Today’s minor update brings a number of fixes to the audio system, vehicles, and levels, and official translations for Spanish, French, Japanese, Korean, Portuguese, Russian and Chinese (more info will be shared on the official forums).
As always, we are grateful for everyone’s feedback!
Vehicles
Gavril Bluebuck: Fixed lower end configurations using white stripe tires instead of standard blackwall tires
Gavril Roamer
Fixed weak headlight attachment beams
Fixed position of facelift headlight turn signal flares and tailgate light flares
Gavril Barstow
Fixed exhausts not lining up with manifolds
Fixed engine bay meshes not being attached to firewall
Fixed steering shaft not being aligned with column
Fixed steering linkage clipping into the oil pan at full lock
Fixed wrong slot suffix on 225/75R16 Standard tire
Fixed 200BX wrong taillights settings
Levels
Industrial: Fixed several textures issues and mesh breakup texture
Derby Arenas:
Fixed terrain
Updated buildings
Fixed and scattered several decals
Updated meshes with new textures
Updated Spawn and level thumbnails
Cleaned up level folders; everything is "terrain" instead of "terrains"
Art_v2 folders are now called just "Art"
Old V1 Art folders are deleted
Small Island:
Fixed wrong material path
Added missing textures
Deleted non existing level items
Italy: Fixed decal texture path
World Editor
Road Editor: Fixed a crash when creating a new road
Fixed rare crash on editor start
Vehicle Editor: Added powertrain debug app
Terrain Editor: Fixed error when there is no terrain object present
Added back several missing files so the old editor tools work properly
Audio
Improved load calculations of engine sound near idle RPMs
Improved impact detection
Supercharger fix for backwards compatibility
UI
Added translation support to Parts Selector's new features and visual improvements
Added checkbox in Parts Selector's Save & Load menu to toggle automatic thumbnail generation when saving a configuration
Added official game localization:
Spanish (Spain)
French (France)
Japanese (Japan)
Korean (South Korea)
Portuguese (Brazil)
Portuguese (Portugal)
Russian (Russia)
Chinese - Simplified
Chinese - Traditional
Fixed glitchy selections for AI Mode in Traffic app
Fixed an issue with the part selector hide/show toggle not working
Misc
Launcher: Fixed “Clear Cache” removing thumbnails of vehicle configurations
With today’s minor update we are resolving several issues related to the release of v0.20. We fixed game-breaking issues with Userfolder path that contain non-Latin characters, and made a number of improvements to vehicles, maps, UI, audio, and World Editor. As always, we would like to thank everyone for your feedback and reports!
Vehicles
Gavril Bluebuck
Fixed many configs using white wall tires instead of the intended white stripe tires
Gavril D-Series
Fixed animated front universal joints on 3-link front suspension
Fixed roof marker light flares
Fixed missing side marker on Kentarch D30 configurations
Fixed position of roll bar lights when installed on an Extended Short Body
Fixed sport mufflers breaking on spawn when used with I6 and Diesel V8 engines
Gavril H-Series
Front universal joints on solid front axles are now animated
Gavril Roamer
Added tailgate light guards for facelift models
Fixed inverted normals on facelift bumper foglight frames
Fixed incorrect names of left tail light guards
Fixed custom two tone skin not covering all of the extended body roof
Fixed incorrect mufflers on LXT Roadsport
Fixed incorrect ECU/Intake on LXT35 Police Package
Fixed sport mufflers breaking on spawn when used with I6 and Diesel V8 engines
Fixed some description typos
Added Heavy Duty Torque Converter to Diesel V8 LXT35 configurations
Ibishu Hopper
Fixed instability when combining rock slider fender flares, rock sliders and certain door options
Fixed incorrect rear brake shoes on Trackday configuration
Ibishu Miramar
Fixed intake slot on 1.9L SOHC engine
Fixed incorrect width of 15x7 Okudai PR01 (Gray) wheels
Fixed missing intake on Miramar with 1.9 SOHC engine
Increased strength of 38 and 42 inch crawler tires
Levels
Industrial
Fixed port crane open mesh issue and crane dimensions
Activated anisotropic on metal_grate texture
Fixed misaligned container on the crane
Fixed direction of the port crane and the container attached to it
Raised the lower area on the industrial drift area so the doors on the trailer can open fully
