Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here.
New features / content / improvements:
Increased the damage dealt by all melee weapons.
Improved handling for GSO Dirt, Venture Zoomer and Hawkeye Bike Wheels.
Hawkeye Fixed Anchor
Description: A Hawkeye Fixed Anchor. Place it on the ground and build an anchored base around it. Just don't expect it to rotate ok? It's also pretty tough.
Rarity: Common
Grade: 1
Price: BB915
Recipe: Luxian x 1, Plumbia x 3, Titania x 3, Hardened Titanic x 1
Hawkeye Rotating Anchor
Description: This Hawkeye Rotating Anchor is pretty powerful, it can handle a fairly heavy load and still rotate at a reasonable speed. Faster than GeoCorp, but slower than GSO.
Rarity: Common
Grade: 2
Price: BB1293
Recipe: Luxian x 4, Plumbia x 4, Titania x 4, Hardened Titanic x 1
Venture Fixed Anchor
Description: This is a Venture Fixed Anchor, for all you Venture fans who love to make fixed bases... have fun!
Rarity: Common
Grade: 1
Price: BB 414
Recipe: Fibron x 3, Plumbia x 3, Titania x 1
Venture Rotating Anchor
Description: This is the fastest turning Rotating Anchor available. Just don't expect it to carry too much weight though. It's a great choice for light defence turrets that need to target fast moving targets.
Rarity: Common
Grade: 2
Price: BB612
Recipe: Fibron x 4, Plumbia x 4, Titania x 2
GSO Combat Shotgun
Description: The GSO Combat Shotgun is just the tool for when things get up close and personal. This boomstick packs a real punch, dealing scattershot damage and knock back to close quarters targets. Just don't expect it to do too much over a longer range.
Rarity: Common
Grade: 4
Price: BB1434
Recipe: Plumbia x 4, Titania x 2, Blast Caps x 1
Venture Contact Shotgun
Description: The Venture Contact Shotgun is a powerful weapon to use at close range. but it won't work very well from a distance.
Rarity: Common
Grade: 2
Price: BB1047
Recipe: Fibron x 1, Titania x 1, Blast Caps x 1
GSO Missile Battery
Description: The GSO Missile Battery really brings the pain. Four lock-on missiles can be launched from this pod in quick succession. They take a while to reload, but they also pack a punch when they hit, so it's not usually a problem. Their range isn't as far as Hawkeye, but they are more powerful than Venture.
Rarity: Rare
Grade: 5
Price: BB13008
Recipe: Plumbia x 1, Carbius x 1, Blast Caps x 1, Seed AI x 1
Hawkeye Small Jet Engine
Description: Aww, ain't it just the cutest? This little jet is serious business though. Strap a couple of these babies on and you can exfil from any hot zone on the double.
Rarity: Rare
Grade: 1
Price: BB6753
Recipe: Rugged Fiblar x 1, Blast Caps x 1, Hard Light Drive x 1, Heat Coil x 1
GSO Skirting Block
Description: These odd blocks are used to fill in the gaps when building an anchored, walled base. They can be used all over the place. What they lack in APs, they make up for in armour.
Rarity: Common
Grade: 2
Price: BB216
Recipe: Rubber Brick x 1, Plumbia x 2
GeoCorp Skirting Block
Description: These odd blocks are used to fill in the gaps when building an anchored, walled base. They can be used all over the place. What they lack in APs, they make up for in armour.
Rarity: Common
Grade: 2
Price: BB1044
Recipe: Rugged Fibron x 3, Plumbia x 3, Titania x 8
Venture Skirting Block
Description: These odd blocks are used to fill in the gaps when building an anchored, walled base. They can be used all over the place. What they lack in APs, they make up for in armour.
Rarity: Common
Grade: 2
Price: BB342
Recipe: Fibron x 3, Plumbia x 1, Titania x 2
Hawkeye Skirting Block
Description: These odd blocks are used to fill in the gaps when building an anchored, walled base. They can be used all over the place. What they lack in APs, they make up for in armour.
Rarity: Common
Grade: 2
Price: BB411
Recipe: Luxian x 1, Plumbia x 2, Titania x 2
EXP Big Man Bomb
Description: The Big Man, things are getting serious now. A high explosive bomb to be used in air to ground combat. Just make sure you don't use this the wrong way up or you might accidentally have it go off on your own Tech.
Rarity: Rare
Grade: Available at GSO Grade 4
Price: BB10000
Recipe: N/A EXP Blocks cannot be crafted.
EXP Ramp Small
Description: Do you want to build large Techs and then drive smaller Techs all over them? Use this Ramp, the smooth surface is much easier to drive over than all those knobbly APs.
