The nights are growing colder, and a distinctive holiday cheer has permeated the air. That can only mean one thing - Winter’s Feast is upon us! Take a break from enduring a hostile world to spread some holiday cheer. You could enjoy a tasty sugar cookie and decorate a tree or two… or three. Be wary though… something terrible lurks nearby, ready to punish naughty survivors who try to steal presents. What is it, exactly? We have No-Eyed Deer!
An Uncommon Holiday New winter skins have appeared to get our survivors into the winter spirit, and for a limited time, the chances of receiving a rare gift have been substantially increased!
Everyone will also get a small set of skins to enjoy, including a festive Gingerbread Chest skin. These skins can be accessed in players’ item collections, but will only be around for the duration of the Winter’s Feast seasonal event - so enjoy them while you can!
The nights are growing colder, and a distinctive holiday cheer has permeated the air. That can only mean one thing - Winter’s Feast is upon us! Take a break from enduring a hostile world to spread some holiday cheer. You could enjoy a tasty sugar cookie and decorate a tree or two… or three. Be wary though… something terrible lurks nearby, ready to punish naughty survivors who try to steal presents. What is it, exactly? We have No-Eyed Deer!
An Uncommon Holiday New winter skins have appeared to get our survivors into the winter spirit, and for a limited time, the chances of receiving a rare gift have been substantially increased!
Everyone will also get a small set of skins to enjoy, including a festive Gingerbread Chest skin. These skins can be accessed in players’ item collections, but will only be around for the duration of the Winter’s Feast seasonal event - so enjoy them while you can!
Welcome to the Winter's Feast Beta update! This is a sneak preview of the upcoming special event content before the full update and key features are announced and released to the Live branch. Stay tuned for more information next week, and a special thanks to everyone participating in the Beta branch testing and bug reporting!
Additional Bug Fixes
Fixed bug where incorrect stack sizes are sometimes shown on the loot from killing stacks of Butterflies or Bees.
HOTFIX 200096 - 12/9/2016
Updated sound effects for Klaus.
Backpacks and the Winter’s Feast Tree can now be open at the same time.
Festive Lights can now tint (but not blink) Glowcaps.
Fixed save/load issues with Festive Lights placed on a Winter’s Feast Tree.
Fixed bug with Festive Tree Planters becoming invisible when burnt.
Fixed bug where some of Toadstool’s attacks failed to damage Treeguards.
Fixed bug where Polar Light was not removed from a destroyed Moon Stone.
Fixed animation glitch with some Torch and summer particle effects.
Fixed animation glitch when Wendy tries to eat Eternal Fruitcake.
Fixed animation glitch when Players resurrect using a Life Giving Amulet.
Fixed animation glitch when Players are hurt by Darkness.
Fixed animation glitch when using Snurtle Shell Armor while wearing a hat.
Modders: the ANR Silhouettes have moved to their own texture.
HOTFIX 200113 - 12/10/2016
Festive Lights last longer and only deplete while in use. (e.g. Placed on a Winter’s Feast Tree or dropped onto the ground.)
Reduced chance for Blueprints to drop from Klaus’ Loot Stash.
Fixed bug where Plant action still appears for burnt Festive Tree Planters.
Fixed bug where Pig Houses near a Moon Stone can sometimes become abandoned indefinitely.
Telelocator Focus now properly saves its orientation.
HOTFIX 200284 - 13/13/2016
Festive Tree Planter recipe can now be found under the Structures tab, next to the Potted Fern recipe.
Deer will now appear on the first day if Winter is set as the Starting Season.
Fixed crash sometimes when Krampus fails to spawn properly.
Fixed duplicated tail animations when carrying heavy objects.
Fixed animation glitch sometimes when Wendy tries to eat Eternal Fruitcake.
Fixed animation glitch when hammering a Crock Pot with food in it.
Fixed bug where players were unable to hammer the Gigantic Hive when using a controller.
Welcome to the Winter's Feast Beta update! This is a sneak preview of the upcoming special event content before the full update and key features are announced and released to the Live branch. Stay tuned for more information next week, and a special thanks to everyone participating in the Beta branch testing and bug reporting!
Additional Bug Fixes
Fixed bug where incorrect stack sizes are sometimes shown on the loot from killing stacks of Butterflies or Bees.
HOTFIX 200096 - 12/9/2016
Updated sound effects for Klaus.
Backpacks and the Winter’s Feast Tree can now be open at the same time.
Festive Lights can now tint (but not blink) Glowcaps.
Fixed save/load issues with Festive Lights placed on a Winter’s Feast Tree.
Fixed bug with Festive Tree Planters becoming invisible when burnt.
Fixed bug where some of Toadstool’s attacks failed to damage Treeguards.
Fixed bug where Polar Light was not removed from a destroyed Moon Stone.
Fixed animation glitch with some Torch and summer particle effects.
Fixed animation glitch when Wendy tries to eat Eternal Fruitcake.
Fixed animation glitch when Players resurrect using a Life Giving Amulet.
Fixed animation glitch when Players are hurt by Darkness.
