Join #TeamFalcon or #TeamSpeedRunner next week in King of Speed 2 - the boostanoid-fueled official SpeedRunners tournament.
Fight cancer, with speed and running!
Next week we are introducing 2 DLC character packs into SpeedRunners. These packs contain 4 celebrity characters each. One pack is assigned to #TeamFalcon, the other - to #TeamSpeedRunner.
If you play as The Falcon, or any of the characters on #TeamFalcon, wins count towards that team. Same for #TeamSpeedRunner. You don't need to buy the DLC to participate, but if you do - it will be for a good cause.
# Play as your favorite Youtuber or one of the team leads (SpeedRunner or Falcon) # Your wins add to your team's total score # Team with most wins by November 20th is the winner # We will donate money made from the winning DLC to cancer research
You can guess the team assignments yourself :)
Participants:
PewDiePie
Markiplier
JesseCox
CinnamonToastKen
Strippin
Dodger
PeanutButterGamer
UberHaxorNova
Prepare for the ultimate showdown between The Falcon and SpeedRunner.
20/10/2014
FAQ
What is King of Speed?
King of Speed is an in-game tournament between the characters of SpeedRunners. The first one was held in December 2013 and featured an ARG, the culmination of which revealed Game Modifiers.
In the first King of Speed, we counted wins of individual characters for a month, and in the end Cosmo was crowned as King Cosmo and wore a crown for a month in-game.
This time The Falcon faces off with SpeedRunner in an ultimate showdown of Speed and Running. And they are backed up by teams of Youtubers to help!
Do I need to buy the DLC to participate?
No, you can support your team by playing as either The Falcon or SpeedRunner
But SpeedRunner has 4 versions of the skin, but Falcon has only 1?
We are adding 3 more skins to the Falcon just for this event. Spoilers? I probably shouldn't be revealing this.
Which charity are you donating money to?
This is something we're figuring out with the help of experienced parties like Humble Bundle. If you have suggestions - let us know.
What's the DLC price?
We are aiming for $2.99 per pack, so less than $1 per character
Why cancer research?
Personal statement from Alex Nichiporchik (CEO @tinyBuild):
Screw cancer. It took the life of countless people in my family, and almost took mine. I believe with the popularity of SpeedRunners we can make a difference to advance its research.
Join #TeamFalcon or #TeamSpeedRunner next week in King of Speed 2 - the boostanoid-fueled official SpeedRunners tournament.
Fight cancer, with speed and running!
Next week we are introducing 2 DLC character packs into SpeedRunners. These packs contain 4 celebrity characters each. One pack is assigned to #TeamFalcon, the other - to #TeamSpeedRunner.
If you play as The Falcon, or any of the characters on #TeamFalcon, wins count towards that team. Same for #TeamSpeedRunner. You don't need to buy the DLC to participate, but if you do - it will be for a good cause.
# Play as your favorite Youtuber or one of the team leads (SpeedRunner or Falcon) # Your wins add to your team's total score # Team with most wins by November 20th is the winner # We will donate money made from the winning DLC to cancer research
You can guess the team assignments yourself :)
Participants:
PewDiePie
Markiplier
JesseCox
CinnamonToastKen
Strippin
Dodger
PeanutButterGamer
UberHaxorNova
Prepare for the ultimate showdown between The Falcon and SpeedRunner.
20/10/2014
FAQ
What is King of Speed?
King of Speed is an in-game tournament between the characters of SpeedRunners. The first one was held in December 2013 and featured an ARG, the culmination of which revealed Game Modifiers.
In the first King of Speed, we counted wins of individual characters for a month, and in the end Cosmo was crowned as King Cosmo and wore a crown for a month in-game.
This time The Falcon faces off with SpeedRunner in an ultimate showdown of Speed and Running. And they are backed up by teams of Youtubers to help!
Do I need to buy the DLC to participate?
No, you can support your team by playing as either The Falcon or SpeedRunner
But SpeedRunner has 4 versions of the skin, but Falcon has only 1?
We are adding 3 more skins to the Falcon just for this event. Spoilers? I probably shouldn't be revealing this.
Which charity are you donating money to?
This is something we're figuring out with the help of experienced parties like Humble Bundle. If you have suggestions - let us know.
What's the DLC price?
We are aiming for $2.99 per pack, so less than $1 per character
Why cancer research?
Personal statement from Alex Nichiporchik (CEO @tinyBuild):
Screw cancer. It took the life of countless people in my family, and almost took mine. I believe with the popularity of SpeedRunners we can make a difference to advance its research.
You can now draw your own layouts for custom maps (while still making use of the game's procedural-content-based trappings) - for bonus points, you can now also export/import your custom challenges to share them with others!
You can now draw your own layouts for custom maps (while still making use of the game's procedural-content-based trappings) - for bonus points, you can now also export/import your custom challenges to share them with others!
Today's update is a big one. It's been in the works since the original release and is based on the enormous amounts of feedback we gathered at Casual Connect USA, Gamescom, PAX Prime, and EGX London. It sports a completely new engine, a new game mode, and numerous tweaks, making Fearless Fantasy a much better game!
The Changelog:
Added a completely new engine - steady 60fps
Redid all animations to fit said engine, reworked some of them
Reworked battle system (arrows), it's now timing based. It's more intuitive, more skill based, and also plays better with a mouse.
