Jan 29, 2016
BeamNG.drive - BeamNG
Jan 29, 2016
BeamNG.drive - BeamNG
Dec 30, 2015
BeamNG.drive - BeamNG


Happy Holidays!

https://www.youtube.com/watch?v=m_I5g-Rdp7Y

The changelog is too big for a steam news entry, so full changelog in our blog: http://blog.beamng.com/version-0-5-1-released/
Dec 30, 2015
BeamNG.drive - BeamNG


Happy Holidays!

https://www.youtube.com/watch?v=m_I5g-Rdp7Y

The changelog is too big for a steam news entry, so full changelog in our blog: http://blog.beamng.com/version-0-5-1-released/
Dec 18, 2015
BeamNG.drive - BeamNG


We are proud to announce version 0.5! :)

Highlights:
  • New vehicle: Ibishu Pessima
    http://www.youtube.com/watch?v=vSWTj8ExaBc
  • Multiseat mode: Smash cars together with your friend playing on the same computer

  • 1-click installation of mods.
  • Turbochargers

  • Vehicle tuning/setups basics

  • Android steering app - Use your smartphone as steering wheel
    http://www.youtube.com/watch?v=O7nTnhLbbDY
  • Vehicle-specific input bindings

  • And of course, a huge amount of improvements everywhere! (physics, vehicles, terrains, bugfixes...)


Full changelog in our blog: http://blog.beamng.com/version-0-5-released/

Dec 18, 2015
BeamNG.drive - BeamNG


We are proud to announce version 0.5! :)

Highlights:
  • New vehicle: Ibishu Pessima
    http://www.youtube.com/watch?v=vSWTj8ExaBc
  • Multiseat mode: Smash cars together with your friend playing on the same computer

  • 1-click installation of mods.
  • Turbochargers

  • Vehicle tuning/setups basics

  • Android steering app - Use your smartphone as steering wheel
    http://www.youtube.com/watch?v=O7nTnhLbbDY
  • Vehicle-specific input bindings

  • And of course, a huge amount of improvements everywhere! (physics, vehicles, terrains, bugfixes...)


Full changelog in our blog: http://blog.beamng.com/version-0-5-released/

BeamNG.drive - BeamNG


You can also read this update in our forums with images.


Bugfixes:
  • Fixed "black terrain" render with materials without normal map.
  • Fixed launcher "lavasoft crash" workaround
  • Fixed launcher incorrectly running the 32-bit game in some cases due to buggy memory check
  • Reduced video memory bandwidth usage during shadows render
  • Reduced shadow acne
  • User Interface: Added support for manually sorted vehicle factory colors
  • User Interface: Added automatic color sorting on unsorted factory colors from vehicles
  • User Interface: Fixed environment menu not reseting gravity and simSpeed on reopen
  • Fixed vehicle selector ordering with old/incorrectly setup mods
  • Input: Fixed FFB sometimes ceasing to work when reloading or replacing a vehicle
  • Input: Improved all bindings input lag (now they all have the same reaction time as fastpath steering response)
  • Input: Improved dynamic steering response by one frame
  • Added smoothing to AI's steering, to prevent AI from breaking steering rack
  • Fixed sounds not working on nodes other than CAMERA or ENGINE

Features:
  • Allow to start scenarios by hitting throttle pedal/axis/button
  • Lazy loading of all apps (custom apps now supported, we will update the tutorial soon)
  • Added missing Trip Computer app

Vehicles:
  • Centered all cars' interior cams
  • Removed tint from all cars' windshields, added tint to some cars' side and rear windows
  • Added more colors to some cars
  • Fixed various cars' welded/locked differentials
  • Covet: New "Beater" variant
  • Moonhawk: Several different paintjobs added (was in the last update but left out of changelog)

Terrains:
  • Very minor Jungle Rock Island and East Coast USA fixes

Help & Bugs thread for 0.4.3.1 here
0.4.3.1 Changelog (Previous version)
BeamNG.drive - BeamNG


You can also read this update in our forums with images.


Bugfixes:
  • Fixed "black terrain" render with materials without normal map.
  • Fixed launcher "lavasoft crash" workaround
  • Fixed launcher incorrectly running the 32-bit game in some cases due to buggy memory check
  • Reduced video memory bandwidth usage during shadows render
  • Reduced shadow acne
  • User Interface: Added support for manually sorted vehicle factory colors
  • User Interface: Added automatic color sorting on unsorted factory colors from vehicles
  • User Interface: Fixed environment menu not reseting gravity and simSpeed on reopen
  • Fixed vehicle selector ordering with old/incorrectly setup mods
  • Input: Fixed FFB sometimes ceasing to work when reloading or replacing a vehicle
  • Input: Improved all bindings input lag (now they all have the same reaction time as fastpath steering response)
  • Input: Improved dynamic steering response by one frame
  • Added smoothing to AI's steering, to prevent AI from breaking steering rack
  • Fixed sounds not working on nodes other than CAMERA or ENGINE

