TerraTech - saiwun
New features / content / improvements:
  • Improved block painting flow:
    • Block painting has a button to expand / collapse the UI.
    • Select a block to enable painting.
    • To disable painting, either collapse the block palette, click on the selected block or click on the grab/hand icon.
    • Hold Left Alt to temporarily revert to grabbing blocks.
  • Updated translations from the TT Translator team (many thanks to Moisés, Olivier, Sir Rekington, Viktor and WastedRhino for the recent translation updates).

Game Design tweaks:
  • When the player Tech is in Beam Mode, the camera can now pass under the terrain to allow better access to the Tech’s underside.
  • Added 4 new attach points to the bottom of the SCU Storage block.
  • SCU Storage block waits a few seconds before picking up blocks.
  • Expanded the range of the SCU Storage block by 33%.

Art tweaks:
  • Battery and SCU Storage block LEDs will now light up when it’s dark.
  • Polished Block Painting HUD.
  • Polished SCU Storage block.
  • Replaced the SCU Storage block "heart" radar icon with a "black hole" icon.

Bug Fixes:
  • Fixed player bases appearing as SCU Storage block symbol on the radar.
  • Prevented SCU Storage block charging when attached to a Tech.
  • SCU Storage block discovers blocks on taking them in.
  • Fixed issue with block palette not resetting properly when going from R&D Test Chamber to the main menu.

Known Issues:
  • SCU Storage block related bugs:
    • The block palette is not positioned correctly on the screen in non-16:9 resolutions (in 4:3, it’s not possible to open the block palette manually).
    • Players can incorrectly end up with more than one SCU Storage block when continuing a saved game.
    • After completing the SCU Storage block mission, when saving and quitting to main menu then starting a new game, incorrect missions are sometimes initiated during the new game.
  • Cannot pick up blocks when the camera is under the terrain.
  • Techs with a GeoCorp cab do not drive properly.
  • Depth of Field has been temporarily disabled due to a Unity issue with DirectX 10 graphics cards.
  • The Delivery Cannon shouldn't open up when attached to a moving Tech.
  • The Delivery Cannon incorrectly causes damage to itself when it delivers things.
TerraTech - saiwun
New features / content / improvements:
  • Improved block painting flow:
    • Block painting has a button to expand / collapse the UI.
    • Select a block to enable painting.
    • To disable painting, either collapse the block palette, click on the selected block or click on the grab/hand icon.
    • Hold Left Alt to temporarily revert to grabbing blocks.
  • Updated translations from the TT Translator team (many thanks to Moisés, Olivier, Sir Rekington, Viktor and WastedRhino for the recent translation updates).

Game Design tweaks:
  • When the player Tech is in Beam Mode, the camera can now pass under the terrain to allow better access to the Tech’s underside.
  • Added 4 new attach points to the bottom of the SCU Storage block.
  • SCU Storage block waits a few seconds before picking up blocks.
  • Expanded the range of the SCU Storage block by 33%.

Art tweaks:
  • Battery and SCU Storage block LEDs will now light up when it’s dark.
  • Polished Block Painting HUD.
  • Polished SCU Storage block.
  • Replaced the SCU Storage block "heart" radar icon with a "black hole" icon.

Bug Fixes:
  • Fixed player bases appearing as SCU Storage block symbol on the radar.
  • Prevented SCU Storage block charging when attached to a Tech.
  • SCU Storage block discovers blocks on taking them in.
  • Fixed issue with block palette not resetting properly when going from R&D Test Chamber to the main menu.

Known Issues:
  • SCU Storage block related bugs:
    • The block palette is not positioned correctly on the screen in non-16:9 resolutions (in 4:3, it’s not possible to open the block palette manually).
    • Players can incorrectly end up with more than one SCU Storage block when continuing a saved game.
    • After completing the SCU Storage block mission, when saving and quitting to main menu then starting a new game, incorrect missions are sometimes initiated during the new game.
  • Cannot pick up blocks when the camera is under the terrain.
  • Techs with a GeoCorp cab do not drive properly.
  • Depth of Field has been temporarily disabled due to a Unity issue with DirectX 10 graphics cards.
  • The Delivery Cannon shouldn't open up when attached to a moving Tech.
  • The Delivery Cannon incorrectly causes damage to itself when it delivers things.
TerraTech - saiwun
New features / content / improvements:
  • The SCU Storage rings now light up from red to green to indicate its powering up status.
  • Added a slide-on block palette for standard building and block painting.
    • You don't need to go into Beam Mode to block paint.
    • The buttons to switch between block painting and standard build mode don't function correctly (see known issues).

