Stellaris - candyalien


Hello everyone and welcome to another Stellaris dev diary. Today's dev diary is about some changes coming to ground combat and armies in the 2.0 'Cherryh' update. This will be the last dev diary before we take a break for the holidays, so there will be no diaries in the next week or the week after that. Stellaris dev diaries return on Thursday January 11th, 2018.

Read the Dev Diary in full here
Stellaris - candyalien


Hello everyone and welcome to another Stellaris dev diary. Today's dev diary is about some changes coming to ground combat and armies in the 2.0 'Cherryh' update. This will be the last dev diary before we take a break for the holidays, so there will be no diaries in the next week or the week after that. Stellaris dev diaries return on Thursday January 11th, 2018.

Read the Dev Diary in full here
Dec 14, 2017
Stellaris - candyalien


1.9.1 beta has been out for a few days now and looks good. It hasn't introduced any new critical issues and contains a number of desirable bug fixes, so I've rolled it out live as the official version now. Make sure you're opted out of any beta versions, and you'll get the update automatically. You may need to restart Steam to force it to check for updates.

Here's a list of the fixes:

- fixed broken tile graphics in colonization and resettlement screens
- fixed issue where the humanoid frontier outpost model was incorrectly swapped with the mammalian one
- reverted a previous GUI fix that caused anomaly windows to display blank or cut off
- fixed issue with human preset and custom empires not spawning at all, as well as the Space Platypus, because that's a travesty
- fixed off-center turret positions on military stations
- fixed the Technocrat VO name not displaying properly in the voice selection screen in Spanish and Russian
- fixed some low-repro possible crashes
- fixed the Plantoids Species Pack being rendered with remarkable brevity in the launcher as simply "Plantoid"
- fixed a crash that happened when you shift-select a fleet and a spaceport, then try to click on the spaceport in the list of selected items

We'll be taking a bit of a break for the holidays and to continue work on the future stuff mentioned in our dev diaries. Stellaris has made great strides in 2017, and we're just getting started: 2018 is going to be massive. Stay tuned.
Dec 14, 2017
Stellaris - candyalien


1.9.1 beta has been out for a few days now and looks good. It hasn't introduced any new critical issues and contains a number of desirable bug fixes, so I've rolled it out live as the official version now. Make sure you're opted out of any beta versions, and you'll get the update automatically. You may need to restart Steam to force it to check for updates.

Here's a list of the fixes:

- fixed broken tile graphics in colonization and resettlement screens
- fixed issue where the humanoid frontier outpost model was incorrectly swapped with the mammalian one
- reverted a previous GUI fix that caused anomaly windows to display blank or cut off
- fixed issue with human preset and custom empires not spawning at all, as well as the Space Platypus, because that's a travesty
- fixed off-center turret positions on military stations
- fixed the Technocrat VO name not displaying properly in the voice selection screen in Spanish and Russian
- fixed some low-repro possible crashes
- fixed the Plantoids Species Pack being rendered with remarkable brevity in the launcher as simply "Plantoid"
- fixed a crash that happened when you shift-select a fleet and a spaceport, then try to click on the spaceport in the list of selected items

We'll be taking a bit of a break for the holidays and to continue work on the future stuff mentioned in our dev diaries. Stellaris has made great strides in 2017, and we're just getting started: 2018 is going to be massive. Stay tuned.
Stellaris - candyalien


Hello everyone and welcome to another Stellaris development diary. Today's dev diary is about new interface functionalities for navies in the 2.0 'Cherryh' update that we collectively call the Fleet Manager. Please note that the interfaces shown in this dev diary are early WIP versions that have not yet seen an artist's touch, and will look very different in the finished product, meaning that feedback on their look/layout is pointless at this stage. Thank you!

Read the Dev Diary in full here
Stellaris - candyalien


Hello everyone and welcome to another Stellaris development diary. Today's dev diary is about new interface functionalities for navies in the 2.0 'Cherryh' update that we collectively call the Fleet Manager. Please note that the interfaces shown in this dev diary are early WIP versions that have not yet seen an artist's touch, and will look very different in the finished product, meaning that feedback on their look/layout is pointless at this stage. Thank you!

