TerraTech - saiwun
New features / content / improvements:
  • Ability to skip tutorial once the player’s vehicle is built and destroys Tony.
  • New regeneration base with updated tutorial to explain what it does.
  • Added warnings for generators not anchored into the ground.
  • New block: Solar panels to power base blocks.
  • New block: Scrapper to sell unwanted blocks.
  • Added work-in-progress translations for Russian language option.
  • Game Design Tweaks:
    • The regen shield/bubble is now green (previously red).
    • Cab explosions now do not cause damage to anything again.
    • The money counter has been disabled for now until refining, fabricating and scrapping costs have been determined.
  • R&D Pack:
    • No major changes.

Bug fixes:
  • Fix to potential crashes in previous build.
  • Fixed bug that caused base conveyors to pass resources the wrong way sometimes.
  • Fixed issue with hints not appearing correctly.
  • Sumo Showdown now works correctly again.

Known issues and bugs:
  • HUD elements incorrectly flash up at start of a new game.
  • Enemy cabs incorrectly cause damage when they explode.
  • Unable to type spaces into vehicle capture names.
  • The menu options incorrectly disappear when the background fades to black to transition to a new environment.
TerraTech - saiwun
New features / content / improvements:
  • Ability to skip tutorial once the player’s vehicle is built and destroys Tony.
  • New regeneration base with updated tutorial to explain what it does.
  • Added warnings for generators not anchored into the ground.
  • New block: Solar panels to power base blocks.
  • New block: Scrapper to sell unwanted blocks.
  • Added work-in-progress translations for Russian language option.
  • Game Design Tweaks:
    • The regen shield/bubble is now green (previously red).
    • Cab explosions now do not cause damage to anything again.
    • The money counter has been disabled for now until refining, fabricating and scrapping costs have been determined.
  • R&D Pack:
    • No major changes.

Bug fixes:
  • Fix to potential crashes in previous build.
  • Fixed bug that caused base conveyors to pass resources the wrong way sometimes.
  • Fixed issue with hints not appearing correctly.
  • Sumo Showdown now works correctly again.

Known issues and bugs:
  • HUD elements incorrectly flash up at start of a new game.
  • Enemy cabs incorrectly cause damage when they explode.
  • Unable to type spaces into vehicle capture names.
  • The menu options incorrectly disappear when the background fades to black to transition to a new environment.
TerraTech - saiwun
New features / content / improvements:
  • A tutorial message has been added about saving game progress.
  • Fabricator base module has been added that fabricates blocks based on various combinations of resources fed into it.
  • More harvesters added to collect and deliver resources to base modules.
  • Added button for Deluxe Edition and R&D Pack purchasers to register for full access to the TerraTech forum.
  • Game Design Tweaks:
    • Pushed all initial spawn waves further away from the player.
    • The health of all base blocks has been increased.
    • Reduced size of several early guardians.
  • R&D Pack:
    • Added radar block to the Test Chamber.

Bug fixes:
  • Shield shader falls back to Transparent/Diffuse rather than diffuse.
  • Fixed bug where wheels & anchored blocks don't heal.
  • Fixed shield repulsion when the base changes team.

Known issues and bugs:
  • HUD elements incorrectly flash up at start of a new game.
  • Enemy cabs incorrectly cause damage when they explode.
  • Unable to type spaces into vehicle capture names.
  • The menu options incorrectly disappear when the background fades to black to transition to a new environment.
TerraTech - saiwun
New features / content / improvements:
  • A tutorial message has been added about saving game progress.
  • Fabricator base module has been added that fabricates blocks based on various combinations of resources fed into it.
  • More harvesters added to collect and deliver resources to base modules.
  • Added button for Deluxe Edition and R&D Pack purchasers to register for full access to the TerraTech forum.
  • Game Design Tweaks:
    • Pushed all initial spawn waves further away from the player.
    • The health of all base blocks has been increased.
    • Reduced size of several early guardians.
  • R&D Pack:
    • Added radar block to the Test Chamber.

Bug fixes:
  • Shield shader falls back to Transparent/Diffuse rather than diffuse.
  • Fixed bug where wheels & anchored blocks don't heal.
  • Fixed shield repulsion when the base changes team.

