I've just released a hotfix this morning for your 1.19 testing build!
-Fixed a division by zero crash when trying to do marketing in a district which you have no branches. -Fixed crash when trying to redesign component (thought I had fixed this one....) -Fixed bug in the cost degraders for components and vehicles -Fixed crash when viewing a vehicle's demographic -Fixed incorrect demographic information in the view vehicle panels.
Friendly reminder, those of you on Default, Stable, and Legacy builds will have save game changes on December 17th. You will still be able to play old save games if you wish, but you will have to manually switch versions of the game.
I've just released a hotfix this morning for your 1.19 testing build!
-Fixed a division by zero crash when trying to do marketing in a district which you have no branches. -Fixed crash when trying to redesign component (thought I had fixed this one....) -Fixed bug in the cost degraders for components and vehicles -Fixed crash when viewing a vehicle's demographic -Fixed incorrect demographic information in the view vehicle panels.
Friendly reminder, those of you on Default, Stable, and Legacy builds will have save game changes on December 17th. You will still be able to play old save games if you wish, but you will have to manually switch versions of the game.
Testing build has been updated to 1.19! This is a release candidate for the default build of the game. So If you run into any major issues, please let me know so I can fix them before the bigger update.
I would also like to point out that Save Game changes are coming on December 17th. Default (None) build will be updated to 1.19, Stable to 1.18.4, and Legacy to 1.18. When the time comes, you will either have to start a new game or switch builds to play old saves.
Changes from 1.18.7 ------------------------------------------------------ -World Map Help Buttons -Fixed Component Name Duplication Bugs -Fixed engine contracting panel overlaps on world map -500-1000% speed improvement on RnD sliders (no more lag when moving the sliders around) -New Contract Assignment window in World Map and Mega Menu. -Modified Component Refit System -Fixed Game Over text offset bug -Remember last paint in Stand Alone Car Designer -Hovering over stars when designing a component or vehicle in RnD will now show the rating in a popup. -Fixed "Advanced" image in RnD (Grammarians rejoice! Smile ) -Fixed Textbox height clipping in some places. -Added a return to Main Menu button in the side panel of Stand Alone Car Designer. -Added Message about canceling in title bar of "OK" windows. -Targeted Demographics added to view vehicle panels. -Added Help buttons to the Refit and new contracting windows in RnD and World Map respectively. -Fixed offset table alignments -Fixed Large font over laps throughout the game. -Adjusted prestige reports text results. (Duplicate scores will now have the same text rating.) -Quick Save Pops up a confirmation that the file was saved (will switch to feedback system in 1.21) -Quick Save As now tells you what file you were saving to. GUI redesigned slightly. -Name lengths have been shortened. Company names now have a maximum of 20 characters, Model names 20 Characters, and Trims 6 characters. -Fixed bug in factory wear production indication system. -Fixed bug in "unoptimized" factory lines after you recondition factories. -Factory Production side panel now shows "Last Month's Estimated Lost Sales" this is the number of vehicles you could have sold if you produced enough. -Total Project Profits added to distribution side panel. This is the amount of profits or loss the selected vehicle has generated for your company. -Fixed bug in Factory View Panel which would reset if you emptied production lines. -End Production added to Mega Menu Auto Commands.
Testing build has been updated to 1.19! This is a release candidate for the default build of the game. So If you run into any major issues, please let me know so I can fix them before the bigger update.
I would also like to point out that Save Game changes are coming on December 17th. Default (None) build will be updated to 1.19, Stable to 1.18.4, and Legacy to 1.18. When the time comes, you will either have to start a new game or switch builds to play old saves.