Features:
  • Allow to start scenarios by hitting throttle pedal/axis/button
  • Lazy loading of all apps (custom apps now supported, we will update the tutorial soon)
  • Added missing Trip Computer app

Vehicles:
  • Centered all cars' interior cams
  • Removed tint from all cars' windshields, added tint to some cars' side and rear windows
  • Added more colors to some cars
  • Fixed various cars' welded/locked differentials
  • Covet: New "Beater" variant
  • Moonhawk: Several different paintjobs added (was in the last update but left out of changelog)

Terrains:
  • Very minor Jungle Rock Island and East Coast USA fixes

Help & Bugs thread for 0.4.3.1 here
0.4.3.1 Changelog (Previous version)
BeamNG.drive - BeamNG


You can also read this update in our forums with images.

Vehicles:
  • Barstow: tweaked deformation, improved front end rigidity (less shaking/wobbling over bumps), improved door glass breaking, fixed some wheels being unstable, added stage 1 supercharger for 423 engine, tweaked torque curves, fixed drag shifter and fuel needle not working correctly, texture and mesh fixes (engine bay braces moved to be part of fenders, main spec+normal+diffusemap improvements, engine bay mesh split), mirrors moved to main .dae
  • Moonhawk: remade gear ratios, added I6 automatic variant and 3-speed manual for I6, tweaked deformation, improved front end rigidity, improved door glass breaking, fixed front dampers
  • SBR4: improved door glass breaking, more downforce from wing
  • Roamer: added fire chief skin/variant, changed "Highway Patrol" to "Sheriff", minor texture tweaks, UVed parts of wheel wells and other areas to be skinnable:
  • Bolide: added new spoiler, minor texture tweaks, added group4 configuration
  • Covet: fixed defrost lines showing when rear window was broken, added some new optional hubcaps, fixed left halfshaft breaking too easily, added rally paintjob
  • Pigeon: fixed 600cc engine working underwater
  • Sunburst: tweaked shift points, stronger RS wing, replaced Police Sport RS with 'French Gendarmerie', added police skin, police beacon light
  • Pessima: fixed some wheels being unstable
  • 200BX: handling tweaks, less oversteer-prone, stronger GT wing
  • T-Series: reduced weight to be more realistic, made ram plow heavier, changed transmission from 13 speeds to 12 with new ratios
  • Grand Marshal: fixed missing racing wheel
  • H-Series: added police variant

Levels:
  • Gridmap: improved performance, minor color adjustments, some lighting improvements
  • Jungle Rock Island: texture improvements for vegetation, reduced overexposure on sand texture, adjustments to ocean colors
  • Hirochi Raceway: fixed stair collision on the stadium
  • Most maps were cleaned up and some behind the scenes errors were fixed

Physics:
  • Fixed vehicle recovery
  • Added x16 slow motion step
  • Small optimizations in physics core
  • Reduced FFB latency
  • Open differential stabilization (to reduce run-away engine problems)

Features:
  • Forced launcher to run 32-bit version when system has low memory (less than 3.7GB)
  • Forced launcher to run 32-bit version when Lavasoft Web Companion is installed on Windows 8.1 and up
  • Added logging of reasons why launcher chooses not to run 64-bit version
  • Added CEF control texture to detect when browser doesn't send screen updates
  • Added normalization to Blinn-Phong specular; specular strength is not necessary now

Input:
  • Added rumble effects for XBox gamepad controllers (work in progress). You can test them in Dashboard menu > Controls > Force Feedback > ThumbLX > Force Feedback Enabled > Apply.
  • Fixed accelerate+brake binding having a deadzone in the first half (affecting wheels with combined pedals, joysticks axis, etc)
  • Fixed FFB not working with some steering wheels and joysticks
  • Fixed FFB heavily impacting the framerates when certain controllers where plugged (e.g. Saitek R440, among others)
  • Fixed noisy/hi-res axes in one controller shadowing the rest of controllers even when deadzone was correctly set
  • Re-enabled Logitech G27 steering wheel LEDs

User interface:
  • Speed improvements for vehicle selector
  • Fixed wrong app names in edit mode
  • Improved vehicle selector ordering
  • Bug fix in environment when no time information is available
  • Added tooltips to control bindings; updated style
  • Doubleclick in vehicleselector works again
  • Fixed too big tiles on big or triple screens
  • Fixed a cursor bug on leaving the UI editor with ESC
  • Fixed "empty grey button" in controls assignment menu, happened when certain Windows Drivers took a bit longer to load after plugging a new controller
  • Fixed inability to create new bindings when a controller had no previous bindings
  • Selections are highlighted again

Bugfixes
  • Fixed errors when internal cameras section is empty
  • Improved mods loading speed during startup
  • Fixed out-of-bounds memory access in locale file parsing
  • Fixed launcher crash when game path contains unicode characters
  • We precompile all .dae files now prior shipping resulting in faster loading speeds
  • Fixed engine sounds: Engine sounds are using now the throttle of engine and not the throttle pedal's state
BeamNG.drive - BeamNG


You can also read this update in our forums with images.

