Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here.
Minor Tweaks:
Press the C key to quickly switch between control schemes.
Multi-binding is now supported in control schemes:
Players can set the same movement key pairs to control multiple axes, e.g. A & D both control Roll and Yaw.
Players can also set two different movement pairs for one axis, e.g. both W & S and Up & Down can both accelerate and reverse.
Doubling will not extend to the Options Menu Key Bind screen."
Improved the handling of a Tech with hover pads when going over trees.
The example Techs in Creative Mode have now been updated.
Remnants of destroyed rocks no longer block Tech spawning positions.
Bug Fixes:
Fixed issue preventing the player from right-clicking on objects to interact with them when the Tech Loader is open.
Fixed issue preventing ability to swap Techs, even though there seems to be enough free space.
Fixed issue with Techs jittering uncontrollably when holding blocks with a magnet.
Fixed issue with Venture hover pads bouncing uncontrollably when no input is given.
Fixed issue causing Tech deployment bubbles to interact with Techs that have hover pads.
Fixed issue causing a stabilising computer to conflict with throttle controls when attached to a Tech with hover pads.
Fixed bug preventing Repair Bubbles to be turned on if Shield Bubbles are turned off using Better Future block controller switches.
Fixed bug preventing propellers from spinning with Thrust 1 controls when Better Future stabilising computers are onboard.
Fixed issue with loading Techs from snapshots, causing Up Conveyors to load in unconnected.
Fixed issue causing AI controlled multi-Techs to explode upon splitting.
Corporation icons on XP bars now appear at the correct brightness.
Known Major Issues:
Wheels may orientate incorrectly in particular situations based on their relative position from the Tech's centre of mass.
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
Translations for non-English language support is work-in-progress for most languages.
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here.
Minor Tweaks:
The lights on top of the block controller turn on/off based on which categories are selected.
When resetting controls to default, a confirmation dialogue box has been added to prevent accidentally resetting.
Bug Fixes:
Hover Techs with stabilisers are now able to stop completely, even when on gentle slopes.
On certain flying Tech designs, holding the button to pitch down whilst flying using the button bound to power the propellers will cause the propellers to reverse and stall while in the air. This has now been fixed.
Fixed issue with player unable to switch a Tech to an enemy using 'T' key if it has been binded to another function by making it non-rebindable. Other keys with functionality have also been added to the list of non-remappable keys.
Known Major Issues:
Wheels may orientate incorrectly in particular situations based on their relative position from the Tech's centre of mass.
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
Translations for non-English language support is work-in-progress for most languages.
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here.
Design Tweaks:
Reduced the energy burn rate of both Better Future Anti-gravity Engines by 50%.
Reduced all Steering Hover Blocks power by 25%.
Bug Fixes:
Fixed bug where the Hover Power Controller function will not reset when removed from a Tech.
Game now prevents a snapshot to be renamed with a blank name.
When trying to load a Tech, the list of missing blocks now updates when some are acquired.
The Tech Loader search bar now has a 30 character limit to match the snapshot name limit
Fixed bug with radial menu tootip not dismissing properly and obscuring controls as it doesn't get dismissed.
Fixed crash when losing in Ranked Sumo when the Tech has never been controlled.
Known Major Issues:
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
Translations for non-English language support is work-in-progress for most languages.
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here.
New features / content / improvements:
Control schemes added to allow customisable game controls for different types of vehicles.
Anti-gravity blocks allow Techs to float.
Better Future Block Controller Switch allows Anti-gravity, Shield Bubbles, Repair Bubbles and Hover Pads to be independently turned on and off.
Better Future Hover Power Controller allows Hover Pads to be turned on and off and for the hover height to be adjusted.
Tech Loader enhancements.
New Better Future blocks added to R&D Test Chamber:
Weapon Blocks
Better Future Speed Lance Laser
Better Future Gatling Laser
Accessory Blocks:
Better Future Stabilising Computer
Better Future Active Single Axis Gyro
Better Future Trim Gyro
Better Future Passive All Axis Gyro
Better Future Block Controller Switch
Better Future Hover Power Controller
Flight Blocks
Better Future Anti-gravity Pip Engine
Better Future Small Air Brake
Better Future Medium Booster
Better Future Anti-gravity Apple Engine
Better Future Small Fuel Tank
Better Future Linear Motion Engine
Better Future Medium Air Brake
2nd set of Better Future blocks now available for everyone in Creative Mode:
Standard Blocks
Better Future Two Block
Better Future Three Block
Better Future Four Block
Better Future Five Block
Better Future Chassis One
Better Future Chassis Two
Better Future Chassis Three
Better Future Chassis Four
Wheel Blocks
Better Future Small Skid Landing Gear
Better Future Medium Skid Landing Gear
Better Future Large Skid Landing Gear
Weapon Blocks
Better Future Laser Rifle
Better Future Assault Laser Streamlined
Accessory Blocks:
Better Future Medium Skid Light
Known Major Issues:
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
Translations for non-English language support is work-in-progress for most languages.