Changes from 1.18.7 ------------------------------------------------------ -World Map Help Buttons -Fixed Component Name Duplication Bugs -Fixed engine contracting panel overlaps on world map -500-1000% speed improvement on RnD sliders (no more lag when moving the sliders around) -New Contract Assignment window in World Map and Mega Menu. -Modified Component Refit System -Fixed Game Over text offset bug -Remember last paint in Stand Alone Car Designer -Hovering over stars when designing a component or vehicle in RnD will now show the rating in a popup. -Fixed "Advanced" image in RnD (Grammarians rejoice! Smile ) -Fixed Textbox height clipping in some places. -Added a return to Main Menu button in the side panel of Stand Alone Car Designer. -Added Message about canceling in title bar of "OK" windows. -Targeted Demographics added to view vehicle panels. -Added Help buttons to the Refit and new contracting windows in RnD and World Map respectively. -Fixed offset table alignments -Fixed Large font over laps throughout the game. -Adjusted prestige reports text results. (Duplicate scores will now have the same text rating.) -Quick Save Pops up a confirmation that the file was saved (will switch to feedback system in 1.21) -Quick Save As now tells you what file you were saving to. GUI redesigned slightly. -Name lengths have been shortened. Company names now have a maximum of 20 characters, Model names 20 Characters, and Trims 6 characters. -Fixed bug in factory wear production indication system. -Fixed bug in "unoptimized" factory lines after you recondition factories. -Factory Production side panel now shows "Last Month's Estimated Lost Sales" this is the number of vehicles you could have sold if you produced enough. -Total Project Profits added to distribution side panel. This is the amount of profits or loss the selected vehicle has generated for your company. -Fixed bug in Factory View Panel which would reset if you emptied production lines. -End Production added to Mega Menu Auto Commands.
1.19 is just about finished. We'll be releasing a Release Candidate to Testing Build on December 11th. Save games will be broken in this release. But hey, it's Testing Build.
We'll also be updating the other builds approximately on December 17th assuming there are no major issues found in the Testing Build.
This means Legacy will be upgrading to 1.18, Stable to 1.18.4 and None to 1.19. Thus save games will be broken. If you wish to continue playing old save games you will have to switch to one of the following builds above to load the game.
1.19 is just about finished. We'll be releasing a Release Candidate to Testing Build on December 11th. Save games will be broken in this release. But hey, it's Testing Build.
We'll also be updating the other builds approximately on December 17th assuming there are no major issues found in the Testing Build.
This means Legacy will be upgrading to 1.18, Stable to 1.18.4 and None to 1.19. Thus save games will be broken. If you wish to continue playing old save games you will have to switch to one of the following builds above to load the game.
Testing Build has been updated to 1.18.7. If you are not on Testing Build, you will not have an update today. If you wish to switch to Testing Build and try it out, see the directions here: http://www.ventdev.com/forums/showthread.php?tid=2594&pid=6237#pid6237 you can switch back to older builds at anytime without damaging your save games.
1.18.7 includes a number of GUI fixes, features, and tweaks. Of important note, Hotkeys (Hit F9 to view the hotkeys while you're in the Office and other game "rooms") Resizable GUI windows (click and drag edge of windows) Save resized GUI for future use (F11), And Enter key will "click" select buttons in single button windows. As well as many other tiny fixes.
1.19 will continue on the path of cleaning up and fixing minor GUI issues as well as finishing our Mac OS X port. This build is due to be finished by the end of the year.
