Stellaris - contact@rockpapershotgun.com (Fraser Brown)

synthetic dawn

Paradox Interactive have, unfortunately, shed their fleshy shells and embraced the ways of the machine, and they’re now slyly spreading pro-robot propaganda through the latest DLC story pack for Stellaris [official site], Synthetic Dawn. It’ll let you make all manner of machine societies when the singularity begins on September 21.

(more…)

Stellaris

Paradox Interactive has announced that Synthetic Dawn, the expansion to the 4X strategy game Stellaris that will let players take on the galaxy as a renegade "Machine Empire," will be released on September 21. The publisher also rolled out a new trailer that provides a quick rundown of the four different types of mechanical menaces offered in the expansion, as well as a new Fallen Machine Empire called the Ancient Caretakers. 

Machine Empires are "playable robotic hive minds that have overthrown their organic masters and taken to space to expand their robotic civilization," game director Martin Anward explains in the video. In addition to the "regular" Machine Empire, which by all appearances functions like a fairly conventional faction, there are the Exterminators, a "rogue defense system" dedicated to the annihilation of all organic life (and is thus unable to interact with it in any way other than "purge"), the Assimilators, which seeks to understand life by assimilating it into its collective consciousness, and the Rogue Servitors, built by a decadent society to serve their every whim who have now taken to space in search of other life forms that "need to be liberated from the burdens of self-determination."

The Ancient Caretakers isn't a playable empire, but rather a faction that players with the Synthetic Dawn expansion can encounter in their travels. "The Ancient Caretakers is a fallen synthetic civilization that appears to be the remnant of some great conflict in the distant past. From what they tell you, they appear to have been part of something called the 'Custodian Project', an initiative to construct and maintain a number of ringworlds as a refuge for biological sapients fleeing some unknown menace," Paradox explained in a June dev diary. "Their erratic behavior and speech, however, suggests that something may be very wrong indeed with this Fallen Machine Empire." 

Anward told us in an August interview that Paradox "really wanted to put a focus on making the Machine Empires as different as possible," especially since the hive minds in the Stellaris: Utopia expansion "were a little too much like a regular empire fluff-wise." 

"They are pretty distinct in that they all have new mechanics. They are fairly different. [The similarity] is more that they don’t have Happiness, they don’t have factions to worry about, these sorts of things. Even like, the organic pops are handled in different ways," he explained. "So they all play pretty distinctly from normal hive minds. They also have unique buildings, unique technologies, other technologies have been renamed." 

Stellaris: Synthetic Dawn will go for $10 on Steam

Stellaris - BjornB
Stellaris Welcomes the Machine Empires on September 21

STOCKHOLM — Sep. 6, 2017 — Paradox Interactive, a publisher and developer of games that challenge your hivemind, today announced that “Synthetic Dawn,” a new Story Pack for Stellaris, will be available on September 21, 2017. Synthetic Dawn, a pack which allows players to expand across the universe as a customized robotic civilization, will release later this month on Windows, MacOS, and Linux PCs in order to spread its message to as many potential computerized allies as possible. Featuring Machine Empire gameplay and events, along with new music, voice packs, portraits and more, Synthetic Dawn will retail for $9.99.

To prepare humanity for proper subjugation under the unstoppable machine intelligence, Paradox Development Studio has today released a new video developer diary detailing the many features included in Synthetic Dawn.

https://www.youtube.com/watch?v=Jg-hcUcOIi8

Stellaris: Synthetic Dawn provides an all-new way for players to establish their empire across the stars: as an entire civilization of artificial beings. Stellaris players will have the option to start the game as a Machine Empire, be they relentless exterminators or overenthusiastic servitors. Players will face unique challenges as they assert their digital dominance – and encounter mysterious robotic Fallen Empires in the far reaches of space.
Stellaris - BjornB
Stellaris Welcomes the Machine Empires on September 21

STOCKHOLM — Sep. 6, 2017 — Paradox Interactive, a publisher and developer of games that challenge your hivemind, today announced that “Synthetic Dawn,” a new Story Pack for Stellaris, will be available on September 21, 2017. Synthetic Dawn, a pack which allows players to expand across the universe as a customized robotic civilization, will release later this month on Windows, MacOS, and Linux PCs in order to spread its message to as many potential computerized allies as possible. Featuring Machine Empire gameplay and events, along with new music, voice packs, portraits and more, Synthetic Dawn will retail for $9.99.

