Stellaris s newest alieopals, the Lithoids, have arrived, crunching their way through space in extremely cool crystalline ships. The lore claims that this new rock-based species lives for ages and can hang out on even the harshest of planets, but their blingy transport suggests a different kind of je ne sais quoi if you ask me. You can see them in the trailer below.
Stellaris, much like space itself, is always expanding. While the larger Federations expansion isn't due out later this year and set to overhaul the diplomatic side of the sprawling 4X strategy sandbox, Paradox Interactive rolled out an extra slab of optional DLC yesterday for players eager to expand their universe. The Lithoids Species Pack allows players to control an empire of planet-devouring mineral-based creatures. It's life, Jim, but not as we know it.
The Lithoids do sound like an interesting faction to play as. Slow off the starting line, but hard to stop once that boulder starts rolling. Being made of rock, they're largely unaffected by hostile environments, allowing them to settle down on any planet they encounter and devour it for resources; the crunchier the better. Whether you (or the AI) play them as a more intelligent and discerning pile of rocks or an all-consuming landslide is up to you.
They're also surprisingly easy on the eye. Take a look at their hippie-pleasing asymmetrical crystalline ships below, in a trailer cheekily accompanied by the percussion (but not melody, because lawyers) from Queen's We Will Rock You.
Owning this DLC not only lets you play as pre-baked Lithoid races, but also carve out your own custom variants, with 15 types of Lithoid portrait to work with, and one unusual Lithoid/Robot hybrid look, giving new meaning to the concept of silicon-based life. There's also a new Lithoid voice pack which I've not heard yet, but I'm assuming sounds a bit gravelly.
The Lithoids Species Pack DLC is out now on Steam, GOG and Paradox Plaza for £5.79/€7.99/$7.99.
One of my favourite tropes in Science Fiction is aliens whose cultures are built around some hangover from the time before they made it to the stars. Take the Kelpiens from Star Trek: Discovery, whose existence is dominated by the inbuilt anxiety that comes from having once been prey species. Or Iain M Banks s Idirans, the top monster on a whole planetful of monsters’ , who lived in peaceful isolation until an alien invasion nearly wiped them out, after which they became fixated on brutal galactic expansion.
There are millions> of weird things that can happen in space, and it s fascinating to speculate about what sort of long shadows these formative events might leave on the development of a spacefaring culture. But why speculate, when you can play it out yourself? That s the promise of Stellaris: Federations, the synth-heavy 4X s upcoming expansion, which will include no less than eighteen origin stories for its customisable cast of mushroom-folk, misery insects and triocular platypuses. And yes, one of them involves your homeworld blowing up almost immediately.
Paradox Interactive's acclaimed 4X sci-fi strategy game Stellaris is expanding once more, this time with the new diplomacy themed Federations DLC, out later this year on PC.
Federations is Stellaris' fourth expansion (or ninth if you include the game's various Story and Species Packs), and aims to considerably expand the diplomatic options available in-game.
According to Paradox, players can "build up the internal cohesion of their Federations and unlock powerful rewards for all members", by taking advantage of Trade Leagues, Martial Alliances, Hegemony, and more. Additionally, the expansion introduces a galactic senate, able to vote on a wide variety of resolutions to drive legislative agendas.
The next Stellaris expansion will be Federations, Paradox announced today, focusing on making the game spacefriends groups more complex and interesting. Federations will come in several flavours, for starters, like a trade league or research cooperative. They’ll also be able to level up to unlock new type-specific perks. Spacepolitics will expand with the option for a galactic senate too. Finally, after three years of focusing on the mystery and wonder side of sci-fi, Stellaris will capture the intrigue of Star Wars: The Phantom Menace.
Federations, the next DLC for Stellaris, was announced today at PDXCon, Parardox Interactive’s annual fan convention. The focus this time is on diplomacy, after previous expansions have fleshed out the military, economy, and internal politics of the sprawling space 4X.
