Grab this TT_Unstable update to get your hands on the new Crafting System and tell us what you think of it.
New features / content / improvements:
Updated the internal structure of save files to reduce the amount of RAM needed when saving. Additionally the new files will load faster in the front end and into the game. Old saves are compatible and will convert to the new format when saved. We’ve also added an integrity check, though we won’t stop you from loading files you’ve edited. This is mainly to help us determine whether we’re dealing with a clean save file or if data has been modified outside the game.
Crafting changes:
New Crafting missions added to GSO Grades 2 & 3.
Crafting selection menu now allows user to repeat recipes and cancel building.
Undiscovered blocks from the current tier can now be crafted.
Crafting sped up by increasing the movement rate of resource chunks by streamlining the passage of chunks through crafting blocks.
Added arrows and better placement guidance to tutorials.
Replaced the GSO Mobile Delivery Cannon and GSO Mobile Furnace Generator blocks with new larger versions to allow more space for the new input slots and because the older version were a bit too small compared with how useful they are as blocks. The old versions will be removed and should be manually replaced on any affected Techs.
Graduated the new crafting blocks from R&D into the main game:
GSO Refinery - Grade 2
GSO Fabricator - Grade 2
GSO Scrapper - Grade 3
GeoCorp Fabricator - Grade 2
GeoCorp Scrapper - Grade 3
Venture Refinery - Grade 2
Venture Fabricator - Grade 2
Venture Scrapper - Grade 3
Started preparing the old GSO crafting blocks for removal. The following blocks should be removed from any Techs that use them and replaced with new crafting blocks (above). They may be sold at Trading Stations for the value of the their equivalent new crafting block:
GSO Old Fabricators
GSO Old Refinery
GSO Old Foundry
Added lots of new Techs to the enemy population.
Adding some fleeing Techs to the types of Population enemies that can spawn.
Enemy Techs destroyed by the player grant small amounts of XP and BB.
Added the new Power Gauge and Fuel Gauge blocks to the Game (R&D only as extra functionality is required).
Added the new GSO AI Anchor Module block to replace the older Rotating Anchor Blocks. These feature an integrated Guard AI Module that will automate your turrets. They cannot be used to control a mobile Tech.
All colour blocks and Holiday Hat Blocks are now available from the start of the game from any Payload Terminal or Trading Station.
The prices of all Holiday Hat Blocks have increased.
Integrated new Venture Delivery Cannon (221) to Venture Grade 2, featuring a new anchor. This replaces the old 1x1x1 version, the old version can now be sold for enough to replace it with the new one at a Trading Station.
Updated translations from the TT Translator team (many thanks to Jakub "M0dEx" Kubik, Ko Tezuka, Leonardo Gobbi, Olivier Barruhet, Pedro "Greybear" Moreira, Ryo Tanimoto, Tobie "Sylver" Praz and Victor "PVD" Fuchadzhi for the recent translation updates).
Game Design Tweaks:
General changes:
Increased the vision range of all Cabs and thus all Techs from 50 to 100 units.
Added the GeoCorp Scrapper to the game (Grade 3, R&D only at the moment).
Enemies will now spot and engage the player from further away.
Increased the price of weapons by 50%, pricing them up according to their power.
Updated the Send Invader description to remove mention of receiving rewards for Invader victories, as we do not yet offer those rewards.
Reduced the frequency of enemy population and mission spawns.
Added delivery crates to ambush missions.
Updated Gauntlet Block List with new Hawkeye blocks.
Resource changes:
Renamed some resource chunks:
Wood = Fibrewood Chunk
Sap Jelly = Rubber Jelly
Hydrocarb Capsule = Fibron Chunk
Oleus Capsule = Olastic Brick
Increased the chunk drop rate for all resource givers by 25%.
Reduced the amount of energy gained from burning resource chunks in a Mobile Furnace Generator.