To prepare humanity for proper subjugation under the unstoppable machine intelligence, Paradox Development Studio has today released a new video developer diary detailing the many features included in Synthetic Dawn.

https://www.youtube.com/watch?v=Jg-hcUcOIi8

Stellaris: Synthetic Dawn provides an all-new way for players to establish their empire across the stars: as an entire civilization of artificial beings. Stellaris players will have the option to start the game as a Machine Empire, be they relentless exterminators or overenthusiastic servitors. Players will face unique challenges as they assert their digital dominance – and encounter mysterious robotic Fallen Empires in the far reaches of space.
Stellaris - candyalien


Composer, Andreas Waldetoft, talks about the new music in the Synthetic Dawn Story Pack.

To read the full Dev Diary Click here
Stellaris - candyalien


Composer, Andreas Waldetoft, talks about the new music in the Synthetic Dawn Story Pack.

To read the full Dev Diary Click here
Stellaris - candyalien


Today's dev diary is about Machine Uprisings, a feature in the Synthetic Dawn Story Pack.

To find our more - read the full post here.
Stellaris - candyalien


Today's dev diary is about Machine Uprisings, a feature in the Synthetic Dawn Story Pack.

To find our more - read the full post here.
Stellaris - contact@rockpapershotgun.com (Alice O'Connor)

It’s robo a go-go with the next Stellaris [official site] DLC, Paradox announced today. Due later this year, the Synthetic Dawn Story Pack DLC will let players start as mechanical men, with new events, ships, traits, story beats, and so on. The spacefaring strategy game already lets players transcend their flesh and become synthetics deep down a tech tree but ick, who wants to have ever been meat at all? Shameful.

As is customary, a big free update will launch alongside this paid expansion. Update 1.8, nicknamed ‘ apek’ after the Czech writer who popularised the word ‘robot’, brings changes to habitability, hive minds, and more. (more…)

Stellaris - BjornB
New Story Pack “Synthetic Dawn” to Add AI Civilizations and Robot Collectives

STOCKHOLM — Aug. 3, 2017 — Paradox Interactive, a publisher and developer of digital entertainment for organic minds, today announced a new Story Pack for Stellaris, the sci-fi grand strategy game from Paradox Development Studio. The new content, titled “Synthetic Dawn,” will add new ways for players to experience Stellaris, focused primarily on synthetic life forms. Robot workers and citizens can now form entirely mechanical societies at the start of the game and seek greatness among the stars – including the ability to rise up and conquer those squishy organics. Stellaris: Synthetic Dawn will be released for Windows, Mac, and Linux PCs later this year.

It does not compute for you to not watch this new trailer for Synthetic Dawn:
https://www.youtube.com/watch?v=18o8QC7d2js

Stellaris: Synthetic Dawn provides an all-new way for players to establish their empire across the stars, starting the game as a Machine Empire -- a society made up entirely of robots. Unique game features and event chains will allow the machines to expand as a robotic consciousness, and create an AI-led network that grows to galactic dominance.

Features:
  • You, Robot: Play Stellaris as a customized robotic civilization, complete with a series of robotic portraits for science robots, worker robots, and more
  • AI, eh? Aye!: Follow new event chains and story features to lead your robot race to greatness as an intergalactic AI empire; pursue mechanical perfection in the stars
  • Rise of the Machines: Oppressed synths may rebel against their masters and form new empires -- or you may even discover a fallen synthetic civilization deep in space
  • Digital Enhancements: New synthetic race portraits, and expanded voice packs for VIR

Price and release date will be announced at a later time.

Read Wiz latest development diary for more information.
In case you missed previous development diaries, check out the archives.
...