Rarity: Common
Grade: Available at GeoCorp Grade 3
Price: BB711
Recipe: N/A EXP Blocks cannot be crafted.
EXP Ramp Medium
Description: Do you want to build large Techs and then drive smaller Techs all over them? Use this Ramp, the smooth surface is much easier to drive over than all those knobbly APs.
Rarity: Common
Grade: Available at GeoCorp Grade 3
Price: BB828
Recipe: N/A EXP Blocks cannot be crafted.
EXP Ramp Large
Description: Do you want to build large Techs and then drive smaller Techs all over them? Use this Ramp, the smooth surface is much easier to drive over than all those knobbly APs.
Rarity: Common
Grade: Available at GeoCorp Grade 3
Price: BB1332
Recipe: N/A EXP Blocks cannot be crafted.
EXP Platform
Description: Do you want to build large Techs and then drive smaller Techs all over them? Use this Platform, the smooth surface is much easier to drive over than all those knobbly APs.
Rarity: Common
Grade: Available at GeoCorp Grade 3
Price: BB1422
Recipe: N/A EXP Blocks cannot be crafted.
Special Rudolf Red Nose
Description: Who ever heard of a reindeer with a red nose?
Rarity: Common
Grade: Available at GSO Grade 1
Price: BB100
Recipe: N/A Special Blocks cannot be crafted.
Special Reindeer Antlers
Description: A festive set of Antlers! Ho! Ho! Ho!
Rarity: Common
Grade: Available at GSO Grade 2
Price: BB200
Recipe: N/A Special Blocks cannot be crafted.
Special Roast Turkey
Description: This is it! The main event! A giant Roast Turkey, fresh out of the oven! Just check that the juices are running clear guys, seriously, food poisoning is no joke.
Rarity: Common
Grade: Available at GSO Grade 3
Price: BB500
Recipe: N/A Special Blocks cannot be crafted.
Special Blue Bauble Deely Bopper
Description: What a lovely shiny bauble!
Rarity: Common
Grade: Available at GSO Grade 1
Price: BB250
Recipe: N/A Special Blocks cannot be crafted.
Special Silver Bauble Deely Bopper
Description: What a lovely shiny bauble!
Rarity: Common
Grade: Available at GSO Grade 2
Price: BB250
Recipe: N/A Special Blocks cannot be crafted.
Special Gold Bauble Deely Bopper
Description: What a lovely shiny bauble!
Rarity: Common
Grade: Available at GSO Grade 3
Price: BB250
Recipe: N/A Special Blocks cannot be crafted.
Special Green Present Deely Bopper
Description: Oh a present! For me? You shouldn't have! I haven't got you anything.
Rarity: Common
Grade: Available at GSO Grade 1
Price: BB250
Recipe: N/A Special Blocks cannot be crafted.
Special Red Present Deely Bopper
Description: Oh a present! For me? You shouldn't have! I haven't got you anything.
Rarity: Common
Grade: Available at GSO Grade 2
Price: BB250
Recipe: N/A Special Blocks cannot be crafted.
Special Silver Present Deely Bopper
Description: Oh a present! For me? You shouldn't have! I haven't got you anything.
Rarity: Common
Grade: Available at GSO Grade 3
Price: BB250
Recipe: N/A Special Blocks cannot be crafted.
Special Figgy Pudding Deely Bopper
Description: This Figgy Pudding is a bit divisive, do you like it?
Rarity: Common
Grade: Available at GSO Grade 3
Price: BB250
Recipe: N/A Special Blocks cannot be crafted.
Special Star Deely Bopper
Description: It's time to decorate everything! Here use this star!
Rarity: Common
Grade: Available at GSO Grade 4
Price: BB250
Recipe: N/A Special Blocks cannot be crafted.
Special Robin Deely Bopper
Description: Look at this rocking little Robin. He'll bob back and forth if you move him around. Careful he doesn't get whiplash.
Rarity: Common
Grade: Available at GSO Grade 4
Price: BB250
Recipe: N/A Special Blocks cannot be crafted.
Special Christmas Tree
Description: A festive tree with twinkling lights, gather around it, let's all sing a carol!
Rarity: Common
Grade: Available at GSO Grade 5
Price: BB500
Recipe: N/A Special Blocks cannot be crafted.
Known Major Issues:
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
Using “Return to Checkpoint” in R&D Test Chamber can cause dispensers and bases to be displaced.
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here.
New features / content / improvements:
Increased the damage dealt by all melee weapons.
Improved handling for GSO Dirt, Venture Zoomer and Hawkeye Bike Wheels.
Hawkeye Fixed Anchor
Description: A Hawkeye Fixed Anchor. Place it on the ground and build an anchored base around it. Just don't expect it to rotate ok? It's also pretty tough.