ADDED SURVIVAL MODE (and will be expanded on continuously).
Added 3 new monsters and a number of updated ones.
Discovered that girls really like playing this game for some reason. Some would sitdown for hours to play it.
Rebalanced the game 80 more times
Went to PAX Prime, changed 50 more little things. Same after EGX London. Balance should be good now. Play Veteran, I dare you!
Lost the full changelog. In general the game has countless improvements on UI and usability, and looks much better.
Made game touchscreen-ready. All UI elements are now touch friendly and will adjust to touch-friendly behaviour when used with fingers. Try it on your touch-screen laptop!
Today's update is a big one. It's been in the works since the original release and is based on the enormous amounts of feedback we gathered at Casual Connect USA, Gamescom, PAX Prime, and EGX London. It sports a completely new engine, a new game mode, and numerous tweaks, making Fearless Fantasy a much better game!
The Changelog:
Added a completely new engine - steady 60fps
Redid all animations to fit said engine, reworked some of them
Reworked battle system (arrows), it's now timing based. It's more intuitive, more skill based, and also plays better with a mouse.
ADDED SURVIVAL MODE (and will be expanded on continuously).
Added 3 new monsters and a number of updated ones.
Discovered that girls really like playing this game for some reason. Some would sitdown for hours to play it.
Rebalanced the game 80 more times
Went to PAX Prime, changed 50 more little things. Same after EGX London. Balance should be good now. Play Veteran, I dare you!
Lost the full changelog. In general the game has countless improvements on UI and usability, and looks much better.
Made game touchscreen-ready. All UI elements are now touch friendly and will adjust to touch-friendly behaviour when used with fingers. Try it on your touch-screen laptop!
Technically it is r31.5 -- everything from r31 is now live, along with a few additional changes, such as graphics options in settings, pause screen having control setup, and some bahhhh.
Fireballs can now be thrown when walking up on slopes.
Fireballs are now moving at the same speed no matter which direction you throw them.
Fireballs now have a slightly lower collision box.
DoubleJumping after a superboost doesn't make you lose your speed anymore.
Added a 'wrong way' indicator.
Added a 'no item' game option.
Network rerouting. The game now sends messages through other players if that turns out to be faster (or the only way to reach them). This should in turn fix a bunch of in-game issues.
Fix: the jittery motion during swinging for some players.
Fix: laser sliding.
There are graphics options in the options menu now (note: resolution, vsync or windowed settings the steam game launch options overrule the graphics options in the options menu. This may be a good time to remove the graphics options from the steam game launch options.)
The last item on the workshop levels list can now be selected.
Technically it is r31.5 -- everything from r31 is now live, along with a few additional changes, such as graphics options in settings, pause screen having control setup, and some bahhhh.
Fireballs can now be thrown when walking up on slopes.
Fireballs are now moving at the same speed no matter which direction you throw them.
Fireballs now have a slightly lower collision box.
DoubleJumping after a superboost doesn't make you lose your speed anymore.
Added a 'wrong way' indicator.
Added a 'no item' game option.
Network rerouting. The game now sends messages through other players if that turns out to be faster (or the only way to reach them). This should in turn fix a bunch of in-game issues.
Fix: the jittery motion during swinging for some players.
Fix: laser sliding.
There are graphics options in the options menu now (note: resolution, vsync or windowed settings the steam game launch options overrule the graphics options in the options menu. This may be a good time to remove the graphics options from the steam game launch options.)
The last item on the workshop levels list can now be selected.
Fun fact. You guys cumulatively spent 162 years in SpeedRunners. Here's an infrographic we came up with while snooping through the Steam stats:
Meanwhile this weekend Gert-Jan and Luke are at EGX London. If you're in the Rezzed area, stop by!
What we're working on...
Back here in the Netherlands we are working on a large update, and the work just keeps on piling up. Wouter is still working on the gravity volumes and some other things -- like getting graphics settings into the game, he's getting the grip of it.
Tom and Matthijs are doing tons of animation/character design work. Some of the stuff we already shared on Twitter:
There's much more in the works. We got one large content update planned for the first week of October, and another one for mid-October.
This presents several problems which me & Casper have been trying to solve. Main one is that if we add more characters, it becomes an issue when you want to select them. The current UI is fine for up to 6 characters, but when you go over 10 - you get a panic attack after scrolling through all of them, trying to find your favorite. So we're working on that.
Fun fact. You guys cumulatively spent 162 years in SpeedRunners. Here's an infrographic we came up with while snooping through the Steam stats:
Meanwhile this weekend Gert-Jan and Luke are at EGX London. If you're in the Rezzed area, stop by!
What we're working on...
Back here in the Netherlands we are working on a large update, and the work just keeps on piling up. Wouter is still working on the gravity volumes and some other things -- like getting graphics settings into the game, he's getting the grip of it.
Tom and Matthijs are doing tons of animation/character design work. Some of the stuff we already shared on Twitter:
There's much more in the works. We got one large content update planned for the first week of October, and another one for mid-October.
This presents several problems which me & Casper have been trying to solve. Main one is that if we add more characters, it becomes an issue when you want to select them. The current UI is fine for up to 6 characters, but when you go over 10 - you get a panic attack after scrolling through all of them, trying to find your favorite. So we're working on that.