Federations have been a part of Stellaris from the beginning, building bridges of cooperation between sovereign empires. In this expansion though, they're getting a huge face-lift. The old school, vanilla, Star Trek sort (now called a Galactic Union) will still be around, but Paradox is adding several new, more specialized types of federations such as Research Co-Ops for science-minded factions and Trade Leagues for economically focused partnerships. Gaining more federation members and maintaining Cohesion (basically, keeping everyone on the same page policy-wise) will allow Federations to level up and gain mechanical perks, like increased federation fleet size.
The other major feature is the Galactic Community, a kind of "Space UN" that can be founded once you've met most of your star neighbors and the galaxy starts to become more interconnected. No empire is obligated to join, but those that opt-out will receive a colder welcome than those on the inside. Those that choose to leave after having joined will be especially reviled.
Members of the Galactic Community can propose resolutions that each of the other members will be able to vote on. Focusing on a new resource called Diplomatic Weight will give your votes more power and your resolutions higher priority, but building it will come at the expense of other areas like your military and economy. Resolutions that pass, such as banning sentient AI or establishing minimum rights for workers, will be binding for all members of the Galactic Community. The only way around these resolutions is to leave and incur the massive diplomatic penalty that comes with that act.
Also on the way is the Lithoids species pack, which will introduce several new portraits for species based on rocks, crystals, and other inorganic matter. They are unique not only in appearance, but in that they consume minerals instead of food, giving them a very different economy to manage.
The Lithoids species pack will be out on October 24 and Federations is set to launch later in the year.
Yesterday's announcement of the sci-fi strategy MMO Stellaris: Galaxy Command was interesting because it marked what appeared to be a pretty big move into mobile gaming by Paradox, a publisher whose games generally aren't what you'd call mobile-friendly. But things took an unexpected twist when, shortly after our post went live, Paradox took down the beta, which had been soft-launched in Canada, Australia, New Zealand, and Sweden.
The problem, Paradox said in a tweet, was that at least one piece of artwork in the game "was taken from another source." It didn't say who, but it was quickly determined to have come from Halo—the original image can be seen on the ArtStation page of Kenny Magnusson, the technical art director at Halo studio 343 Industries. Paradox—which is publishing but not developing the game, Stellaris: Galaxy Command is being made by mobile studio GameBear—apologized and took the game offline "to perform a full content sweep and ensure this issue is resolved."
While only one image immediately jumped out as stolen, it's possible that Paradox is now discovering more deeply-rooted problems. In an update posted earlier today, it said that the "initial analysis" of art assets has been completed, "however we feel this situation requires more scrutiny."
"We have taken the decision to continue the hiatus. The game's servers will remain offline and its availability will be limited while a full investigation is run," Paradox said. "The whole process will take place shortly and, as soon as we're able, we'll update you again on when the game will be possible to play."
In a reply tweet, Paradox also addressed complaints that Stellaris: Galaxy Command is simply a reskin of GameBear's mobile strategy game Nova Empire, a complaint that arose when an error message shown to users who declined to grant the game required permissions referred to it as Nova Empire. "No denying that this is embarassing but it's actually a placeholder text that was copied into our game during the early stage of development, before we had a name," Paradox explained.
Paradox's move into mobile gaming hasn't exactly been greeted with universal applause from its existing fan base—no surprise there, really—and this obviously doesn't help with initial impressions. But Paradox appears to be handling it as well as can be expected, with a quick takedown, unequivocal apology, and what appears to be an in-depth examination of the rest of the game. And while free-to-play mobile games are sometimes burdened with egregious monetization options, I still think the promise of an EVE Online-style game that doesn't require EVE Online-style dedication and focus might be enough to change some minds, if the developers can pull it off.
The Halo 4 concept art used in Stellaris: Galaxy Command can be seen below; directly below is its appearance in the game. I've reached out to Paradox for more information and will update if I receive a reply.