TerraTech - saiwun
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here.

Bug Fixes:
  • Fixed issue where drills would not damage blocks or resource givers.
  • Fixed crash that might occur when starting Multiplayer.

Known Major Issues:
  • The block outline effect incorrectly appears on blocks when going from campaign to other game modes.
  • Switching between game modes may cause the Tech targeting to stop working correctly.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Gauntlet tutorial can sometimes load an already made Tech.
  • Low repro crash when attempting Rolling Thunder.
TerraTech - saiwun
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here.

Design Tweaks:
  • Achievements are now visible and can be unlocked.
  • Big Pete now flies off at end of the GeoCorp license mission.
  • Suzie Vroom now flies away at end of the Venture license mission.

Bug Fixes:
  • Fixed issue with wheels jittering when idle, causing Techs to slide.
  • Prevented crash when renaming Tech that is picked up and placed on ground.
  • Fixed issue where blocks would be auto selected when opening the Inventory.
  • Fixed problem with blocks not ejecting properly from crates.
  • Fixed bug with Delivery Crate mission not starting properly sometimes.
  • Fixed issues with Delivery Crates sometimes not opening.
  • Localised “Add New Player” when creating a new profile.
  • Localised buttons along bottom of multiplayer Find a Game screen.
  • Fixed crash when entering R&D Test Chamber.

Known Major Issues:
  • The block outline effect incorrectly appears on blocks when going from campaign to other game modes.
  • Switching between game modes may cause the Tech targeting to stop working correctly.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Gauntlet tutorial can sometimes load an already made Tech.
  • Low repro crash when attempting Rolling Thunder.
TerraTech - saiwun
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here.

Bug Fixes:
  • Wireless Chargers are now working again.

Known Major Issues:
  • The block outline effect incorrectly appears on blocks when going from campaign to other game modes.
  • Switching between game modes may cause the Tech targeting to stop working correctly.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Gauntlet tutorial can sometimes load an already made Tech.
  • Low repro crash when attempting Rolling Thunder.
TerraTech - Jamie Finch
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here.

Audio:
  • Lots of audio enhancements made to the game.

Optimisation:
  • We've optimised a whole bunch of stuff in the game over the last few months. Let us know if it runs at a noticeably improved framerate for you.

Design Tweaks:
  • Added block backstories to some block descriptions. Backstories were written as prizes and rewards for some members of the community.
  • Decreased the difficulty of the Venture High Climb mission.
  • Increased the nudge speed for moving your Tech whilst in Beam Mode.
  • Decreased the rotation speed of all turret mounted explosive weapons (Cannons, Missiles and Mortars)
  • Fixed an issue where the Venture Flamethrower would sometimes look in the wrong direction.
  • Increased the health of all batteries slightly.
  • Slightly increased the damage of all Shotguns.
  • Increased the range and aiming angle of the Hawkeye Autocannon, also reduced the spin-up time.
  • Increased the health of all wheels by 25%.
  • Reduced the rotation options for the Hawkeye Single Wheels.
  • Decreased the damage of the Hawkeye Rail Gun and decreased its rate of fire slightly.
  • Increased the range for Lock-on Targeting from 100m to 150m.
  • Increased the power and decreased the prices of the of the Venture Pinwheel and Zero Propellers
  • Increased the power of all Hover Plates.
  • Increased the damage and velocity of the Hawkeye Zeus Laser, decreased the rate of fire.
  • Updated Base Tech for the Fabricator Craft Mike Mission to allow less Refinery placement options.

Increased Torque and Load Bearing Strength for the following wheels:
  • GeoCorp Rugged Wheel
  • GeoCorp Krusher Wheel
  • GeoCorp Workaday Wheel
  • GeoCorp Jaws Wheel
  • GeoCorp Behemoth Wheel
  • GSO Bumper Wheel
  • GSO Muddy Dog Wheel
  • Hawkeye Big Daddy Wheel
  • Hawkeye Warhorse Wheel

Added the new GeoCorp Thresher Block:
  • GeoCorp TB Thresher
  • Description: The GeoCorp TB Thresher combines a Flail/Grinder with a Collector. It's a great tool for Harvesting and Collecting resources all in one combined Block. The original prototype for this Block was developed by Mr T. Bear, although his blueprint was for a much smaller GSO model. GeoCorp saw the potential and took the project on, beefing the unit up significantly and got it to market first.
  • Rarity: Uncommon
  • Grade: 2
  • Price: BB3912
  • Recipe: Titania x 20, Luxian x 10, Rodius x 3, Carbius x 3