Decreased the amount of energy gained for burning Refined Resource Chunks. They now yield the same amounts as their unrefined counterparts, but burn twice as fast.
Block changes:
Blocks with pick-up ranges (Collectors, Receivers, Block Magnets, Scrappers, SCUs) now display their pick-up range on the terrain.
Fixed Shield Bubbles to repel Techs.
Increased the holding strength of all Collectors, they will drop less chunks at high speeds.
Increased the chunk capacity of all Collectors by 25%.
Updated existing Silos to hold multiple items for larger ones and single chunk types for small ones.
Updated the names and descriptions of all Silos to describe which ones are Filtered and which ones are mixed (the former take only one type of chunk and the latter take all types of chunks mixed together until they reach capacity).
Block Magnets now pick up from a longer distance.
Increased the capacity of the GSO Filtered Node Silo (the small one), to 10 chunks.
Added Venture Filter Stack Silo to the Game (Grade 2).
Reduced the top speed of the Hawkeye Tank Tracks (Grade 3).
Increased health of Hawkeye Rotor Blocks.
Reduced the range of the missiles to a point where enemies can spot you and fight back (no missile sniping). They're still awesome to use from flying Techs though.
Missiles now aim for a random block on your target Tech, rather than the centre of the enemy’s cab.
Increased the health of the Hawkeye, Venture and GeoCorp Cabs and AI Modules.
Reduced the pickup range of all Scrappers.
Art Tweaks:
Tightened up the main menu.
Optimised the collision geometry on GSO, Venture and Geo Corp blocks to use primitive colliders.
New GSO Conveyors.
Modified & polished most of the rest of the crafting blocks too.
Updated Crafting UI for the Fabricator.
Tweaked a couple of graphical errors on blocks and scenery objects.
Modified GSO filter asset to better distinguish it from conveyors.
Added prototype anchor geometry to basic GSO, Venture and GeoCorp crafting blocks for their un-anchored and state.
Fixed a lot of minor issues when playing in 4:3.
Bug Fixes:
Fixed issue where the GSO Thimble Collector was gifted for upgrading to GSO2 and thus bypassing the step where players are encouraged to purchase one from the Trading Station.
Removed the GSO Dispenser Block from a few population Techs.
Replaced old unused GSO AI module with the current AI module in most population Techs.
Fixed instances where the SCU block wasn’t spawning.
Fixed issue where Geo Corp Geothermal Generator was not rotatable.
Steam Vents now continue working after being unloaded.
Fixed issue where Venture Delivery Cannon was selling chunks for half of their value.
Fixed orphaned waypoints on radar (left over waypoints from completed missions).
Known Issues:
Most of the original base blocks have now been replaced with newer versions for the updated crafting system. The older base blocks now appear magenta in the game and will be removed completely in update 0.7.2 (sometime near the end of 2016). This should give you time to replace any old base blocks that you have on existing Techs and bases before they vanish forever.
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
Graphical issues with red projector on terrain when enemies spawn in.
Some radar markers may point towards things that are missing in the world.
Markers for missions and bases when playing in 4:3 are offset slightly.
Grab this TT_Unstable update to get your hands on the new Crafting System and tell us what you think of it.
New features / content / improvements:
Updated the internal structure of save files to reduce the amount of RAM needed when saving. Additionally the new files will load faster in the front end and into the game. Old saves are compatible and will convert to the new format when saved. We’ve also added an integrity check, though we won’t stop you from loading files you’ve edited. This is mainly to help us determine whether we’re dealing with a clean save file or if data has been modified outside the game.
Crafting changes:
New Crafting missions added to GSO Grades 2 & 3.
Crafting selection menu now allows user to repeat recipes and cancel building.
Undiscovered blocks from the current tier can now be crafted.
Crafting sped up by increasing the movement rate of resource chunks by streamlining the passage of chunks through crafting blocks.
Added arrows and better placement guidance to tutorials.