Fixed collisions of the power poles
Fixed misaligned fences
Adjusted AI roads on jump in coastal industrial area
Fixed BeamNG container text
Fixed river not extending all the way to the dam/gates
Fixed wrong paths on ferry materials
Fixed signs using metric (they now use imperial)
Fixed clipping Props through container
Fixed concrete texture - reduced resolution from 2k to 512
Derby Arenas
Fixed missing collisions
Italy
Fixed wrongly set nearClip value, helps with artifacts with far objects
Replaced waterfall meshes with actual rivers
Scenarios
Fixed Rocky Starts "Delivery" Scenario missing the last Checkpoint
Rocky Starts "Gravity Race" now uses correct distance and has been rebalanced
Fixed "Big Air Vanster" not being completable
"Gravity Fuel" now uses the new Checkpoint markers and refuels faster
UI
Fixed Photomode FOV lower limit not matching the actual lower limit of 10°
Fixed vehicle loading not updating the loading screen
Added ability to search for parts now including some simple query syntax and a history
Added 'Apply' button to the parts menu
Audio
Increased volume of Covet Hatch turbos stage 1, 2 and 3
Reduced volume of semi rear suspension as short-term fix for volume issues
Fixed impact sounds not playing when volume impulse was higher than 1
Fixed Barstow playing incorrect supercharger bank (reported) and also Moonhawk
Fixed an issue where some specific vehicle supercharger pitch values go over our pitch limit
Fixed non finished brake squeal from playing in some situations
World Editor
Fixed crash when deleting forest object
Fixed scenetree and inspector not showing up on the first editor start
Terrain Editor: Fixed terrain importer materials list
Asset Browser: fixed an error with files that have no filename extension
Road Editor: Fixed error when changing edit mode while editing a road
Scenetree: Added navigation toggle arrow buttons for opening folders
Today we are happy to announce that v0.20 is live! This update brings a number of long-awaited improvements as well as some surprises that we hope you will enjoy. Let’s dive into the details!
Up first we have the final phase of the Gavril Roamer Remaster. The car received a major overhaul to bring it up to the latest quality standards – most textures along with several meshes were completely redone and interiors were renovated. In addition, we are introducing a new facelift version that comes complete with its own set of parts, like wheels, lights, body panels, and more! With Roamer’s renovations complete, we will begin work on these same final improvements for the D-Series and H-Series, expect more news with the later updates.
Major changes were implemented in the vehicle loading system, which significantly reduced loading and re-loading times.
In even more exciting news, this update brings the renovation of Industrial and Port maps. We’ve completely reworked and merged the two classics together. Now an even bigger and densely populated area, it includes new textures, props, and points of interest. For those of you who love a good challenge we are introducing a new unique playground – Containerland, where the fun cannot be contained!
World Editor 2.0 received further improvements along with a new theme, improved selection and preview options, and a polish pass on UI and Camera Path tool.
And lastly, as some of you were quick to figure out from one of our teasers, we are introducing water flow and river physics simulation. The system is still WIP, and the audio component will be released in the coming updates.
We have been receiving an increased number of reports of game loading issues recently. While we are not yet sure of the exact causes of this problem, we identified that it is related to corrupt game settings.
When you try to launch the game either through the Launcher or directly via the .exe file, the game should load normally, but due to this issue, no game window is loaded while BeamNG process is shown in your Task Manager.
With this small update, we are deploying a solution to this problem.
Today’s minor update brings several fixes to the physics engine and vehicles, and two brand new Time Trials for the East Coast map. We are grateful for everyone's feedback and support!
Vehicles
Gavril D-Series
Adjusted Rusty skin to better fit the updated skin UV. This skin is currently a placeholder and will be replaced eventually.