1.18.7 Change Log: -------------------------------------------------------------------- -Hotkeys -Standalone Car Designer updated GUI. -Resizeable Windows -Save Resized GUI -Load Resized GUI -Expanded DYK Panel - New salesbook backend. - Fixed Sales Book incorrect figures bug. - Fixed Auto-production bug which uses unfinished factories. -Tweaked Scroll Bar buttons movement values. -Fixed a number of direct input factory production bugs in world Map and Mega Menu. -Made direct input much more accurate. It should set sliders to exactly what you type in! -Accessories are now assigned an Auto-mirror and Auto-paint values in the components.xml file. (This means you'll have to manually enable/disable auto-mirror for select components types.) -OSX Hardware mouse finished. (Will start working on sound next Monday!) -Player company is on top of list in magazines -Fixed old car save loading crash -Production/Distribution lists should now reselect previous item after applying changes. -Fixed bug in mega menu which allowed you to assign vehicle sales in districts which you have no branches. -All brands comparison added to magazine -Fixed bug in production/distribution filters which did not reset entering back into game state. -Merge Trims for Distribution screens. (Will not be implementing this for production screens) -Implemented Filters for Districting Production and Distribution. -Implemented Sort by for RnD view -Fixed Possible crash returning to office from world map. -Fixed bug in chassis modification that didn't update old stats when selecting a different chassis -Adjusted some default sorting of lists. -Enter key will "click" OK, or Select or any single button on a window. (May eventually add an image to buttons which can be selected with "Enter" key.) -Sound implemented in OSX -Successful defect coverups will result in a memo -District Factory Production window now warns if any cities are at war. -Did You Know messages can be brought up when you enter the office (enable the check box at the end turn window in the office.) -Same did you know will stay open if you simulate multiple turns. -Adjusted Branch Distribution 'Unit Manufacturing Costs' and 'Corporate and Unit Cost per Unit' prices. They no longer include break even on reserved vehicles. -Fixed crash when setting district locks when the drop down boxes are empty. -Fixed some crash issues in Linux build. (Some libs were not properly updated)
Testing Build has been updated to 1.18.7. If you are not on Testing Build, you will not have an update today. If you wish to switch to Testing Build and try it out, see the directions here: http://www.ventdev.com/forums/showthread.php?tid=2594&pid=6237#pid6237 you can switch back to older builds at anytime without damaging your save games.
1.18.7 includes a number of GUI fixes, features, and tweaks. Of important note, Hotkeys (Hit F9 to view the hotkeys while you're in the Office and other game "rooms") Resizable GUI windows (click and drag edge of windows) Save resized GUI for future use (F11), And Enter key will "click" select buttons in single button windows. As well as many other tiny fixes.
1.19 will continue on the path of cleaning up and fixing minor GUI issues as well as finishing our Mac OS X port. This build is due to be finished by the end of the year.
1.18.7 Change Log: -------------------------------------------------------------------- -Hotkeys -Standalone Car Designer updated GUI. -Resizeable Windows -Save Resized GUI -Load Resized GUI -Expanded DYK Panel - New salesbook backend. - Fixed Sales Book incorrect figures bug. - Fixed Auto-production bug which uses unfinished factories. -Tweaked Scroll Bar buttons movement values. -Fixed a number of direct input factory production bugs in world Map and Mega Menu. -Made direct input much more accurate. It should set sliders to exactly what you type in! -Accessories are now assigned an Auto-mirror and Auto-paint values in the components.xml file. (This means you'll have to manually enable/disable auto-mirror for select components types.) -OSX Hardware mouse finished. (Will start working on sound next Monday!) -Player company is on top of list in magazines -Fixed old car save loading crash -Production/Distribution lists should now reselect previous item after applying changes. -Fixed bug in mega menu which allowed you to assign vehicle sales in districts which you have no branches. -All brands comparison added to magazine -Fixed bug in production/distribution filters which did not reset entering back into game state. -Merge Trims for Distribution screens. (Will not be implementing this for production screens) -Implemented Filters for Districting Production and Distribution. -Implemented Sort by for RnD view -Fixed Possible crash returning to office from world map. -Fixed bug in chassis modification that didn't update old stats when selecting a different chassis -Adjusted some default sorting of lists. -Enter key will "click" OK, or Select or any single button on a window. (May eventually add an image to buttons which can be selected with "Enter" key.) -Sound implemented in OSX -Successful defect coverups will result in a memo -District Factory Production window now warns if any cities are at war. -Did You Know messages can be brought up when you enter the office (enable the check box at the end turn window in the office.) -Same did you know will stay open if you simulate multiple turns. -Adjusted Branch Distribution 'Unit Manufacturing Costs' and 'Corporate and Unit Cost per Unit' prices. They no longer include break even on reserved vehicles. -Fixed crash when setting district locks when the drop down boxes are empty. -Fixed some crash issues in Linux build. (Some libs were not properly updated)