Replaced the GSO Mobile Delivery Cannon and GSO Mobile Furnace Generator blocks with new larger versions to allow more space for the new input slots and because the older version were a bit too small compared with how useful they are as blocks. The old versions will be removed and should be manually replaced on any affected Techs.
Graduated the new crafting blocks from R&D into the main game:
GSO Refinery - Grade 2
GSO Fabricator - Grade 2
GSO Scrapper - Grade 3
GeoCorp Fabricator - Grade 2
GeoCorp Scrapper - Grade 3
Venture Refinery - Grade 2
Venture Fabricator - Grade 2
Venture Scrapper - Grade 3
Started preparing the old GSO crafting blocks for removal. The following blocks should be removed from any Techs that use them and replaced with new crafting blocks (above). They may be sold at Trading Stations for the value of the their equivalent new crafting block:
GSO Old Fabricators
GSO Old Refinery
GSO Old Foundry
Added lots of new Techs to the enemy population.
Adding some fleeing Techs to the types of Population enemies that can spawn.
Enemy Techs destroyed by the player grant small amounts of XP and BB.
Added the new Power Gauge and Fuel Gauge blocks to the Game (R&D only as extra functionality is required).
Added the new GSO AI Anchor Module block to replace the older Rotating Anchor Blocks. These feature an integrated Guard AI Module that will automate your turrets. They cannot be used to control a mobile Tech.
All colour blocks and Holiday Hat Blocks are now available from the start of the game from any Payload Terminal or Trading Station.
The prices of all Holiday Hat Blocks have increased.
Integrated new Venture Delivery Cannon (221) to Venture Grade 2, featuring a new anchor. This replaces the old 1x1x1 version, the old version can now be sold for enough to replace it with the new one at a Trading Station.
Updated translations from the TT Translator team (many thanks to Jakub "M0dEx" Kubik, Ko Tezuka, Leonardo Gobbi, Olivier Barruhet, Pedro "Greybear" Moreira, Ryo Tanimoto, Tobie "Sylver" Praz and Victor "PVD" Fuchadzhi for the recent translation updates).
Game Design Tweaks:
General changes:
Increased the vision range of all Cabs and thus all Techs from 50 to 100 units.
Added the GeoCorp Scrapper to the game (Grade 3, R&D only at the moment).
Enemies will now spot and engage the player from further away.
Increased the price of weapons by 50%, pricing them up according to their power.
Updated the Send Invader description to remove mention of receiving rewards for Invader victories, as we do not yet offer those rewards.
Reduced the frequency of enemy population and mission spawns.
Added delivery crates to ambush missions.
Updated Gauntlet Block List with new Hawkeye blocks.
Resource changes:
Renamed some resource chunks:
Wood = Fibrewood Chunk
Sap Jelly = Rubber Jelly
Hydrocarb Capsule = Fibron Chunk
Oleus Capsule = Olastic Brick
Increased the chunk drop rate for all resource givers by 25%.
Reduced the amount of energy gained from burning resource chunks in a Mobile Furnace Generator.
Decreased the amount of energy gained for burning Refined Resource Chunks. They now yield the same amounts as their unrefined counterparts, but burn twice as fast.
Block changes:
Blocks with pick-up ranges (Collectors, Receivers, Block Magnets, Scrappers, SCUs) now display their pick-up range on the terrain.
Fixed Shield Bubbles to repel Techs.
Increased the holding strength of all Collectors, they will drop less chunks at high speeds.
Increased the chunk capacity of all Collectors by 25%.
Updated existing Silos to hold multiple items for larger ones and single chunk types for small ones.
Updated the names and descriptions of all Silos to describe which ones are Filtered and which ones are mixed (the former take only one type of chunk and the latter take all types of chunks mixed together until they reach capacity).
Block Magnets now pick up from a longer distance.
Increased the capacity of the GSO Filtered Node Silo (the small one), to 10 chunks.
Added Venture Filter Stack Silo to the Game (Grade 2).
