We want to keep you guys on the loop about BeamNG.drive development. We realize we are often so focused on the game development itself that we forget to keep you updated as much as we would like.
After reading your feedback, we have decided to put some extra effort to improve on that front.
We are starting a series of DevBlog posts, containing sneak peeks into what some of the BeamNG team members have been working on since the last update. Our aim is to post somewhat regularly, and more frequently than game updates.
We want to keep you guys on the loop about BeamNG.drive development. We realize we are often so focused on the game development itself that we forget to keep you updated as much as we would like.
After reading your feedback, we have decided to put some extra effort to improve on that front.
We are starting a series of DevBlog posts, containing sneak peeks into what some of the BeamNG team members have been working on since the last update. Our aim is to post somewhat regularly, and more frequently than game updates.
Camo skin is now colourable. Added to Hopper and Roamer as well
Added spawnpoints to 'ETK Driver Experience Center' level
Added 15x9 version of Ibishu Trekker wheels
Bugfixes
Adjusted offset of 6-lug wheels and pickup/van/roamer track width (your custom configs with 6-lug wheels will need their track width widened by 0.02m if it's saved in the .pc)
Fixed loading quickrace prefabs
Fixed props not being disabled when beams break/deform
Fixed moving/resetting vehicle while paused
Fixed Kickplate prop, now works properly and has an adjustable power setting
Added performance data to missing configurations (Hopper, Semi, Van)
Fixed BOV doing weird things with low inertia engines at redline
Adjusted ETK Gauges fuel display when the engine is turned off
Added noncolliding tris to Bolide, Sunburst, SBR4, Semi, tow hitches
Bolide fuel tank loose node fix
Added lockable hubs to Hopper
Tweaks to "Kickplate" and "Slippery" ground models
0.9.0.3
Bugfixes
Fixed Hopper duplicate brake slots
Fixed crash when a new quickrace is started while in an active quickrace
Fix D15 roof rack lights, some triangle issues, flexbody problem with 3-link suspension
Camo skin is now colourable. Added to Hopper and Roamer as well
Added spawnpoints to 'ETK Driver Experience Center' level
Added 15x9 version of Ibishu Trekker wheels
Bugfixes
Adjusted offset of 6-lug wheels and pickup/van/roamer track width (your custom configs with 6-lug wheels will need their track width widened by 0.02m if it's saved in the .pc)
Fixed loading quickrace prefabs
Fixed props not being disabled when beams break/deform
Fixed moving/resetting vehicle while paused
Fixed Kickplate prop, now works properly and has an adjustable power setting
Added performance data to missing configurations (Hopper, Semi, Van)
Fixed BOV doing weird things with low inertia engines at redline
Adjusted ETK Gauges fuel display when the engine is turned off
Added noncolliding tris to Bolide, Sunburst, SBR4, Semi, tow hitches
Bolide fuel tank loose node fix
Added lockable hubs to Hopper
Tweaks to "Kickplate" and "Slippery" ground models
0.9.0.3
Bugfixes
Fixed Hopper duplicate brake slots
Fixed crash when a new quickrace is started while in an active quickrace
Fix D15 roof rack lights, some triangle issues, flexbody problem with 3-link suspension
Hopper: added Dune Edition, added Sport Special, added more spare wheel and tire options, added optional 6-lug swap (brake meshes WIP), added new wheels for ZXT6, added colorable soft top, added high performance radiator (still many more mod parts to come), tuned off-road dampers, weakened mirror attachment, fixed instability around b-pillar area, made front roll bar breakable (windshield can now detach), added more steering damping for off-road steering, lowered tire pressure on Off-Road and Custom variants
D-Series/H-Series/Roamer: Fixed some missing triangles on lightbars, improved van roof rack jbeam, improved flexbody mapping of 3-link rear coilovers, added H25 Vandal off-road van variant, added snorkel to Off-Road configuration
Added non-collidable triangles to parts on D-Series, H-Series, and Hopper to help anti-clipping collision system
Ball: Updated Jbeam, added adjustable pressure
Fixed Alder Dragger 15x7 wheel clipping into some cars
Strengthened/cleaned up some fuel tanks
T-Series: Fixed flat bed instability on T75 frame, fixed rear wheels vibrating at rest, improved ram plow, added T65 Ram Plow config, added T600 turbocharger (600 hp)
Added torque reaction nodes to car's undriven wheels
Changed trailers' bindings from "Landing Gear" to "Trailer Legs" or "Trailer Jack"
Fixed material conflict with TireStack prop
Cleaned up a lot of duplicated vehicle specific lua code (beacons, trailer feet, ...)
