BeamNG.drive - BeamNG_Leeloo


Today we prepared another small batch of fixes related to the release of v0.21. Most notably, the issue with Force Feedback has been addressed. Unfortunately, this is linked to the Remote Control App fix, which had to be reverted. We will investigate and restore functionality of the Remote Control App in a future hotfix. 

Smaller fixes have been implemented to reported issues with UI, vehicles, and audio. Full list of changes can be found in the official Dev blog.
BeamNG.drive - BeamNG_Leeloo


Today's minor update is bringing a number of fixes to issues related to the release of v0.21.

Replay system and game closing should behave normally now. We also fixed issues with several vehicles and levels; introduced improvements to the Smart Recovery system, World Editor, and game localization.

Full list of changes can be found in the official Dev blog. As always, we are grateful for your feedback and reports!
BeamNG.drive - BeamNG_Leeloo


Today we're here to spill some much-needed hot news to your screens with the release of version 0.21! Featuring a complete Jungle Rock Island map renovation, bringing new locations to explore and a myriad of updated roads for that sunny winter getaway, as well as revamped vegetation and a brand-new waterfalls zone.

If a tropical paradise isn't up your alley, you'll be happy to hear that West Coast USA received an improvement pass, including multiple new locations and the addition of two new roads - City and Highway Tunnels.

The long-awaited Gavril D-Series Remaster Part 2 is finally here with updated interiors, lights, revised configurations, and several new D45 variants. This isn't all for the D-Series, however, hold on to your pedals because the D-Series Prerunner & Crawler models are now available and ready to conquer anything you throw at them (or them into).

We've also improved our tire model with new tire-ground contact physics. This has slashed long standing limitations in rolling resistance, high speed grip, and cambered tire behavior. With all tires retuned to take advantage of these changes, our vehicles are handling better than ever.

Last but not least, we've polished official localization for the languages listed below; for more information on how to provide feedback and report issues, please keep an eye on the official Discord server.
  • Spanish (Spain)
  • French (France)
  • Japanese (Japan)
  • Korean (South Korea)
  • Portuguese (Brazil)
  • Portuguese (Portugal)
  • Russian (Russia)
  • Chinese – Simplified
  • Chinese – Traditional
As always, we would like to thank everyone for your continuous feedback, suggestions, and bug reports! We hope you enjoy the update and wish you Happy Holidays!

Highlights
  • Jungle Rock Island Remaster

  • West Coast USA Improvements

  • Gavril D-Series Remastered Part 2

  • Gavril D-Series Prerunner & Crawler
For the full changelog please visit our Dev Blog.

BeamNG.drive - BeamNG_Leeloo


Today’s minor update brings a number of fixes to the audio system, vehicles, and levels, and official translations for Spanish, French, Japanese, Korean, Portuguese, Russian and Chinese (more info will be shared on the official forums).

As always, we are grateful for everyone’s feedback!

Vehicles
  • Gavril Bluebuck: Fixed lower end configurations using white stripe tires instead of standard blackwall tires
  • Gavril Roamer
    • Fixed weak headlight attachment beams
    • Fixed position of facelift headlight turn signal flares and tailgate light flares
  • Gavril Barstow
    • Fixed exhausts not lining up with manifolds
    • Fixed engine bay meshes not being attached to firewall
    • Fixed steering shaft not being aligned with column
    • Fixed steering linkage clipping into the oil pan at full lock
  • Fixed wrong slot suffix on 225/75R16 Standard tire
  • Fixed 200BX wrong taillights settings
Levels
  • Industrial: Fixed several textures issues and mesh breakup texture
  • Derby Arenas: 
    • Fixed terrain
    • Updated buildings
    • Fixed and scattered several decals
    • Updated meshes with new textures
    • Updated Spawn and level thumbnails 
    • Cleaned up level folders; everything is "terrain" instead of "terrains"
    • Art_v2 folders are now called just "Art"
    • Old V1 Art folders are deleted
  • Small Island:
    • Fixed wrong material path
    • Added missing textures 
    • Deleted non existing level items 
  • Italy: Fixed decal texture path 
World Editor
  • Road Editor: Fixed a crash when creating a new road
  • Fixed rare crash on editor start
  • Vehicle Editor: Added powertrain debug app
  • Terrain Editor: Fixed error when there is no terrain object present
  • Added back several missing files so the old editor tools work properly
Audio
  • Improved load calculations of engine sound near idle RPMs
  • Improved impact detection
  • Supercharger fix for backwards compatibility
UI
  • Added translation support to Parts Selector's new features and visual improvements
  • Added checkbox in Parts Selector's Save & Load menu to toggle automatic thumbnail generation when saving a configuration
  • Added official game localization: 
    • Spanish (Spain) 
    • French (France)
    • Japanese (Japan) 
    • Korean (South Korea) 
    • Portuguese (Brazil) 
    • Portuguese (Portugal) 
    • Russian (Russia) 
    • Chinese - Simplified
    • Chinese - Traditional 
  • Fixed glitchy selections for AI Mode in Traffic app
  • Fixed an issue with the part selector hide/show toggle not working
Misc
  • Launcher: Fixed “Clear Cache” removing thumbnails of vehicle configurations
An up-to-date list of known issues can be found in the dedicated Feedback & Bug Reporting Thread here.