Added the new GeoCorp Eagle Heavy Booster:
  • GeoCorp Eagle Heavy Booster
  • Description: This giant booster has a built in fuel tank. It’s designed to help Techs of the larger persuasion to get over those bumps or hills when they’re struggling under their own weight.
  • Rarity: Rare
  • Grade: 3
  • Price: BB20826
  • Recipe: Fuel Injectors x 2, Z4 Explosives x 2, Cyclone Jets x 2, Thermo Jet x 2

Updated Rotation Options for the following Blocks:
  • No rotation restrictions:
    • Hawkeye Plume Wing
    • Venture Long Block
    • GSO Solar Panel
    • Hawkeye Two Block
  • Can only be placed upright:
    • GSO Auto Miner
    • GeoCorp Refinery
    • Hawkeye Refinery
    • EXP Plasma Furnace

Multiplayer Tweaks:
  • Increased the amount of weapons offered in MP Crate Drops.
  • Standardised the pre-build timer to 3 seconds for all MP modes.
  • Removed the Kill Cap for Team Deathmatch. It's now based on time instead, just like normal Deathmatch.

Localisation:
  • More translations added courtesy of our awesome team of TT Translators.

Known Major Issues:
  • Wireless Chargers have stopped working (will be fixed in next update).
  • The block outline effect incorrectly appears on blocks when going from campaign to other game modes.
  • Switching between game modes may cause the Tech targeting to stop working correctly.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Gauntlet tutorial can sometimes load an already made Tech.
  • Low repro crash when attempting Rolling Thunder.
TerraTech - Jamie Finch
It’s been a while since we’ve updated TerraTech or given you much insight into what we’ve been doing, but we can now spill the beans on why we’ve been quiet. This includes what we’ve got in store for TerraTech, multiplayer, and our future plans for the game.

https://www.youtube.com/watch?v=pU9Prz-xML8
Today we are announcing that TerraTech will be leaving Steam Early Access and will be launching on consoles this Summer! That’s right, we’ll be releasing TerraTech on PC, PlayStation 4 & Xbox One, so console players won’t feel so left out anymore.

If that wasn’t enough for you, we’re also going to be releasing a multiplayer Beta on 18th May for PC players. We previously asked you guys to help us break multiplayer while it was out on the unstable branch, and you guys did an incredible job. As a result, we’ve been tirelessly working on squashing all of those bugs and making multiplayer better for this release. Info on console multiplayer will be coming later.

We’ve added plenty of features to TerraTech over the past year or so, most of which have completely shaken up gameplay experience from guns and blocks to missions and the crafting system. This is a great time for players to get back into the game if you haven’t played for a while. For returning players, here’s a recap:

Creative Mode
We created a whole new mode for those of you who wanted to explore the game without the threat of missions and enemies, and all the freedom you can have with unlimited blocks.

New blocks
We’ve added around 100 new blocks to both the main game and to our DLC, R&D.
  • Hawkeye & Venture Missile Launchers
  • EXP Bomb Bay
  • GSO Explosive Bolts
  • Hawkeye, Venture and GSO Shotguns
  • Hawkeye, Venture and GSO Mortars
  • Venture and EXP Flame Throwers
  • GeoCorp Angled and Articulated Drills and Plasma Cutters
  • GSO and Hawkeye huge end-game Cannons
  • Hawkeye Sentry Turret
  • Venture Mobile Refinery and SCU
  • Payload Terminals for all Corporations (Shop Blocks)
  • EXP Axles, Bearings, Hooks and Loops
  • Venture Monster and Titan Truck Wheels
  • EXP F1 Wheels
  • GeoCorp Stupidly Big Wheels
  • Hawkeye Autocannon
  • Venture Springer Wheel Series
  • GSO Autominer
  • GSO, Venture and Hawkeye Propellers
  • Tank Treads for All Corporations
Crafting
We implemented a whole crafting system, which then led to one of the craziest community-made collab project, The Great Ball Contraption.