Bug Fixes:
  • Fixed bug with SCU Storage block sucking up resources that are held in tractor pads.
  • Fixed bug when SCU Storage block incorrectly goes into its powering up state when attached to your Tech.
  • Fixed bug that caused the game to occasionally remove the block from beneath the player cursor (including blocks on your Tech) when the SCU Storage block swallows a block.
  • Fixed bug that caused SCU Storage block to spit out blocks it didn’t swallow when it gets damaged.
  • Fixed bug that allowed the player cab to get sucked into the SCU Storage block.
  • Fixed bug that would sometimes cause the SCU Storage block to just vanish completely.
  • Fixed bug where starting a new game after completing the SCU Storage block mission, the enemy Techs don't spawn.
  • Fixed bug where starting a new game after completing the SCU Storage block mission, the block palette is enabled whilst you're building your first Tech.
  • Fixed issue with missing EXP blocks in R&D Test Chamber.
  • Fixed cause of frame rate slowdown in R&D Test Chamber.

Known Issues:
  • SCU Storage block related bugs:
    • Players can incorrectly end up with more than one SCU Storage block when continuing a saved game.
    • After completing the SCU Storage block mission, when saving and quitting to main menu then starting a new game, incorrect missions are sometimes initiated during the new game.
  • New slide-on block palette related bugs:
    • The toggle from block painting mode to standard build mode doesn’t switch correctly until the block palette has been collapsed.
    • Returning from R&D Test Chamber to the main menu leaves the slide-on block palette on screen.
  • Techs with a GeoCorp cab do not drive properly.
  • Depth of Field has been temporarily disabled due to a Unity issue with DirectX 10 graphics cards.
  • The Delivery Cannon shouldn’t open up when attached to a moving Tech.
  • The Delivery Cannon incorrectly causes damage to itself when it delivers things.
TerraTech - saiwun
New features / content / improvements:
  • The SCU Storage rings now light up from red to green to indicate its powering up status.
  • Added a slide-on block palette for standard building and block painting.
    • You don't need to go into Beam Mode to block paint.
    • The buttons to switch between block painting and standard build mode don't function correctly (see known issues).

Bug Fixes:
  • Fixed bug with SCU Storage block sucking up resources that are held in tractor pads.
  • Fixed bug when SCU Storage block incorrectly goes into its powering up state when attached to your Tech.
  • Fixed bug that caused the game to occasionally remove the block from beneath the player cursor (including blocks on your Tech) when the SCU Storage block swallows a block.
  • Fixed bug that caused SCU Storage block to spit out blocks it didn’t swallow when it gets damaged.
  • Fixed bug that allowed the player cab to get sucked into the SCU Storage block.
  • Fixed bug that would sometimes cause the SCU Storage block to just vanish completely.
  • Fixed bug where starting a new game after completing the SCU Storage block mission, the enemy Techs don't spawn.
  • Fixed bug where starting a new game after completing the SCU Storage block mission, the block palette is enabled whilst you're building your first Tech.
  • Fixed issue with missing EXP blocks in R&D Test Chamber.
  • Fixed cause of frame rate slowdown in R&D Test Chamber.

Known Issues:
  • SCU Storage block related bugs:
    • Players can incorrectly end up with more than one SCU Storage block when continuing a saved game.
    • After completing the SCU Storage block mission, when saving and quitting to main menu then starting a new game, incorrect missions are sometimes initiated during the new game.
  • New slide-on block palette related bugs:
    • The toggle from block painting mode to standard build mode doesn’t switch correctly until the block palette has been collapsed.
    • Returning from R&D Test Chamber to the main menu leaves the slide-on block palette on screen.
  • Techs with a GeoCorp cab do not drive properly.
  • Depth of Field has been temporarily disabled due to a Unity issue with DirectX 10 graphics cards.
  • The Delivery Cannon shouldn’t open up when attached to a moving Tech.
  • The Delivery Cannon incorrectly causes damage to itself when it delivers things.
TerraTech - saiwun
New features / content / improvements:
  • Added new SCU Storage block which acts as the player’s inventory; the inventory can be accessed whilst your Tech is in the build beam.
    • When in Beam Mode, press Alt to toggle between block painting and normal build mode.
  • Added new GSO Grade 1 mission to introduce the SCU Storage block.
  • New corporation blocks added:
    • GeoCorp AI Module added.
    • GeoCorp Remote Charger added.
    • GeoCorp Terminal added.
    • Venture AI Module added.
    • Venture Remote Charger added.
  • Enemy techs can now drop from orbit.

