The final chapter of Ellie and Lulu's quest has been unlocked!
The god of the world demands a bad ending! Fight for the world's fate in the new event, Memory Menders!
To progress in the event, begin by collecting Memory Fragments from games, and use them to traverse a path of memories and unlock cool rewards. Every first game of the day grants 3 Memory Fragments, and subsequent games 1 Memory Fragment. A minimum of 20 Memory Fragments is required to complete the path of memories once, but longer routes may give better rewards. The path of memories can be completed repeatedly for more rewards during the event.
Story: Hono Ending Illustration: Kagawa Yusaku
A new field, The Void, can be unlocked upon completing the event!
As an extra feature of this event due to its unusual run period, Xmas costumes for units, including new ones, can also be purchased in the Shop using Xmas Wreaths earned from games during the event.
The new Memory Menders event is live until the end of January 21!
Taunts in Lobby
Another notable new feature in version 3.14 is the addition of Taunts on the lobby screen! You can now take your communication to new levels!
Version 3.14 also contains many other changes (pins to decorate your Steam profile)! Please see full patch notes here!
The even longer awaited second wave of the Bounty Hunt beta is now live for a 2-week period! We've made many big and small changes based on the survey results from the first beta in the spring, and hope you'll like them!
New Mirage System
The biggest individual change is that the bounty locations no longer use the Location Shuffle event to reset. Instead, they stay around until the bounty is defeated. A new Mirage effect is always marked on a random panel. Once a location moves, it will instantly spawn on this panel marked with Mirage, and a new Mirage location will spawn. This change has taken a lot of work, and we hope it addresses the most core issues with the game mode and makes the transition from quests into bounties smoother than ever!
7 turns after appearing, each shop will turn dark, and that means that after the next visit they will get shuffled to the Mirage.
Since this change made the first beta's Forecast system unnecessary, it has been removed.
Curses!
Invaders now have a new ability to curse contracts! This works similarly to Harbinger's Doom, but instead of targeting a player with the threat of a KO, they mark a contract held in the player's hand. Once the timer on it reaches 0, the contract is removed. The curses can be removed just like Doom.
Harbinger has a 30% chance when he uses his ability to use Curse instead of Doom. The Lost Rogue applies Curse on any hits from his leap attacks.
Improved Inventory UI
The inventory graphics have been improved! In addition, each players' inventory can now be viewed at any time by clicking on the new icon on their character plate. Items can only be used during your turn.
This change removes the earlier Inventory button during Standby.
Stronger Assassin's Badge
Holding the Assassin's Badge now gives its wearer an additional turn of battle against other players, making hunting down lively prey for contracts that much easier!
New Level-Up Perks!
2 new Norma perks have been added: Commander and Home Defender.
Home Defender fortifies your own Home Panel so that it deals 2 damage to any other player stopping on it.
Commander gives the player the option to manually control their Follower, as well as increases its max HP by 2 and healing the follower to full if one exists.
New Save System
The Beta has also implemented an all-new, more robust save system to avoid the persistent issues people have with their save files!
The saves during the Beta will be in a new "save" folder, and the usual save.dat file is not used beyond reading your initial save data.
If you spot any issues with your save data during the beta (things not saving properly, or something strange happened to your earlier save data when imported to the new format), please let us know!
How to Join
To participate, go to the properties of 100% Orange Juice in your Steam Library, then BETAS page -> select "beta - Public Beta" from the dropdown menu.
Progress in the beta version is separate from your main save and will not interfere with that when you return to the normal game build.
Steam Awards are here again! And you know what that means! It's time for proud the annual tradition of nominating 100% Orange Juice for Labor of Love, if you feel like it! Or you know, don't. But think about it!
100% Orange Juice has been in active development for 10 years now, with the original English release in 2013 leading into the Steam release in 2014; then expanding the game with more languages, voices, more characters, new game modes, events, unlockables and so much more that it leaves even us confused at times!
This has all only been possible with your support over the years! Whether you're a 100% Orange Juice veteran, or just started playing, you're the heart of the game! As long as you keep loving 100% Orange Juice, we'll keep on developing it!
So with that said, if you think 100% Orange Juice deserves the Labor of Love vote this year, go ahead and give it the nomination, so we can all excitedly await to see whether TF2 or CS2 wins the nomination this year!
In the immortal words of Marie Poppo: "Poppopopopoppo oppoooppooppoppo opopo!!"