Rarity: Common
Grade: 1
Price: BB915
Recipe: Luxian x 1, Plumbia x 3, Titania x 3, Hardened Titanic x 1
Hawkeye Rotating Anchor
Description: This Hawkeye Rotating Anchor is pretty powerful, it can handle a fairly heavy load and still rotate at a reasonable speed. Faster than GeoCorp, but slower than GSO.
Rarity: Common
Grade: 2
Price: BB1293
Recipe: Luxian x 4, Plumbia x 4, Titania x 4, Hardened Titanic x 1
Venture Fixed Anchor
Description: This is a Venture Fixed Anchor, for all you Venture fans who love to make fixed bases... have fun!
Rarity: Common
Grade: 1
Price: BB 414
Recipe: Fibron x 3, Plumbia x 3, Titania x 1
Venture Rotating Anchor
Description: This is the fastest turning Rotating Anchor available. Just don't expect it to carry too much weight though. It's a great choice for light defence turrets that need to target fast moving targets.
Rarity: Common
Grade: 2
Price: BB612
Recipe: Fibron x 4, Plumbia x 4, Titania x 2
GSO Combat Shotgun
Description: The GSO Combat Shotgun is just the tool for when things get up close and personal. This boomstick packs a real punch, dealing scattershot damage and knock back to close quarters targets. Just don't expect it to do too much over a longer range.
Rarity: Common
Grade: 4
Price: BB1434
Recipe: Plumbia x 4, Titania x 2, Blast Caps x 1
Venture Contact Shotgun
Description: The Venture Contact Shotgun is a powerful weapon to use at close range. but it won't work very well from a distance.
Rarity: Common
Grade: 2
Price: BB1047
Recipe: Fibron x 1, Titania x 1, Blast Caps x 1
GSO Missile Battery
Description: The GSO Missile Battery really brings the pain. Four lock-on missiles can be launched from this pod in quick succession. They take a while to reload, but they also pack a punch when they hit, so it's not usually a problem. Their range isn't as far as Hawkeye, but they are more powerful than Venture.
Rarity: Rare
Grade: 5
Price: BB13008
Recipe: Plumbia x 1, Carbius x 1, Blast Caps x 1, Seed AI x 1
Hawkeye Small Jet Engine
Description: Aww, ain't it just the cutest? This little jet is serious business though. Strap a couple of these babies on and you can exfil from any hot zone on the double.
Rarity: Rare
Grade: 1
Price: BB6753
Recipe: Rugged Fiblar x 1, Blast Caps x 1, Hard Light Drive x 1, Heat Coil x 1
GSO Skirting Block
Description: These odd blocks are used to fill in the gaps when building an anchored, walled base. They can be used all over the place. What they lack in APs, they make up for in armour.
Rarity: Common
Grade: 2
Price: BB216
Recipe: Rubber Brick x 1, Plumbia x 2
GeoCorp Skirting Block
Description: These odd blocks are used to fill in the gaps when building an anchored, walled base. They can be used all over the place. What they lack in APs, they make up for in armour.
Rarity: Common
Grade: 2
Price: BB1044
Recipe: Rugged Fibron x 3, Plumbia x 3, Titania x 8
Venture Skirting Block
Description: These odd blocks are used to fill in the gaps when building an anchored, walled base. They can be used all over the place. What they lack in APs, they make up for in armour.
Rarity: Common
Grade: 2
Price: BB342
Recipe: Fibron x 3, Plumbia x 1, Titania x 2
Hawkeye Skirting Block
Description: These odd blocks are used to fill in the gaps when building an anchored, walled base. They can be used all over the place. What they lack in APs, they make up for in armour.
Rarity: Common
Grade: 2
Price: BB411
Recipe: Luxian x 1, Plumbia x 2, Titania x 2
EXP Big Man Bomb
Description: The Big Man, things are getting serious now. A high explosive bomb to be used in air to ground combat. Just make sure you don't use this the wrong way up or you might accidentally have it go off on your own Tech.
Rarity: Rare
Grade: Available at GSO Grade 4
Price: BB10000
Recipe: N/A EXP Blocks cannot be crafted.
EXP Ramp Small
Description: Do you want to build large Techs and then drive smaller Techs all over them? Use this Ramp, the smooth surface is much easier to drive over than all those knobbly APs.
Rarity: Common
Grade: Available at GeoCorp Grade 3
Price: BB711
Recipe: N/A EXP Blocks cannot be crafted.
EXP Ramp Medium
Description: Do you want to build large Techs and then drive smaller Techs all over them? Use this Ramp, the smooth surface is much easier to drive over than all those knobbly APs.
Rarity: Common
Grade: Available at GeoCorp Grade 3
Price: BB828
Recipe: N/A EXP Blocks cannot be crafted.
