the player's Tech is destroyed.
Fixed bug with game soft locking by preventing using Build Beam nudge controls when player controls are locked.
Fixed bug preventing the Venture Refinery to attach to the Hawkeye and GeoCorp Delivery cannons.
Fixed issue with Better Future XP bar tooltip being blank.
Fixed bug causing Better Future license mission to appear again at the Trading Station after already completing the mission.
Fixed bug preventing Better Future anti-gravity race missions from appearing on Trading Stations.
Fixed issue causing a sky anchor to detach for a split second when explosive bolts are released and the primary cab is not attached via the sky anchor.
Fixed issue where the Better Future Solar Panel was causing a problem when placed upside down in a position where it will intersect with the ground on an anchored Tech.
Fixed bug with Better Future laser weapons incorrectly passing through shields.
Fixed error in the Better Future Speed Lance Laser recipe. It's now: Hardened Titanic x2, Titanic Alloy x2, Acid Electrode x2, Ion Pulse Cell, as it was meant to be.
Fixed bug with scenery sometimes not being cleared from tracks for Better Future race missions.
In Co-op Creative, fixed issue allowing the player to move beyond the boundary wall using the Build Beam.
In Co-op Creative, fixed crash if an anchored Tech is pulled apart via cab detaching then grabbing the anchor again.
In Co-op Creative with co-op building enabled, fixed bug where a single block can be grabbed by host and client at same time.
In Deathmatch, fixed bug causing earned blocks to not be saved.
In Deathmatch, fixed bug with kill streak rewards incorrectly being claimable when near enemies and persisting after death.
In Deathmatch, fixed bug with deaths not registering correctly..
In Deathmatch, fixed bug where after accepting an invite, players may be unable to control Techs.
Known Major Issues:
When accepting a multiplayer invite, players may find that they are incorrectly returned to the main menu. If this happens, entering Find a Game in multiplayer should trigger the invite and allow the player to join the game correctly.
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
Translations for non-English language support is work-in-progress for most languages.
Fixed issue with enemy Techs not attacking the player.
Fixed issue with most turrets incorrectly being friendly instead of enemies that attack the player (including the ones in R&D Test Chamber).
Fixed graphical glitch causing a large shadow to appear on the ground before enemies drop down.
Fixed bug causing the playback of certain sound effects (e.g. propellers, fans, Better Future lasers) to stutter or not play at all.
Hover sound now plays correctly on the Better Future eCab.
Checkpoint gates for the Better Future race missions now have correct collision.
Fixed repeating message in Better Future aniti-gravity track mission.
In multiplayer modes, "Press R to rename" is now disabled.
In Co-op Creative, Techs are now prevented from spawning too close to each other.
In Co-op Creative, loose blocks beyond the red wall are now repelled back into the play area.
In Co-op Creative, Techs loaded from the Tech Loader can no longer be placed beyond the red wall.
In Co-op Creative, Techs can no longer anchor themselves beyond the red wall.
In Co-op Creative, fixed crash when quitting while holding a block.
Fixed bug where certain hotkeys function while typing in a chat box.
Fixed issue when splitting a Tech into multi-Techs using explosive bolts, causing wheels to partially fall through the ground.
Known Major Issues:
The game will soft lock during the Striking Out mission if you initiate the mission while in build beam and then float outside of the mission area.
You cannot exit the mission or the game, you must force quit the game to resume normal gameplay.
After accepting Deathmatch invites, players may be unable to control Techs.
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
Translations for non-English language support is work-in-progress for most languages.
There have been a lot of technical hurdles to overcome, such as reworking the network code to allow smoother, more stable gameplay. However, thanks to our amazingly talented team of designers and coders, we’re now ready to reveal our first co-op mode, which you can play with your best (or worst) buds right now!
This is the first of several stages of development that will flesh out our various co-op modes, with the aim of releasing a Co-op Campaign mode further down the line. For this iteration, you can expect:
Up to 4 players per game
Peer2Peer hosting
Local saving (host only)
Build on each other’s Techs (with option to not allow it)
A selection of preset biomes
For future iterations you can expect:
Toggleable Friendly Fire
Spectator Mode
Enemy Techs
Some blocks won’t be available in Co-op Creative as they don’t play nicely with the netcode, such as:
Crafting Blocks
EXP Blocks
Blocks with holding beams (receivers, SCU, block magnets, etc)
Our plan is to continue to polish Co-op Creative on PC with the aim to have it released in to Stable as soon as possible. Xbox One and PlayStation 4 players can expect to play Co-op Creative in Q2 of this year.
Moved all Anchor blocks for all corporations to the Manufacturing blocks section of the block Inventory.
Added persistent beam effect to Better Future Laser Turrets.
Known Major Issues:
Certain enemy AI will not attack the player.
Most turrets are incorrectly friendly instead of enemies that attack the player (including the ones in R&D Test Chamber).
After accepting Deathmatch invites, players may be unable to control Techs.
The range indicator for a GeoCorp Wireless Charger is so large, it may not be apparent to the player unless it's held in the distance before being attached to a Tech.
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
Translations for non-English language support is work-in-progress for most languages.
Fixed issue causing non-Latin characters to not display correctly in various parts of the game.
TerraTech is able to connect to Twitter again when trying to link an account.
Fixed bug where the control scheme switches back to default after Tech respawn in certain game modes.
Known Major Issues:
The Sky Anchor, mentioned in Air Rig block descriptions is not available yet.
The range indicator for a GeoCorp Wireless Charger is so large, it may not be apparent to the player unless it's held in the distance before being attached to a Tech.
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
Translations for non-English language support is work-in-progress for most languages.
You can now swap your active Tech from the Tech loader while in Campaign mode.
