Today we prepared another small batch of fixes related to the release of v0.21. Most notably, the issue with Force Feedback has been addressed. Unfortunately, this is linked to the Remote Control App fix, which had to be reverted. We will investigate and restore functionality of the Remote Control App in a future hotfix.
Smaller fixes have been implemented to reported issues with UI, vehicles, and audio. Full list of changes can be found in the official Dev blog.
Today's minor update is bringing a number of fixes to issues related to the release of v0.21.
Replay system and game closing should behave normally now. We also fixed issues with several vehicles and levels; introduced improvements to the Smart Recovery system, World Editor, and game localization.
Full list of changes can be found in the official Dev blog. As always, we are grateful for your feedback and reports!
Today we're here to spill some much-needed hot news to your screens with the release of version 0.21! Featuring a complete Jungle Rock Island map renovation, bringing new locations to explore and a myriad of updated roads for that sunny winter getaway, as well as revamped vegetation and a brand-new waterfalls zone.
If a tropical paradise isn't up your alley, you'll be happy to hear that West Coast USA received an improvement pass, including multiple new locations and the addition of two new roads - City and Highway Tunnels.
The long-awaited Gavril D-Series Remaster Part 2 is finally here with updated interiors, lights, revised configurations, and several new D45 variants. This isn't all for the D-Series, however, hold on to your pedals because the D-Series Prerunner & Crawler models are now available and ready to conquer anything you throw at them (or them into).
We've also improved our tire model with new tire-ground contact physics. This has slashed long standing limitations in rolling resistance, high speed grip, and cambered tire behavior. With all tires retuned to take advantage of these changes, our vehicles are handling better than ever.
Last but not least, we've polished official localization for the languages listed below; for more information on how to provide feedback and report issues, please keep an eye on the official Discord server.
Spanish (Spain)
French (France)
Japanese (Japan)
Korean (South Korea)
Portuguese (Brazil)
Portuguese (Portugal)
Russian (Russia)
Chinese – Simplified
Chinese – Traditional
As always, we would like to thank everyone for your continuous feedback, suggestions, and bug reports! We hope you enjoy the update and wish you Happy Holidays!
Today’s minor update brings a number of fixes to the audio system, vehicles, and levels, and official translations for Spanish, French, Japanese, Korean, Portuguese, Russian and Chinese (more info will be shared on the official forums).
As always, we are grateful for everyone’s feedback!
Vehicles
Gavril Bluebuck: Fixed lower end configurations using white stripe tires instead of standard blackwall tires
Gavril Roamer
Fixed weak headlight attachment beams
Fixed position of facelift headlight turn signal flares and tailgate light flares
Gavril Barstow
Fixed exhausts not lining up with manifolds
Fixed engine bay meshes not being attached to firewall
Fixed steering shaft not being aligned with column
Fixed steering linkage clipping into the oil pan at full lock
Fixed wrong slot suffix on 225/75R16 Standard tire
Fixed 200BX wrong taillights settings
Levels
Industrial: Fixed several textures issues and mesh breakup texture
Derby Arenas:
Fixed terrain
Updated buildings
Fixed and scattered several decals
Updated meshes with new textures
Updated Spawn and level thumbnails
Cleaned up level folders; everything is "terrain" instead of "terrains"
Art_v2 folders are now called just "Art"
Old V1 Art folders are deleted
Small Island:
Fixed wrong material path
Added missing textures
Deleted non existing level items
Italy: Fixed decal texture path
World Editor
Road Editor: Fixed a crash when creating a new road
Fixed rare crash on editor start
Vehicle Editor: Added powertrain debug app
Terrain Editor: Fixed error when there is no terrain object present
Added back several missing files so the old editor tools work properly
Audio
Improved load calculations of engine sound near idle RPMs
Improved impact detection
Supercharger fix for backwards compatibility
UI
Added translation support to Parts Selector's new features and visual improvements
Added checkbox in Parts Selector's Save & Load menu to toggle automatic thumbnail generation when saving a configuration
Added official game localization:
Spanish (Spain)
French (France)
Japanese (Japan)
Korean (South Korea)
Portuguese (Brazil)
Portuguese (Portugal)
Russian (Russia)
Chinese - Simplified
Chinese - Traditional
Fixed glitchy selections for AI Mode in Traffic app
Fixed an issue with the part selector hide/show toggle not working
Misc
Launcher: Fixed “Clear Cache” removing thumbnails of vehicle configurations
With today’s minor update we are resolving several issues related to the release of v0.20. We fixed game-breaking issues with Userfolder path that contain non-Latin characters, and made a number of improvements to vehicles, maps, UI, audio, and World Editor. As always, we would like to thank everyone for your feedback and reports!
