Stellaris - contact@rockpapershotgun.com (Alec Meer)

stellaris-humanoids

I’ll be honest – I’m not totally sure what Paradox are going for with their Humanoid Species Pack for Stellaris, which is released today. The motivation seems to be that humanoids are ‘the most-played phenotype’ in the 4X sci-fi game, and as such they’ve stuck in a whole bunch of human-like species, include cyclopes, orcish types, demonic sorts and bionic-eyed dwarves. I guess this makes playing as something other than straight-up boring humans a little more appealing to straight-up boring humans who always choose to play as straight-up boring humans.

However, what’s confusing me more is references to humanoids finally getting their own unique ship class, ‘inspired by the classics of Western science fiction.’ Is… is that a very careful way of trying to be a bit more Star Warsy or Battlestarry without making any lawyers cross?

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Stellaris - candyalien


One Small Step for Man, One Giant Leap for Mankind - The Humanoid Species Pack is now available!

Featuring a selection of new portraits, ship models, voiceover sets for VIR & music expand your takeover of the Galaxy the humanoid way.

Find out more here

You can read the 1.9 patch notes in full here

Stellaris - candyalien


One Small Step for Man, One Giant Leap for Mankind - The Humanoid Species Pack is now available!

Featuring a selection of new portraits, ship models, voiceover sets for VIR & music expand your takeover of the Galaxy the humanoid way.

Find out more here

You can read the 1.9 patch notes in full here

Stellaris - candyalien


Hello everyone and welcome to another Stellaris development diary. Today's dev diary is about two topics: Technology in the 2.0 'Cherryh' update, and the release of the Humanoids Species Pack that is coming out today and will be available for purchase around 15:00 CET.

Humanoids Species Pack
We already covered the details of the Humanoids Species Pack in Dev Diary #95, so rather than repeating myself, I am simply going to post the changelog, along with a short excerpt on the new prescripted empire, the Voor Technocracy, that we modeled on the 'loading screen aliens' and which are coming in the species pack along with the portraits, ships, city graphics, new advisor voices and music.

Read the diary in full here
Stellaris - candyalien


Hello everyone and welcome to another Stellaris development diary. Today's dev diary is about two topics: Technology in the 2.0 'Cherryh' update, and the release of the Humanoids Species Pack that is coming out today and will be available for purchase around 15:00 CET.

Humanoids Species Pack
We already covered the details of the Humanoids Species Pack in Dev Diary #95, so rather than repeating myself, I am simply going to post the changelog, along with a short excerpt on the new prescripted empire, the Voor Technocracy, that we modeled on the 'loading screen aliens' and which are coming in the species pack along with the portraits, ships, city graphics, new advisor voices and music.

Read the diary in full here
Stellaris - candyalien


Read about it here.
Stellaris - candyalien


Read about it here.
Stellaris - candyalien


Hello everyone and welcome to another Stellaris development diary. Today's dev diary is about the 2.0 'Cherryh' update, and will delve into the long-awaited topic of Doomstacks, combat balance and some changes coming to ship design and components.

Doomstacks
'Doomstacks', the concept of rolling all your ships into a single stack in order to be able to beat your opponent's single stack has long been a popular discussion topic on these forums. It's a fairly common design problem in strategy games owing to the principles of force concentration outlined in Lanchester's Laws: A larger force engaged with a smaller one will not only win the battle, but take disproportionately less casualties. In other words, if a 13k force engages a 10k force (all components being equal so there's no other factors at work), the 13k force will not only win, but will inflict far more than 1.3x the casualties on the inferior force that the superior force inflicts on the lesser force. This, combined with the high decisiveness and lethality of combat in Stellaris (and many other strategy games) means that bringing an inferior force to battle is always a no-win situation: Not only will you lose tactically, you will also lose strategically, as whatever damage you inflict on enemy is outclassed by the damage they inflict on you in turn.

Read the Dev Diary in full here
Stellaris - candyalien


Hello everyone and welcome to another Stellaris development diary. Today's dev diary is about the 2.0 'Cherryh' update, and will delve into the long-awaited topic of Doomstacks, combat balance and some changes coming to ship design and components.

Doomstacks
'Doomstacks', the concept of rolling all your ships into a single stack in order to be able to beat your opponent's single stack has long been a popular discussion topic on these forums. It's a fairly common design problem in strategy games owing to the principles of force concentration outlined in Lanchester's Laws: A larger force engaged with a smaller one will not only win the battle, but take disproportionately less casualties. In other words, if a 13k force engages a 10k force (all components being equal so there's no other factors at work), the 13k force will not only win, but will inflict far more than 1.3x the casualties on the inferior force that the superior force inflicts on the lesser force. This, combined with the high decisiveness and lethality of combat in Stellaris (and many other strategy games) means that bringing an inferior force to battle is always a no-win situation: Not only will you lose tactically, you will also lose strategically, as whatever damage you inflict on enemy is outclassed by the damage they inflict on you in turn.

Read the Dev Diary in full here
Rocket League® - contact@rockpapershotgun.com (Katharine Byrne)

Cyber Monday 2017

After a weekend of gorging yourself on turkey and elbowing people in the face to get that last discounted something or other in the shops, now it’s time to settle in and continue those deal hunts from the comfort of your own home. For today is Cyber Monday, the day that’s reserved for purely online-only deals following the shopping bonanza that was Black Friday.

This year, we’ve done the hard work for you, as we’ve scoured the web for the best Cyber Monday deals money can buy. These aren’t just re-heated Black Friday deals, either, as most retailers usually have completely separate discounts running today, making it a great time to pick up another bargain if none of the deals last week took your fancy. As always, we’ll be updating this article throughout the day, so make sure to check back at regular intervals just in case something new appears. We’ve also got tips on the best places to browse, and how to find out if those hot discounts are really as good as they seem.

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