Reduced the top speed of the Hawkeye Tank Tracks (Grade 3).
Increased health of Hawkeye Rotor Blocks.
Reduced the range of the missiles to a point where enemies can spot you and fight back (no missile sniping). They're still awesome to use from flying Techs though.
Missiles now aim for a random block on your target Tech, rather than the centre of the enemy’s cab.
Increased the health of the Hawkeye, Venture and GeoCorp Cabs and AI Modules.
Reduced the pickup range of all Scrappers.
Art Tweaks:
Tightened up the main menu.
Optimised the collision geometry on GSO, Venture and Geo Corp blocks to use primitive colliders.
New GSO Conveyors.
Modified & polished most of the rest of the crafting blocks too.
Updated Crafting UI for the Fabricator.
Tweaked a couple of graphical errors on blocks and scenery objects.
Modified GSO filter asset to better distinguish it from conveyors.
Added prototype anchor geometry to basic GSO, Venture and GeoCorp crafting blocks for their un-anchored and state.
Fixed a lot of minor issues when playing in 4:3.
Bug Fixes:
Fixed issue where the GSO Thimble Collector was gifted for upgrading to GSO2 and thus bypassing the step where players are encouraged to purchase one from the Trading Station.
Removed the GSO Dispenser Block from a few population Techs.
Replaced old unused GSO AI module with the current AI module in most population Techs.
Fixed instances where the SCU block wasn’t spawning.
Fixed issue where Geo Corp Geothermal Generator was not rotatable.
Steam Vents now continue working after being unloaded.
Fixed issue where Venture Delivery Cannon was selling chunks for half of their value.
Fixed orphaned waypoints on radar (left over waypoints from completed missions).
Known Issues:
Most of the original base blocks have now been replaced with newer versions for the updated crafting system. The older base blocks now appear magenta in the game and will be removed completely in update 0.7.2 (sometime near the end of 2016). This should give you time to replace any old base blocks that you have on existing Techs and bases before they vanish forever.
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
Graphical issues with red projector on terrain when enemies spawn in.
Some radar markers may point towards things that are missing in the world.
Markers for missions and bases when playing in 4:3 are offset slightly.
Want to see what's coming in tonight's TT_Unstable update? Jump in the chat over at https://www.twitch.tv/terratechgame and let us know what you think of the changes.
In case anyone thinks we've been a bit quiet recently, we're actually working away on a pretty massive system overhaul - the new Crafting Update for 0.7.1.
Update 0.7.1 will include these features/improvements (and probably a few more too):
New crafting blocks for GSO, GeoCorp and Venture.
All GSO, GeoCorp and Venture blocks will be craftable & scrappable.
New crafting menus on all Fabricators that allow any block to be selected and have the required recipe resources 'called' from attached Silos.
Refineries that automatically switch to a mode that refines resources that the Fabricator needs.
New Crafting tutorial missions.
Redesign of the base conveyors and how they connect to each other.
Game economy re-balancing.
We've also been putting some time into initial groundwork for Multiplayer which is looking very exciting, but still in the early stages.
The new crafting changes are in a pretty good shape at the moment and needs a bit more finessing. We hope to release a new TT_Unstable update in a week or so, so please bear with us - it's gonna be a wild ride! <3
In case anyone thinks we've been a bit quiet recently, we're actually working away on a pretty massive system overhaul - the new Crafting Update for 0.7.1.
Update 0.7.1 will include these features/improvements (and probably a few more too):
New crafting blocks for GSO, GeoCorp and Venture.
All GSO, GeoCorp and Venture blocks will be craftable & scrappable.
New crafting menus on all Fabricators that allow any block to be selected and have the required recipe resources 'called' from attached Silos.
Refineries that automatically switch to a mode that refines resources that the Fabricator needs.
New Crafting tutorial missions.
Redesign of the base conveyors and how they connect to each other.
Game economy re-balancing.
We've also been putting some time into initial groundwork for Multiplayer which is looking very exciting, but still in the early stages.