Fixed dually fender flare collision issue
Fixed typo in D10 bed cap glass part name
Fixed typo in Custom Classic configuration description
Added locking differentials and heavy-duty brakes to the D10 Zeta configurations
Gavril Roamer
Added center stoplight for barn doors
Tweaked shape of front wheel arches
Fixed incorrect transmission designations for LXT-35 configurations
Burnside Special
Fixed selected color not properly applying when spawning V8 manual configuration
Ibishu 200BX
Fixed sport intake not correctly modifying engine torque
Ibishu Hopper
Fixed exhaust sound remaining muffled when the exhaust is detached
Hirochi Sunburst
Fixed collision issue with window frames
Autobello Piccolina
Added transmission designation to Tricolore configuration name
Ibishu Pigeon
Fixed collision issue with tailgate
Added rear suspension hard limiters to reduce wheels clipping through arches
Strengthened axle anti-wrap effect of leaf springs to allow for harder launches without breaking the driveshaft
Common
Fixed instability in 15x7 rally wheels causing them to break off when steering
Fixed 15x10 Sport Front Tires being invisible and having an incorrect part name
Temporary fix for Barstow and Moonhawk 'Old Paint' skins
Fixed old lightbar having inverted deformgroups
Fixed some typos in the D-Series configurations
Fixed Italian (modern and old) license plate specular using default font instead of right one
Levels
East Coast USA
Added 2 new Time Trials: 'Sawmill Long' and 'Sawmill Short'
Changed start time of day to morning
Organized common art folder, moved races assets into a separate folder, removed some duplicates
Scenarios
Fixed vehicle spawning partially inside a rock in Senseless Destruction's "Bridge" scenario
UI
Updated locales
Physics
Another fix for game crashes when resetting a burning vehicleUpdated locales
World Editor
Improvements to PathCam Tool interface, added button to set the camera FoV from a marker
Improvements to ScriptAI Manager columns, adjusted size of buttons
In today's minor update for v0.19, a number of problems with AI traffic, vehicles, and physics were addressed. We're also bringing a few small improvements to UI, multiseat, and props.
Vehicles
Cherrier Vivace/Tograc
Fixed incorrect configuration types for Race and Trackday configurations
Fixed an instability of rear differentials on certain circumstances
Gavril D-Series
Fixed instability when braking with some lighter 5-lug wheels
Fixed Kentarch D30 missing tow hitch
Slightly increased IFS halfshaft travel
Gavril Roamer
Fixed instability when braking with some lighter 5-lug wheels
Fixed missing rear 3-link suspension mounts on extended frames
Slightly increased IFS halfshaft travel
Gavril H-Series
Fixed instability when braking with some lighter 5-lug wheels
Fixed interior cameras
Fixed missing rear 3-link suspension mounts on upfit frame
Fixed roof rigidifiers having collision, preventing items from being placed into the cargo area
Slightly increased IFS halfshaft travel
Ibishu Pigeon: Fixed naming of intake part for diesel engine
Wheel Roller: Added more configurations for "multi" setup for better clarity
Common: Fixed missing Texas license plate design
Metal Ramp size is now fully adjustable via the tuning menu
Metal box size and weight are now fully adjustable via the tuning menu
Levels
Small Island: Fixed LODs and vertex colors issues on clutter objects.
UI
Increased range of fog slider in environment menu
Physics
Fixed relative atmospheric air density calculations. One of the users of this is the engine subsystem that calculates power loss due to atmospheric thinning
Fixed game crashing after resetting a burning vehicle
Multiseat
Added indication when a multiseat player has not configured any binding in his controller
Fixed the first non-xbox gamepad being forcefuly assigned to the same player as the keyboard/mouse player
Traffic
Fixed vehicles getting permanently stuck at 0 speed after collisions
Tweaked night time values for AI headlights
Telemetry
Fixed uploads failing due to not being able to salt/hash
In today’s minor update we're deploying a series of improvements and fixes for issues related to the release of v0.19. We would like to thank everyone for your feedback and reports.