Added Halloween costumes for Mother Poppo and Dark Lulu!
Extended event duration by 3 days to give players time to get those as well.
Candy payout now occurs only from defeats following refusal to give out candy (previously various other KO circumstances would also grant the candy after refusal to hand it out).
Damage penalty from refusal to hand out candy is no longer sourced (doesn't trigger Bloodlust healing).
Stealth On no longer prevents treating.
Fixed some graphical issues including Mother Poppo's ability to manifest hearts while wearing a kigurumi
Fixed an issues here some saves from between Trick & Treat 2021 run and present one had their event progress corrupted (players getting stuck on event clear cutscene should now be able to clear it normally).
Ellie's long-lost mother, the elegant Mother Poppo has been voiced by Maruyama Miki, the familiar voice of Marie Poppo!
-1/-1/-1, 7 HP, REC 5 When warping, take 1 damage. If active after warping, draw a card and gain Lvl x1 stars.
Hyper: Mother Power (BOOST) Lvl 1 ★Cost: Level x2. Effect Duration: Player level. Gain Lvl x1 stars for every point of damage you take. If the effect ends or is replaced while active, heal all damage taken during the effect. Effect ends on KO.
Character design: Hono Character Art: Coffgirl Hyper illustration: Miyazaki Shiyuri
Dark Lulu
Having undergone a drastic mental shift, Dark Lulu is ready to spread misery to those around her! She's voiced by Aizawa Saya, the voice of original Lulu, as well as many other roles including Yanagi Kasumi in Kawaisugi Crisis and Hiromi Seki in THE iDOLM@STER Cinderella Girls.
+1/+1/-1, 5 HP, REC 6 Lose your Lvl x2 stars when declining a challenge.
Hyper: Lulu is an Unlucky Dragon (EVENT) Lvl :2, Cost: 10 Can only be played with 2 HP or less. Trigger one of the following effects at random: -Roll a die. All other players lose the die number x (their Lvl) stars. -All other players discard a card at random. -All other players' HP is lowered to 2.
Character design: Hono Character Art: Yulay Devlet Hyper illustration: UsanekoRin
New OJDex Entries and Pins!
7 new entries have been added to the OJDex, complete with new pins!
Mei
Natsumi
Arthur
Nico
Iru
Mira
Sora & Sham (Cuties)
Version 3.13.5 also includes many other changes and fixes, please see the full patch notes on the forums!
We hope you'll have fun with the newest additions!
The summer events continue with an all-new "Treasure Tails" event, which follows the ending of "Path to Secrets"!
After fighting Arnelle's group to be the first to reach the lakeside shrine with its rumored treasure, Ellie and Lulu make it inside with their companions, only for a triggered trap to plunge them all into its depths. What awaits them in the darkness...?
The event is live until October 20.
Treasure Tails
To progress in the event, there's only one thing you need to do: Defeat Mousse, Mousse and even more Mousse!
The event uses a modified Bounty Hunt ruleset with numerous changes, including lowered Norma requirements, 50% cheaper shops, and an extra +1 hand size. Three bounties are available to fight: Mousse (2 fame), Key Lime Mousse (3 fame) and Strawberry Mousse (4 fame). In addition, completing a quest will begin a fight against a 2 HP Mousse instead of simply giving 2 fame.
The event mode also incorporates some key changes from the earlier Bounty Hunt beta, including removal of quest stacking, and not being able to get duplicates of same contract offered on a home.
Last but not(?) least, a new invader, Dark Chocolate Mousse, will appear and... keep running away while siphoning off players' stars.
The event can be completed in either the event mode, or in normal Bounty Hunt (via fighting the Mousse bounty).
It's been 10 000 years! On September 10, 2013, we released the English version of 100% Orange Juice, and unleashed Poppo to the world. Not to be confused with the actual Steam release of May 16, 2014, which we will be celebrating next year!
In celebration of this auspicious day, we're launching another unique contest: Memory Lane!
Memory Lane Contest
For this contest, you don't need to make anything new! In fact, you're not allowed to! Instead we're asking you to dig into your lost archives for submissions! We are looking for the best video clips and screenshots from throughout the years! Dust off those old hard drives!
16 categories total! The winner of each category will receive a Fruitbat Factory game of their choice (some restrictions apply), and the Contest Winner pin!