The new crafting changes are in a pretty good shape at the moment and needs a bit more finessing. We hope to release a new TT_Unstable update in a week or so, so please bear with us - it's gonna be a wild ride! <3
One of the most requested features we've been hearing from you during our time in Early Access has been the addition of a new corporation. Well here it is - we bring you Hawkeye!
They come complete with New Guns, Armoured Blocks, Motorcycle wheels, Powerful Guns, Helicopter Blades, Homing Missiles, Mini-guns, Not-so-mini-guns, Tank Treads, MORE GUNS, and loads more... (but mostly guns!). We hope you enjoy playing with these new blocks as much as we enjoy making them. Let us know what you think. Enjoy!
- Jamie
New Features / Content / Improvements:
Introducing the fourth corporation to TerraTech: Hawkeye PMC. Check out the announcement trailer here.
Added Hawkeye corporation to the game.
Added Hawkeye License mission, available in GSO Grade 4.
Added Hawkeye Grade 1 and 2 missions.
Added Hawkeye Grade 1 and 2 blocks to the game.
Added lots of Hawkeye Techs to the enemy population.
Added new salvage mission to GSO Grade 1.
Radar now displays up to the three closest player bases at long range, to make them easier to find.
There are now multiple trading stations, placed at locations throughout the game world (new save games only).
Made the world seed in pause menu selectable to copy and share.
Added Czech to language options.
Added Thai to language options.
Updated translations from the TT Translator team (many thanks to Bebiezaza, Kristian Sipkes, Marcus, Moises Ojeda, Olivier Barruhet, Tim Vankan and Victor Fuchadzhi for the recent translation updates).
R&D Test Chamber:
Added Hawkeye Grade 3 Blocks to experiment with.
Added new crafting blocks.
Crafting menus added for new Fabricators
Added the new GSO Inside Corner block to the game (a Grade 4 half block).
Remove older blocks from dispensers. They are still available via the Inventory, but dispensers now only offer the new Hawkeye and R&D-only blocks.
Added multiple things to shoot at (targets and turrets).
Added a Smoker Rock and more resource givers.
Moved various elements in R&D to be more accessible from the initial spawn point.
Game Design Tweaks:
Updated the XP grade boundaries for all corporations (500, 4900, 15400, 38150).
Random missions now only appear from GSO Grade 2 onwards.
Decreased the frequency of new random mission spawns (from one every minute to once every two minutes).
Trading stations now spawn vertically rather than at an angle perpendicular to the terrain.
The SCU Storage device is now treated like a normal block. You can buy multiple versions of it and you won’t be gifted a new one when it is lost or destroyed.
Updated GeoCorp mission enemies to be more challenging and impressive.
Restricted the rotation options for crafting blocks to ensure that they are placed facing upwards (existing Techs with alternate orientations are still loadable and useable if they were before, but newly attached blocks can only be placed in upwards facing orientations from now onwards).
Added more tooltips to the HUD.
Block mass tweaks:
Decreased the mass of the GSO Static Generator.
Increased the mass of the GeoCorp Geothermal Generator.
Block health tweaks:
Increased the health of the GeoCorp Battery slightly.
Increased the health of the the GSO Mobile Generator, GSO Static Generator and the GeoCorp GeoThermal Generator.
Block energy related tweaks:
Doubled the efficiency of the GSO Static Generator. It now produces double the energy of the GSO Mobile Generator in half the time.
Increased the health and efficiency of the EXP Static Generator. It now has the greatest return for consuming fuel chunks, but takes longer than the GSO Static Generator to consume them.
Increased the passive drain and energy consumption per point of damage repelled for the GSO and Venture Shield Bubbles.
Reduced the energy drain of the GeoCorp Repair Bubble and slowed down its heal speed.
Reduced the energy drain of the Venture Repair Bubble and sped up its heal speed.
Active Steering hovers no longer prevent fuel cells from recharging.