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here.
1st set of Better Future blocks now available for everyone in Creative Mode:
Standard Blocks
Better Future One Block
Better Future Faired One Block
Better Future Blanked One Block
Better Future Stream One Block
Better Future Stream Two Block
Better Future Stream Three Block
Better Future Stream Four Block
Better Future Stream Five Block
Better Future Stream Corner One Block
Better Future Stream Corner Two Block
Better Future Stream Corner Three Block
Better Future Stream Corner Four Block
Better Future Stream Corner Five Block
Better Future Stream Wide Two Block
Better Future Stream Wide Three Left Block
Better Future Stream Wide Three Right Block
Better Future Stream Wide Four Left Block
Better Future Stream Wide Four Right Block
Better Future Stream Wide Five Left Block
Better Future Stream Wide Five Right Block
Better Future Stream Extender Two Block
Better Future Stream Extender Three Block
Better Future Stream Extender Four Block
Better Future Stream Extender Five Block
Better Future Fin
Control
Better Future eCab
Wheels
Better Future Small Angled Halo Wheel
Better Future Small Straight Halo Wheel
Better Future Small Side Halo Wheel
Better Future Medium Straight Halo Wheel
Better Future Medium Side Halo Wheel
Accessories
Better Future Gyro
Flight
Better Future Medium Outside Wing
Better Future Medium Middle Wing
Better Future Small Wing
Better Future Small Hover Ring
Better Future Large Hover Ring
Better Future Orb Booster
Better Future Left Medium Hover Flipper
Better Future Right Medium Hover Flipper
Better Future Left Large Hover Flipper
Better Future Right Large Hover Flipper
Better Future Medium Fuel Tank
Better Future Large Steering Hover
Better Future Medium Steering Hover
Better Future Small Steering Hover
Better Future Small Ion Drive
Better Future Medium Ion Drive
New Better Future blocks added to R&D Test Chamber:
Standard Blocks
Better Future Two Block
Better Future Three Block
Better Future Four Block
Better Future Five Block
Better Future Chassis One
Better Future Chassis Two
Better Future Chassis Three
Better Future Chassis Four
Wheel Blocks
Better Future Small Skid Landing Gear
Better Future Medium Skid Landing Gear
Better Future Large Skid Landing Gear
Weapon Blocks
Better Future Laser Rifle
Better Future Assault Laser Streamlined
Accessory Blocks:
Better Future Medium Skid Light
Known Major Issues:
The tooltips for the Better Future Ion Drives incorrectly say "Spins" instead of "Thrusts."
Crafty Business IV might not complete correctly at the first attempt. If this happens, cancel the mission, then accept it again. The mission should now complete correctly.
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
Translations for non-English language support is work-in-progress for most languages.
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here.
New Better Future blocks added to R&D Test Chamber:
Standard Blocks
Better Future One Block
Better Future Faired One Block
Better Future Blanked One Block
Better Future Stream One Block
Better Future Stream Two Block
Better Future Stream Three Block
Better Future Stream Four Block
Better Future Stream Five Block
Better Future Stream Corner One Block
Better Future Stream Corner Two Block
Better Future Stream Corner Three Block
Better Future Stream Corner Four Block
Better Future Stream Corner Five Block
Better Future Stream Wide Two Block
Better Future Stream Wide Three Left Block
Better Future Stream Wide Three Right Block
Better Future Stream Wide Four Left Block
Better Future Stream Wide Four Right Block
Better Future Stream Wide Five Left Block
Better Future Stream Wide Five Right Block
Better Future Stream Extender Two Block
Better Future Stream Extender Three Block
Better Future Stream Extender Four Block
Better Future Stream Extender Five Block
Better Future Fin
Control
Better Future eCab
Wheels
Better Future Small Angled Halo Wheel
Better Future Small Straight Halo Wheel
Better Future Small Side Halo Wheel
Better Future Medium Straight Halo Wheel
Better Future Medium Side Halo Wheel
Accessories
Better Future Gyro
Flight
Better Future Medium Outside Wing
Better Future Medium Middle Wing
Better Future Small Wing
Better Future Small Hover Ring
Better Future Large Hover Ring
Better Future Orb Booster
Better Future Left Medium Hover Flipper
Better Future Right Medium Hover Flipper
Better Future Left Large Hover Flipper
Better Future Right Large Hover Flipper
Better Future Medium Fuel Tank
Better Future Large Steering Hover
Better Future Medium Steering Hover
Better Future Small Steering Hover
Better Future Small Ion Drive
Better Future Medium Ion Drive
Known Major Issues:
The tooltips for the Better Future Ion Drives incorrectly say "Spins" instead of "Thrusts."