Fixed animation glitch when using Snurtle Shell Armor while wearing a hat.
Modders: the ANR Silhouettes have moved to their own texture.
HOTFIX 200113 - 12/10/2016
Festive Lights last longer and only deplete while in use. (e.g. Placed on a Winter’s Feast Tree or dropped onto the ground.)
Reduced chance for Blueprints to drop from Klaus’ Loot Stash.
Fixed bug where Plant action still appears for burnt Festive Tree Planters.
Fixed bug where Pig Houses near a Moon Stone can sometimes become abandoned indefinitely.
Telelocator Focus now properly saves its orientation.
HOTFIX 200284 - 13/13/2016
Festive Tree Planter recipe can now be found under the Structures tab, next to the Potted Fern recipe.
Deer will now appear on the first day if Winter is set as the Starting Season.
Fixed crash sometimes when Krampus fails to spawn properly.
Fixed duplicated tail animations when carrying heavy objects.
Fixed animation glitch sometimes when Wendy tries to eat Eternal Fruitcake.
Fixed animation glitch when hammering a Crock Pot with food in it.
Fixed bug where players were unable to hammer the Gigantic Hive when using a controller.
https://www.youtube.com/watch?v=Czf2HyXzHQ4 Charlie the shadow queen has been plotting dark new challenges for Wilson and his fellow survivors from her umbral throneroom, and she’s ready to unleash her latest creations on the world of Don’t Starve Together!
Key Features:
New Fuzzy Companions: Seek out the Rock Den to find and befriend your choice of adorable baby animals, including baby Hounds, Catcoons, Glommers, and more!
New Boss: Face off against the mighty Bee Queen and her terrible Grumble Bee minions to prove yourself and obtain unique loot in this all-new fight!
New Basebuilding Items: Build gates and fences to contain animals or landscape your new garden of growable Marble Shrubs!
And more: Balance changes, bug fixes, music, recipes and more!Charlie the shadow queen has been plotting dark new challenges for Wilson and his fellow survivors from her umbral throneroom, and she’s ready to unleash her latest creations on the world of Don’t Starve!
Changes
Look for the Rock Den to pick up your pet!
Added the Bee Queen and her Grumble Bee guardians.
Added Fences and Gates.
Added growable Marble Shrubs.
End Tables can now be decorated with fresh flower arrangements.
Friendly Scarecrow can now be dressed up.
Improved deploy action range to help with placing walls.
Improved auto-attack targeting to help reduce unintentional target switching.
Increased durability of Beekeeper Hat.
Reduced attack range of Bees and Mosquitos.
Increased Glowcap Blueprint drop rate to 33%.
Optimizations for Mushtrees that are off-screen.
Deployment placers are now hidden when the action is not available. (For example, switching to the Repair action when placing Walls.)
Ice Flingomatic range indicator will now be visible to players while they are placing other structures or plants.
Bug Fixes
Fixed bug where Batilisks would often appear momentarily whenever a Player exits the Caves during daytime.
Fixed constant health loss sound when Wolfgang has health penalty after reviving.
Fixed bugs causing Dragonfly to sometimes get stuck after sleeping.
Fixed bug where Sporecaps can fail to grow even while Toadstool is channeling.
Fixed bug where Toadstool Minimap icons near an Ocuvigil sometimes did not update.
Toadstool will no longer target Hutch after all Players are dead.
Fixed animation bug when holding a Lantern while groggy.
Fixed save issue with burnt Salt Licks.
Fixed bug in Wes’ mime animations while mounted.
Fixed missing Snow animations on Mushroom Planters.
Please note that A New Reign Part 2 content will be automatically retrofitted into existing Worlds, but we cannot guarantee that this will be exactly the same as using a new Save Slot to generate a new World.
HOTFIX 198431 - 11/28/2016
Fixed crash sometimes when Dragonfly is spawning Lavae.
Fixed crash sometimes when Walls are destroyed by Weather Pain.
Fixed crash sometimes when encountering Ewecus.
Fixed bug where Traps did not save correctly if their contents perished.
Fixed animation bug when mining Ancient Statues during Nightmare phase.
Fixed Ensemble Reward emotes (/yawn, /sleepy) not appearing when completing more than one Ensemble.
Fixed yawn animation glitches.
HOTFIX 198581 - 11/29/2016
Maxwell’s Shadow Minions will no longer chop Toadstool’s mushroom when Toadstool is underground.
Reduced the number of Grass Gekko’s that can spawn within a patch of Grass.
Networking fixes and optimizations for Nightmare Lights and Fissures.
Memory optimizations for some creature brains.
Fixed bug where Ice and Mini Glaciers did not melt near fire.
https://www.youtube.com/watch?v=Czf2HyXzHQ4 Charlie the shadow queen has been plotting dark new challenges for Wilson and his fellow survivors from her umbral throneroom, and she’s ready to unleash her latest creations on the world of Don’t Starve Together!
Key Features:
New Fuzzy Companions: Seek out the Rock Den to find and befriend your choice of adorable baby animals, including baby Hounds, Catcoons, Glommers, and more!