Missions
We fleshed out the world of TerraTech with NPCs and a range of missions, such as:
  • GSO’s Crafty Mike and his crafting missions
  • GeoCorp’s Big Pete and his harvesting missions
  • Venture’s Suzi Vroom and her racing missions
  • Hawkeye’s Sergeant Smash and his combat missions
  • GSO crate drops
  • GSO defend friendly Tech missions
  • Venture’s stunts on ramps, hoops & platforms
  • Venture’s catch and destroy missions

Biomes
The Ice and Pillars biomes were added into the game, two of the most interesting in the game with differing ground friction and concentrated lighting. We also introduced more variation into each of the existing biomes.

Steam Workshop
We integrated Steam Workshop into the game so players could easily share their snapshots of Techs and comment on each others’ creations.

Gameplay
We added in manual targeting, movement while in build beam, manual saves, and so much more.
But, this isn’t to say we’re not going to add any more to TerraTech - far from it.
We’ll be continuing to add features regularly after its launch in Summer 2018.

Keep an eye out for more info on the upcoming release of TerraTech, we can’t wait to tell you more.
TerraTech - saiwun
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here.

IMPORTANT NOTE:
When switching TerraTech from the default branch or TT_Unstable_MP to TT_Unstable, game save files and Tech snapshots are moved to the following new locations:
Windows: My Documents/My Games/TerraTech/
Mac: ~/Library/Application Support/TerraTech/
Linux: ~/.local/share/TerraTech/

Game Balancing Tweaks:
  • Restored regular block explosion timeout. Only apply instant fuse to cab blocks.

Bug Fixes:
  • Fixed issue that caused characters from languages that do not use the Latin alphabet to be missing in various parts of the game.

Known Major Issues:
  • The block outline effect incorrectly appears on blocks when going from campaign to other game modes.
  • Switching between game modes may cause the Tech targeting to stop working correctly.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
TerraTech - saiwun
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here.

IMPORTANT NOTE:
When switching TerraTech from the default branch or TT_Unstable_MP to TT_Unstable, game save files and Tech snapshots are moved to the following new locations:
Windows: My Documents/My Games/TerraTech/
Mac: ~/Library/Application Support/TerraTech/
Linux: ~/.local/share/TerraTech/

Game Balancing Tweaks:
  • Restored regular block explosion timeout. Only apply instant fuse to cab blocks.

Bug Fixes:
  • Fixed issue that caused characters from languages that do not use the Latin alphabet to be missing in various parts of the game.

Known Major Issues:
  • The block outline effect incorrectly appears on blocks when going from campaign to other game modes.
  • Switching between game modes may cause the Tech targeting to stop working correctly.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
TerraTech - Jamie Finch
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here.

IMPORTANT NOTE:
When switching TerraTech from the default branch or TT_Unstable_MP to TT_Unstable, game save files and Tech snapshots are moved to the following new locations:
Windows: My Documents/My Games/TerraTech/
Mac: ~/Library/Application Support/TerraTech/
Linux: ~/.local/share/TerraTech/

New Multiplayer mode:
  • Play Deathmatch with up to 16 players
  • All vs All or Team vs Team
  • Search and view all available games
  • Join games that are in progress

New Blocks:
  • GSO Gigaton Cannon
  • GSO Big Bertha Cannon
  • GeoCorp Powerlifter Hover
  • GeoCorp Excavator
  • GeoCorp Gimbal Mounted Plasma Cutter
  • Venture Filter
  • Venture Dropper
  • Venture Ripsaw Track
  • Venture Lance Laser Turret
  • Venture Hurricane Track
  • Venture NEEDLE Laser
  • Venture Crossfire Rifle
  • Venture Rapid Cannon
  • Venture Roundabout Mortar
  • Venture 360 Shotgun
  • Venture Cluster Missile Launcher
  • Hawkeye Zeus Laser Cannon
  • Hawkeye Mk3 Battleship Cannon
  • Hawkeye Ion Battery
  • Hawkeye DFA Mortar
  • Hawkeye Monster Mortar
  • Hawkeye Warhorse Wheel
  • Hawkeye Big Daddy Wheel
  • Hawkeye Small Armour Plate
  • Hawkeye Medium Armour Plate
  • Hawkeye Large Armour Plate
  • Hawkeye Notch Armour Plate
  • Hawkeye Axis Shotgun

    R&D Test Chamber
  • EXP AA Repulsor Cannon
  • EXP Plasma Flamethrower
  • EXP Flying Fortress Hover Plate

