Hot on the heels of its anomaly-overhauling, multi-star system-flaunting 2.1 update reveal, Stellaris has unveiled its latest story pack. Named Distant Stars, the as yet undated narrative expansion targets exploration and discovery.
To this end, intrepid space surfers might uncover new anomalies, or encounter strange beings. They might unearth "hidden traces of an ancient gateway network" or unique solar systems ripe for research. And they might happen upon "unique gargantuan creatures"—who may come in peace or insist that you leave in pieces.
Here's a trailer:
On that, Paradox's official line reads: "Distant Stars will add new content and features to Stellaris including a sealed jump lane in the gateway network leading to a mysterious sector entirely outside known space, but players must be quick as the mightiest empires of the galaxy are all racing to find the secret to unlock it."
I recently returned to Stellaris for the first time following its comprehensive 2.0 patch. Like Phil, I enjoyed the 4x-meets-grand strategy venture's early game promise at launch, but struggled with its mid-late game lulls. It's in a much better state now, which sets up Distant Stars nicely. The new DLC is without a hard release date for now, but will cost $9.99/your regional equivalent when it lands.
For more genre reading, check out our list of the best strategy games on PC.
Publisher Paradox Interactive has announced Distant Stars, a new "discovery-themed" paid DLC story pack for its deep-space strategy extravaganza Stellaris.
Distant Stars will introduce fresh anomalies and storylines, focussed around encounters with "strange new beings in the uncharted depths of space". It will also include surprises "that may help or harm ambitious explorers".
Most notably, valiant adventurers can find and utilise an ancient gateway network that unlocks "a sealed path to a constellation outside our own galaxy". But, asks Paradox, "is this door holding something out, or keeping something in?" Whatever its secrets, speed is of the essence, as other empires across the galaxy are also racing to harness its powers.
One of the best things about Paradox’s increasingly feature-studded and DLC-expanded 4X strategy sandbox Stellaris is its focus on storytelling. In the vein of Crusader Kings 2, you’ll find yourself frequently confronted with decisions to make as the ever-living Emperor Of Space, which can often spiral into lengthy story arcs with sometimes spectacular end results. The next expansion for the game, Distant Stars, will be adding a good chunk more interactive prose to flesh out exploring the far fringes of the galaxy, adding a multitude of story arcs short and long to the mix.
I really want to get into Stellaris. I find myself buying every major expansion close to its release, convincing myself that late-game megastructures, role-playing as a robot or blowing up planets will be the hook that reels me in. Every time, I merrily launch into a fresh game – only to find my fun dissolving into work once I’m a few hours in.
“But that’s the best bit!”, you say. “Roaming the galaxy and discovering strange worlds with stranger stories is the most alluring step towards a fantastic sci-fi experience!”. Paradox are making that step even easier to take with update 2.1 by removing failure risk from anomaly research, and rejigging hyperlanes so space-nasties don’t get placed on chokepoints. I’m glad to see changes are still arriving that shake up the early game – perhaps they’ll be enough for me to stick with a galaxy long enough to actually build a goddamn Dyson Sphere.
Stellaris, which we chose as one of the best strategy games on PC earlier this month, will overhaul the way that anomalies work in an upcoming update and introduce multi-star systems for the first time, developer Paradox Interactive has announced. The 2.1 update, called Niven, will remove the chance of failure when researching anomalies, which are points of interests on planets that can grant bonuses when investigated.
At the moment, researching anomalies has a chance to fail based on the skill level of your scientists, but Paradox says that the system adds "little to the game in terms of interesting choices", and simply encourages players to put off researching anomalies until later. After the Niven update, researching anomalies will always be successful, but the time it takes to investigate them will be heavily dependent on the level of your scientist relative to the anomaly level.
"Researching a level 2 anomaly with a level 2 scientist will be a comparatively quick affair, while attempting a level 10 anomaly with the same scientist can take a very, very long time, and might mean that it is better to return to it later with a more skilled scientist, so not to hold up your early exploration," the developer said in a forum post.
The update will also change the way the game generates the Hyperlane, the network that connects stars and systems. Rather than simply connect places together, the reworked Hyperlane will concentrate around "clusters" of stars that will be heavily interconnected by thinner space highways, which will act as natural chokepoints. "These chokepoints are also registered as such by the game, allowing us to find actual chokepoint systems and avoid placing Leviathans and other powerful space monsters there, as well as improving the AI's ability to detect suitable spots for defensive starbases."
Lastly, Paradox is adding lots of new star and system types to the game, including multi-star systems. Some systems will have two or three stars, and will often contain more resources and planets than single-star systems. After the update, some systems will generate multiple asteroid belts, and the game will have "new unique systems to find with large amounts of resources in them, guarded by powerful space creatures".
Update 2.1 currently has no release date.
Useful links
Stellaris Wiki
Stellaris Development Diary Archive