First hotfix release of 0.9, fixing some of the most annoying problems. Should load levels and vehicles a lot faster again.
Vehicles
Hopper: Fixed models having the wrong spare wheels/tires, added 'Classic' variant, added heavy duty brakes, added stronger quick ratio off-road steering, strengthened wheel attachment 10%, fixed grille badge being a subpart of the fascia and not the grille, fixed rear wheel shaking with parking brake applied, improved clipping of engine bay meshes (intake, radiator tube), separated intakes to their own parts, added Olive Green and Army Green colors, fixed skin issues, fixed left rear side marker light having the wrong material, fixed rogue hood beams that weren't breaking when the body was detached
Adjusted weightpad display to be more stable
Increased value of all race transmissions to be more realistic
Fixed average fuel consumption unit spacing on ETK gauges
Fixed ESC/TC subsystem staying deactivated after losing a wheel and resetting the vehicle
Fixed turbocharger generating wrong pressure with turned off engine
Fixed powertrain instabilities when one driveshaft was removed from a vehicle
Fixed CVT having reverse lights on in P mode
Terrains
East Coast USA: fixed floating house, hole in the ground of the town, minor terrain issues and other small issues
Utah: Fixed disconnected navigraph at tourist area parking lot
Hirochi Raceway: added some spawn points
General Bugfixes
Fixed loading screens hanging and no description showing of whats going on
Fixed "Fatal Vehicle Exception" when "Remove steering wheel" setting is enabled
Fixed monitors not showing in graphic settings
Mesh compilation working again: Every .dae file is compiled into a .cdae resulting in faster loading times
Made SJSON parser more strict to avoid corrupted JSON data being wrongly parsed: Fixes quite some mods that contained various json syntax errors.
Fixed Lua error with incorrect configured spawn points
Fixed crash on startup when monitor or GPU do not match game settings
Removed text from fixed nodes in grabber: Better for video recording :)
Fixed node grabber during vehicle reset and recovery, added one-time warning on how to unfix nodes
Fixed sounds not muted when game window lost focus
Fixed Performance screen benchmark warning
Simple Powertrain Control not visible anymore in cockpit view
Fixed Simple Powertrain Control leaving the engine starter on after being used
Fixed Progress dialogs not showing the proper text
Fixed Launcher integrity functions. Improved usability: opens notepad with the log now
Start screen delay down to 1 second from 2 seconds
Adjusted East Coast Chase 3 difficulty rating
Fixed findFiles native filesystem API returning invalid error codes
Fixed loading of modScript.lua files from mods
Fixed game starting arguments not working reliably
Removed OpenStreetMap Loader from public release: Not ready yet
First hotfix release of 0.9, fixing some of the most annoying problems. Should load levels and vehicles a lot faster again.
Vehicles
Hopper: Fixed models having the wrong spare wheels/tires, added 'Classic' variant, added heavy duty brakes, added stronger quick ratio off-road steering, strengthened wheel attachment 10%, fixed grille badge being a subpart of the fascia and not the grille, fixed rear wheel shaking with parking brake applied, improved clipping of engine bay meshes (intake, radiator tube), separated intakes to their own parts, added Olive Green and Army Green colors, fixed skin issues, fixed left rear side marker light having the wrong material, fixed rogue hood beams that weren't breaking when the body was detached
Adjusted weightpad display to be more stable
Increased value of all race transmissions to be more realistic
Fixed average fuel consumption unit spacing on ETK gauges
Fixed ESC/TC subsystem staying deactivated after losing a wheel and resetting the vehicle
Fixed turbocharger generating wrong pressure with turned off engine
Fixed powertrain instabilities when one driveshaft was removed from a vehicle
Fixed CVT having reverse lights on in P mode
Terrains
East Coast USA: fixed floating house, hole in the ground of the town, minor terrain issues and other small issues
Utah: Fixed disconnected navigraph at tourist area parking lot
Hirochi Raceway: added some spawn points
General Bugfixes
Fixed loading screens hanging and no description showing of whats going on
Fixed "Fatal Vehicle Exception" when "Remove steering wheel" setting is enabled
Fixed monitors not showing in graphic settings
Mesh compilation working again: Every .dae file is compiled into a .cdae resulting in faster loading times
Made SJSON parser more strict to avoid corrupted JSON data being wrongly parsed: Fixes quite some mods that contained various json syntax errors.
Fixed Lua error with incorrect configured spawn points
Fixed crash on startup when monitor or GPU do not match game settings
Removed text from fixed nodes in grabber: Better for video recording :)
Fixed node grabber during vehicle reset and recovery, added one-time warning on how to unfix nodes
Fixed sounds not muted when game window lost focus
Fixed Performance screen benchmark warning
Simple Powertrain Control not visible anymore in cockpit view
Fixed Simple Powertrain Control leaving the engine starter on after being used
Fixed Progress dialogs not showing the proper text
Fixed Launcher integrity functions. Improved usability: opens notepad with the log now
Start screen delay down to 1 second from 2 seconds
Adjusted East Coast Chase 3 difficulty rating
Fixed findFiles native filesystem API returning invalid error codes
Fixed loading of modScript.lua files from mods
Fixed game starting arguments not working reliably
Removed OpenStreetMap Loader from public release: Not ready yet