In addition, we will be featuring chosen entries in a celebratory video we'll prepare for the 100% Orange Juice Steam anniversary on May 16, 2024!
The contest is open until the end of October 10, 2023 (PDT).
Please read the submission instructions carefully as they include some new detail to make for smooth processing.
All submissions should be e-mailed to support@fruitbatfactory.com with the subject "Memory Lane Contest Entry".
Videos should be named [Year]_[Scene number]_[Entrant name], for example "2014_2_PhleBuster.mp4" as a submission for the Craziest Co-Op Moment Scene.
Screenshots should be named [Year]_[Category number]_[Entrant name], for example "2013_3_PhleBuster.jpg" as a submission for the Funniest Glitch Category entry.
All entries may be attached to the same e-mail, but aren't required to.
Era
Most 100% Orange Juice Moment of 2013-2014
Most 100% Orange Juice Moment of 2015-2016
Most 100% Orange Juice Moment of 2017-2018
Most 100% Orange Juice Moment of 2019-2020
Most 100% Orange Juice Moment of 2021-2022
Most 100% Orange Juice Moment of January to August 2023
Both screenshot and video entries are automatically submitted to their corresponding Era category in addition to their main category.
Video Submissions
A video can be submitted to one Scene category. In addition, all videos are automatically entered in the corresponding Era category.
Note that video entries are limited to 1 per Category per person - so pick your best one carefully!
Scene
Best Minigame Moment
Craziest Co-Op Moment
Funniest Bug Moment
Luckiest Moment
Unluckiest Moment
Most Dramatic
Restrictions on submissions
The entry must be something you personally recorded.
The same entry can only be submitted for one Scene category. One entry may be submitted per Scene category, but one entrant can only win once.
Video entries must be max 1 minute in length.
They can be hosted on any safe platform that allows direct download (eg not on YouTube, or an alternative download needs to be provided in addition to YouTube), and download link should be provided instead of attaching the video. Videos of less than 5MB in size can be attached directly to the submission email.
Accepted video formats: .mp4, .wmv, .mov, .mkv, .mpg, .mpeg
Just timestamping a video is not accepted, it needs to be up to 1 minute in length.
Recorded voiceover that took place during the clip is accepted.
No copyrighted material outside of 100% OJ properties accepted on the videos (including in mods)
Videos should be named [Year]_[Scene number]_[Entrant name], for example "2014_2_PhleBuster.mp4" as a submission for the Craziest Co-Op Moment Scene.
If any entry is afterwards found to be breaking the rules, it will be disqualified and the prizes will be revoked.
Screenshot Submissions
Screenshots can be submitted for one of 4 Scene categories! A screenshot can be submitted to one Scene category. In addition, all screenshots are automatically entered in the corresponding Era category.
Scene
Best Moment Before a Disaster
Most Painful Moment
Funniest Glitch
The Best Tale Told by a Single Picture
Note that screenshot entries are limited to 1 per Category per person - so pick your best one carefully!
Restrictions on submissions
The entry must be something you personally screenshotted. It must be captured directly from the game, and not from video footage.
The same entry can only be submitted for one Category. One entry may be submitted per category, but one entrant can only win once.
Screenshot entry should be attached to the email.
Accepted screenshot formats: .jpg, .png, .bmp
No copyrighted material outside of 100% OJ properties accepted on the screenshots (including in mods)
Screenshots should be named [Year]_[Category number]_[Entrant name], for example "2013_3_PhleBuster.jpg" as a submission for the Funniest Glitch Category entry.
If any entry is afterwards found to be breaking the rules, it will be disqualified and the prizes will be revoked.
Fruitbat Factory reserves the right to not use any of the Entries for a given category, if they deem none of the submissions are appropriate for it.
Disclaimer By submitting an Entry, the Entrant grants Fruitbat Factory, Ltd a perpetual, non-exclusive, royalty-free worldwide license under all copyrights, trademarks, and other intellectual property rights to use, publish, distribute, copy, modify, translate, create derivative works based upon, make available and otherwise exploit such Entry. Fruitbat Factory, Ltd may do so in any media formats and channels, in any number of copies, without further notice to Entrant, and without the requirement of permission from or payment to Entrant. In addition, Entrant agrees that Fruitbat Factory, Ltd. may use any ideas from any Entry, whether or not Entrant has been awarded a prize in connection with any such Entry.