Fixed rollover sled, now has an adjustable tilt angle
Improved turbo pressure reading while idling
Added multi-breakGroup and multi-deformGroup support
General Bugfixes
Fixed language problems: should be a lot more stable and usable now
Application manifest was missing, resulting the game running in windows 8.1 compatibility mode. Nothing serious, the performance screen just reported an incorrect windows version.
Fixed launcher hashing log files, resulting in always missing files.
Fixed SimplePowertrainControll app tooltip from staying when changing vehicle.
Adjusted ETK digital temperature gauge display.
Fixed some bugs in node grabber
Fixed bug where gameplay modules were still loaded when the user returned to the main menu
Fixed bug where starting a new freeroam while one was active caused an invalid access
Fixed bug where starting a new scenario while one was active caused an invalid access
Physics
Fixed density calculations of atmosphere at altitude
Temperature in space is now equal to 2.73 Kelvin
Pressure groups deflate now when any beam on their surface breaks
Terrains
Gridmap: added some more rock objects and a new rock crawling area
Miscellaneous minor tweaks (such as a texture issue on a road in Hirochi Raceway)
Hopper: added Dune Edition, added Sport Special, added more spare wheel and tire options, added optional 6-lug swap (brake meshes WIP), added new wheels for ZXT6, added colorable soft top, added high performance radiator (still many more mod parts to come), tuned off-road dampers, weakened mirror attachment, fixed instability around b-pillar area, made front roll bar breakable (windshield can now detach), added more steering damping for off-road steering, lowered tire pressure on Off-Road and Custom variants
D-Series/H-Series/Roamer: Fixed some missing triangles on lightbars, improved van roof rack jbeam, improved flexbody mapping of 3-link rear coilovers, added H25 Vandal off-road van variant, added snorkel to Off-Road configuration
Added non-collidable triangles to parts on D-Series, H-Series, and Hopper to help anti-clipping collision system
Ball: Updated Jbeam, added adjustable pressure
Fixed Alder Dragger 15x7 wheel clipping into some cars
Strengthened/cleaned up some fuel tanks
T-Series: Fixed flat bed instability on T75 frame, fixed rear wheels vibrating at rest, improved ram plow, added T65 Ram Plow config, added T600 turbocharger (600 hp)
Added torque reaction nodes to car's undriven wheels
Changed trailers' bindings from "Landing Gear" to "Trailer Legs" or "Trailer Jack"
Fixed material conflict with TireStack prop
Cleaned up a lot of duplicated vehicle specific lua code (beacons, trailer feet, ...)
Fixed rollover sled, now has an adjustable tilt angle
Improved turbo pressure reading while idling
Added multi-breakGroup and multi-deformGroup support
General Bugfixes
Fixed language problems: should be a lot more stable and usable now
Application manifest was missing, resulting the game running in windows 8.1 compatibility mode. Nothing serious, the performance screen just reported an incorrect windows version.
Fixed launcher hashing log files, resulting in always missing files.
Fixed SimplePowertrainControll app tooltip from staying when changing vehicle.
Adjusted ETK digital temperature gauge display.
Fixed some bugs in node grabber
Fixed bug where gameplay modules were still loaded when the user returned to the main menu
Fixed bug where starting a new freeroam while one was active caused an invalid access
Fixed bug where starting a new scenario while one was active caused an invalid access
Physics
Fixed density calculations of atmosphere at altitude
Temperature in space is now equal to 2.73 Kelvin
Pressure groups deflate now when any beam on their surface breaks
Terrains
Gridmap: added some more rock objects and a new rock crawling area
Miscellaneous minor tweaks (such as a texture issue on a road in Hirochi Raceway)