Vehicle rotation basics working: We can now spawn the vehicles with any rotation. Some minor usability problems are to be fixed in the upcoming days.
64 Bit support basics added: We added support for 64 bit for Torque3D and it was quite some work to get 64 bit support working well with all the libraries and the new Lua integration.
Added little launcher that will launch the 32 bits (x86) or 64 bits (x64) version, depending on the operating system. The real binaries are now in separate folders as this is the only possible workaround.
Added internationalization basics to the user interface. Not done at all yet, still WIP (needs to use the steam language if available)
Lua basics integrated into Torque3D. We slowly replace the integrated scripting language with Lua.
FMod re-integration tests (not published, for internal testing only)
OpenAL sound backend integrated
Joystick absolute axis support for spacemouse 3d support (also input map added for that)
Mouse Cursor hiding: It hides itself automatically now if no activity is detected for a certain amount of time. This function is disabled for some special cases (cefdev, mainmenu)
Triggers now work with the new T3D Lua
new Thrustmaster TX F458 wheel input mapping
The console now defaults to T3D Lua, also improved support for the other languages in there.
added Fanatec Base v2 input mapping basics
T3D Material selector defaulting to 100 materials per page, more materials per page possible now
Improved Wheel debug UI App
Bugfixes:
Sync with latest Torque3D upstream (lots of bugfixes, some minor new features)
more bugfixing on the new Scene Octree
fixed lots of memory problems, errors and potential crashes, as well as used, uninitialized variables that were found during static code analysis.
Vehicle rotation basics working: We can now spawn the vehicles with any rotation. Some minor usability problems are to be fixed in the upcoming days.
64 Bit support basics added: We added support for 64 bit for Torque3D and it was quite some work to get 64 bit support working well with all the libraries and the new Lua integration.
Added little launcher that will launch the 32 bits (x86) or 64 bits (x64) version, depending on the operating system. The real binaries are now in separate folders as this is the only possible workaround.
Added internationalization basics to the user interface. Not done at all yet, still WIP (needs to use the steam language if available)
Lua basics integrated into Torque3D. We slowly replace the integrated scripting language with Lua.
FMod re-integration tests (not published, for internal testing only)
OpenAL sound backend integrated
Joystick absolute axis support for spacemouse 3d support (also input map added for that)
Mouse Cursor hiding: It hides itself automatically now if no activity is detected for a certain amount of time. This function is disabled for some special cases (cefdev, mainmenu)
Triggers now work with the new T3D Lua
new Thrustmaster TX F458 wheel input mapping
The console now defaults to T3D Lua, also improved support for the other languages in there.
added Fanatec Base v2 input mapping basics
T3D Material selector defaulting to 100 materials per page, more materials per page possible now
Improved Wheel debug UI App
Bugfixes:
Sync with latest Torque3D upstream (lots of bugfixes, some minor new features)
more bugfixing on the new Scene Octree
fixed lots of memory problems, errors and potential crashes, as well as used, uninitialized variables that were found during static code analysis.