Vehicles:
  • Barstow: tweaked deformation, improved front end rigidity (less shaking/wobbling over bumps), improved door glass breaking, fixed some wheels being unstable, added stage 1 supercharger for 423 engine, tweaked torque curves, fixed drag shifter and fuel needle not working correctly, texture and mesh fixes (engine bay braces moved to be part of fenders, main spec+normal+diffusemap improvements, engine bay mesh split), mirrors moved to main .dae
  • Moonhawk: remade gear ratios, added I6 automatic variant and 3-speed manual for I6, tweaked deformation, improved front end rigidity, improved door glass breaking, fixed front dampers
  • SBR4: improved door glass breaking, more downforce from wing
  • Roamer: added fire chief skin/variant, changed "Highway Patrol" to "Sheriff", minor texture tweaks, UVed parts of wheel wells and other areas to be skinnable:
  • Bolide: added new spoiler, minor texture tweaks, added group4 configuration
  • Covet: fixed defrost lines showing when rear window was broken, added some new optional hubcaps, fixed left halfshaft breaking too easily, added rally paintjob
  • Pigeon: fixed 600cc engine working underwater
  • Sunburst: tweaked shift points, stronger RS wing, replaced Police Sport RS with 'French Gendarmerie', added police skin, police beacon light
  • Pessima: fixed some wheels being unstable
  • 200BX: handling tweaks, less oversteer-prone, stronger GT wing
  • T-Series: reduced weight to be more realistic, made ram plow heavier, changed transmission from 13 speeds to 12 with new ratios
  • Grand Marshal: fixed missing racing wheel
  • H-Series: added police variant

Levels:
  • Gridmap: improved performance, minor color adjustments, some lighting improvements
  • Jungle Rock Island: texture improvements for vegetation, reduced overexposure on sand texture, adjustments to ocean colors
  • Hirochi Raceway: fixed stair collision on the stadium
  • Most maps were cleaned up and some behind the scenes errors were fixed

Physics:
  • Fixed vehicle recovery
  • Added x16 slow motion step
  • Small optimizations in physics core
  • Reduced FFB latency
  • Open differential stabilization (to reduce run-away engine problems)

Features:
  • Forced launcher to run 32-bit version when system has low memory (less than 3.7GB)
  • Forced launcher to run 32-bit version when Lavasoft Web Companion is installed on Windows 8.1 and up
  • Added logging of reasons why launcher chooses not to run 64-bit version
  • Added CEF control texture to detect when browser doesn't send screen updates
  • Added normalization to Blinn-Phong specular; specular strength is not necessary now

Input:
  • Added rumble effects for XBox gamepad controllers (work in progress). You can test them in Dashboard menu > Controls > Force Feedback > ThumbLX > Force Feedback Enabled > Apply.
  • Fixed accelerate+brake binding having a deadzone in the first half (affecting wheels with combined pedals, joysticks axis, etc)
  • Fixed FFB not working with some steering wheels and joysticks
  • Fixed FFB heavily impacting the framerates when certain controllers where plugged (e.g. Saitek R440, among others)
  • Fixed noisy/hi-res axes in one controller shadowing the rest of controllers even when deadzone was correctly set
  • Re-enabled Logitech G27 steering wheel LEDs

User interface:
  • Speed improvements for vehicle selector
  • Fixed wrong app names in edit mode
  • Improved vehicle selector ordering
  • Bug fix in environment when no time information is available
  • Added tooltips to control bindings; updated style
  • Doubleclick in vehicleselector works again
  • Fixed too big tiles on big or triple screens
  • Fixed a cursor bug on leaving the UI editor with ESC
  • Fixed "empty grey button" in controls assignment menu, happened when certain Windows Drivers took a bit longer to load after plugging a new controller
  • Fixed inability to create new bindings when a controller had no previous bindings
  • Selections are highlighted again

Bugfixes
  • Fixed errors when internal cameras section is empty
  • Improved mods loading speed during startup
  • Fixed out-of-bounds memory access in locale file parsing
  • Fixed launcher crash when game path contains unicode characters
  • We precompile all .dae files now prior shipping resulting in faster loading speeds
  • Fixed engine sounds: Engine sounds are using now the throttle of engine and not the throttle pedal's state
...