Whether you want to assimilate organic life, purge it from the galaxy, or coddle it like helpless spacebabies, Stellaris [official site] has your robotic fantasies covered in its Synthetic Dawn add-on. Launched today, it lets players create their own robotic empire from the start (as opposed to transcending their flesh in the late game) with their own civics, buildings, events, perks, and so on. It’ll also bring eccentric Fallen machine empires, the risk of machine uprisings creating their own empires, and more.
In the usual Paradox way, the DLC launch is accompanied by a huge patch bringing changes and new bits to all players of the space strategy game. (more…)
# Important
- Added 5 new achievements
- Reworked the old AI crisis into The Contingency, an ancient and dormant AI that can be awakened by the presence of synthetic pops, and will attempt to sterilize the galaxy of intelligent biological life
- Reworked genetic modification so that there is now a system of templates that can be created, modified and applied to populations
- Added traits for robotic species, and a technology that lets you do 'robomodding', the equivalent of genetic modification for robotic pops
- Reworked tradition trees for Hive Mind, Devouring Swarm, Fanatical Purifier and Inwards Perfection empires with better suited traditions and flavor text
- Awakened Fallen Empires now start to experience decadence after being awakened for 20 years. Every month, there is a chance that an AE's decadence will increase, based on how large they have grown and how many empires they have forced to be subjects. Decadence reduces AE resource production and ship strength and makes their subjects far more rebellious
- Reworked or blocked numerous events for Hive Minds where the text or effects did not work well narratively
# Species Rights
- Added 'Academic Privilege' living standard type available to Materialists only, boosts research output and happiness at increased consumer goods cost
# Diplomacy & Subjects
- Vassals are now released directly from planet view and can be released from any non-capital planet
# Game Setup
- Added galaxy setup option to partially randomize number of empires, advanced starts & fallen empires
- Added a galaxy setup option for Crisis Strength, replaces the previous galaxy size/habitable worlds scaling
- Added a galaxy setup option for chance of Primitive Civilizations being generated
# Events
- Added special Hive Mind interactions for the Prethoryn Scourge
# Technology
- Added new technology Glandular Acclimation that unlocks the ability to modify Pop habitability type
# Policies
- Added new policies for the treatment of pre-sapients. They can now be protected, tolerated (allowing for selective purging), hunted for food, or exterminated.
- Added an Initial Border Status policy that controls whether borders to other empires are open or closed by default.
- Added a Robotic Workers Policy that controls whether or not robot pops are allowed or automatically disassembled. The old AI rights policy now instead determines stance towards sapient AI.
- Added a Land Appropriation policy. If enabled, newly acquired planets that have less than 5 tiles of free space and are populated by non-citizen species will have some of them removed from their land, freeing up tiles and potentially creating refugees
# Governments & Civics
- Added Corvee System civic, gives -50% resettlement cost
- Added Feudal Realm civic, reduces penalty of relative power of subjects in half and allows them to colonize outside their borders
- Added a unique government form for Devouring Swarms
- Added Feudal Empire and Megachurch government forms
# Buildings
- Added new Sacred Nexus building for Spiritualists with corresponding technology
+ Balance changes, optimization, bug fixes and more.
# Important
- Added 5 new achievements
- Reworked the old AI crisis into The Contingency, an ancient and dormant AI that can be awakened by the presence of synthetic pops, and will attempt to sterilize the galaxy of intelligent biological life
- Reworked genetic modification so that there is now a system of templates that can be created, modified and applied to populations
- Added traits for robotic species, and a technology that lets you do 'robomodding', the equivalent of genetic modification for robotic pops
- Reworked tradition trees for Hive Mind, Devouring Swarm, Fanatical Purifier and Inwards Perfection empires with better suited traditions and flavor text
- Awakened Fallen Empires now start to experience decadence after being awakened for 20 years. Every month, there is a chance that an AE's decadence will increase, based on how large they have grown and how many empires they have forced to be subjects. Decadence reduces AE resource production and ship strength and makes their subjects far more rebellious
- Reworked or blocked numerous events for Hive Minds where the text or effects did not work well narratively
# Species Rights
- Added 'Academic Privilege' living standard type available to Materialists only, boosts research output and happiness at increased consumer goods cost
# Diplomacy & Subjects
- Vassals are now released directly from planet view and can be released from any non-capital planet
# Game Setup
- Added galaxy setup option to partially randomize number of empires, advanced starts & fallen empires
- Added a galaxy setup option for Crisis Strength, replaces the previous galaxy size/habitable worlds scaling
- Added a galaxy setup option for chance of Primitive Civilizations being generated
# Events
- Added special Hive Mind interactions for the Prethoryn Scourge
# Technology
- Added new technology Glandular Acclimation that unlocks the ability to modify Pop habitability type
# Policies
- Added new policies for the treatment of pre-sapients. They can now be protected, tolerated (allowing for selective purging), hunted for food, or exterminated.
- Added an Initial Border Status policy that controls whether borders to other empires are open or closed by default.
- Added a Robotic Workers Policy that controls whether or not robot pops are allowed or automatically disassembled. The old AI rights policy now instead determines stance towards sapient AI.
- Added a Land Appropriation policy. If enabled, newly acquired planets that have less than 5 tiles of free space and are populated by non-citizen species will have some of them removed from their land, freeing up tiles and potentially creating refugees
# Governments & Civics
- Added Corvee System civic, gives -50% resettlement cost
- Added Feudal Realm civic, reduces penalty of relative power of subjects in half and allows them to colonize outside their borders
- Added a unique government form for Devouring Swarms
- Added Feudal Empire and Megachurch government forms
# Buildings
- Added new Sacred Nexus building for Spiritualists with corresponding technology
+ Balance changes, optimization, bug fixes and more.
Useful links
Official Website
Stellaris Wiki
Stellaris Development Diary Archive
Useful links
Official Website
Stellaris Wiki
Stellaris Development Diary Archive