BeamNG.drive - BeamNG_Leeloo


With today’s minor update we are resolving several issues related to the release of v0.20. We fixed game-breaking issues with Userfolder path that contain non-Latin characters, and made a number of improvements to vehicles, maps, UI, audio, and World Editor. As always, we would like to thank everyone for your feedback and reports!

Vehicles
  • Gavril Bluebuck
    • Fixed many configs using white wall tires instead of the intended white stripe tires
  • Gavril D-Series
    • Fixed animated front universal joints on 3-link front suspension
    • Fixed roof marker light flares
    • Fixed missing side marker on Kentarch D30 configurations
    • Fixed position of roll bar lights when installed on an Extended Short Body
    • Fixed sport mufflers breaking on spawn when used with I6 and Diesel V8 engines
  • Gavril H-Series
    • Front universal joints on solid front axles are now animated
  • Gavril Roamer
    • Added tailgate light guards for facelift models
    • Fixed inverted normals on facelift bumper foglight frames
    • Fixed incorrect names of left tail light guards
    • Fixed custom two tone skin not covering all of the extended body roof
    • Fixed incorrect mufflers on LXT Roadsport
    • Fixed incorrect ECU/Intake on LXT35 Police Package
    • Fixed sport mufflers breaking on spawn when used with I6 and Diesel V8 engines
    • Fixed some description typos
    • Added Heavy Duty Torque Converter to Diesel V8 LXT35 configurations
  • Ibishu Hopper
    • Fixed instability when combining rock slider fender flares, rock sliders and certain door options
    • Fixed incorrect rear brake shoes on Trackday configuration
  • Ibishu Miramar
    • Fixed intake slot on 1.9L SOHC engine
    • Fixed incorrect width of 15x7 Okudai PR01 (Gray) wheels
    • Fixed missing intake on Miramar with 1.9 SOHC engine
  • Increased strength of 38 and 42 inch crawler tires
Levels
  • Industrial
    • Fixed port crane open mesh issue and crane dimensions
    • Activated anisotropic on metal_grate texture
    • Fixed misaligned container on the crane
    • Fixed direction of the port crane and the container attached to it
    • Raised the lower area on the industrial drift area so the doors on the trailer can open fully
    • Fixed collisions of the power poles
    • Fixed misaligned fences
    • Adjusted AI roads on jump in coastal industrial area
    • Fixed BeamNG container text
    • Fixed river not extending all the way to the dam/gates
    • Fixed wrong paths on ferry materials
    • Fixed signs using metric (they now use imperial)
    • Fixed clipping Props through container
    • Fixed concrete texture - reduced resolution from 2k to 512
  • Derby Arenas
    • Fixed missing collisions
  • Italy
    • Fixed wrongly set nearClip value, helps with artifacts with far objects
    • Replaced waterfall meshes with actual rivers
Scenarios
  • Fixed Rocky Starts "Delivery" Scenario missing the last Checkpoint
  • Rocky Starts "Gravity Race" now uses correct distance and has been rebalanced
  • Fixed "Big Air Vanster" not being completable
  • "Gravity Fuel" now uses the new Checkpoint markers and refuels faster
UI
  • Fixed Photomode FOV lower limit not matching the actual lower limit of 10°
  • Fixed vehicle loading not updating the loading screen
  • Added ability to search for parts now including some simple query syntax and a history
  • Added 'Apply' button to the parts menu
Audio
  • Increased volume of Covet Hatch turbos stage 1, 2 and 3
  • Reduced volume of semi rear suspension as short-term fix for volume issues
  • Fixed impact sounds not playing when volume impulse was higher than 1
  • Fixed Barstow playing incorrect supercharger bank (reported) and also Moonhawk
  • Fixed an issue where some specific vehicle supercharger pitch values go over our pitch limit
  • Fixed non finished brake squeal from playing in some situations
World Editor
  • Fixed crash when deleting forest object
  • Fixed scenetree and inspector not showing up on the first editor start
  • Terrain Editor: Fixed terrain importer materials list
  • Asset Browser: fixed an error with files that have no filename extension
  • Road Editor: Fixed error when changing edit mode while editing a road
  • Scenetree: Added navigation toggle arrow buttons for opening folders
BeamNG.drive - BeamNG_Leeloo