Multiplayer lobbies can now be set to Private, Public or Friends only. Players can only enter Private lobbies via invitation from the host. Private lobbies shouldn't be visible on the lobby list.
Steam invites are set up so that players can accept the invite when the game is opened or closed. If closed the game should open and join the lobby instantly. The host must be in the joinable lobby to invite.
The range of Wireless Chargers is now indicated by a spherical effect.
New blocks:
GeoCorp Standard blocks:
GeoCorp Outside Corner Bumper
GeoCorp Outside Corner Bracket Bumper
Venture Wheel blocks:
Venture Medium Retractable Landing Gear
Venture Large Retractable Landing Gear
Hawkeye Wheel blocks:
Hawkeye Small Landing Skid
Hawkeye Medium Landing Skid
Hawkeye Large Landing Skid
New R&D Test Chamber blocks:
Better Future Standard blocks:
Better Future Two Face Blank Block
Better Future Three Face Blank Block
Better Future Stream Fillet Block
Better Future Stream Internal Corner Block
Better Future Small Air Rig
Better Future Medium Air Rig
Better Future Large Air Rig
Better Future Weapon blocks:
Better Future Trapdoor Assault Laser
Better Future Cyber Disc Laser
Better Future FS Laser
Better Future Scatter Laser
Better Future Accessory blocks:
Better Future Small Light
Better Future Radar
Better Future Power blocks:
Better Future Shield Bubble Projector
Better Future Solar Panel
Better Future Flight blocks:
Better Future Tail Wing
Better Future Large Fuel Tank
Better Future Large Air Brake
Known Major Issues:
Non-Latin characters are not displaying correct in various parts of the game.
The Sky Anchor, mentioned in Air Rig block descriptions is not available yet.
The range indicator for a GeoCorp Wireless Charger is so large, it may not be apparent to the player unless it's held in the distance before being attached to a Tech.
TerraTech fails to connect to Twitter when trying to link an account.
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
Translations for non-English language support is work-in-progress for most languages.
With it being the festive season we thought now would be a good time to treat you all to a lovely update! Probably one of the biggest we've done!
It's cram-packed with new features as well as a whole new corporation, Better Future! With Better Future comes a tonne of new blocks and technology, including anti-gravity! Check out the trailer here:
Not only that but we've added new control schemes which allow you to create custom controls for your Techs.
Merry Christmas!
Enjoy! Matt
*** NEW CORPORATION *** Better Future has arrived with a new set of blocks available in Creative Mode:
Standard Blocks
Better Future One Block
Better Future Faired One Block
Better Future Blanked One Block
Better Future Stream One Block
Better Future Stream Two Block
Better Future Stream Three Block
Better Future Stream Four Block
Better Future Stream Five Block
Better Future Stream Corner One Block
Better Future Stream Corner Two Block
Better Future Stream Corner Three Block
Better Future Stream Corner Four Block
Better Future Stream Corner Five Block
Better Future Stream Wide Two Block
Better Future Stream Wide Three Left Block
Better Future Stream Wide Three Right Block
Better Future Stream Wide Four Left Block
Better Future Stream Wide Four Right Block
Better Future Stream Wide Five Left Block
Better Future Stream Wide Five Right Block
Better Future Stream Extender Two Block
Better Future Stream Extender Three Block
Better Future Stream Extender Four Block
Better Future Stream Extender Five Block
Better Future Fin
Better Future Two Block
Better Future Three Block
Better Future Four Block
Better Future Five Block
Better Future Chassis One
Better Future Chassis Two
Better Future Chassis Three
Better Future Chassis Four
Control
Better Future eCab
Wheel Blocks
Better Future Small Angled Halo Wheel
Better Future Small Straight Halo Wheel
Better Future Small Side Halo Wheel
Better Future Medium Straight Halo Wheel
Better Future Medium Side Halo Wheel
Better Future Small Skid Landing Gear
Better Future Medium Skid Landing Gear
Better Future Large Skid Landing Gear
Weapon Blocks
Better Future Laser Rifle
Better Future Assault Laser Streamlined
Better Future Speed Lance Laser
Better Future Gatling Laser
Accessory Blocks:
Better Future Active All Axis Gyro
Better Future Medium Skid Light
Better Future Stabilising Computer
Better Future Active Single Axis Gyro
Better Future Trim Gyro
Better Future Passive All Axis Gyro
Better Future Block Controller Switch
Better Future Hover Power Controller
Flight Blocks
Better Future Medium Outside Wing
Better Future Medium Middle Wing
Better Future Small Wing
Better Future Small Hover Ring
Better Future Large Hover Ring
Better Future Orb Booster
Better Future Left Medium Hover Flipper
Better Future Right Medium Hover Flipper
Better Future Left Large Hover Flipper
Better Future Right Large Hover Flipper
Better Future Medium Fuel Tank
Better Future Large Adjustment Thruster
Better Future Medium Adjustment Thruster
Better Future Small Adjustment Thruster
Better Future Anti-gravity Pip Engine
Better Future Small Ion Drive
Better Future Medium Ion Drive
Better Future Small Air Brake
Better Future Medium Booster
Better Future Anti-gravity Apple Engine
Better Future Small Fuel Tank
Better Future Linear Motion Engine
Better Future Medium Air Brake
Better Future block functionality:
Better Future anti-gravity blocks allow Techs to float.
Better Future Block Controller Switch allows Anti-gravity, Shield Bubbles, Repair Bubbles and Hover Pads to be independently turned on and off.
Better Future Hover Power Controller allows Hover Pads to be turned on and off and for the hover height to be adjusted.
Control schemes:
Customisable game controls for different types of vehicles.
Press the C key to quickly switch between control schemes.
Known Major Issues:
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
Translations for non-English language support is work-in-progress for most languages.