EXP Ramp Large
Description: Do you want to build large Techs and then drive smaller Techs all over them? Use this Ramp, the smooth surface is much easier to drive over than all those knobbly APs.
Rarity: Common
Grade: Available at GeoCorp Grade 3
Price: BB1332
Recipe: N/A EXP Blocks cannot be crafted.
EXP Platform
Description: Do you want to build large Techs and then drive smaller Techs all over them? Use this Platform, the smooth surface is much easier to drive over than all those knobbly APs.
Rarity: Common
Grade: Available at GeoCorp Grade 3
Price: BB1422
Recipe: N/A EXP Blocks cannot be crafted.
Special Rudolf Red Nose
Description: Who ever heard of a reindeer with a red nose?
Rarity: Common
Grade: Available at GSO Grade 1
Price: BB100
Recipe: N/A Special Blocks cannot be crafted.
Special Reindeer Antlers
Description: A festive set of Antlers! Ho! Ho! Ho!
Rarity: Common
Grade: Available at GSO Grade 2
Price: BB200
Recipe: N/A Special Blocks cannot be crafted.
Special Roast Turkey
Description: This is it! The main event! A giant Roast Turkey, fresh out of the oven! Just check that the juices are running clear guys, seriously, food poisoning is no joke.
Rarity: Common
Grade: Available at GSO Grade 3
Price: BB500
Recipe: N/A Special Blocks cannot be crafted.
Special Blue Bauble Deely Bopper
Description: What a lovely shiny bauble!
Rarity: Common
Grade: Available at GSO Grade 1
Price: BB250
Recipe: N/A Special Blocks cannot be crafted.
Special Silver Bauble Deely Bopper
Description: What a lovely shiny bauble!
Rarity: Common
Grade: Available at GSO Grade 2
Price: BB250
Recipe: N/A Special Blocks cannot be crafted.
Special Gold Bauble Deely Bopper
Description: What a lovely shiny bauble!
Rarity: Common
Grade: Available at GSO Grade 3
Price: BB250
Recipe: N/A Special Blocks cannot be crafted.
Special Green Present Deely Bopper
Description: Oh a present! For me? You shouldn't have! I haven't got you anything.
Rarity: Common
Grade: Available at GSO Grade 1
Price: BB250
Recipe: N/A Special Blocks cannot be crafted.
Special Red Present Deely Bopper
Description: Oh a present! For me? You shouldn't have! I haven't got you anything.
Rarity: Common
Grade: Available at GSO Grade 2
Price: BB250
Recipe: N/A Special Blocks cannot be crafted.
Special Silver Present Deely Bopper
Description: Oh a present! For me? You shouldn't have! I haven't got you anything.
Rarity: Common
Grade: Available at GSO Grade 3
Price: BB250
Recipe: N/A Special Blocks cannot be crafted.
Special Figgy Pudding Deely Bopper
Description: This Figgy Pudding is a bit divisive, do you like it?
Rarity: Common
Grade: Available at GSO Grade 3
Price: BB250
Recipe: N/A Special Blocks cannot be crafted.
Special Star Deely Bopper
Description: It's time to decorate everything! Here use this star!
Rarity: Common
Grade: Available at GSO Grade 4
Price: BB250
Recipe: N/A Special Blocks cannot be crafted.
Special Robin Deely Bopper
Description: Look at this rocking little Robin. He'll bob back and forth if you move him around. Careful he doesn't get whiplash.
Rarity: Common
Grade: Available at GSO Grade 4
Price: BB250
Recipe: N/A Special Blocks cannot be crafted.
Special Christmas Tree
Description: A festive tree with twinkling lights, gather around it, let's all sing a carol!
Rarity: Common
Grade: Available at GSO Grade 5
Price: BB500
Recipe: N/A Special Blocks cannot be crafted.
Known Major Issues:
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
Using “Return to Checkpoint” in R&D Test Chamber can cause dispensers and bases to be displaced.
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here.
New features / content / improvements:
More translated text from the TT Translation team.
Bug Fixes:
Fixed instances of Big Tony and Little Thief being unable to move properly.
Fixed bullet trails not showing on some weapons.
Fixed issue where bases on rotating anchors would sometimes disappear.
Adjusted the ground point on blocks with anchors. They now sit higher off the ground, making it easier to anchor these blocks on uneven surfaces.
Fixed radar icons failing to update their position under certain circumstance when their Tech was suddenly moved a large distance.
Increased the amount of time between Chunk Dispense Interval on the GSO Autominer from 0.25 seconds up to 10 seconds when it tries to catch up with the number of chunks it should have produced whilst you were away. This means it will not suddenly spit out lots of chunks and drop the FPS if you leave one alone for a very long time. Instead, it will take 10 seconds to drop each of the chunks that it owes you when you return, a more manageable handover of chunks.