Today we are happy to announce that v0.20 is live! This update brings a number of long-awaited improvements as well as some surprises that we hope you will enjoy. Let’s dive into the details!

Up first we have the final phase of the Gavril Roamer Remaster. The car received a major overhaul to bring it up to the latest quality standards – most textures along with several meshes were completely redone and interiors were renovated. In addition, we are introducing a new facelift version that comes complete with its own set of parts, like wheels, lights, body panels, and more! With Roamer’s renovations complete, we will begin work on these same final improvements for the D-Series and H-Series, expect more news with the later updates.

Major changes were implemented in the vehicle loading system, which significantly reduced loading and re-loading times.

In even more exciting news, this update brings the renovation of Industrial and Port maps. We’ve completely reworked and merged the two classics together. Now an even bigger and densely populated area, it includes new textures, props, and points of interest. For those of you who love a good challenge we are introducing a new unique playground – Containerland, where the fun cannot be contained!

World Editor 2.0 received further improvements along with a new theme, improved selection and preview options, and a polish pass on UI and Camera Path tool.

And lastly, as some of you were quick to figure out from one of our teasers, we are introducing water flow and river physics simulation. The system is still WIP, and the audio component will be released in the coming updates.

Highlights
  • Gavril Roamer Remaster

  • Industrial & Port Remaster
For the full changelog please visit our Dev Blog.
BeamNG.drive - BeamNG_Leeloo


We have been receiving an increased number of reports of game loading issues recently. While we are not yet sure of the exact causes of this problem, we identified that it is related to corrupt game settings.

When you try to launch the game either through the Launcher or directly via the .exe file, the game should load normally, but due to this issue, no game window is loaded while BeamNG process is shown in your Task Manager.

With this small update, we are deploying a solution to this problem.

If you still have trouble loading the game after this update, please make sure to Clear Cache and Verify Integrity of Game Files first, and if nothing helps - contact us.
BeamNG.drive - BeamNG_Leeloo


Today's minor update brings a few more small fixes to traffic, game engine, and vehicles.

Vehicles 
  • Gavril D-Series: Fixed typo in 'Pig' configuration
  • Ibishu Pessima (1996 - 2000): Adjusted spotlight properties to match other vehicles
Art
  • Fixed missing textures in checkpoints
Traffic
  • Fixed traffic emergency siren awareness
Game Engine
  • Fixed missing config/vehicles/scenarios/levels being displayed in game (fix enumeration of files in some zips)
Mod Manager
  • Fixed duplication detection
  • Fixed deletion of duplicated mods
  • Fixed deletion of mounted mods
World Editor 
  • Fixed an invalid road decal name that was causing issues
BeamNG.drive - BeamNG_Leeloo


