Apr 3, 2018
BeamNG.drive - BeamNG



Here's the twelfth major version update of BeamNG.drive! This new version brings you another new vehicle and some cool new features (presented in the Highlights section below), together with our traditional list of improvements, optimizations, tweaks and bugfixes.

Highlights

Full changelog (with lots more media) in our blog: https://blog.beamng.com/get-busy/
(it's too big to put here completely)
Apr 3, 2018
BeamNG.drive - BeamNG



Here's the twelfth major version update of BeamNG.drive! This new version brings you another new vehicle and some cool new features (presented in the Highlights section below), together with our traditional list of improvements, optimizations, tweaks and bugfixes.

Highlights

Full changelog (with lots more media) in our blog: https://blog.beamng.com/get-busy/
(it's too big to put here completely)
BeamNG.drive - stenyak


The fourth sneak peek is finally here!

The Development Sneak Peek series allows you to take a limited look at what the development team has been working on since the last time.

As usual, the post is larger than we're allowed to display here, so please click the following link to read it:



(You may also want to check our list of Frequently Asked Questions)
BeamNG.drive - stenyak


The fourth sneak peek is finally here!

The Development Sneak Peek series allows you to take a limited look at what the development team has been working on since the last time.

As usual, the post is larger than we're allowed to display here, so please click the following link to read it:



(You may also want to check our list of Frequently Asked Questions)
Feb 2, 2018
BeamNG.drive - BeamNG


Fixes a lot of problems with the ingame repository.

Fixes
  • Fixed random crash (related to fileSystem notifications and shaders)
  • Fixed ingame repository subscribing or unsubscribing too many times, endless download loops, not downloading new subsriptions, detail mods page not using offline data
  • Fix issue where you could not uninstall a mod you didn't not subscribe to first (manual install)

Others
  • Readded the "Show only subscribed" button in ingame repository
  • Ingame repository: Hide configuration is enabled by default to match website

Please note that this is a hotfix release to fix issues within 0.11. We are also working on 0.12 in parallel :)
Feb 2, 2018
BeamNG.drive - BeamNG


Fixes a lot of problems with the ingame repository.

Fixes
  • Fixed random crash (related to fileSystem notifications and shaders)
  • Fixed ingame repository subscribing or unsubscribing too many times, endless download loops, not downloading new subsriptions, detail mods page not using offline data
  • Fix issue where you could not uninstall a mod you didn't not subscribe to first (manual install)

Others
  • Readded the "Show only subscribed" button in ingame repository
  • Ingame repository: Hide configuration is enabled by default to match website

Please note that this is a hotfix release to fix issues within 0.11. We are also working on 0.12 in parallel :)
Dec 20, 2017
BeamNG.drive - BeamNG


The fourth hotfix for 0.11 to fix some ingame repository issues

Fixes
  • Improved ingame repository reliability on slow or unstable connections
  • Fixed levels not showing up after installing a mod
  • Fixed apps that used the sensor stream. I.e. the G-force meter

Please note that this is a hotfix release to fix issues within 0.11. We are also working on 0.12 in parallel too :)
Dec 20, 2017
BeamNG.drive - BeamNG


The fourth hotfix for 0.11 to fix some ingame repository issues

Fixes
  • Improved ingame repository reliability on slow or unstable connections
  • Fixed levels not showing up after installing a mod
  • Fixed apps that used the sensor stream. I.e. the G-force meter

Please note that this is a hotfix release to fix issues within 0.11. We are also working on 0.12 in parallel too :)
Dec 8, 2017
BeamNG.drive - BeamNG

Ho ho ho!

We have a small present for you - a special winter event mod that will only run until the 7th of January :)

If you update your game, the mod will automatically download and activate. As it is a mod, you can activate/deactivate as you like.

It features the "Snowman Hunt" minigame:



Collect all 90 snowmen to unlock the new achievement.
Tip: It helps if you have the "Navigation"-App and sound enabled :)

The whole BeamNG team wishes you Happy Holidays and a Happy New Year!

And as usual the changelog follows:

Fixes
  • Fixed Filesystem problems: user files would not overlay mods. Making it difficult to work on mods.
  • Fixed engine being disabled if the starter took too long to start
  • Fixed exhaust using wrong end nodes upon reset

Misc
  • Improved vehicle collision reaction forces
  • Improved the rigidity of door mirrors on 200BX, Covet, Roamer
  • Retuned Stage 3/4 superchargers on Barstow, Burnside, Moonhawk to have more base engine torque and less boost pressure
  • Sunburst: Tuned weights to reduce polar inertia for faster steering response

Known problems
  • We found the performance degradation issue with West Coast Usa and are investigating it

Please note that this is a hotfix release to fix issues within 0.11. We are also already working on 0.12 in parallel too :)
Dec 8, 2017
BeamNG.drive - BeamNG

Ho ho ho!

We have a small present for you - a special winter event mod that will only run until the 7th of January :)

If you update your game, the mod will automatically download and activate. As it is a mod, you can activate/deactivate as you like.

It features the "Snowman Hunt" minigame:



Collect all 90 snowmen to unlock the new achievement.
Tip: It helps if you have the "Navigation"-App and sound enabled :)

The whole BeamNG team wishes you Happy Holidays and a Happy New Year!

And as usual the changelog follows:

Fixes
  • Fixed Filesystem problems: user files would not overlay mods. Making it difficult to work on mods.
  • Fixed engine being disabled if the starter took too long to start
  • Fixed exhaust using wrong end nodes upon reset

Misc
  • Improved vehicle collision reaction forces
  • Improved the rigidity of door mirrors on 200BX, Covet, Roamer
  • Retuned Stage 3/4 superchargers on Barstow, Burnside, Moonhawk to have more base engine torque and less boost pressure
  • Sunburst: Tuned weights to reduce polar inertia for faster steering response

Known problems
  • We found the performance degradation issue with West Coast Usa and are investigating it

Please note that this is a hotfix release to fix issues within 0.11. We are also already working on 0.12 in parallel too :)
...