New Boss: Face off against the mighty Bee Queen and her terrible Grumble Bee minions to prove yourself and obtain unique loot in this all-new fight!
New Basebuilding Items: Build gates and fences to contain animals or landscape your new garden of growable Marble Shrubs!
And more: Balance changes, bug fixes, music, recipes and more!Charlie the shadow queen has been plotting dark new challenges for Wilson and his fellow survivors from her umbral throneroom, and she’s ready to unleash her latest creations on the world of Don’t Starve!
Changes
Look for the Rock Den to pick up your pet!
Added the Bee Queen and her Grumble Bee guardians.
Added Fences and Gates.
Added growable Marble Shrubs.
End Tables can now be decorated with fresh flower arrangements.
Friendly Scarecrow can now be dressed up.
Improved deploy action range to help with placing walls.
Improved auto-attack targeting to help reduce unintentional target switching.
Increased durability of Beekeeper Hat.
Reduced attack range of Bees and Mosquitos.
Increased Glowcap Blueprint drop rate to 33%.
Optimizations for Mushtrees that are off-screen.
Deployment placers are now hidden when the action is not available. (For example, switching to the Repair action when placing Walls.)
Ice Flingomatic range indicator will now be visible to players while they are placing other structures or plants.
Bug Fixes
Fixed bug where Batilisks would often appear momentarily whenever a Player exits the Caves during daytime.
Fixed constant health loss sound when Wolfgang has health penalty after reviving.
Fixed bugs causing Dragonfly to sometimes get stuck after sleeping.
Fixed bug where Sporecaps can fail to grow even while Toadstool is channeling.
Fixed bug where Toadstool Minimap icons near an Ocuvigil sometimes did not update.
Toadstool will no longer target Hutch after all Players are dead.
Fixed animation bug when holding a Lantern while groggy.
Fixed save issue with burnt Salt Licks.
Fixed bug in Wes’ mime animations while mounted.
Fixed missing Snow animations on Mushroom Planters.
Please note that A New Reign Part 2 content will be automatically retrofitted into existing Worlds, but we cannot guarantee that this will be exactly the same as using a new Save Slot to generate a new World.
HOTFIX 198431 - 11/28/2016
Fixed crash sometimes when Dragonfly is spawning Lavae.
Fixed crash sometimes when Walls are destroyed by Weather Pain.
Fixed crash sometimes when encountering Ewecus.
Fixed bug where Traps did not save correctly if their contents perished.
Fixed animation bug when mining Ancient Statues during Nightmare phase.
Fixed Ensemble Reward emotes (/yawn, /sleepy) not appearing when completing more than one Ensemble.
Fixed yawn animation glitches.
HOTFIX 198581 - 11/29/2016
Maxwell’s Shadow Minions will no longer chop Toadstool’s mushroom when Toadstool is underground.
Reduced the number of Grass Gekko’s that can spawn within a patch of Grass.
Networking fixes and optimizations for Nightmare Lights and Fissures.
Memory optimizations for some creature brains.
Fixed bug where Ice and Mini Glaciers did not melt near fire.
Fixed a bug with the Physics. Dropped items drop properly, Wilbur won’t throw poop at himself anymore, Ice machine won’t break the laws of gravity, etc..
Fixed a bug that caused puddles to stick around after the Monsoon season.
Fixed a bug with world gen putting spring and summer defaults to none in ROG worlds.
Fixed a bug with the Moose/Goose egg causing a crash in ROG worlds.
The wall placer visual will now hide when the “repair” option is the actual action available.
HOTFIX 198080 - 11/24/2016
Bug Fixes:
Fixed an issue with new string parsing code that was causing a crash with mods.
HOTFIX 198177 - 11/25/2016
Another issue was discovered as a result of yesterday's update that was causing the game to not display any joypad or mouse button icons. This should now be resolved.
Bug Fixes:
Fixed an issue with new string parsing code that was causing button prompts to not show correctly
HOTFIX 198251 - 11/25/2016
Bug Fixes:
Fixed an issue where some po files could cause the game to assert.
Fixed a bug with the Physics. Dropped items drop properly, Wilbur won’t throw poop at himself anymore, Ice machine won’t break the laws of gravity, etc..
Fixed a bug that caused puddles to stick around after the Monsoon season.
Fixed a bug with world gen putting spring and summer defaults to none in ROG worlds.
Fixed a bug with the Moose/Goose egg causing a crash in ROG worlds.
The wall placer visual will now hide when the “repair” option is the actual action available.
HOTFIX 198080 - 11/24/2016
Bug Fixes:
Fixed an issue with new string parsing code that was causing a crash with mods.
HOTFIX 198177 - 11/25/2016
Another issue was discovered as a result of yesterday's update that was causing the game to not display any joypad or mouse button icons. This should now be resolved.
Bug Fixes:
Fixed an issue with new string parsing code that was causing button prompts to not show correctly
HOTFIX 198251 - 11/25/2016
Bug Fixes:
Fixed an issue where some po files could cause the game to assert.