BeamNG.drive - BeamNG




You can also read this update in our blog.

Features:
  • Added NodeBeamEditor by masa: We are working together with him to integrate it better. You can find it in the 'editor' subfolder.

Bugfixes:
  • Many stability fixes in the physics core
  • Fixed cache file loading: prefer non-cached version
  • Fixed bug where vehicles could not be dragged around in the editor
  • Pressure wheels support hubcaps again
  • Disabled action menu for now until it is completely working
  • Better deflation behavior for pressure wheels

Vehicle Content:
  • New cubemaps for car reflections
  • Thumbnails for all vehicles
  • Minor changes to sunburst body kit and rally lights mesh

Terrain Content:
  • Overhauled skybox cubemaps for better reflections
  • Minor improvements to ECA
  • Updated palm trees and textures on DRI

If you are experiencing problems, please delete your "cache" folder in "My Documents\BeamNG.drive"
BeamNG.drive - BeamNG




You can also read this update in our blog.

Features:
  • Added NodeBeamEditor by masa: We are working together with him to integrate it better. You can find it in the 'editor' subfolder.

Bugfixes:
  • Many stability fixes in the physics core
  • Fixed cache file loading: prefer non-cached version
  • Fixed bug where vehicles could not be dragged around in the editor
  • Pressure wheels support hubcaps again
  • Disabled action menu for now until it is completely working
  • Better deflation behavior for pressure wheels

Vehicle Content:
  • New cubemaps for car reflections
  • Thumbnails for all vehicles
  • Minor changes to sunburst body kit and rally lights mesh

Terrain Content:
  • Overhauled skybox cubemaps for better reflections
  • Minor improvements to ECA
  • Updated palm trees and textures on DRI

If you are experiencing problems, please delete your "cache" folder in "My Documents\BeamNG.drive"
BeamNG.drive - BeamNG
Bugfixes
  • Fixed several crashes and problems in the physics
  • Fixed cache file loading: prefer non-cached version

This update is for the default (stable) and experimental branch.

You are very invited to provide feedback on this version in our forums or using the steam discussions.
BeamNG.drive - BeamNG
Bugfixes
  • Fixed several crashes and problems in the physics
  • Fixed cache file loading: prefer non-cached version

This update is for the default (stable) and experimental branch.

You are very invited to provide feedback on this version in our forums or using the steam discussions.
BeamNG.drive - BeamNG


This update is for the experimental branch only.

This update is unstable, buggy and half implemented as it is 'experimental'.

If you are willing to accept the buggy state of the software, you can read here on how to switch the branch.

You can also read this update in our blog.

Features:
  • Engine sounds emit from engine nodes
  • New wheel type: pressureWheels: All official vehicles now use this, we will have a dedicated blog on pressureWheels at a later date.
  • Collision triangles on pressureWheels
  • New in-game menu(WIP, subject to change)
  • New level selector without having to exit to the main menu(WIP, subject to change)
  • AI moved to HTML sidebar, also added new mode: keep distance

Bugfixes:
  • New "My Document/BeamNG.drive" Document folder behavior. (settings folder, less spam in cache folder, added screenshots folder)
  • Fixed crash to desktop on ALT+TAB (specifically on losing the device while locking a vertex buffer)
  • Fixes problems with custom levels using doublequotes as part of the description
  • Fixed crash to desktop in async shader generation
  • Crash when overwriting .DAE file. Exporting directly from Blender works again, and should reload the mesh dynamically again.
  • Improved D3D crash messages
  • Texture hot-loading failed. Overwriting it should reload the texture dynamically now.
  • Fix for electrics not working if the vehicle has no engine
  • East Coast USA and Dry Rock Island bug fixes
  • Fixed the parts config not working with the cursor
  • Improved window creation fallbacks when using multiple screens.

Content:
  • Minor work on Sunburst fenders
  • Tweaked driver camera on Sunburst
  • More work on Sunburst interior
  • Revised light softness and shadow resolution on all cars
  • Cab textures added to Gavril T75
  • Fixed Sunburst 2.0 Sport trim engine bug
  • More work on the Industrial racetrack
  • DXT5 compression on normal maps to reduce artifacting
  • Wheel and suspension tweaks on all vehicles
  • All vehicles now use pressureWheels
  • East Coast USA bumpy bridges fixed
  • Race barriers on Industrial added
  • More UI work
  • Sunburst scoop and strut bars added
  • Sunburst 'sport' front bumper added
  • Sunburst - Larger disc brakes for Sport S and above
  • Added a back plate and glass to the van cab
  • Added T65 cargo box upfit
  • Added rear skid plates to the Covet
  • Added a Rally variant for the Sunburst
  • Added a race spoiler to the Sunburst
  • Global groundmodel tweaks

If you are experiencing problems, please delete your "cache" folder in "My Documents\BeamNG.drive"
BeamNG.drive - BeamNG


This update is for the experimental branch only.

This update is unstable, buggy and half implemented as it is 'experimental'.

If you are willing to accept the buggy state of the software, you can read here on how to switch the branch.

You can also read this update in our blog.