Game Design tweaks:
  • Removed the chance for any stones / rocks to spawn from any resource givers.
  • Moved all Venture Wings to the Flight section of the Terminal.
  • Balanced the Venture wings. They now have more lift and are balanced to work either way up.
  • Block Graduation:
    • EXP Speedometer now joins Venture.
    • EXP Gyro now joins Venture.

Bug Fixes:
  • Fixed bug where EXP Radar was not showing in the Terminal.
  • Fixed issues with the shop grid not scrolling correctly.
  • Fixed bug in GeoCorp missions where objective marker would point at the ground instead of at the enemy Tech.
  • Fixed mapping issues with some Venture blocks.
  • Fixed minor bug when building your first Tech where the same message would appear twice in succession.

Known Issues:
  • SCU Storage block related bugs:
    • You can put your cab into storage if you release it directly in the centre of the SCU Storage block hole - causes a soft lock.
    • SCU Storage block sucks up resources that are held in a tractor pad beam - loose resources on the ground aren't affected by this.
    • SCU Storage block goes into its powering up state when attached to your Tech - it doesn't ever power up fully however.
    • When starting a new game after completing the SCU Storage block mission, the enemy Techs don't spawn - causes a soft lock in the progression.
    • When starting a new game after completing the SCU Storage block mission, the block palette is enabled whilst you're building your first Tech.
    • The game occasionally removes the block from beneath your cursor (including blocks on your Tech) when the SCU Storage block swallows a block.
  • Techs with a GeoCorp cab do not drive properly.
  • Depth of Field has been temporarily disabled due to a Unity issue with DirectX 10 graphics cards.
  • The Delivery Cannon shouldn’t open up when attached to a moving Tech.
  • The Delivery Cannon incorrectly causes damage to itself when it delivers things.
TerraTech - saiwun
New features / content / improvements:
  • Added new SCU Storage block which acts as the player’s inventory; the inventory can be accessed whilst your Tech is in the build beam.
    • When in Beam Mode, press Alt to toggle between block painting and normal build mode.
  • Added new GSO Grade 1 mission to introduce the SCU Storage block.
  • New corporation blocks added:
    • GeoCorp AI Module added.
    • GeoCorp Remote Charger added.
    • GeoCorp Terminal added.
    • Venture AI Module added.
    • Venture Remote Charger added.
  • Enemy techs can now drop from orbit.

Game Design tweaks:
  • Removed the chance for any stones / rocks to spawn from any resource givers.
  • Moved all Venture Wings to the Flight section of the Terminal.
  • Balanced the Venture wings. They now have more lift and are balanced to work either way up.
  • Block Graduation:
    • EXP Speedometer now joins Venture.
    • EXP Gyro now joins Venture.

Bug Fixes:
  • Fixed bug where EXP Radar was not showing in the Terminal.
  • Fixed issues with the shop grid not scrolling correctly.
  • Fixed bug in GeoCorp missions where objective marker would point at the ground instead of at the enemy Tech.
  • Fixed mapping issues with some Venture blocks.
  • Fixed minor bug when building your first Tech where the same message would appear twice in succession.

