Jul 29, 2016
BeamNG.drive - BeamNG


Lots of fixes and some new content as well :)

  • Added wood planks prop:

  • Miramar: added 3 skins:

  • Barstow: Added wheelie bar, minor jbeam improvements

  • ETKI: Added "Dreid" skin, added oil cooler, fixed rally struts causing physics crash, raised tow hitch to clear dual exhaust, minor texture/UV fixes


  • SBR4: Fixed front brake mesh stretching when turning, increased suspension damping, added hill climb variant


  • Replay System: Fixed replay spikes in the most common cases (not all of them)
  • Added functionality to set and control (as fix speed or as a limit) the speed of the entire route planned by the AI
  • Added Downhill Rally scenario:

  • UI App editor no longer requires "advanced mode"
  • Fixed a random crash when the game or computer is inactive for some time or when OS open some app/windows
  • Fixed "auto place" of vehicles spawning on places other than the desired position

Full changelog (with lots more media) in our blog: http://blog.beamng.com/version-0-6-1-released/
(it's too big to put here completely)
Jul 29, 2016
BeamNG.drive - BeamNG


Lots of fixes and some new content as well :)

  • Added wood planks prop:

  • Miramar: added 3 skins:

  • Barstow: Added wheelie bar, minor jbeam improvements

  • ETKI: Added "Dreid" skin, added oil cooler, fixed rally struts causing physics crash, raised tow hitch to clear dual exhaust, minor texture/UV fixes


  • SBR4: Fixed front brake mesh stretching when turning, increased suspension damping, added hill climb variant


  • Replay System: Fixed replay spikes in the most common cases (not all of them)
  • Added functionality to set and control (as fix speed or as a limit) the speed of the entire route planned by the AI
  • Added Downhill Rally scenario:

  • UI App editor no longer requires "advanced mode"
  • Fixed a random crash when the game or computer is inactive for some time or when OS open some app/windows
  • Fixed "auto place" of vehicles spawning on places other than the desired position

Full changelog (with lots more media) in our blog: http://blog.beamng.com/version-0-6-1-released/
(it's too big to put here completely)
Jul 22, 2016
BeamNG.drive - BeamNG


Highlights

Full changelog (with lots more media) in our blog: http://blog.beamng.com/version-0-6-released/
(it's too big to put here completely)
Jul 22, 2016
BeamNG.drive - BeamNG


Highlights

Full changelog (with lots more media) in our blog: http://blog.beamng.com/version-0-6-released/
(it's too big to put here completely)
Jun 23, 2016
BeamNG.drive - BeamNG


... for the northern hemisphere that is ;)

So we wrote together a summary of what we achieved so far and what we are going to work on in the future in our blog: http://blog.beamng.com/something-is-still-on-the-horizon/ (it's too big to put here)

Also, we are participating in the steam summer sale with 25% off.
Jun 23, 2016
BeamNG.drive - BeamNG


... for the northern hemisphere that is ;)

So we wrote together a summary of what we achieved so far and what we are going to work on in the future in our blog: http://blog.beamng.com/something-is-still-on-the-horizon/ (it's too big to put here)

Also, we are participating in the steam summer sale with 25% off.
BeamNG.drive - BeamNG


And we found and fixed some major problems that we introduced within 0.5.6:

Bugfixes
  • Fixed extremely long vehicle's loading times
  • Utah: Fixed terrain creating spikes on the eastern end in the tunnel entrance, fixed hole in the map
  • Fixed crash on certain messages from inside libbeamng
  • Improved support tool workflow a bit: added extra field to the support request
BeamNG.drive - BeamNG


And we found and fixed some major problems that we introduced within 0.5.6:

Bugfixes
  • Fixed extremely long vehicle's loading times
  • Utah: Fixed terrain creating spikes on the eastern end in the tunnel entrance, fixed hole in the map
  • Fixed crash on certain messages from inside libbeamng
  • Improved support tool workflow a bit: added extra field to the support request
BeamNG.drive - BeamNG



Featuring the ETK K Series:

https://www.youtube.com/watch?v=fpRf4M55RQ0

Full changelog (with lots more media) in our blog: http://blog.beamng.com/version-0-5-6-released/ (it's too big to put here completely)
BeamNG.drive - BeamNG



Featuring the ETK K Series:

https://www.youtube.com/watch?v=fpRf4M55RQ0

Full changelog (with lots more media) in our blog: http://blog.beamng.com/version-0-5-6-released/ (it's too big to put here completely)
...