By Popular demand, a new DLC containing new skins for Suguri and Hime in their winter outfits has arrived in the store!
The costumes act as an all-new skin for Suguri and Hime, including corresponding customization of their own. If user does not previously have Suguri and Hime unlocked, the DLC will add the characters to their account. http://store.steampowered.com/app/583640 The new costumes arrive alongside version 1.17 which includes one of our largest content updates to date, in the form of a new challenge system and unlockable avatar poses!
Challenge system gives players a new challenge every day, and the reward points allow users to unlock new hair colors for every character, and different poses to use with their avatar, as well as other special bonuses!
Full patch notes for Version 1.17 ~Completion Reward~ below:
Changes:
Added a new Challenge system: Players start with 3 daily Challenges to complete, and a new one is unlocked every 24 hours, with a duration of 3 days. Completing a challenge will net you 50 Oranges, which can be used to purchase bonus crates or new hair for characters in the Shop. There are three types of crates available, which can include hair sets and other unique bonus items. Finishing a multiplayer game will also give you a small number of Oranges. Current challenges can be viewed on the main menu and Lobby screens.
Avatar Poses and Homestops can now be customized!
Shop 2.0 is now live – the entire Shop system has been rehauled to be more dynamic and have more filtering options, as well as use the space better on high resolutions. All Shop icons have been upgraded.
Avatar customization 2.0 is now live – the Avatar screen in Player Info and Deck Creation has been rehauled to support more customization options and be more intuitive to use. Additionally, 7 cosmetics save slots have been added for each character on the Avatar screen, and the setups can be loaded on the Deck screen as well.
Game now updates Steam connection better on the Shop screen in cases such as starting the game while offline on Steam.
DLC purchases now unlock the contents on the Shop screen without needing to restart the game.
Improved netplay data verification.
Fields with air raid field event should now again play ambient warfare sound even outside campaigns.
Fixes:
Fixed a bug with new players getting desynced after joining a game if the host of the lobby has changed.
Balance:
When you get KO'd as Poppo, you now recover as another, identical Poppo.
By Popular demand, a new DLC containing new skins for Suguri and Hime in their winter outfits has arrived in the store!
The costumes act as an all-new skin for Suguri and Hime, including corresponding customization of their own. If user does not previously have Suguri and Hime unlocked, the DLC will add the characters to their account. http://store.steampowered.com/app/583640 The new costumes arrive alongside version 1.17 which includes one of our largest content updates to date, in the form of a new challenge system and unlockable avatar poses!
Challenge system gives players a new challenge every day, and the reward points allow users to unlock new hair colors for every character, and different poses to use with their avatar, as well as other special bonuses!
Full patch notes for Version 1.17 ~Completion Reward~ below:
Changes:
Added a new Challenge system: Players start with 3 daily Challenges to complete, and a new one is unlocked every 24 hours, with a duration of 3 days. Completing a challenge will net you 50 Oranges, which can be used to purchase bonus crates or new hair for characters in the Shop. There are three types of crates available, which can include hair sets and other unique bonus items. Finishing a multiplayer game will also give you a small number of Oranges. Current challenges can be viewed on the main menu and Lobby screens.
Avatar Poses and Homestops can now be customized!
Shop 2.0 is now live – the entire Shop system has been rehauled to be more dynamic and have more filtering options, as well as use the space better on high resolutions. All Shop icons have been upgraded.
Avatar customization 2.0 is now live – the Avatar screen in Player Info and Deck Creation has been rehauled to support more customization options and be more intuitive to use. Additionally, 7 cosmetics save slots have been added for each character on the Avatar screen, and the setups can be loaded on the Deck screen as well.
Game now updates Steam connection better on the Shop screen in cases such as starting the game while offline on Steam.
DLC purchases now unlock the contents on the Shop screen without needing to restart the game.
Improved netplay data verification.
Fields with air raid field event should now again play ambient warfare sound even outside campaigns.
Fixes:
Fixed a bug with new players getting desynced after joining a game if the host of the lobby has changed.
Balance:
When you get KO'd as Poppo, you now recover as another, identical Poppo.
After completing an internal analysis of 2016 player stats in 100% Orange Juice, we figured it’d be fun to share some popularity stats for the year as well.
It’s a long post, so prepare to scroll down!
Before writing this post, I also made some polls on Twitter for some of the categories, to see if people can guess which character was most popular. The community answers will be included where relevant.
Starting with the big one:
Most popular starter character – the winner is… Suguri! (Community guessed correctly!)
Least popular starter character – the winner(?) is Kai!