Today’s minor update brings several fixes to the physics engine and vehicles, and two brand new Time Trials for the East Coast map. We are grateful for everyone's feedback and support!
Vehicles
  • Gavril D-Series
    • Adjusted Rusty skin to better fit the updated skin UV. This skin is currently a placeholder and will be replaced eventually.
    • Fixed dually fender flare collision issue
    • Fixed typo in D10 bed cap glass part name
    • Fixed typo in Custom Classic configuration description
    • Added locking differentials and heavy-duty brakes to the D10 Zeta configurations
  • Gavril Roamer
    • Added center stoplight for barn doors
    • Tweaked shape of front wheel arches
    • Fixed incorrect transmission designations for LXT-35 configurations
  • Burnside Special
    • Fixed selected color not properly applying when spawning V8 manual configuration
  • Ibishu 200BX
    • Fixed sport intake not correctly modifying engine torque
  • Ibishu Hopper
    • Fixed exhaust sound remaining muffled when the exhaust is detached
  • Hirochi Sunburst
    • Fixed collision issue with window frames
  • Autobello Piccolina
    • Added transmission designation to Tricolore configuration name
  • Ibishu Pigeon
    • Fixed collision issue with tailgate
    • Added rear suspension hard limiters to reduce wheels clipping through arches
    • Strengthened axle anti-wrap effect of leaf springs to allow for harder launches without breaking the driveshaft
  • Common
    • Fixed instability in 15x7 rally wheels causing them to break off when steering
    • Fixed 15x10 Sport Front Tires being invisible and having an incorrect part name
  • Temporary fix for Barstow and Moonhawk 'Old Paint' skins
  • Fixed old lightbar having inverted deformgroups
  • Fixed some typos in the D-Series configurations
  • Fixed Italian (modern and old) license plate specular using default font instead of right one
Levels
  • East Coast USA
    • Added 2 new Time Trials: 'Sawmill Long' and 'Sawmill Short'

    • Changed start time of day to morning
  • Organized common art folder, moved races assets into a separate folder, removed some duplicates
Scenarios
  • Fixed vehicle spawning partially inside a rock in Senseless Destruction's "Bridge" scenario
UI
  • Updated locales
Physics
  • Another fix for game crashes when resetting a burning vehicleUpdated locales
World Editor
  • Improvements to PathCam Tool interface, added button to set the camera FoV from a marker
  • Improvements to ScriptAI Manager columns, adjusted size of buttons
BeamNG.drive - BeamNG_Leeloo


In today's minor update for v0.19, a number of problems with AI traffic, vehicles, and physics were addressed. We're also bringing a few small improvements to UI, multiseat, and props.

Vehicles
  • Cherrier Vivace/Tograc
    • Fixed incorrect configuration types for Race and Trackday configurations
    • Fixed an instability of rear differentials on certain circumstances
  • Gavril D-Series
    • Fixed instability when braking with some lighter 5-lug wheels
    • Fixed Kentarch D30 missing tow hitch
    • Slightly increased IFS halfshaft travel
  • Gavril Roamer
    • Fixed instability when braking with some lighter 5-lug wheels
    • Fixed missing rear 3-link suspension mounts on extended frames
    • Slightly increased IFS halfshaft travel
  • Gavril H-Series
    • Fixed instability when braking with some lighter 5-lug wheels
    • Fixed interior cameras
    • Fixed missing rear 3-link suspension mounts on upfit frame
    • Fixed roof rigidifiers having collision, preventing items from being placed into the cargo area
    • Slightly increased IFS halfshaft travel
  • Ibishu Pigeon: Fixed naming of intake part for diesel engine
  • Wheel Roller: Added more configurations for "multi" setup for better clarity
  • Common: Fixed missing Texas license plate design
  • Metal Ramp size is now fully adjustable via the tuning menu
  • Metal box size and weight are now fully adjustable via the tuning menu 
Levels
  • Small Island: Fixed LODs and vertex colors issues on clutter objects.
UI
  • Increased range of fog slider in environment menu
Physics
  • Fixed relative atmospheric air density calculations. One of the users of this is the engine subsystem that calculates power loss due to atmospheric thinning
  • Fixed game crashing after resetting a burning vehicle
Multiseat
  • Added indication when a multiseat player has not configured any binding in his controller
  • Fixed the first non-xbox gamepad being forcefuly assigned to the same player as the keyboard/mouse player
Traffic
  • Fixed vehicles getting permanently stuck at 0 speed after collisions
  • Tweaked night time values for AI headlights
Telemetry
  • Fixed uploads failing due to not being able to salt/hash
Input
  • Fixed trailer decoupling
World Editor
  • Fixed scenetree scrolling
Cameras
  • Tuned external camera zoom steps
...