Vehicles
Cherrier Vivace/Tograc
Added lettering
Added N2O
Added flares and deformGroups to front bumper flashers
Various deformation and jbeam structure adjustments and improvements
Fixed various instabilities
Fixed rear electric motor not attaching to rally rear suspension
Fixed front left signal flare not breaking with light
Tweaked race exhaust end node position
Tweaked interior flexbody and gauge breakage
Added "post crash brake" controller to FCV platform
Fixed eVivace/eTograc not having ESC/TC disabled in "OFF" mode
Replaced Vivace i3 E 130 ECU with a tuned E110 version, fixed turbo RPM
Removed fog light indicators from FCV gauge
Vivace/Tograc: Offroad mode now fully disables TC
Gavril D-Series
Fixed weak front suspension
Fixed missing chrome steps mesh for stepside bed
Fixed 'D15 V8 4WD Longbed' thumbnails
Fixed crew cab rear right door panel broken texture
Fixed wheels not breaking powertrain when detaching
Fixed misnamed fender signal
Fixed fender antenna break group
Fixed extended cab roof skin UVs
Fixed naming of roofrack lights
Fixed Marauder configuration having incorrect transmission
Fixed misnamed black rear bumper
Fixed instability in cut hood when combined with a supercharged engine
Fixed "The Disappointment" configuration using fender flares
Fixed diesel V8 and I6 exhausts being loosely attached to sport mufflers
Fixed instability when installing all bed parts
Fixed scale of long range antenna mesh
Gavril Roamer
Fixed weak front suspension
Fixed wheels not breaking powertrain when detaching
Fixed extended body missing rear door dampers
Fixed rear barn doors having weak hinges/latch
Fixed skin UV of extended body roof
Fixed typos in descriptions and part names
Fixed Sheriff and Custom Two Tone skins to work with the extended body properly
Fixed diesel V8 and I6 exhausts being loosely attached to sport mufflers
Gavril H-Series
Fixed weak front suspension
Fixed Cabster missing inner fender slot
Fixed H25 LWB description typo
Fixed missing front shock mount meshes
Fixed game crash caused by duplicate driveshaft slot
Fixed diesel V8 and I6 exhausts being loosely attached to sport mufflers
Hirochi SBR4
Fixed instability that would break rear pushrod rockers when rally coilovers drooped
Fixed body style being listed as "Hatchback", now "Shooting Brake"
ETK 800
Fixed police lightbar and flashers functioning after being broken off
ETK K-Series
Fixed police lightbar and flashers functioning after being broken off
Ibishu Miramar
Fixed steering spawning slightly off center
Autobello Piccolina
Fixed body style being listed as "Hatchback", now "Sedan"
Large Crusher
Tweaked transparency to be more visible
Common
Fixed DutyPro hubcaps being able to pop away from the wheel without detaching
Levels
Small Island
Improved backdrop textures and material
Fixed LOD popping on the research station
Fixed underwater mesh not having collision and changed it's groundmodel type to sand
Fixed red underwater color
Fixed license plates having an old year
Improved depth map near the far spawn point
Fixed incorrect map size in description
Added Mountain Climb Time Trials
Fixed Rally Stage 2 spawning vehicle underwater
Fixed graffiti decals on the rocks in the harbor area
Fixed reverb audio where the building used to be
Fixed props blocking AI path
East Coast USA: Deleted underground house
Industrial Site: Fixed missing material on race curbs
Scenarios
Small Island
Added Mountain Climb Time Trials
Fixed Rally Stage 2 spawning vehicle underwater
Gravity Fuel Scenario
Fixed scenario not failing correctly when stopping the vehicle
Soccer Scenario
Fixed missing outside collision not being created correctly
UI
Updated a loading screen tip
Improved Vehicles Selector top-row buttons appearance, added translation support
Fixed 'Online Features are disabled. You can change this here' repository message bringing to the wrong menu
Improved 'Online Features' menu design. Changed the color of scroll bars to be more visible.
Improved 'Error in Vehicle/Object' message, now includes buttons to open Safe Mode and Clean Install instructions
Updated "GLTF Exporter" app name and thumbnail
Improved style of the 'App Name' label during UI Edit mode
Locales: updated Small Island description to say off the coast of California instead of East Coast
Updated 'Showroom Tools' with instructions
Fixed "Revert" button in PostFX menu
Game Engine
Fixed crash using decalRoad without terrain
Fixed coupler toggling not working when a vehicle has welded couplers
Fixed unbreakable collision triangles of wheels
Physics
Due to popular demand, we've decided to revert the removal of Vehicle Save/Load feature. However, we do not have plans to maintain it long-term and it will be removed again if it will become a blocker for physics engine development.
Traffic
Fixed speed limit issue in Traffic mode
Audio
Fixed Hopper Suspension audio settings
Track Builder
Fixed Drag-and-Drop Textures not working
In-game Repository
Exiting the game while a download is active will now cancel it, instead of delaying the exit until it completes
Settings
Fixed toggling between Fullscreen and window modes using Alt + Enter
Fixed Big Picture mode not working when game is set to Fullscreen
Render
Fixed terrain holes showing black in reflections
Fixed crash on reflections when materials are missing
Increased minimum selectable FOV angle for Driver, Onboard and Relative cameras, to be consistent with the existing FOV render limit.
