Input: Added default inputmaps for Thrustmaster T300RS and Thrustmaster TX Racing Wheel. They should now work out-of-the-box. (Note to owners: if the vehicle veers left or right while the steering wheel is perfectly centered, please follow the official centering guide: http://ts.thrustmaster.com/faqs/eng/thr_eng_00157.pdf )
Input: Added force feedback support for more wheels and for joysticks (some wheels identify themselves as joysticks instead of wheels, such as Logitech MOMO Racing Wheel)
Added 'scenariohelper.lua' to ease the process of creating a scenario lua script
Improved launcher integrity checking after an update: its faster and actually reports the real progress including an ETA
Added logging and crash reporting to launcher application so we can debug problems in there
Bugfixes:
Fixed crash on startup with some types of monitors
Fixed crash on vehicle material switch
Fixed crash on computers under minimun requirements, now we show an error msg on WindowsXP and DirectX9 systems
Fixed debug objects being drawn multiple times
Fixed crash on Windows Vista when trying to get system memory values. This was the bug that users reported as 'crash on integrity checking'
Fixed random crash playing sounds: due to asynchronous usage of the sound system
Fixed sound system breaking LUA for objects with no engine
Fixed bananabench showing errors
Fixed scenarios spamming the console when changing the time
Fixed vehicle instability warning not being shown
Added 'cleanup.bat' file that cleans the cache folder
Cleaned up sound code by removing bits that were used by the old async sound loading system
Fixed TCS not accounting for different wheel speeds when turning, resulting in excessive braking at low speeds and sharp turns
Fixed ESC behaving asymmetrically
Fixed truncated log lines in ingame console
User Interface: Tweaked airspeed app
User Interface: Fixed apps showing incorrect steering values when a force feedback device was being used
Input: Moved all input logs to beamng.log (beamng-input.log file will no longer be created)
Input: Fixed extremely low framerates when using certain steering wheels (such as Thrustmaster 458 Italia)
Input: Fixed force feedback subsystem not being able to locate the force feedback controller if many devices were plugged in certain specific order
Input: Fixed log flooding while using XBox gamepads
Input: Fixed lack of Force Feedback when mouse hovered over the UI or apps
Input: Added several traces to better debug the remaining force feedback issues
Fixed collision triangles not breaking
Fixed visualization of broken collision triangles
Fixed crashing bugs in debug drawing
Fixed manual waypoint preserving for maps
Artificial Intelligence: Fixed AI planning
Artificial Intelligence: The AI can learn car turning G forces now
Artificial Intelligence: Improved AI flee planning
Fixed vehicle quad collision generation
Fixed catalytic converter only working while debug mode was enabled
Levels:
East Coast USA: fixed a shadow issue causing low FPS, improved a small issue with AI pathfinding in the town
Removed soundspace on East Coast USA
Vehicles:
SBR4: Improved top speed, added new variants and wheels (S RWD and S AWD), tuned anti-roll bars and suspension for less understeer, brighter taillights, tweaked rear bumper deformation, fixed pedals clipping, reconfigured ESC to be less aggressive
Covet: Fixed Sport rear tire breaking at 170km/h+, improved stability of Race tire
Bolide: Fixed 390GTR front wheel breaking too easily, edited beamSpring on tailgate, to prevent it from warping
Pigeon: Fixed tire breaking too easily and freezing physics
Pessima: Fixed engine mount beams breaking/bending suspension, fixed rear camber, cleaned up materials file
T75: Fixed sleeper cab door deformGroups, fixed Sleeper self collision on spawn, adjusted hood deflector UVs
Moonhawk: adjusted Drag wheelie bar
Adjusted specular sharpness on all cars materials
Rocks: added the configuration files for the Rocks prop, added another configuration containing 3 large rocks
Input: Added default inputmaps for Thrustmaster T300RS and Thrustmaster TX Racing Wheel. They should now work out-of-the-box. (Note to owners: if the vehicle veers left or right while the steering wheel is perfectly centered, please follow the official centering guide: http://ts.thrustmaster.com/faqs/eng/thr_eng_00157.pdf )
Input: Added force feedback support for more wheels and for joysticks (some wheels identify themselves as joysticks instead of wheels, such as Logitech MOMO Racing Wheel)
Added 'scenariohelper.lua' to ease the process of creating a scenario lua script
Improved launcher integrity checking after an update: its faster and actually reports the real progress including an ETA
Added logging and crash reporting to launcher application so we can debug problems in there
Bugfixes:
Fixed crash on startup with some types of monitors
Fixed crash on vehicle material switch
Fixed crash on computers under minimun requirements, now we show an error msg on WindowsXP and DirectX9 systems