Read the Dev Diary in full here
Stellaris - candyalien


Hi all,

We've spent the last couple days absorbing your feedback on 1.9.0 - Boulle, and have got some bugfixes for you. We're going to release it now as an optional beta version, allowing those who are interested to try it out in the live environment. As usual, when we've made sure the fixes are solid and no new issues have been introduced, we'll roll it out at as the official version.

Here's the list of fixes:

- fixed broken tile graphics in colonization and resettlement screens
- fixed issue where the humanoid frontier outpost model was incorrectly swapped with the mammalian one
- reverted a previous GUI fix that caused anomaly windows to display blank or cut off
- fixed issue with human preset and custom empires not spawning at all, as well as the Space Platypus, because that's a travesty
- fixed off-center turret positions on military stations
- fixed the Technocrat VO name not displaying properly in the voice selection screen in Spanish and Russian
- fixed some low-repro possible crashes
- fixed the Plantoids Species Pack being rendered with remarkable brevity in the launcher as simply "Plantoid"
- fixed a crash that happened when you shift-select a fleet and a spaceport, then try to click on the spaceport in the list of selected items

Please give it a try and let us know how it works out for you.

PLEASE NOTE: THIS IS AN OPT-IN PATCH. YOU HAVE TO CHOOSE TO JOIN IN ORDER TO TEST THE NEW VERSION.

Here's how to opt in:

Right click on Stellaris in your Steam library -> select Properties -> go to the Betas tab -> select "1.9.1_beta"
Stellaris - candyalien


Hi all,

We've spent the last couple days absorbing your feedback on 1.9.0 - Boulle, and have got some bugfixes for you. We're going to release it now as an optional beta version, allowing those who are interested to try it out in the live environment. As usual, when we've made sure the fixes are solid and no new issues have been introduced, we'll roll it out at as the official version.

Here's the list of fixes:

- fixed broken tile graphics in colonization and resettlement screens
- fixed issue where the humanoid frontier outpost model was incorrectly swapped with the mammalian one
- reverted a previous GUI fix that caused anomaly windows to display blank or cut off
- fixed issue with human preset and custom empires not spawning at all, as well as the Space Platypus, because that's a travesty
- fixed off-center turret positions on military stations
- fixed the Technocrat VO name not displaying properly in the voice selection screen in Spanish and Russian
- fixed some low-repro possible crashes
- fixed the Plantoids Species Pack being rendered with remarkable brevity in the launcher as simply "Plantoid"
- fixed a crash that happened when you shift-select a fleet and a spaceport, then try to click on the spaceport in the list of selected items

Please give it a try and let us know how it works out for you.

PLEASE NOTE: THIS IS AN OPT-IN PATCH. YOU HAVE TO CHOOSE TO JOIN IN ORDER TO TEST THE NEW VERSION.

Here's how to opt in:

Right click on Stellaris in your Steam library -> select Properties -> go to the Betas tab -> select "1.9.1_beta"
Stellaris - contact@rockpapershotgun.com (Alec Meer)

stellaris-humanoids

I’ll be honest – I’m not totally sure what Paradox are going for with their Humanoid Species Pack for Stellaris, which is released today. The motivation seems to be that humanoids are ‘the most-played phenotype’ in the 4X sci-fi game, and as such they’ve stuck in a whole bunch of human-like species, include cyclopes, orcish types, demonic sorts and bionic-eyed dwarves. I guess this makes playing as something other than straight-up boring humans a little more appealing to straight-up boring humans who always choose to play as straight-up boring humans.

However, what’s confusing me more is references to humanoids finally getting their own unique ship class, ‘inspired by the classics of Western science fiction.’ Is… is that a very careful way of trying to be a bit more Star Warsy or Battlestarry without making any lawyers cross?

(more…)

Stellaris - candyalien


One Small Step for Man, One Giant Leap for Mankind - The Humanoid Species Pack is now available!

Featuring a selection of new portraits, ship models, voiceover sets for VIR & music expand your takeover of the Galaxy the humanoid way.

Find out more here

You can read the 1.9 patch notes in full here

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