Christmas event is now active until January 16th! Compliment your authentic experience by meeting the best Santa - Xmas Shooting - Scramble!! is now available on Steam, and all owners get a free bonus character, Aru (Scramble)!
Christmas event is now active! You can receive Christmas Candy by playing and use it to purchase new Christmas costumes in the Shop, or if you’re lucky, immediately unlock a new costume.
A new bonus character, Aru (Scramble) is now available for everyone who owns Xmas Shooting – Scramble!! on Steam.
Aru (Scrambled) -1/-1/+2, 5 HP (Special) Can hold 4 cards. Hyper: Santa's Job (Gift) After your turn, send a card from your hand to a random player. Gain stars equal to Card Lvl x5. Target cannot challenge players to a battle until your next turn. This card is discarded upon KO or use.
Added new panel type: Ice panel. Stepping on Ice panels will cause character to slide over them. (Maximum of 15 panels in a row).
Added a new Field Event: Freeze. Every 5 Chapters, some of the panels freeze over for 1 Chapter, acting the same as Ice panels.
Added a new Field: Frost Cave. The field is available for everyone to play during the Christmas event, after which it will be available in the Shop.
The old Christmas Hat headwear have been updated with a new, shinier look.
Changed Niko to Nico in Present Thief’s flavor text.
Made Cast Off behavior more consistent – the effect of Cast Off is now always applied after other battle-related Stock Effects.
CPU-controlled Sora no longer only picks Wins norma, and Fernet and Poppo no longer pick only Stars norma.
White Winter now has Freeze event instead of Minelayer.
Balance:
Banned for Life: now costs 10% of stars to use (down from 20%). Discards entire hand when discarded.
Manager now has -1 Evasion (down from 0).
Changed Reflective Shell. New description: Base Attack is 0 in this battle. Absorb up to 2 damage. Gain an additional +2 Attack for every damage absorbed. Can only be used when defending.
Immovable Object now prevents you from being forcibly moved by Warp effects.
Fixes:
Fixed Golden Egg not changing the panel type underneath immediately after landing on the trap.
Fixed a bug where other Stock Effects could block Golden Egg effect.
Christmas event is now active until January 16th! Compliment your authentic experience by meeting the best Santa - Xmas Shooting - Scramble!! is now available on Steam, and all owners get a free bonus character, Aru (Scramble)!
Christmas event is now active! You can receive Christmas Candy by playing and use it to purchase new Christmas costumes in the Shop, or if you’re lucky, immediately unlock a new costume.
A new bonus character, Aru (Scramble) is now available for everyone who owns Xmas Shooting – Scramble!! on Steam.
Aru (Scrambled) -1/-1/+2, 5 HP (Special) Can hold 4 cards. Hyper: Santa's Job (Gift) After your turn, send a card from your hand to a random player. Gain stars equal to Card Lvl x5. Target cannot challenge players to a battle until your next turn. This card is discarded upon KO or use.
Added new panel type: Ice panel. Stepping on Ice panels will cause character to slide over them. (Maximum of 15 panels in a row).
Added a new Field Event: Freeze. Every 5 Chapters, some of the panels freeze over for 1 Chapter, acting the same as Ice panels.
Added a new Field: Frost Cave. The field is available for everyone to play during the Christmas event, after which it will be available in the Shop.
The old Christmas Hat headwear have been updated with a new, shinier look.
Changed Niko to Nico in Present Thief’s flavor text.
Made Cast Off behavior more consistent – the effect of Cast Off is now always applied after other battle-related Stock Effects.
CPU-controlled Sora no longer only picks Wins norma, and Fernet and Poppo no longer pick only Stars norma.
White Winter now has Freeze event instead of Minelayer.
Balance:
Banned for Life: now costs 10% of stars to use (down from 20%). Discards entire hand when discarded.
Manager now has -1 Evasion (down from 0).
Changed Reflective Shell. New description: Base Attack is 0 in this battle. Absorb up to 2 damage. Gain an additional +2 Attack for every damage absorbed. Can only be used when defending.
Immovable Object now prevents you from being forcibly moved by Warp effects.
Fixes:
Fixed Golden Egg not changing the panel type underneath immediately after landing on the trap.
Fixed a bug where other Stock Effects could block Golden Egg effect.
At long last, the 6 playable "NPC" have their own BGM and Hyper Cards, in version 1.15 ~Jonathan Rush~, live now! Full notes below.