Vehicles
Gavril Bluebuck
Fixed many configs using white wall tires instead of the intended white stripe tires
Gavril D-Series
Fixed animated front universal joints on 3-link front suspension
Fixed roof marker light flares
Fixed missing side marker on Kentarch D30 configurations
Fixed position of roll bar lights when installed on an Extended Short Body
Fixed sport mufflers breaking on spawn when used with I6 and Diesel V8 engines
Gavril H-Series
Front universal joints on solid front axles are now animated
Gavril Roamer
Added tailgate light guards for facelift models
Fixed inverted normals on facelift bumper foglight frames
Fixed incorrect names of left tail light guards
Fixed custom two tone skin not covering all of the extended body roof
Fixed incorrect mufflers on LXT Roadsport
Fixed incorrect ECU/Intake on LXT35 Police Package
Fixed sport mufflers breaking on spawn when used with I6 and Diesel V8 engines
Fixed some description typos
Added Heavy Duty Torque Converter to Diesel V8 LXT35 configurations
Ibishu Hopper
Fixed instability when combining rock slider fender flares, rock sliders and certain door options
Fixed incorrect rear brake shoes on Trackday configuration
Ibishu Miramar
Fixed intake slot on 1.9L SOHC engine
Fixed incorrect width of 15x7 Okudai PR01 (Gray) wheels
Fixed missing intake on Miramar with 1.9 SOHC engine
Increased strength of 38 and 42 inch crawler tires
Levels
Industrial
Fixed port crane open mesh issue and crane dimensions
Activated anisotropic on metal_grate texture
Fixed misaligned container on the crane
Fixed direction of the port crane and the container attached to it
Raised the lower area on the industrial drift area so the doors on the trailer can open fully
Fixed collisions of the power poles
Fixed misaligned fences
Adjusted AI roads on jump in coastal industrial area
Fixed BeamNG container text
Fixed river not extending all the way to the dam/gates
Fixed wrong paths on ferry materials
Fixed signs using metric (they now use imperial)
Fixed clipping Props through container
Fixed concrete texture - reduced resolution from 2k to 512
Derby Arenas
Fixed missing collisions
Italy
Fixed wrongly set nearClip value, helps with artifacts with far objects
Replaced waterfall meshes with actual rivers
Scenarios
Fixed Rocky Starts "Delivery" Scenario missing the last Checkpoint
Rocky Starts "Gravity Race" now uses correct distance and has been rebalanced
Fixed "Big Air Vanster" not being completable
"Gravity Fuel" now uses the new Checkpoint markers and refuels faster
UI
Fixed Photomode FOV lower limit not matching the actual lower limit of 10°
Fixed vehicle loading not updating the loading screen
Added ability to search for parts now including some simple query syntax and a history
Added 'Apply' button to the parts menu
Audio
Increased volume of Covet Hatch turbos stage 1, 2 and 3
Reduced volume of semi rear suspension as short-term fix for volume issues
Fixed impact sounds not playing when volume impulse was higher than 1
Fixed Barstow playing incorrect supercharger bank (reported) and also Moonhawk
Fixed an issue where some specific vehicle supercharger pitch values go over our pitch limit
Fixed non finished brake squeal from playing in some situations
World Editor
Fixed crash when deleting forest object
Fixed scenetree and inspector not showing up on the first editor start
Terrain Editor: Fixed terrain importer materials list
Asset Browser: fixed an error with files that have no filename extension
Road Editor: Fixed error when changing edit mode while editing a road
Scenetree: Added navigation toggle arrow buttons for opening folders
Today we are happy to announce that v0.20 is live! This update brings a number of long-awaited improvements as well as some surprises that we hope you will enjoy. Let’s dive into the details!
Up first we have the final phase of the Gavril Roamer Remaster. The car received a major overhaul to bring it up to the latest quality standards – most textures along with several meshes were completely redone and interiors were renovated. In addition, we are introducing a new facelift version that comes complete with its own set of parts, like wheels, lights, body panels, and more! With Roamer’s renovations complete, we will begin work on these same final improvements for the D-Series and H-Series, expect more news with the later updates.
Major changes were implemented in the vehicle loading system, which significantly reduced loading and re-loading times.
In even more exciting news, this update brings the renovation of Industrial and Port maps. We’ve completely reworked and merged the two classics together. Now an even bigger and densely populated area, it includes new textures, props, and points of interest. For those of you who love a good challenge we are introducing a new unique playground – Containerland, where the fun cannot be contained!
World Editor 2.0 received further improvements along with a new theme, improved selection and preview options, and a polish pass on UI and Camera Path tool.