Known issues and bugs:
  • HUD elements incorrectly flash up at start of a new game.
  • Enemy cabs incorrectly cause damage when they explode.
  • Unable to type spaces into vehicle capture names.
  • The menu options incorrectly disappear when the background fades to black to transition to a new environment.
TerraTech - saiwun
New features / content / improvements:
  • User profiles added to allow multiple players to save individual game saves.
  • New base blocks replace the previous “all-in-one” base design. allowing the player to build highly customised individual base modules.
  • New base guardians added to the world, protecting base modules.
  • More in-game overlays added to provide more information to the player.
  • Game Design Tweaks:
    • The opening tutorial has been updated to reflect the new changes.
    • Revised locations of guardians.
    • Guardians now attack the player if they are shot at.
    • Vehicle invader sequences refined with clearer messages.
  • R&D Pack:
    • Some more example base designs added to experiment with.

Bug fixes:
  • Twitter authorisation now appears correctly during challenges.
  • Load from community option for challenges and R&D Test Chamber now fixed.
  • Repeatedly pressing F11 no longer crashes the game.

Known issues and bugs:
  • Unable to type spaces into vehicle capture names.
  • The menu options incorrectly disappear when the background fades to black to transition to a new environment.
TerraTech - saiwun
New features / content / improvements:
  • User profiles added to allow multiple players to save individual game saves.
  • New base blocks replace the previous “all-in-one” base design. allowing the player to build highly customised individual base modules.
  • New base guardians added to the world, protecting base modules.
  • More in-game overlays added to provide more information to the player.
  • Game Design Tweaks:
    • The opening tutorial has been updated to reflect the new changes.
    • Revised locations of guardians.
    • Guardians now attack the player if they are shot at.
    • Vehicle invader sequences refined with clearer messages.
  • R&D Pack:
    • Some more example base designs added to experiment with.

Bug fixes:
  • Twitter authorisation now appears correctly during challenges.
  • Load from community option for challenges and R&D Test Chamber now fixed.
  • Repeatedly pressing F11 no longer crashes the game.

Known issues and bugs:
  • Unable to type spaces into vehicle capture names.
  • The menu options incorrectly disappear when the background fades to black to transition to a new environment.
TerraTech - saiwun
New features / content / improvements:
  • Added ability to send additional player vehicles out as invader vehicles via Twitter to invade games of other players.
  • Dropdown menu added to options screen to select between English and German.
  • Other vehicles now have labels to distinguish between player vehicles and enemy vehicles.
  • Updated German text translations.
  • Game Design Tweaks:
    • The radar guardian has been moved closer to the base - in an east direction.
    • The cab guardian has been moved closer to the base - in a south-east direction.
  • R&D Pack:
    • New base component blocks added.
    • Sample base module designs added to R&D Test Chamber to experiment with.
    • New long blocks added; 3x1 units, 4x1 units, 5x1 units

Bug fixes:
  • Fixed update notifier showing behind the main menu.
  • Fixed intermittent missing options to save game and resume game.
  • Fixed bug that caused resources to fly away at high speed.
  • Fixed controllers for Sumo battles.
  • Localised the messages about game over and base under attack

Known issues and bugs:
  • Twitter authorisation is missing in the challenges and in the R&D Test Chamber so tweets will fail to send. If Twitter authorisation is required then it can be done by starting a new main game.
  • Unable to type spaces into vehicle capture names.
  • The menu options incorrectly disappear when the background fades to black to transition to a new environment.
  • The base’s Delivery Cannon queue is not saved out.
  • Base: Aspects of the Base UI are missing or have placeholder content.
  • Base: It’s possible to jam the player’s vehicle under the base.
  • A drone vehicle with a cab but no AI module drives away from the base instead of staying idle.
TerraTech - saiwun
New features / content / improvements:
  • Added ability to send additional player vehicles out as invader vehicles via Twitter to invade games of other players.
  • Dropdown menu added to options screen to select between English and German.
  • Other vehicles now have labels to distinguish between player vehicles and enemy vehicles.
  • Updated German text translations.
  • Game Design Tweaks:
    • The radar guardian has been moved closer to the base - in an east direction.
    • The cab guardian has been moved closer to the base - in a south-east direction.
  • R&D Pack:
    • New base component blocks added.
    • Sample base module designs added to R&D Test Chamber to experiment with.
    • New long blocks added; 3x1 units, 4x1 units, 5x1 units