Block price tweaks:
Increased the price of the GSO Solar Generator slightly.
Decreased the price of the GSO Static Generator.
Increased the price of the GeoCorp Repair Bubble.
Block miscellaneous tweaks:
Increased effectiveness of Plasma Cutter against rocks and trees.
Reduced effectiveness of ranged laser weapons against rocks and trees.
Increased the capacity of the GeoCorp Battery.
Increased the explosion size and damage of the GeoCorp Battery.
Reduced the size of the Venture Shield Bubble.
Reduced the size of the Venture Repair Bubble and the GeoCorp Repair Bubble.
Increased the power of the Venture Nose Prop.
Increased the fuel drain of all Boosters (back up a bit, not as much as before still).
Updated the names of the Generators that consume fuel chunks; they are now called Furnace Generators.
Changed name of Receivers to 'Resource Receivers.'
Changed name of Scrap Magnets to 'Block Magnets.'
Moved the GSO Block Magnet Mini from Grade 3 to 2.
Moved the GSO Block Magnet from Grade 5 to 3.
Art Tweaks:
Updated TerraTech logo in the intro sequence.
Replaced current Screen Space Ambient Occlusion implementation with a Horizon Based one.
Added animations and effects to the new crafting blocks.
Created new Hawkeye blocks.
Added Hawkeye GUI elements.
Added Hawkeye Intro Mission animation.
Bug Fixes:
Crash Bug Fixes:
Fixed multiple crash bugs.
Fixed intermittent crash on attaching or removing blocks.
Fixed crash bug caused when a player has a SCU on their Tech, their Tech blows up and they choose to buy the previous Tech back again.
Fixed crash bug caused when loading a saved game with an active invader
Mission Bug Fixes:
Fixed bug where certain seeds caused the player to spawn too close to the scenery.
Fixed blank text box when running away from Tony and going straight to the Solar Generator at the start of the game.
Fixed mission descriptions at the start of the Radar and Shield missions
Fixed GSO Grade 1 crater missions spawning too close to the player’s start point.
Fixed bug with missions disappearing from the Mission Log.
Fixed getting rewarded for missions that the player hasn’t discovered.
Block Bug Fixes:
Fixed bug where the GSO Delivery cannon animation incorrectly opens when attached to a mobile Tech.
Fixed issue where the GSO Static Generator would not work at night.
Fixed issues with Delivery Cannons not animating when they deliver chunks.
Fixed issue with the Venture Battery not accepting energy from Remote Chargers.
Corrected Venture Bubble descriptions to remove mention of growing and shrinking, as they don’t have that behaviour yet.
Base Bug Fixes:
Fixed base direction arrows not displaying when graphics quality setting is below Good.
Fixed issue with enemy bases not anchoring correctly.
Fixed exploit allowing a single resource to be sold by multiple chained Delivery Cannons
Fixed exploit allowing a single resource to be consumed by multiple chained Generators
Fixed exploit allowing two adjacent Fabricators to process a single resource
Other Bug Fixes:
Fixed an issue with the ‘Back’ button being misplaced in some cases when playing in 4:3.
Depth of Field reintroduced to graphics options.
Fixed issue with large rocks appearing in R&D Test Chamber.
Removed second speedo from Gauntlet and fixed the timer scaling issue.
Known Issues:
Playing with older game saves may bypass certain new game content. Older game saves will continue to work, but players are highly recommended to start a fresh game to experience new content.
GSO Anchored Furnace Generator doesn’t function.
Gaps in the terrain may be visible on rare occasions.
Hawkeye Laser Targeting block doesn’t fully function yet.
Twitch stream integration is currently not working as a result of an API change on their end.
Graphical issues with red projector on terrain when enemies spawn in.
Some radar markers may point towards things that are missing in the world.
Some arrows in certain base designs incorrectly point in the wrong direction.
Geothermal Generator is fixed, but state of terrain does not save, so vents can disappear once the generator is placed on top of them.