Most popular non-starter character – the winner is Star Breaker! (Community guessed Sora)
Most popular non-starter FRB character – the winner is Sherry (who gets a bottle of wine)! (Community guessed correctly!)
Most popular non-starter male character – the winner is Peat!
Most popular campaign unlock character – the winner is Yuki!
Most popular bonus character – the winner is Mixed Poppo! (community overwhelmingly guessed Sora (Military))
Most popular bunny – the winner is… Aru! Congratulations!
Most popular NPC character – the happy winner is Chicken!
And last, the answer (at least for 2016) to the question, which one is more popular – Saki or Sham? The numbers don’t lie, the winner this time around was… Sham! (Community guessed Saki)
We have a lot of cool stuff planned for 2017 too, so stay tuned!
After completing an internal analysis of 2016 player stats in 100% Orange Juice, we figured it’d be fun to share some popularity stats for the year as well.
It’s a long post, so prepare to scroll down!
Before writing this post, I also made some polls on Twitter for some of the categories, to see if people can guess which character was most popular. The community answers will be included where relevant.
Starting with the big one:
Most popular starter character – the winner is… Suguri! (Community guessed correctly!)
Least popular starter character – the winner(?) is Kai!
Most popular non-starter character – the winner is Star Breaker! (Community guessed Sora)
Most popular non-starter FRB character – the winner is Sherry (who gets a bottle of wine)! (Community guessed correctly!)
Most popular non-starter male character – the winner is Peat!
Most popular campaign unlock character – the winner is Yuki!
Most popular bonus character – the winner is Mixed Poppo! (community overwhelmingly guessed Sora (Military))
Most popular bunny – the winner is… Aru! Congratulations!
Most popular NPC character – the happy winner is Chicken!
And last, the answer (at least for 2016) to the question, which one is more popular – Saki or Sham? The numbers don’t lie, the winner this time around was… Sham! (Community guessed Saki)
We have a lot of cool stuff planned for 2017 too, so stay tuned!
Nath and the trickster duo Tomato & Mimyuu land in 100% Orange Juice in Version 1.16.2!
Nath (-1/-1/+1, 5 HP) (Special) Gain 1 stock of Active Extension for each battle card played (max 3). Lose stocks on KO. Stock Effect: gain +1 ATK, +1 DEF, and -1 EVD. Hyper: Another Ultimate Weapon (Battle): Level 4, Cost: All held stars. Gain +1 ATK and DEF for every 20 stars spent on this card.
Mimyuu (-1/0/+1, 3 HP) (Special) Recovery Value: 1. Revive as Tomato. Lose 1/4 stars and give 1 Win when KO'd in battle. Hyper: Evil Spy Work ― Preparation (Event) Level 2, Cost: 20 Place 4 "Evil Spy Work - Execution" cards at random positions in the Center Deck.
Evil Spy Work ― Execution (Gift) This card cannot be played. When holding this card, take 3 damage at the end of your turn, and remove this card from the game.
Tomato (+1/0/0, 3 HP) Recovery Value: 3. Revive as Mimyuu. Lose 1/4 stars when KO'd in battle. Draw Evil Spy Work - Execution cards as Waruda Machine, Blast Off!
Hyper: Waruda Machine, Blast Off! (Battle) Level 3, Cost: 10. During this battle, gain Attack and Defense but lose Evasion equal to the number of cards in your opponent's hand.
Nath and the trickster duo Tomato & Mimyuu land in 100% Orange Juice in Version 1.16.2!
Nath (-1/-1/+1, 5 HP) (Special) Gain 1 stock of Active Extension for each battle card played (max 3). Lose stocks on KO. Stock Effect: gain +1 ATK, +1 DEF, and -1 EVD. Hyper: Another Ultimate Weapon (Battle): Level 4, Cost: All held stars. Gain +1 ATK and DEF for every 20 stars spent on this card.
Mimyuu (-1/0/+1, 3 HP) (Special) Recovery Value: 1. Revive as Tomato. Lose 1/4 stars and give 1 Win when KO'd in battle. Hyper: Evil Spy Work ― Preparation (Event) Level 2, Cost: 20 Place 4 "Evil Spy Work - Execution" cards at random positions in the Center Deck.
Evil Spy Work ― Execution (Gift) This card cannot be played. When holding this card, take 3 damage at the end of your turn, and remove this card from the game.
Tomato (+1/0/0, 3 HP) Recovery Value: 3. Revive as Mimyuu. Lose 1/4 stars when KO'd in battle. Draw Evil Spy Work - Execution cards as Waruda Machine, Blast Off!