Known Issues:
  • SCU Storage block related bugs:
    • You can put your cab into storage if you release it directly in the centre of the SCU Storage block hole - causes a soft lock.
    • SCU Storage block sucks up resources that are held in a tractor pad beam - loose resources on the ground aren't affected by this.
    • SCU Storage block goes into its powering up state when attached to your Tech - it doesn't ever power up fully however.
    • When starting a new game after completing the SCU Storage block mission, the enemy Techs don't spawn - causes a soft lock in the progression.
    • When starting a new game after completing the SCU Storage block mission, the block palette is enabled whilst you're building your first Tech.
    • The game occasionally removes the block from beneath your cursor (including blocks on your Tech) when the SCU Storage block swallows a block.
  • Techs with a GeoCorp cab do not drive properly.
  • Depth of Field has been temporarily disabled due to a Unity issue with DirectX 10 graphics cards.
  • The Delivery Cannon shouldn’t open up when attached to a moving Tech.
  • The Delivery Cannon incorrectly causes damage to itself when it delivers things.
TerraTech - saiwun
New features / content / improvements:
  • Optimised initial load time from disclaimer screen to main menu.
  • 16 colour blocks have been added to R&D Test Chamber.
  • Added new blocks:
    • Venture Repair Bubble
    • Venture Shield Bubble
    • Venture Tractor Pad
    • GeoCorp Repair Bubble
    • EXP Buzz Saw
    • EXP Dynamo Generator (not working yet)
  • Added new blocks to main game - promoted from R&D Test Chamber:
    • GSO Ground Clearing Wheel
    • GSO Static Generator
    • GeoCorp Anchor Fixed
    • GeoCorp Large Armour Plate
    • Venture Regen
    • Venture Landing Gear
    • Venture Radar
    • Venture Battery
    • Venture Flamethrower
    • Venture Tractor
    • Venture Wing Tail
    • Venture Wing Middle
    • Venture Wing Expander
  • Megaton Cannon shells now explode on impact (use with extreme caution).
  • New block painting mode in R&D Test Chamber:
    • In R&D Test Chamber, press B to enter beam mode and start block painting mode.
    • A palette is displayed of all available blocks.
    • Select desired block and start "painting" with it.
    • Press Alt to de-select block and toggle back to standard build mode.
  • Updated translations from the TT Translator team including new language options for Chinese and Japanese (many thanks to André, Demind, Dr.E, Honcharuk, Kitty, Martin, Moisés, Mr.E, Olivier, Sir Rekington, Tamaster, Viktor for the recent translation updates).

Game Design Tweaks:
  • Buffed the carry load and speed of Venture Springer Wheels.
  • Nerfed the capacity of the GeoCorp Battery.
  • Increased the power of all boosters and decreased their drain too.
  • Fixed missing attach points on some GSO base blocks.
  • Reduced XP values for completing GeoCorp Grade 1 missions.
  • Graduated several blocks from EXP to their corporations:
    • GSO Small Plough
    • GeoCorp Plasma Cutter
    • Venture Zoomer Wheel
    • Venture Pip Machine Gun
    • Venture Battery
  • Removed Tech called "Cab-cab" from the game.
  • Reduced the value of selling all uncraftable blocks to BB100 each.
  • Tweaked all tractor pad holding strengths according to corporation.
  • Reduced GSO Flatbed Tractor Pad capacity per stack from 10 to 3.
  • Reduced both GeoCorp Tractor Pad capacity per stack from 10 to 5.
  • Optimised block rotation sequence.
  • Blocks can be rotated in air, before placing on a Tech.
  • While being placed, blocks remember their orientation when dragged between attach points.
  • GSO Cab can now fire if it has a clear line of sight.
  • Blocks reassigned to different grades.

Art Tweaks:
  • Clouds and celestial bodies have been added to the sky.
  • Improved blend between the sky and the ground.
  • Moved all corporation materials over to the "No 2nd UV Shader", which will improve batching especially at night and help performance.

Bug Fixes:
  • Various crash bug fixes.
  • Fixed issue of resources that are blocked from getting onto tractor pads applying a force that flips the Tech over.
  • Fixed missing Attach Points on some GSO base blocks.
  • Fixed crash bug during the Woodstock quest when the 3 harvesters are destroyed.
  • Fixed a bug where enemy bases would spawn as allies.
  • Fixed a bug causing some game saves to load in at the wrong time of day e.g. night time instead of day time.

Known Issues:
  • Depth of Field has been temporarily disabled due to a Unity issue with DirectX 10 graphics cards.
  • The Delivery Cannon shouldn’t open up when attached to a moving Tech.
  • The Delivery Cannon incorrectly causes damage to itself when it delivers things.
TerraTech - saiwun
New features / content / improvements:
  • Optimised initial load time from disclaimer screen to main menu.
  • 16 colour blocks have been added to R&D Test Chamber.
  • Added new blocks:
    • Venture Repair Bubble
    • Venture Shield Bubble
    • Venture Tractor Pad
    • GeoCorp Repair Bubble
    • EXP Buzz Saw
    • EXP Dynamo Generator (not working yet)
  • Added new blocks to main game - promoted from R&D Test Chamber:
    • GSO Ground Clearing Wheel
    • GSO Static Generator
    • GeoCorp Anchor Fixed
    • GeoCorp Large Armour Plate
    • Venture Regen
    • Venture Landing Gear
    • Venture Radar
    • Venture Battery
    • Venture Flamethrower
    • Venture Tractor
    • Venture Wing Tail
    • Venture Wing Middle
    • Venture Wing Expander
  • Megaton Cannon shells now explode on impact (use with extreme caution).
  • New block painting mode in R&D Test Chamber:
    • In R&D Test Chamber, press B to enter beam mode and start block painting mode.
    • A palette is displayed of all available blocks.
    • Select desired block and start "painting" with it.
    • Press Alt to de-select block and toggle back to standard build mode.
  • Updated translations from the TT Translator team including new language options for Chinese and Japanese (many thanks to André, Demind, Dr.E, Honcharuk, Kitty, Martin, Moisés, Mr.E, Olivier, Sir Rekington, Tamaster, Viktor for the recent translation updates).