Disabled Tech AI driving around and shooting while the game has not faded up yet.
Fixed edge case where some physics values on a Tech could be calculated incorrectly.
Fixed occasional crash when changing Techs while driving.
Fixed occasional crash when undoing an anchor removal.
Known Major Issues:
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
GeoCorp Anchored Delivery Cannons might not anchor on what looks like flat terrain.
Using “Return to Checkpoint” in R&D Test Chamber can cause dispensers and bases to be displaced.
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here.
New features / content / improvements:
More translated text from the TT Translation team.
Bug Fixes:
Fixed instances of Big Tony and Little Thief being unable to move properly.
Fixed bullet trails not showing on some weapons.
Fixed issue where bases on rotating anchors would sometimes disappear.
Adjusted the ground point on blocks with anchors. They now sit higher off the ground, making it easier to anchor these blocks on uneven surfaces.
Fixed radar icons failing to update their position under certain circumstance when their Tech was suddenly moved a large distance.
Increased the amount of time between Chunk Dispense Interval on the GSO Autominer from 0.25 seconds up to 10 seconds when it tries to catch up with the number of chunks it should have produced whilst you were away. This means it will not suddenly spit out lots of chunks and drop the FPS if you leave one alone for a very long time. Instead, it will take 10 seconds to drop each of the chunks that it owes you when you return, a more manageable handover of chunks.
Disabled Tech AI driving around and shooting while the game has not faded up yet.
Fixed edge case where some physics values on a Tech could be calculated incorrectly.
Fixed occasional crash when changing Techs while driving.
Fixed occasional crash when undoing an anchor removal.
Known Major Issues:
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
GeoCorp Anchored Delivery Cannons might not anchor on what looks like flat terrain.
Using “Return to Checkpoint” in R&D Test Chamber can cause dispensers and bases to be displaced.
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here.
New features / content / improvements:
Added new Hawkeye combat mission and added a new Hawkeye Character to all core Hawkeye missions.
Player Tech can now auto-target enemy bases that have no cab.
Rotating Anchors now use physics to spin. If you put heavier loads on them, it will take more power to allow them rotate at a normal speed.
GSO Anchors have less power, but a higher rotational top speed.
GeoCorp Anchors have more power, but a lower rotational top speed.
More translated text from the TT Translation team.
R&D Test Chamber: GSO Fuel Gauge, when attached to a Tech, shows the fuel level on the HUD at the bottom of the screen.
R&D Test Chamber: GSO Power Gauge, when attached to a Tech, shows the power level on the HUD at the bottom of the screen.
Design Tweaks:
Updated all Hawkeye Missions. Removed kill missions that require players to attack Techs of specific corporations.
Updated XP and BB rewards for all missions across all corporations.
Updated the inventories of blocks available to use in Gauntlet and Sumo.
Bug Fixes:
Techs with rotating anchors are now prevented from rotating into the terrain.
Anchored blocks are now prevented from being placed in spots where they would intersect with other blocks.
Corrected issue that caused some Simplified Chinese characters to be displayed using Traditional Chinese characters.
Known Major Issues:
NPCs might disappear from the world as you approach them.
Workaround: Cancelling and accepting the mission again should correct this.
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here.
New features / content / improvements:
Added new Hawkeye combat mission and added a new Hawkeye Character to all core Hawkeye missions.
Player Tech can now auto-target enemy bases that have no cab.
Rotating Anchors now use physics to spin. If you put heavier loads on them, it will take more power to allow them rotate at a normal speed.
GSO Anchors have less power, but a higher rotational top speed.
GeoCorp Anchors have more power, but a lower rotational top speed.
More translated text from the TT Translation team.
R&D Test Chamber: GSO Fuel Gauge, when attached to a Tech, shows the fuel level on the HUD at the bottom of the screen.
R&D Test Chamber: GSO Power Gauge, when attached to a Tech, shows the power level on the HUD at the bottom of the screen.
Design Tweaks:
Updated all Hawkeye Missions. Removed kill missions that require players to attack Techs of specific corporations.
Updated XP and BB rewards for all missions across all corporations.
Updated the inventories of blocks available to use in Gauntlet and Sumo.
Bug Fixes:
Techs with rotating anchors are now prevented from rotating into the terrain.
Anchored blocks are now prevented from being placed in spots where they would intersect with other blocks.
Corrected issue that caused some Simplified Chinese characters to be displayed using Traditional Chinese characters.
Known Major Issues:
NPCs might disappear from the world as you approach them.
Workaround: Cancelling and accepting the mission again should correct this.
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here.
Steam Workshop:
You can now share your Techs with other players via the Steam Workshop.