Hyper: Waruda Machine, Blast Off! (Battle) Level 3, Cost: 10. During this battle, gain Attack and Defense but lose Evasion equal to the number of cards in your opponent's hand.
Christmas event is now active until January 16th! Compliment your authentic experience by meeting the best Santa - Xmas Shooting - Scramble!! is now available on Steam, and all owners get a free bonus character, Aru (Scramble)!
Christmas event is now active! You can receive Christmas Candy by playing and use it to purchase new Christmas costumes in the Shop, or if you’re lucky, immediately unlock a new costume.
A new bonus character, Aru (Scramble) is now available for everyone who owns Xmas Shooting – Scramble!! on Steam.
Aru (Scrambled) -1/-1/+2, 5 HP (Special) Can hold 4 cards. Hyper: Santa's Job (Gift) After your turn, send a card from your hand to a random player. Gain stars equal to Card Lvl x5. Target cannot challenge players to a battle until your next turn. This card is discarded upon KO or use.
Added new panel type: Ice panel. Stepping on Ice panels will cause character to slide over them. (Maximum of 15 panels in a row).
Added a new Field Event: Freeze. Every 5 Chapters, some of the panels freeze over for 1 Chapter, acting the same as Ice panels.
Added a new Field: Frost Cave. The field is available for everyone to play during the Christmas event, after which it will be available in the Shop.
The old Christmas Hat headwear have been updated with a new, shinier look.
Changed Niko to Nico in Present Thief’s flavor text.
Made Cast Off behavior more consistent – the effect of Cast Off is now always applied after other battle-related Stock Effects.
CPU-controlled Sora no longer only picks Wins norma, and Fernet and Poppo no longer pick only Stars norma.
White Winter now has Freeze event instead of Minelayer.
Balance:
Banned for Life: now costs 10% of stars to use (down from 20%). Discards entire hand when discarded.
Manager now has -1 Evasion (down from 0).
Changed Reflective Shell. New description: Base Attack is 0 in this battle. Absorb up to 2 damage. Gain an additional +2 Attack for every damage absorbed. Can only be used when defending.
Immovable Object now prevents you from being forcibly moved by Warp effects.
Fixes:
Fixed Golden Egg not changing the panel type underneath immediately after landing on the trap.
Fixed a bug where other Stock Effects could block Golden Egg effect.
Christmas event is now active until January 16th! Compliment your authentic experience by meeting the best Santa - Xmas Shooting - Scramble!! is now available on Steam, and all owners get a free bonus character, Aru (Scramble)!
Christmas event is now active! You can receive Christmas Candy by playing and use it to purchase new Christmas costumes in the Shop, or if you’re lucky, immediately unlock a new costume.
A new bonus character, Aru (Scramble) is now available for everyone who owns Xmas Shooting – Scramble!! on Steam.
Aru (Scrambled) -1/-1/+2, 5 HP (Special) Can hold 4 cards. Hyper: Santa's Job (Gift) After your turn, send a card from your hand to a random player. Gain stars equal to Card Lvl x5. Target cannot challenge players to a battle until your next turn. This card is discarded upon KO or use.
Added new panel type: Ice panel. Stepping on Ice panels will cause character to slide over them. (Maximum of 15 panels in a row).
Added a new Field Event: Freeze. Every 5 Chapters, some of the panels freeze over for 1 Chapter, acting the same as Ice panels.
Added a new Field: Frost Cave. The field is available for everyone to play during the Christmas event, after which it will be available in the Shop.
The old Christmas Hat headwear have been updated with a new, shinier look.
Changed Niko to Nico in Present Thief’s flavor text.
Made Cast Off behavior more consistent – the effect of Cast Off is now always applied after other battle-related Stock Effects.
CPU-controlled Sora no longer only picks Wins norma, and Fernet and Poppo no longer pick only Stars norma.
White Winter now has Freeze event instead of Minelayer.
Balance:
Banned for Life: now costs 10% of stars to use (down from 20%). Discards entire hand when discarded.
Manager now has -1 Evasion (down from 0).
Changed Reflective Shell. New description: Base Attack is 0 in this battle. Absorb up to 2 damage. Gain an additional +2 Attack for every damage absorbed. Can only be used when defending.
Immovable Object now prevents you from being forcibly moved by Warp effects.
Fixes:
Fixed Golden Egg not changing the panel type underneath immediately after landing on the trap.
Fixed a bug where other Stock Effects could block Golden Egg effect.