Game Balancing Tweaks:
  • Removed the fuse time where Cabs will flash before exploding. Cabs and AI Modules will now explode without any delay when they reach 0 health.
  • Increased Tech rotation speed in build mode when A or D keys are held.
  • Reduced the rotation options for the Hawkeye Tread and Garrison wheels. They can now only be attached in an upright rotation because they were a pain to attach without scrolling through lots of sideways and inverted options.
  • Decreased the blast radius of the GSO Megaton Cannon.
  • Added all Corporation Fabricators to the list of Blocks that will always be available to purchase from Trading Stations.
  • Reduced the filled space on the Hawkeye Auto Cannon, but also restricted it’s lateral rotation range. Increased the vertical rotation range to include a slight downward angle.
  • Updated the Damage Multiplier Table:

  • Increased the Damage dealt by all Machine Gun / Bullet based weapons.
  • Reduced the Health of the GSO Cab Armour Plate from 550HP down to 500HP.
  • Reduced the Health of the GeoCorp Jaws Wheel from 2640HP down to 1980HP.
  • Increased the Health of the Venture Radar from 140HP up to 200HP.
  • Increased the Health of the Hawkeye Radar from 200HP up to 300HP.
  • Reduced the weight of the GSO Repair Bubble from 3 to 2.
  • Reduced the weight of the GSO Shield Bubble from 3 to 2.
  • Reduced the weight of the GSO Solar Generator from 2 to 1.5.
  • Increased the capacity of the Venture Battery to match the GSO Battery.
  • Increased the health of the GSO Battery from 200HP to 250HP
  • Fixed Recipe errors for Hawkeye Zeus Laser, GSO Medium Armour Plate, GSO Large Armour Plate, GeoCorp Small Shock Plating, GeoCorp Large Shock Plating, GeoCorp Jaws Wheel.
  • Reduced the Force of the Venture Hover Plate.
  • Reduced the rotation options for the GSO Hub Wheel and the Venture Dune Wheels to only allow upright rotation options.
  • Reduced the health of all GeoCorp Blocks by 10%.
  • Added Monuments to the R&D Test Chamber (R&D Pack owners only).
  • Reduced the price of the Venture Hail Fire Rifle to BB522, the new recipe is: Fibron x 2, Titania x 2, Fibre Plating x 2
  • Increased damage of the GSO, Hawkeye and Venture Fixed Shotguns.
  • Renamed the Hawkeye Shotgun to Hawkeye Bayonet Shotgun.
  • Updated Projectiles for all Cannon, Mortar and Missile weapons to help them hit their targets more reliably.
  • Increased the damage of the Hawkeye Zeus Laser.
  • Increased the kickback of the Hawkeye Battleship Cannon and increased its ability to aim laterally (only slightly).
  • Reduced the ranges of the more powerful Cannon weapons.

Known Major Issues:
  • Some Simplified Chinese characters are not being displayed.
  • Russian text is not being displayed correctly in various places of the game.
  • Switching between game modes may cause the Tech targeting to stop working correctly.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
TerraTech - Jamie Finch
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here.

IMPORTANT NOTE:
When switching TerraTech from the default branch or TT_Unstable_MP to TT_Unstable, game save files and Tech snapshots are moved to the following new locations:
Windows: My Documents/My Games/TerraTech/
Mac: ~/Library/Application Support/TerraTech/
Linux: ~/.local/share/TerraTech/

New Multiplayer mode:
  • Play Deathmatch with up to 16 players
  • All vs All or Team vs Team
  • Search and view all available games
  • Join games that are in progress

New Blocks:
  • GSO Gigaton Cannon
  • GSO Big Bertha Cannon
  • GeoCorp Powerlifter Hover
  • GeoCorp Excavator
  • GeoCorp Gimbal Mounted Plasma Cutter
  • Venture Filter
  • Venture Dropper
  • Venture Ripsaw Track
  • Venture Lance Laser Turret
  • Venture Hurricane Track
  • Venture NEEDLE Laser
  • Venture Crossfire Rifle
  • Venture Rapid Cannon
  • Venture Roundabout Mortar
  • Venture 360 Shotgun
  • Venture Cluster Missile Launcher
  • Hawkeye Zeus Laser Cannon
  • Hawkeye Mk3 Battleship Cannon
  • Hawkeye Ion Battery
  • Hawkeye DFA Mortar
  • Hawkeye Monster Mortar
  • Hawkeye Warhorse Wheel
  • Hawkeye Big Daddy Wheel
  • Hawkeye Small Armour Plate
  • Hawkeye Medium Armour Plate
  • Hawkeye Large Armour Plate
  • Hawkeye Notch Armour Plate
  • Hawkeye Axis Shotgun