And lastly, as some of you were quick to figure out from one of our teasers, we are introducing water flow and river physics simulation. The system is still WIP, and the audio component will be released in the coming updates.
We have been receiving an increased number of reports of game loading issues recently. While we are not yet sure of the exact causes of this problem, we identified that it is related to corrupt game settings.
When you try to launch the game either through the Launcher or directly via the .exe file, the game should load normally, but due to this issue, no game window is loaded while BeamNG process is shown in your Task Manager.
With this small update, we are deploying a solution to this problem.
Today’s minor update brings several fixes to the physics engine and vehicles, and two brand new Time Trials for the East Coast map. We are grateful for everyone's feedback and support!
Vehicles
Gavril D-Series
Adjusted Rusty skin to better fit the updated skin UV. This skin is currently a placeholder and will be replaced eventually.
Fixed dually fender flare collision issue
Fixed typo in D10 bed cap glass part name
Fixed typo in Custom Classic configuration description
Added locking differentials and heavy-duty brakes to the D10 Zeta configurations
Gavril Roamer
Added center stoplight for barn doors
Tweaked shape of front wheel arches
Fixed incorrect transmission designations for LXT-35 configurations
Burnside Special
Fixed selected color not properly applying when spawning V8 manual configuration
Ibishu 200BX
Fixed sport intake not correctly modifying engine torque
Ibishu Hopper
Fixed exhaust sound remaining muffled when the exhaust is detached
Hirochi Sunburst
Fixed collision issue with window frames
Autobello Piccolina
Added transmission designation to Tricolore configuration name
Ibishu Pigeon
Fixed collision issue with tailgate
Added rear suspension hard limiters to reduce wheels clipping through arches
Strengthened axle anti-wrap effect of leaf springs to allow for harder launches without breaking the driveshaft
Common
Fixed instability in 15x7 rally wheels causing them to break off when steering
Fixed 15x10 Sport Front Tires being invisible and having an incorrect part name
Temporary fix for Barstow and Moonhawk 'Old Paint' skins
Fixed old lightbar having inverted deformgroups
Fixed some typos in the D-Series configurations
Fixed Italian (modern and old) license plate specular using default font instead of right one
Levels
East Coast USA
Added 2 new Time Trials: 'Sawmill Long' and 'Sawmill Short'
Changed start time of day to morning
Organized common art folder, moved races assets into a separate folder, removed some duplicates
Scenarios
Fixed vehicle spawning partially inside a rock in Senseless Destruction's "Bridge" scenario
UI
Updated locales
Physics
Another fix for game crashes when resetting a burning vehicleUpdated locales
World Editor
Improvements to PathCam Tool interface, added button to set the camera FoV from a marker
Improvements to ScriptAI Manager columns, adjusted size of buttons
In today's minor update for v0.19, a number of problems with AI traffic, vehicles, and physics were addressed. We're also bringing a few small improvements to UI, multiseat, and props.
Vehicles
Cherrier Vivace/Tograc
Fixed incorrect configuration types for Race and Trackday configurations
Fixed an instability of rear differentials on certain circumstances
Gavril D-Series
Fixed instability when braking with some lighter 5-lug wheels
Fixed Kentarch D30 missing tow hitch
Slightly increased IFS halfshaft travel
Gavril Roamer
Fixed instability when braking with some lighter 5-lug wheels
Fixed missing rear 3-link suspension mounts on extended frames
Slightly increased IFS halfshaft travel
Gavril H-Series
Fixed instability when braking with some lighter 5-lug wheels
Fixed interior cameras
Fixed missing rear 3-link suspension mounts on upfit frame
Fixed roof rigidifiers having collision, preventing items from being placed into the cargo area
Slightly increased IFS halfshaft travel
Ibishu Pigeon: Fixed naming of intake part for diesel engine
Wheel Roller: Added more configurations for "multi" setup for better clarity
Common: Fixed missing Texas license plate design
Metal Ramp size is now fully adjustable via the tuning menu
Metal box size and weight are now fully adjustable via the tuning menu
Levels
Small Island: Fixed LODs and vertex colors issues on clutter objects.
UI
Increased range of fog slider in environment menu
Physics
Fixed relative atmospheric air density calculations. One of the users of this is the engine subsystem that calculates power loss due to atmospheric thinning
Fixed game crashing after resetting a burning vehicle
Multiseat
Added indication when a multiseat player has not configured any binding in his controller
Fixed the first non-xbox gamepad being forcefuly assigned to the same player as the keyboard/mouse player
Traffic
Fixed vehicles getting permanently stuck at 0 speed after collisions
Tweaked night time values for AI headlights
Telemetry
Fixed uploads failing due to not being able to salt/hash