Crafty Business IV might not complete correctly at the first attempt. If this happens, cancel the mission, then accept it again. The mission should now complete correctly.
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
Translations for non-English language support is work-in-progress for most languages.
Now TerraTech has officially launched it's time to add the first post-release update!
We've got a brand spanking new Tech Loader than makes managing your Techs super simple. You can search, filter, delete and load your Techs, all in a few in-game clicks.
As well as some new blocks, cloud save support, bug fixes and optimisations, we've reworked the matchmaking and lobby code in order to get us one big step closer to Co-Op modes.
Enjoy! Matt
New features:
The Tech Loader has now been improved:
New filtering options
New Tech management options
Ability to search Techs by name
Auto-disabled placement in Sumo and Gauntlet
Graphics quality settings have now been simplified to 3 options;
1. Fast
2. Good
3. Fantastic
The game now runs faster, using Unity's optimised post-processing.
Steam cloud saves are now supported.
Your save files and Tech snapshots now live in a sub-folder named by your Steam ID.
This allows multiple Steam users to have cloud saves on the same computer.
New blocks added to Campaign mode:
GeoCorp Octo Block
Venture Corner Block
Venture Z1 Block
Venture Z2 Block
Hawkeye Four Block
Hawkeye Six Block
New blocks added to R&D Test Chamber:
EXP Big Top Nose Propeller
EXP Cat Nine Flail Guard
EXP Dual Auto Cannons
EXP Heavy Gyroscope
EXP Horizon Gyroscope
EXP Hunter Railgun
EXP Jetson Steering Hover
EXP Plasma Jaws
EXP Sonic Lance
EXP Windmill Flail Guard
Design Tweaks:
Make AI Techs detonate explosive bolts. Currently does this when it has a hostile target.
Updated GSO Grade 5 Defeat Tech Gang and Defeat Enemy Waves missions to include Techs that use Explosive Bolts to break into smaller ones (The Techs used were made by the Community).
Reward crates in Campaign mode now offer wheels in pairs.
Added lots of Venture Techs from the community.
R&D Test Chamber Design Tweaks:
Removed all of the corporation block dispensers. Those blocks are still available from the Inventory.
Added a turret with Explosive Bolt Mini-Minions - Beware!
Localisation:
More translations updated from the TT Translator team.
Bug Fixes:
Fixed various bugs that may cause the game to crash.
Fixed certain wheel setups having different turning circles when turning left and right.
The player is now prevented from placing blocks inside the anchor part of anchored blocks.
Game save issues caused by read/write access now report a meaningful message to the player.
Fixed bug in multiplayer causing game to soft lock when detaching a cab to self destruct.
Fixed issue in multiplayer with insufficient spawn points in small arena area to accommodate max player count
Known Major Issues:
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
Translations for non-English language support is work-in-progress for most languages.
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here.
Bugs Fixes and Design Tweaks:
Fixed game crash on colour change in multiplayer.
Fixed, snapshots not having images of techs.
Depth of Field reduced in response to feedback from the community.
Added some new techs to the population.
Known Major Issues:
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
Translations for non-English language support is work-in-progress for most languages.
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here.
Tech Loader Tweaks:
When previewing a Tech thumbnail from Steam Workshop, the Steam user name is now displayed.
A Tech thumbnail can now be viewed directly in Steam Workshop by clicking the "View in Workshop" button.
Known Major Issues:
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
Translations for non-English language support is work-in-progress for most languages.