    R&D Test Chamber
  • EXP AA Repulsor Cannon
  • EXP Plasma Flamethrower
  • EXP Flying Fortress Hover Plate

Game Balancing Tweaks:
  • Removed the fuse time where Cabs will flash before exploding. Cabs and AI Modules will now explode without any delay when they reach 0 health.
  • Increased Tech rotation speed in build mode when A or D keys are held.
  • Reduced the rotation options for the Hawkeye Tread and Garrison wheels. They can now only be attached in an upright rotation because they were a pain to attach without scrolling through lots of sideways and inverted options.
  • Decreased the blast radius of the GSO Megaton Cannon.
  • Added all Corporation Fabricators to the list of Blocks that will always be available to purchase from Trading Stations.
  • Reduced the filled space on the Hawkeye Auto Cannon, but also restricted it’s lateral rotation range. Increased the vertical rotation range to include a slight downward angle.
  • Updated the Damage Multiplier Table:

  • Increased the Damage dealt by all Machine Gun / Bullet based weapons.
  • Reduced the Health of the GSO Cab Armour Plate from 550HP down to 500HP.
  • Reduced the Health of the GeoCorp Jaws Wheel from 2640HP down to 1980HP.
  • Increased the Health of the Venture Radar from 140HP up to 200HP.
  • Increased the Health of the Hawkeye Radar from 200HP up to 300HP.
  • Reduced the weight of the GSO Repair Bubble from 3 to 2.
  • Reduced the weight of the GSO Shield Bubble from 3 to 2.
  • Reduced the weight of the GSO Solar Generator from 2 to 1.5.
  • Increased the capacity of the Venture Battery to match the GSO Battery.
  • Increased the health of the GSO Battery from 200HP to 250HP
  • Fixed Recipe errors for Hawkeye Zeus Laser, GSO Medium Armour Plate, GSO Large Armour Plate, GeoCorp Small Shock Plating, GeoCorp Large Shock Plating, GeoCorp Jaws Wheel.
  • Reduced the Force of the Venture Hover Plate.
  • Reduced the rotation options for the GSO Hub Wheel and the Venture Dune Wheels to only allow upright rotation options.
  • Reduced the health of all GeoCorp Blocks by 10%.
  • Added Monuments to the R&D Test Chamber (R&D Pack owners only).
  • Reduced the price of the Venture Hail Fire Rifle to BB522, the new recipe is: Fibron x 2, Titania x 2, Fibre Plating x 2
  • Increased damage of the GSO, Hawkeye and Venture Fixed Shotguns.
  • Renamed the Hawkeye Shotgun to Hawkeye Bayonet Shotgun.
  • Updated Projectiles for all Cannon, Mortar and Missile weapons to help them hit their targets more reliably.
  • Increased the damage of the Hawkeye Zeus Laser.
  • Increased the kickback of the Hawkeye Battleship Cannon and increased its ability to aim laterally (only slightly).
  • Reduced the ranges of the more powerful Cannon weapons.

Known Major Issues:
  • Some Simplified Chinese characters are not being displayed.
  • Russian text is not being displayed correctly in various places of the game.
  • Switching between game modes may cause the Tech targeting to stop working correctly.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
TerraTech - saiwun
New features / content / improvements:
  • Level map now has ramps and monuments added.
  • Improvements to scoreboard.
  • Shotguns have been nerfed.
  • Load Tech, which doesn’t work yet in Co-Op Creative, has been disabled.
  • The premature change to the location for storing game saves and Tech snapshots in the previous TT_Unstable_MP update has now been disabled. It will be tidied up to a more user-friendly location in the next TT_Unstable update.

Known Issues list:
  • There’s sometimes a long delay when joining a game with many people and the game is missing a message “Waiting for other players…”
  • Highlight for lobby selections is incorrectly coloured as pure red.
  • Spamming blocks in Co-op Creative will cause lag for both host and client.
...