New Blocks:
Graduated the Monster Truck Wheel from EXP to Venture Grade 2.
Graduated the Titan Truck Wheel from EXP to Venture Grade 3.
Design Tweaks:
Updated lots of blocks to allow them to overlap with each other, following the update where blocks from separate Techs are not allowed to intersect with each other. Block include:
Both EXP Explosive Bolts
All EXP Joints (Ball and Sockets, Bearings and Axles etc.)
All EXP Tow Rings and Hooks
All GeoCorp Armour Plates
All GeoCorp Half Blocks
All GeoCorp Girder Blocks
All GeoCorp Bumper Blocks
GeoCorp Small Light
All GSO Conveyor Blocks (inc. Filter, Dropper, Pacemaker etc.)
All GSO Armour Plates
All GSO Half Blocks
Both GSO Fuel Tanks
Both EXP Gauges (Fuel and Electric)
Both GSO Hover Plates
The GSO Strip and Stud Lights
All the Hawkeye Angled Armour Blocks
All the Hawkeye Bracket Blocks
Venture Altimeter
All Venture Brackets
Venture Conveyor
Venture Hover Plate
All Venture Lights
All Venture Streamlined Blocks
Venture Tractor Pad
***Calling all Multi-Tech Builders, please let us know if any other blocks need to be flagged for overlapping to enable Multi-Tech Builds via our forum!***
Reduced the kickback for all of the Venture machine guns.
Increased the speed of GeoCorp's Rugged and Krusher Wheel.
Reduced the top speed of the GSO Bumper and Muddy Dog wheels.
Decreased the amount of time that it takes for a Cab to explode after health reaches zero from 3 seconds to 1 second.
Known Major Issues:
Anchored blocks can be placed in close proximity to each other, causing them to overlap.
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here.
Steam Workshop:
You can now share your Techs with other players via the Steam Workshop.
New Blocks:
Graduated the Monster Truck Wheel from EXP to Venture Grade 2.
Graduated the Titan Truck Wheel from EXP to Venture Grade 3.
Design Tweaks:
Updated lots of blocks to allow them to overlap with each other, following the update where blocks from separate Techs are not allowed to intersect with each other. Block include:
Both EXP Explosive Bolts
All EXP Joints (Ball and Sockets, Bearings and Axles etc.)
All EXP Tow Rings and Hooks
All GeoCorp Armour Plates
All GeoCorp Half Blocks
All GeoCorp Girder Blocks
All GeoCorp Bumper Blocks
GeoCorp Small Light
All GSO Conveyor Blocks (inc. Filter, Dropper, Pacemaker etc.)
All GSO Armour Plates
All GSO Half Blocks
Both GSO Fuel Tanks
Both EXP Gauges (Fuel and Electric)
Both GSO Hover Plates
The GSO Strip and Stud Lights
All the Hawkeye Angled Armour Blocks
All the Hawkeye Bracket Blocks
Venture Altimeter
All Venture Brackets
Venture Conveyor
Venture Hover Plate
All Venture Lights
All Venture Streamlined Blocks
Venture Tractor Pad
***Calling all Multi-Tech Builders, please let us know if any other blocks need to be flagged for overlapping to enable Multi-Tech Builds via our forum!***
Reduced the kickback for all of the Venture machine guns.
Increased the speed of GeoCorp's Rugged and Krusher Wheel.
Reduced the top speed of the GSO Bumper and Muddy Dog wheels.
Decreased the amount of time that it takes for a Cab to explode after health reaches zero from 3 seconds to 1 second.
Known Major Issues:
Anchored blocks can be placed in close proximity to each other, causing them to overlap.
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
There's a ton of multiplayer work going on behind the scenes (we're coming ever nearer to our beta release...can't wait for you guys to get your hands on that one) -- but that hasn't stopped us from jamming this update full with new toys.
This is the most amount of blocks we've ever managed to squeeze into a release! That, plus manual game saving, a new NPC (hey there Big Pete) and some long awaited Build Mode camera improvements are what makes up the gargantuan of an update that is 0.7.8.
Be sure to let us know what you think of the new additions. Enjoy!
New Blocks:
Added GSO Techa Track to Grade 4.
Added GeoCorp Anchored Mass SCU to Grade 3.
Added Venture Bub Spoiler to Grade 1.
Added 5 Venture streamlined blocks:
Added Venture Hooked Beak Block to Grade 1.
Added Venture Small Dino Block to Grade 1.
Added Venture Medium Dino Block to Grade 2.
Added Venture Large Dino Block to Grade 3.
Added Venture Duck Bill Block to Grade 3.
Added Venture Zero Propeller to Grade 3.
Added Hawkeye Anchored Maze SCU to Grade 3.