Game Design Tweaks:
  • Buffed the carry load and speed of Venture Springer Wheels.
  • Nerfed the capacity of the GeoCorp Battery.
  • Increased the power of all boosters and decreased their drain too.
  • Fixed missing attach points on some GSO base blocks.
  • Reduced XP values for completing GeoCorp Grade 1 missions.
  • Graduated several blocks from EXP to their corporations:
    • GSO Small Plough
    • GeoCorp Plasma Cutter
    • Venture Zoomer Wheel
    • Venture Pip Machine Gun
    • Venture Battery
  • Removed Tech called "Cab-cab" from the game.
  • Reduced the value of selling all uncraftable blocks to BB100 each.
  • Tweaked all tractor pad holding strengths according to corporation.
  • Reduced GSO Flatbed Tractor Pad capacity per stack from 10 to 3.
  • Reduced both GeoCorp Tractor Pad capacity per stack from 10 to 5.
  • Optimised block rotation sequence.
  • Blocks can be rotated in air, before placing on a Tech.
  • While being placed, blocks remember their orientation when dragged between attach points.
  • GSO Cab can now fire if it has a clear line of sight.
  • Blocks reassigned to different grades.

Art Tweaks:
  • Clouds and celestial bodies have been added to the sky.
  • Improved blend between the sky and the ground.
  • Moved all corporation materials over to the "No 2nd UV Shader", which will improve batching especially at night and help performance.

Bug Fixes:
  • Various crash bug fixes.
  • Fixed issue of resources that are blocked from getting onto tractor pads applying a force that flips the Tech over.
  • Fixed missing Attach Points on some GSO base blocks.
  • Fixed crash bug during the Woodstock quest when the 3 harvesters are destroyed.
  • Fixed a bug where enemy bases would spawn as allies.
  • Fixed a bug causing some game saves to load in at the wrong time of day e.g. night time instead of day time.

Known Issues:
  • Depth of Field has been temporarily disabled due to a Unity issue with DirectX 10 graphics cards.
  • The Delivery Cannon shouldn’t open up when attached to a moving Tech.
  • The Delivery Cannon incorrectly causes damage to itself when it delivers things.
TerraTech - saiwun
New features / content / improvements:
  • Optimised initial load time from disclaimer screen to main menu.
  • Updated translations from the TT Translator team (many thanks to Viktor for a bulk of Swedish translations).

Game Design tweaks:
  • Removed explosive damage from 3 Pound Cannon shells and from Mortar shells for the time being.

Bug Fixes:
  • Restored block rotation key bindings to F and G keys.
  • Racing challenges are working again.

Known Issues:
  • Depth of Field has been temporarily disabled due to a Unity issue with DirectX 10 graphics cards.
  • The Delivery Cannon shouldn’t open up when attached to a moving Tech.
  • The Delivery Cannon incorrectly causes damage to itself when it delivers things.
TerraTech - saiwun
New features / content / improvements:
  • Optimised initial load time from disclaimer screen to main menu.
  • Updated translations from the TT Translator team (many thanks to Viktor for a bulk of Swedish translations).

Game Design tweaks:
  • Removed explosive damage from 3 Pound Cannon shells and from Mortar shells for the time being.

Bug Fixes:
  • Restored block rotation key bindings to F and G keys.
  • Racing challenges are working again.

Known Issues:
  • Depth of Field has been temporarily disabled due to a Unity issue with DirectX 10 graphics cards.
  • The Delivery Cannon shouldn’t open up when attached to a moving Tech.
  • The Delivery Cannon incorrectly causes damage to itself when it delivers things.
...