Hardening loading of graphics settings. Perform sanitizing of desired graphics settings before applying to prevent using stale settings.
World Editor
Fixed crash in Cam Path Tool when replay file doesn't exist
Fixed forest editor brush on static objects
Fixed scenetree node renaming textbox
Fixed errors for drag and drop from asset browser
LUA
Optimized DrivingDynamics math in a few places
Optimized memory allocations in physics/gfx step, preventing unnecessary GC work
Disabled HTML texture updates when no player is present to reduce CEF load
Removed WIP test file affecting steering in certain circumstances
Prevent DCT from getting stuck in gears > 1
Allowed for some clutch slipping when using brake and throttle together for offroad use
Improved DrivingDynamics speed tracking under rough usage
Misc
Fixed unwanted dependency with Visual Studio 2017 Redist
From all of us at BeamNG to all of our awesome community, we wish you continued good health and that you all stay safe.
We are happy to announce the launch of version 0.19 of BeamNG.drive, which contains new vehicles, renovated maps and vehicles as well as continued optimization and improvement of our technology.
Leading the pack in this release is the launch of the Cherrier FCV platform with the Vivace and Tograc models. Cherrier is a new manufacturer in the BeamNG.drive universe. Originating from France, this manufacturer embodies the European spirit of 21st Century automobile design. Aggressive lines, quirky details and a wide range of powerplants are the hallmark of Cherrier’s product line and the FCV platform is the latest expression of their style and engineering philosophy. In keeping with the future of automotive technology, an electric version of the Vivace and Tograc are available, with the FCV platform having been conceived to support both traditional and electric drivetrains from the outset. From economical commuters aimed at the family market to aggressively tuned hot hatchbacks that turn heads and burn rubber in equal measure, Cherrier has a version of its vehicles to appeal to anyone. A strong contender on the competitive driving scene, Cherrier’s chassis are used by several teams in both rally and hillclimb competitions. Cherrier also enjoys a good relationship with France and Italy’s police forces, whose specially tuned versions pursue and contain road-based dirty deeds across the autoroutes and autostradas.
Turning to our maps, we have continued the renovation project and are ready to release Small Island. This map has received a major overhaul to bring its appearance better into line with the stated geographical location. With the rebuilt harbor, research station and helipad we are introducing more points of interest to aim for. The road layouts have been adjusted for better driveability and new offroad trails have been added. Small Island may not be the largest map in the game but it now offers good reasons to go check it out.
In other areas, we have improved the ambient sound systems throughout the game. The directionality of sounds is better, pitch wobbling at high speeds should be noticeably improved and we have reworked the way impacts sound. There has also been some work put into making our sound bank loading logic support future mod banks. Those of you who continue to drive cars into the water in the hope that they will someday function as submarines will be happy to know that we now have underwater sound ambiance. The vehicle team has been hard at work not just on the Cherrier FCV platform vehicles but also a remaster of some of our older vehicles. In this release, we are focusing on Gavril, with remastering taking place on the Roamer, D- and H-Series.
To better guide our development efforts in the future we have implemented an optional game session data collection system. This collects limited game session data on things like which maps players are using, the vehicles they are driving and the additional features they have enabled or disabled. This data is anonymized before any of our employees have access to it and the collection is entirely on an opt-in basis. Those of you who are ok with us collecting this game session data can give us permission to do so in the game settings menu. This permission can be withdrawn at any time. We have also updated our privacy policy to include what data we collect, how to opt in and out of the data collection and how to request the deletion of your data.
Highlights
Cherrier FCV platform launched with Vivace and Tograc models
Small Island renovation with a complete overhaul of the map’s appearance and improved road layout
Gavril Roamer, D-Series, and H-Series remaster continues with additional parts, configurations and refinements
Ambient sound system improvements for better directionality, sound bank loading logic, and underwater sound ambiance
Today we proudly present our next vehicle, the Cherrier Vivace! This is a 2020 model year compact hatchback, built on a very flexible modern platform, offering vehicles with a wide range of options. FWD and AWD powertrains are available, with gasoline, diesel, or electric power. And of course, there will be lots of parts to combine and play with!
Head on over to our dev blog for more detail on the work involved in getting this newest member of the BeamNG.drive vehicle family into the game.