Features:
  • Engine sounds emit from engine nodes
  • New wheel type: pressureWheels: All official vehicles now use this, we will have a dedicated blog on pressureWheels at a later date.
  • Collision triangles on pressureWheels
  • New in-game menu(WIP, subject to change)
  • New level selector without having to exit to the main menu(WIP, subject to change)
  • AI moved to HTML sidebar, also added new mode: keep distance

Bugfixes:
  • New "My Document/BeamNG.drive" Document folder behavior. (settings folder, less spam in cache folder, added screenshots folder)
  • Fixed crash to desktop on ALT+TAB (specifically on losing the device while locking a vertex buffer)
  • Fixes problems with custom levels using doublequotes as part of the description
  • Fixed crash to desktop in async shader generation
  • Crash when overwriting .DAE file. Exporting directly from Blender works again, and should reload the mesh dynamically again.
  • Improved D3D crash messages
  • Texture hot-loading failed. Overwriting it should reload the texture dynamically now.
  • Fix for electrics not working if the vehicle has no engine
  • East Coast USA and Dry Rock Island bug fixes
  • Fixed the parts config not working with the cursor
  • Improved window creation fallbacks when using multiple screens.

Content:
  • Minor work on Sunburst fenders
  • Tweaked driver camera on Sunburst
  • More work on Sunburst interior
  • Revised light softness and shadow resolution on all cars
  • Cab textures added to Gavril T75
  • Fixed Sunburst 2.0 Sport trim engine bug
  • More work on the Industrial racetrack
  • DXT5 compression on normal maps to reduce artifacting
  • Wheel and suspension tweaks on all vehicles
  • All vehicles now use pressureWheels
  • East Coast USA bumpy bridges fixed
  • Race barriers on Industrial added
  • More UI work
  • Sunburst scoop and strut bars added
  • Sunburst 'sport' front bumper added
  • Sunburst - Larger disc brakes for Sport S and above
  • Added a back plate and glass to the van cab
  • Added T65 cargo box upfit
  • Added rear skid plates to the Covet
  • Added a Rally variant for the Sunburst
  • Added a race spoiler to the Sunburst
  • Global groundmodel tweaks

If you are experiencing problems, please delete your "cache" folder in "My Documents\BeamNG.drive"
BeamNG.drive - BeamNG
Bugfixes:
  • Fixes problems with custom levels using doublequotes as part of the description
  • Fixed buffer overflow causing multiple crashes

Content:
  • Improved textureformat of vehicle normalmaps: less noisy
BeamNG.drive - BeamNG
Bugfixes:
  • Fixes problems with custom levels using doublequotes as part of the description
  • Fixed buffer overflow causing multiple crashes

Content:
  • Improved textureformat of vehicle normalmaps: less noisy
BeamNG.drive - BeamNG


This update is for the experimental branch only.

This update is unstable, buggy and half implemented as it is 'experimental'.

If you are willing to accept the buggy state of the software, you can read here on how to switch the branch.

You can also read this update in our blog.

Features:
  • New level selector (WIP)
  • New options menu (WIP)
  • New parts configuration menu (WIP)

Bugfixes:
  • Fixed a crash when exiting the level editor
  • Fixed a crash when clicking OK on a parts selector dialog
  • Shading issue that was affecting most vehicles
  • Console spam when changing focus with FFB enabled
  • Electrics not working if the vehicle has no engine
  • Vehicle color affects others of the same type
  • Water camera effect happening outside of water
  • Pedals UI app having a heavy impact on FPS
  • Derby having no boundaries
  • Tree lod bug on East Coast

Content:
  • New prop: Large Spinner
  • New prop: Street Light
  • Sunburst model, texture and deformation tweaks
  • Tuned pillar deformation on all cars to be more realistic
  • Added more power to the stage 1 engine tuning on the Gavril V8 engines
  • East Coast performance improvements
  • Improved Hirochi Raceway collisions
  • Improved lighting on East Coast, USA
  • Industrial, Gridmap and Dry Rock Island model improvements
  • Improved East Coast grass textures
BeamNG.drive - BeamNG


This update is for the experimental branch only.

This update is unstable, buggy and half implemented as it is 'experimental'.

If you are willing to accept the buggy state of the software, you can read here on how to switch the branch.

You can also read this update in our blog.

Features:
  • New level selector (WIP)
  • New options menu (WIP)
  • New parts configuration menu (WIP)

Bugfixes:
  • Fixed a crash when exiting the level editor
  • Fixed a crash when clicking OK on a parts selector dialog
  • Shading issue that was affecting most vehicles
  • Console spam when changing focus with FFB enabled
  • Electrics not working if the vehicle has no engine
  • Vehicle color affects others of the same type
  • Water camera effect happening outside of water
  • Pedals UI app having a heavy impact on FPS
  • Derby having no boundaries
  • Tree lod bug on East Coast

Content:
  • New prop: Large Spinner
  • New prop: Street Light
  • Sunburst model, texture and deformation tweaks
  • Tuned pillar deformation on all cars to be more realistic
  • Added more power to the stage 1 engine tuning on the Gavril V8 engines
  • East Coast performance improvements
  • Improved Hirochi Raceway collisions
  • Improved lighting on East Coast, USA
  • Industrial, Gridmap and Dry Rock Island model improvements
  • Improved East Coast grass textures
...