Added Venture Pinwheel Propeller to Grade 1.
Added Venture Rudder Tip Wings (both left and right) to Grade 3.
Added EXP 2-Way Explosive Bolt, unlockable at GSO Grade 3 (only available to R&D Test Chamber owners).
Added EXP 6-Way Explosive Bolt, unlockable at GSO Grade 5 (only available to R&D Test Chamber owners).
Added 9 new GeoCorp Bumper Blocks. This set of blocks can be used to make strong Bull Bars, Bumpers and Rams.
GeoCorp Half Block.
GeoCorp Half Corner Block.
GeoCorp Long Half Block.
GeoCorp Behemoth Wheel - which is now the biggest wheel in the game.
GeoCorp Anchored Delivery Cannon Block.
EXP Anchored Plasma Furnace Generator Block (R&D Test Chamber only).
Added the Hawkeye Anchored Delivery Cannon to Grade 2.
Graduated the Pacemaker Block from EXP to GSO Grade 3.
Graduated the Dropper Block from EXP to GSO Grade 3.
Graduated the Short Fork Springer Wheel from EXP to Venture Grade 3.
Graduated the Mid Fork Springer Wheel from EXP to Venture Grade 3.
Graduated the Long Fork Springer Wheel from EXP to Venture Grade 3.
Added 12 new EXP axle & bearing and ball & socket blocks for multi-Tech builds (only available to R&D Test Chamber owners).
EXP Small Axle - an axle with built in caps, to be used with the small bearing.
EXP Small Bearing - to be used with the axle block above.
EXP Small Inverted Axle - a variant type of axle that requires its own caps.
EXP Small Cap - a cap which is good for holding bearings onto an inverted axle.
EXP Small Ball - the ball for a ball and socket joint.
EXP Small Socket - the socket for a ball and socket joint.
EXP Small Pole - a pole which is good to add to the ball on a ball and socket joint.
EXP Medium Axle - a larger axle.
EXP Medium Pole - a longer pole
EXP Medium Bearing - a larger bearing.
EXP Medium Ball - a larger ball.
EXP Medium Socket - a larger socket.
EXP Medium Pole - a longer pole
Big Pete:
Updated the GeoCorp License mission in which resources must be gathered and delivered to a new NPC.
Added new “Find Delivery Crate” missions for all corporations; these missions task the player to find a delivery crate within an area marked on the radar; if not found within the time limit, an enemy Tech arrives to guard the crate and must be defeated.
Manual Game Saving:
Can now save games to a new game save slot or overwrite an existing game save slot.
Can also rename and delete existing game save slots.
Build Mode Camera enhancements:
Can select a particular point on the Tech for the Build Mode camera to look at with Right Mouse Button.
This only works while in Build Mode.
Improved the zoom range on large Techs to allow zooming in further.
Audio:
New physics sounds for blocks, Tech collision and resource chunks.
Weapons balanced and lowered in the mix
Manufacturing resource calling beep reduced.
General mix tweaks and bug fixes.
Sound added when anchoring/unanchoring Techs.
Sound added to deploying Techs from Inventory.
Game Design Tweaks:
Block Tweaks:
Increased the health of all armour blocks for GSO, GeoCorp and Hawkeye.
Increased the mass and health of the GSO Bumper, Muddy Dog and Ground Clearing wheels.
Decreased the weight of the GSO SCU.
Updated the selection of blocks that each corporation's Payload Terminal always offer for sale. Each one now includes a selection of basic blocks, where appropriate.
Techs created as a result of splitting a larger Tech have their AI default to Guard/Follow mode. (Normally spawned AI default to Idle.)
Bug Fixes:
Fixed issue where starting the Crafty Mike IV mission could crash the game.
Added a fix to the Learn to Fly mission to prevent players sending the plane to their SCU before the mission has been completed.
Fixed bug that could cause scenery in damaged state to float above the terrain.
Fixed issue where trees would regrow through a player’s base.
Known Major Issues:
Sumo, Gauntlet and R&D Test Chamber may start with an initial noticeable stutter depending on how many Tech snapshots are present in the TerraTech folder.
Anchored blocks can be placed in close proximity to each other, causing them to overlap.
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
There's a ton of multiplayer work going on behind the scenes (we're coming ever nearer to our beta release...can't wait for you guys to get your hands on that one) -- but that hasn't stopped us from jamming this update full with new toys.
This is the most amount of blocks we've ever managed to squeeze into a release! That, plus manual game saving, a new NPC (hey there Big Pete) and some long awaited Build Mode camera improvements are what makes up the gargantuan of an update that is 0.7.8.
Be sure to let us know what you think of the new additions. Enjoy!
New Blocks:
Added GSO Techa Track to Grade 4.