Hyper Cards:
Store Manager/Banned for Life (Gift) Level 1/★Cost: Stars / 5. Can only play Gift cards. Using this card sends it to to another player.
Flying Castle/Immovable Object (Boost) Level 3/Cost 20. Effect Duration: 1 Chapter. Cannot move. Gain +2 Defense. Can counterattack. Enemies who move into the same panel must battle you.
Shifu Robot/Turbo Charged (Boost) Level 2/Cost 20. Drop to 1 HP. Gain +1 Attack per lost HP. Effect Duration: As many Chapters as lost HP. Lose 1 Attack per turn for the duration. Effect lost on KO.
Robo Ball/Reflective Shield (Battle) Level 1/Cost 5. Base Attack is 0 in this battle. Gain an additional +2 Attack for every damage taken, up to +4. Can only be used when defending.
Chicken/Golden Egg (Trap) Level 2. If target is Chicken, Stock Effect (3). Drop Panels will act as Bonus Panels. Otherwise, Stock Effect (3). Bonus Panels will act as Drop Panels.
Seagull/Jonathan Rush (Boost) Level 3/Cost 20. Warp to an enemy and attack them. Target gains -1 Defense. After the battle, your turn ends.
Changes:
Clarified Store Manager and Flying Castle unit descriptions.
Improved CPU behavior against Flying Castle.
Balance:
Shifu Robot maximum HP is now 5 (down from 6).
Flying Castle maximum HP is now 8 (down from 10).
Flying Castle defense is now -1 (up from -2).
Flying Castle evasion is now -2 (down from -1).
Fixes:
Fixed not being able to stop on your Home panel after having passed it once on the same turn.
Fixed a graphic issue with Delta Field.
Fixed “Norma Check” voice playing on potential Norma up when holding Windy Enchantment.
Fixed Flamethrower displaying a Damage (2) message.
At long last, the 6 playable "NPC" have their own BGM and Hyper Cards, in version 1.15 ~Jonathan Rush~, live now! Full notes below.
Hyper Cards:
Store Manager/Banned for Life (Gift) Level 1/★Cost: Stars / 5. Can only play Gift cards. Using this card sends it to to another player.
Flying Castle/Immovable Object (Boost) Level 3/Cost 20. Effect Duration: 1 Chapter. Cannot move. Gain +2 Defense. Can counterattack. Enemies who move into the same panel must battle you.
Shifu Robot/Turbo Charged (Boost) Level 2/Cost 20. Drop to 1 HP. Gain +1 Attack per lost HP. Effect Duration: As many Chapters as lost HP. Lose 1 Attack per turn for the duration. Effect lost on KO.
Robo Ball/Reflective Shield (Battle) Level 1/Cost 5. Base Attack is 0 in this battle. Gain an additional +2 Attack for every damage taken, up to +4. Can only be used when defending.
Chicken/Golden Egg (Trap) Level 2. If target is Chicken, Stock Effect (3). Drop Panels will act as Bonus Panels. Otherwise, Stock Effect (3). Bonus Panels will act as Drop Panels.
Seagull/Jonathan Rush (Boost) Level 3/Cost 20. Warp to an enemy and attack them. Target gains -1 Defense. After the battle, your turn ends.
Changes:
Clarified Store Manager and Flying Castle unit descriptions.
Improved CPU behavior against Flying Castle.
Balance:
Shifu Robot maximum HP is now 5 (down from 6).
Flying Castle maximum HP is now 8 (down from 10).
Flying Castle defense is now -1 (up from -2).
Flying Castle evasion is now -2 (down from -1).
Fixes:
Fixed not being able to stop on your Home panel after having passed it once on the same turn.
Fixed a graphic issue with Delta Field.
Fixed “Norma Check” voice playing on potential Norma up when holding Windy Enchantment.
Fixed Flamethrower displaying a Damage (2) message.
As version 1.14.3 made some large technical changes that resulted in some unfortunate players unable to continue collecting their candy for a while, in the name of fun we decided to extend the duration of the Halloween event from November 14th to November 16th.
You can now take your time and enjoy Poppo's company while collecting candy for a while longer!
As version 1.14.3 made some large technical changes that resulted in some unfortunate players unable to continue collecting their candy for a while, in the name of fun we decided to extend the duration of the Halloween event from November 14th to November 16th.
You can now take your time and enjoy Poppo's company while collecting candy for a while longer!