Bug fixes:
  • Fixed update notifier showing behind the main menu.
  • Fixed intermittent missing options to save game and resume game.
  • Fixed bug that caused resources to fly away at high speed.
  • Fixed controllers for Sumo battles.
  • Localised the messages about game over and base under attack

Known issues and bugs:
  • Twitter authorisation is missing in the challenges and in the R&D Test Chamber so tweets will fail to send. If Twitter authorisation is required then it can be done by starting a new main game.
  • Unable to type spaces into vehicle capture names.
  • The menu options incorrectly disappear when the background fades to black to transition to a new environment.
  • The base’s Delivery Cannon queue is not saved out.
  • Base: Aspects of the Base UI are missing or have placeholder content.
  • Base: It’s possible to jam the player’s vehicle under the base.
  • A drone vehicle with a cab but no AI module drives away from the base instead of staying idle.
TerraTech - saiwun
New features / content / improvements:
  • UI overlays added to provide block info and guardian names.
  • Added damaged cab and explosion cab effects.
  • GSO Fuel Tanks now explode when destroyed.
  • GSO blocks now break into fragments when destroyed.
  • German language is now supported (with work-in-progress translations) via the computer’s language setting.
  • Game Design Tweaks:
    • Reduced the size of block explosions so they don’t damage or give impulse to other blocks.
    • Removed resource chunks from the tractor pad encounters.
  • R&D Pack:
    • Armour plating blocks added.
    • Right-angled bracket block added.
    • Guardians added to main game for all new EXP blocks.
    • Improved explosion effect for EXP cannon projectile when it hits other blocks.

Bug fixes:
  • Game save issues are now fixed
  • Build update notifier now displays correctly. (TBC)
  • The base’s location no longer shifts slightly when continuing a saved game.
  • Fix for crash when saving game for a 2nd time.
  • When your cab is destroyed during challenges and in R&D chamber, there is now a game over / restart message.
  • Fans stop spinning when the game is paused.
  • Seeking projectiles no longer target friendly / neutral vehicles (dispensers).
  • Typing B while saving vehicle doesn’t triggers build mode now.

Known issues and bugs:
  • The version update notifier is incorrectly appearing behind the main menu instead of in front of it.
  • Unable to type spaces into vehicle capture names.
  • The menu options incorrectly disappear when the background fades to black to transition to a new environment.
  • The base’s Delivery Cannon queue is not saved out.
  • Base: Aspects of the Base UI are missing or have placeholder content.
  • Base: It’s possible to jam the player’s vehicle under the base.
  • A drone vehicle with a cab but no AI module drives away from the base instead of staying idle.
TerraTech - saiwun
New features / content / improvements:
  • UI overlays added to provide block info and guardian names.
  • Added damaged cab and explosion cab effects.
  • GSO Fuel Tanks now explode when destroyed.
  • GSO blocks now break into fragments when destroyed.
  • German language is now supported (with work-in-progress translations) via the computer’s language setting.
  • Game Design Tweaks:
    • Reduced the size of block explosions so they don’t damage or give impulse to other blocks.
    • Removed resource chunks from the tractor pad encounters.
  • R&D Pack:
    • Armour plating blocks added.
    • Right-angled bracket block added.
    • Guardians added to main game for all new EXP blocks.
    • Improved explosion effect for EXP cannon projectile when it hits other blocks.

Bug fixes:
  • Game save issues are now fixed
  • Build update notifier now displays correctly. (TBC)
  • The base’s location no longer shifts slightly when continuing a saved game.
  • Fix for crash when saving game for a 2nd time.
  • When your cab is destroyed during challenges and in R&D chamber, there is now a game over / restart message.
  • Fans stop spinning when the game is paused.
  • Seeking projectiles no longer target friendly / neutral vehicles (dispensers).
  • Typing B while saving vehicle doesn’t triggers build mode now.

Known issues and bugs:
  • The version update notifier is incorrectly appearing behind the main menu instead of in front of it.
  • Unable to type spaces into vehicle capture names.
  • The menu options incorrectly disappear when the background fades to black to transition to a new environment.
  • The base’s Delivery Cannon queue is not saved out.
  • Base: Aspects of the Base UI are missing or have placeholder content.
  • Base: It’s possible to jam the player’s vehicle under the base.
  • A drone vehicle with a cab but no AI module drives away from the base instead of staying idle.
...