Fixed debug objects being drawn multiple times
Fixed crash on Windows Vista when trying to get system memory values. This was the bug that users reported as 'crash on integrity checking'
Fixed random crash playing sounds: due to asynchronous usage of the sound system
Fixed sound system breaking LUA for objects with no engine
Fixed bananabench showing errors
Fixed scenarios spamming the console when changing the time
Fixed vehicle instability warning not being shown
Added 'cleanup.bat' file that cleans the cache folder
Cleaned up sound code by removing bits that were used by the old async sound loading system
Fixed TCS not accounting for different wheel speeds when turning, resulting in excessive braking at low speeds and sharp turns
Fixed ESC behaving asymmetrically
Fixed truncated log lines in ingame console
User Interface: Tweaked airspeed app
User Interface: Fixed apps showing incorrect steering values when a force feedback device was being used
Input: Moved all input logs to beamng.log (beamng-input.log file will no longer be created)
Input: Fixed extremely low framerates when using certain steering wheels (such as Thrustmaster 458 Italia)
Input: Fixed force feedback subsystem not being able to locate the force feedback controller if many devices were plugged in certain specific order
Input: Fixed log flooding while using XBox gamepads
Input: Fixed lack of Force Feedback when mouse hovered over the UI or apps
Input: Added several traces to better debug the remaining force feedback issues
Fixed collision triangles not breaking
Fixed visualization of broken collision triangles
Fixed crashing bugs in debug drawing
Fixed manual waypoint preserving for maps
Artificial Intelligence: Fixed AI planning
Artificial Intelligence: The AI can learn car turning G forces now
Artificial Intelligence: Improved AI flee planning
Fixed vehicle quad collision generation
Fixed catalytic converter only working while debug mode was enabled
Levels:
East Coast USA: fixed a shadow issue causing low FPS, improved a small issue with AI pathfinding in the town
Removed soundspace on East Coast USA
Vehicles:
SBR4: Improved top speed, added new variants and wheels (S RWD and S AWD), tuned anti-roll bars and suspension for less understeer, brighter taillights, tweaked rear bumper deformation, fixed pedals clipping, reconfigured ESC to be less aggressive
Covet: Fixed Sport rear tire breaking at 170km/h+, improved stability of Race tire
Bolide: Fixed 390GTR front wheel breaking too easily, edited beamSpring on tailgate, to prevent it from warping
Pigeon: Fixed tire breaking too easily and freezing physics
Pessima: Fixed engine mount beams breaking/bending suspension, fixed rear camber, cleaned up materials file
T75: Fixed sleeper cab door deformGroups, fixed Sleeper self collision on spawn, adjusted hood deflector UVs
Moonhawk: adjusted Drag wheelie bar
Adjusted specular sharpness on all cars materials
Rocks: added the configuration files for the Rocks prop, added another configuration containing 3 large rocks
The changelog is bigger than the limits for this news entry, so please read the full version with images in our blog: http://www.beamng.com/entries/135
The changelog is bigger than the limits for this news entry, so please read the full version with images in our blog: http://www.beamng.com/entries/135
We just released a hotfix for the latest 0.4.1 version that fixes a crash on startup that happened if you had an Xbox controller connected that was low on battery :| Also, since the move to DirectX11, WindowsXP is not supported anymore from this version on. We created a fallback version of the game that you can get like described below.
Bugfixes:
Fixed crash on startup when a gamepad doesn't have full battery
Fixed Pessima V6 configuration not loading properly
Added fallback for torqueArm
Content:
Added "Port Escape" scenario featuring the Pessima
Added "Drown the Pigeon" scenario
Pessima: Added "stanced" configuration
H45: Tuned heavy duty rear suspension to take loads better
D15 Custom Off-Road: More damping and limiter damping
East Coast USA: removed duplicate bridge
If you want to know how to get the version that supports DirectX 9, please read the blogpost.
We just released a hotfix for the latest 0.4.1 version that fixes a crash on startup that happened if you had an Xbox controller connected that was low on battery :| Also, since the move to DirectX11, WindowsXP is not supported anymore from this version on. We created a fallback version of the game that you can get like described below.
Bugfixes:
Fixed crash on startup when a gamepad doesn't have full battery
Fixed Pessima V6 configuration not loading properly
Added fallback for torqueArm
Content:
Added "Port Escape" scenario featuring the Pessima
Added "Drown the Pigeon" scenario
Pessima: Added "stanced" configuration
H45: Tuned heavy duty rear suspension to take loads better
D15 Custom Off-Road: More damping and limiter damping
East Coast USA: removed duplicate bridge
If you want to know how to get the version that supports DirectX 9, please read the blogpost.