Markers for missions and bases when playing in 4:3 are offset slightly.
One of the most requested features we've been hearing from you during our time in Early Access has been the addition of a new corporation. Well here it is - we bring you Hawkeye!
They come complete with New Guns, Armoured Blocks, Motorcycle wheels, Powerful Guns, Helicopter Blades, Homing Missiles, Mini-guns, Not-so-mini-guns, Tank Treads, MORE GUNS, and loads more... (but mostly guns!). We hope you enjoy playing with these new blocks as much as we enjoy making them. Let us know what you think. Enjoy!
- Jamie
New Features / Content / Improvements:
Introducing the fourth corporation to TerraTech: Hawkeye PMC. Check out the announcement trailer here.
Added Hawkeye corporation to the game.
Added Hawkeye License mission, available in GSO Grade 4.
Added Hawkeye Grade 1 and 2 missions.
Added Hawkeye Grade 1 and 2 blocks to the game.
Added lots of Hawkeye Techs to the enemy population.
Added new salvage mission to GSO Grade 1.
Radar now displays up to the three closest player bases at long range, to make them easier to find.
There are now multiple trading stations, placed at locations throughout the game world (new save games only).
Made the world seed in pause menu selectable to copy and share.
Added Czech to language options.
Added Thai to language options.
Updated translations from the TT Translator team (many thanks to Bebiezaza, Kristian Sipkes, Marcus, Moises Ojeda, Olivier Barruhet, Tim Vankan and Victor Fuchadzhi for the recent translation updates).
R&D Test Chamber:
Added Hawkeye Grade 3 Blocks to experiment with.
Added new crafting blocks.
Crafting menus added for new Fabricators
Added the new GSO Inside Corner block to the game (a Grade 4 half block).
Remove older blocks from dispensers. They are still available via the Inventory, but dispensers now only offer the new Hawkeye and R&D-only blocks.
Added multiple things to shoot at (targets and turrets).
Added a Smoker Rock and more resource givers.
Moved various elements in R&D to be more accessible from the initial spawn point.
Game Design Tweaks:
Updated the XP grade boundaries for all corporations (500, 4900, 15400, 38150).
Random missions now only appear from GSO Grade 2 onwards.
Decreased the frequency of new random mission spawns (from one every minute to once every two minutes).
Trading stations now spawn vertically rather than at an angle perpendicular to the terrain.
The SCU Storage device is now treated like a normal block. You can buy multiple versions of it and you won’t be gifted a new one when it is lost or destroyed.
Updated GeoCorp mission enemies to be more challenging and impressive.
Restricted the rotation options for crafting blocks to ensure that they are placed facing upwards (existing Techs with alternate orientations are still loadable and useable if they were before, but newly attached blocks can only be placed in upwards facing orientations from now onwards).
Added more tooltips to the HUD.
Block mass tweaks:
Decreased the mass of the GSO Static Generator.
Increased the mass of the GeoCorp Geothermal Generator.
Block health tweaks:
Increased the health of the GeoCorp Battery slightly.
Increased the health of the the GSO Mobile Generator, GSO Static Generator and the GeoCorp GeoThermal Generator.
Block energy related tweaks:
Doubled the efficiency of the GSO Static Generator. It now produces double the energy of the GSO Mobile Generator in half the time.
Increased the health and efficiency of the EXP Static Generator. It now has the greatest return for consuming fuel chunks, but takes longer than the GSO Static Generator to consume them.
Increased the passive drain and energy consumption per point of damage repelled for the GSO and Venture Shield Bubbles.
Reduced the energy drain of the GeoCorp Repair Bubble and slowed down its heal speed.
Reduced the energy drain of the Venture Repair Bubble and sped up its heal speed.
Active Steering hovers no longer prevent fuel cells from recharging.
Block price tweaks:
Increased the price of the GSO Solar Generator slightly.