Added GeoCorp Anchored Mass SCU to Grade 3.
Added Venture Bub Spoiler to Grade 1.
Added 5 Venture streamlined blocks:
Added Venture Hooked Beak Block to Grade 1.
Added Venture Small Dino Block to Grade 1.
Added Venture Medium Dino Block to Grade 2.
Added Venture Large Dino Block to Grade 3.
Added Venture Duck Bill Block to Grade 3.
Added Venture Zero Propeller to Grade 3.
Added Hawkeye Anchored Maze SCU to Grade 3.
Added Venture Pinwheel Propeller to Grade 1.
Added Venture Rudder Tip Wings (both left and right) to Grade 3.
Added EXP 2-Way Explosive Bolt, unlockable at GSO Grade 3 (only available to R&D Test Chamber owners).
Added EXP 6-Way Explosive Bolt, unlockable at GSO Grade 5 (only available to R&D Test Chamber owners).
Added 9 new GeoCorp Bumper Blocks. This set of blocks can be used to make strong Bull Bars, Bumpers and Rams.
GeoCorp Half Block.
GeoCorp Half Corner Block.
GeoCorp Long Half Block.
GeoCorp Behemoth Wheel - which is now the biggest wheel in the game.
GeoCorp Anchored Delivery Cannon Block.
EXP Anchored Plasma Furnace Generator Block (R&D Test Chamber only).
Added the Hawkeye Anchored Delivery Cannon to Grade 2.
Graduated the Pacemaker Block from EXP to GSO Grade 3.
Graduated the Dropper Block from EXP to GSO Grade 3.
Graduated the Short Fork Springer Wheel from EXP to Venture Grade 3.
Graduated the Mid Fork Springer Wheel from EXP to Venture Grade 3.
Graduated the Long Fork Springer Wheel from EXP to Venture Grade 3.
Added 12 new EXP axle & bearing and ball & socket blocks for multi-Tech builds (only available to R&D Test Chamber owners).
EXP Small Axle - an axle with built in caps, to be used with the small bearing.
EXP Small Bearing - to be used with the axle block above.
EXP Small Inverted Axle - a variant type of axle that requires its own caps.
EXP Small Cap - a cap which is good for holding bearings onto an inverted axle.
EXP Small Ball - the ball for a ball and socket joint.
EXP Small Socket - the socket for a ball and socket joint.
EXP Small Pole - a pole which is good to add to the ball on a ball and socket joint.
EXP Medium Axle - a larger axle.
EXP Medium Pole - a longer pole
EXP Medium Bearing - a larger bearing.
EXP Medium Ball - a larger ball.
EXP Medium Socket - a larger socket.
EXP Medium Pole - a longer pole
Big Pete:
Updated the GeoCorp License mission in which resources must be gathered and delivered to a new NPC.
Added new “Find Delivery Crate” missions for all corporations; these missions task the player to find a delivery crate within an area marked on the radar; if not found within the time limit, an enemy Tech arrives to guard the crate and must be defeated.
Manual Game Saving:
Can now save games to a new game save slot or overwrite an existing game save slot.
Can also rename and delete existing game save slots.
Build Mode Camera enhancements:
Can select a particular point on the Tech for the Build Mode camera to look at with Right Mouse Button.
This only works while in Build Mode.
Improved the zoom range on large Techs to allow zooming in further.
Audio:
New physics sounds for blocks, Tech collision and resource chunks.
Weapons balanced and lowered in the mix
Manufacturing resource calling beep reduced.
General mix tweaks and bug fixes.
Sound added when anchoring/unanchoring Techs.
Sound added to deploying Techs from Inventory.
Game Design Tweaks:
Block Tweaks:
Increased the health of all armour blocks for GSO, GeoCorp and Hawkeye.
Increased the mass and health of the GSO Bumper, Muddy Dog and Ground Clearing wheels.
Decreased the weight of the GSO SCU.
Updated the selection of blocks that each corporation's Payload Terminal always offer for sale. Each one now includes a selection of basic blocks, where appropriate.
Techs created as a result of splitting a larger Tech have their AI default to Guard/Follow mode. (Normally spawned AI default to Idle.)
Bug Fixes:
Fixed issue where starting the Crafty Mike IV mission could crash the game.
Added a fix to the Learn to Fly mission to prevent players sending the plane to their SCU before the mission has been completed.
Fixed bug that could cause scenery in damaged state to float above the terrain.
Fixed issue where trees would regrow through a player’s base.
Known Major Issues:
Sumo, Gauntlet and R&D Test Chamber may start with an initial noticeable stutter depending on how many Tech snapshots are present in the TerraTech folder.
Anchored blocks can be placed in close proximity to each other, causing them to overlap.
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.