Decreased the price of the GSO Static Generator.
Increased the price of the GeoCorp Repair Bubble.
Block miscellaneous tweaks:
Increased effectiveness of Plasma Cutter against rocks and trees.
Reduced effectiveness of ranged laser weapons against rocks and trees.
Increased the capacity of the GeoCorp Battery.
Increased the explosion size and damage of the GeoCorp Battery.
Reduced the size of the Venture Shield Bubble.
Reduced the size of the Venture Repair Bubble and the GeoCorp Repair Bubble.
Increased the power of the Venture Nose Prop.
Increased the fuel drain of all Boosters (back up a bit, not as much as before still).
Updated the names of the Generators that consume fuel chunks; they are now called Furnace Generators.
Changed name of Receivers to 'Resource Receivers.'
Changed name of Scrap Magnets to 'Block Magnets.'
Moved the GSO Block Magnet Mini from Grade 3 to 2.
Moved the GSO Block Magnet from Grade 5 to 3.
Art Tweaks:
Updated TerraTech logo in the intro sequence.
Replaced current Screen Space Ambient Occlusion implementation with a Horizon Based one.
Added animations and effects to the new crafting blocks.
Created new Hawkeye blocks.
Added Hawkeye GUI elements.
Added Hawkeye Intro Mission animation.
Bug Fixes:
Crash Bug Fixes:
Fixed multiple crash bugs.
Fixed intermittent crash on attaching or removing blocks.
Fixed crash bug caused when a player has a SCU on their Tech, their Tech blows up and they choose to buy the previous Tech back again.
Fixed crash bug caused when loading a saved game with an active invader
Mission Bug Fixes:
Fixed bug where certain seeds caused the player to spawn too close to the scenery.
Fixed blank text box when running away from Tony and going straight to the Solar Generator at the start of the game.
Fixed mission descriptions at the start of the Radar and Shield missions
Fixed GSO Grade 1 crater missions spawning too close to the player’s start point.
Fixed bug with missions disappearing from the Mission Log.
Fixed getting rewarded for missions that the player hasn’t discovered.
Block Bug Fixes:
Fixed bug where the GSO Delivery cannon animation incorrectly opens when attached to a mobile Tech.
Fixed issue where the GSO Static Generator would not work at night.
Fixed issues with Delivery Cannons not animating when they deliver chunks.
Fixed issue with the Venture Battery not accepting energy from Remote Chargers.
Corrected Venture Bubble descriptions to remove mention of growing and shrinking, as they don’t have that behaviour yet.
Base Bug Fixes:
Fixed base direction arrows not displaying when graphics quality setting is below Good.
Fixed issue with enemy bases not anchoring correctly.
Fixed exploit allowing a single resource to be sold by multiple chained Delivery Cannons
Fixed exploit allowing a single resource to be consumed by multiple chained Generators
Fixed exploit allowing two adjacent Fabricators to process a single resource
Other Bug Fixes:
Fixed an issue with the ‘Back’ button being misplaced in some cases when playing in 4:3.
Depth of Field reintroduced to graphics options.
Fixed issue with large rocks appearing in R&D Test Chamber.
Removed second speedo from Gauntlet and fixed the timer scaling issue.
Known Issues:
Playing with older game saves may bypass certain new game content. Older game saves will continue to work, but players are highly recommended to start a fresh game to experience new content.
GSO Anchored Furnace Generator doesn’t function.
Gaps in the terrain may be visible on rare occasions.
Hawkeye Laser Targeting block doesn’t fully function yet.
Twitch stream integration is currently not working as a result of an API change on their end.
Graphical issues with red projector on terrain when enemies spawn in.
Some radar markers may point towards things that are missing in the world.
Some arrows in certain base designs incorrectly point in the wrong direction.
Geothermal Generator is fixed, but state of terrain does not save, so vents can disappear once the generator is placed on top of them.
Markers for missions and bases when playing in 4:3 are offset slightly.