When I gathered my favourite Stellaris [official site] mods last month, there were just over 2,000 brimming from its Steam Workshop – an impressive number, given the game had only been out for five weeks or so at that point. Three weeks on and almost 500 have since been added to the collection, one of which just missed my roundup cut: the Stellaris Alpha Mod.
Not only does the ambitious modification add over 60 new buildings, 17 new resources and seven new edicts, among a range of other things, creator AlphaAsh has since been actively planning new features, taking suggestions from players and fixing bugs, all of which suggests the Alpha Mod will only get bigger. To infinity… and beyond etc.
Every time you complete the colonisation of a planet in Stellaris, the game s AI assistant cheerfully barks New colony established. When I started the game, it was a pleasant reminder to plan the future of a new planet. By the time I was approaching the two victory conditions it warned me of a chore. By then, my empire was the strongest in the galaxy and I d settled into the long galactic clean-up that precedes formally completing the game.
Stellaris victory conditions demand you either own 40% of the galaxy s habitable worlds or conquer or subjugate all other empires. Both are a bad fit: rather than guiding you through the game s rich, durable simulation of competing sci-fi civilizations, they shunt you down one narrow path which takes far too long to complete. Whether you re colonizing planets to fill a victory bar rather than to meaningfully enhance your empire or crushing weak empires who don t stand a chance, Stellaris victory conditions suck some joy from an otherwise great strategy game. They are badly implemented, badly designed, and even were both of those issues solved they d detract from the game.
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####################### VERSION 1.2.1 ########################
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# Features
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* Forming a Defensive Pact now cancels guarantees and non-aggression pacts with that country
* Primitives nuking themselves now properly affects pop count
* Risk of Malcontent Slaves faction effect "Interstellar Railroad" now scales from 1% to 5% risk with 5 to 11+ owned slaves, down from 2-10% risk with 4-8+ slaves
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# Balance
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* Upgraded Nomads arsenal and ship designs. Reduced Nomad Fleet HP and damage bonus modifier from +50% to +25%. Overall they should be stronger than before
* Reduced HP of Nomad ark ships and gave them basic weapons
###################
# AI
###################
* Fixed AI not properly signing white peace in some wars that would just drag on forever
* Fixed AI not declaring prepared wars
* Fixed a case where sectors could get stuck due to lack of energy tiles and respect tile resources
* Multiple fixes for AI combat behaviour
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# User Interface
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* Fixed spelling in English localization for Attitude Map Mode
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# Bugfixes
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* Fixed a bug where merging fleets would prioritize the smallest fleet
* Fixed a bug where Gaia world spawn chance was not explicitly reduced for inhospitable stars
* Fixed issues with democratic elections alternative parties, issue caused the alternative parties to be invalid
* Fixed a bug where the display height of a galactic object wasn't being restored after loading a savegame
* Fixed so that democratic elections check the correct policy flags
* Fixed Xeno Integration tech weights
* Fixed upgrade arrow incorrectly displayed as greyed out for certain buildings on non-capital planets
* Fixed a bug where migration pacts between subjects and overlord were not allowed
* Fixed AI sometimes initiating a vote to kick right after a new member joins the alliance
* Fixed max trust not being properly set to 100 when forming an alliance
* Fixed issue with Nomads building too many new ships
* Fixed issue with Nomads not setting an end point for their journey when playing in a tiny galaxy
* Technology database patches tech_repeatable_improved_core_planet_cap -> tech_repeatable_improved_core_system_cap if save file version is below "Stellaris v1.2.0"
* Fixed CTD due to invalid pops on planet
* No longer wait for research in ALL tech areas to be halted before updating technology research alternatives
* Survey fleet order checks if fleet can move to system, so players can no longer reach out-of-reach systems using fleet view survey button
###################
# Graphics
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* Improved skybox quality
##############################################################
####################### VERSION 1.2.1 ########################
##############################################################
###################
# Features
###################
* Forming a Defensive Pact now cancels guarantees and non-aggression pacts with that country
* Primitives nuking themselves now properly affects pop count
* Risk of Malcontent Slaves faction effect "Interstellar Railroad" now scales from 1% to 5% risk with 5 to 11+ owned slaves, down from 2-10% risk with 4-8+ slaves
###################
# Balance
###################
* Upgraded Nomads arsenal and ship designs. Reduced Nomad Fleet HP and damage bonus modifier from +50% to +25%. Overall they should be stronger than before
* Reduced HP of Nomad ark ships and gave them basic weapons
###################
# AI
###################
* Fixed AI not properly signing white peace in some wars that would just drag on forever
* Fixed AI not declaring prepared wars
* Fixed a case where sectors could get stuck due to lack of energy tiles and respect tile resources
* Multiple fixes for AI combat behaviour
###################
# User Interface
###################
* Fixed spelling in English localization for Attitude Map Mode
###################
# Bugfixes
###################
* Fixed a bug where merging fleets would prioritize the smallest fleet
* Fixed a bug where Gaia world spawn chance was not explicitly reduced for inhospitable stars
* Fixed issues with democratic elections alternative parties, issue caused the alternative parties to be invalid
* Fixed a bug where the display height of a galactic object wasn't being restored after loading a savegame
* Fixed so that democratic elections check the correct policy flags
* Fixed Xeno Integration tech weights
* Fixed upgrade arrow incorrectly displayed as greyed out for certain buildings on non-capital planets
* Fixed a bug where migration pacts between subjects and overlord were not allowed
* Fixed AI sometimes initiating a vote to kick right after a new member joins the alliance
* Fixed max trust not being properly set to 100 when forming an alliance
* Fixed issue with Nomads building too many new ships
* Fixed issue with Nomads not setting an end point for their journey when playing in a tiny galaxy
* Technology database patches tech_repeatable_improved_core_planet_cap -> tech_repeatable_improved_core_system_cap if save file version is below "Stellaris v1.2.0"
* Fixed CTD due to invalid pops on planet
* No longer wait for research in ALL tech areas to be halted before updating technology research alternatives
* Survey fleet order checks if fleet can move to system, so players can no longer reach out-of-reach systems using fleet view survey button
###################
# Graphics
###################
* Improved skybox quality
Paradox today launched the second big update for their space strategy game Stellaris [official site], named ‘Asimov’ after the first man to snog a robot (after the bot bit his probing tongue, he devoted his life to lobbying for anti-robot laws). Changes include having borders open by default, expanded diplomacy options including diplomatic incidents (break out the Ferrero space-Rocher!), new skyboxes, new nomadic fleets, fixes, interface changes and… look, the patch notes are five thousand words long, I won’t summarise everything.
On a mission to spice up the mid-game, Stellaris' Asimov patch (1.2) is now live, bringing sweeping improvements. I pored over the biggest of the planned changes last week, but now we have an exhaustive changelog. Mercifully, Paradox has compressed the headlines into a handy graphic:
New and significant among those is the inclusion of improved skyboxes (spaceboxes?). The new textures are twice as big and look gorgeous, and as an added bonus, all-new skyboxes have been included too.
Catch up with the monstrous patch notes here.
Useful links
Official Website
Stellaris Wiki
Developer Diary Archives
Useful links
Official Website
Stellaris Wiki
Developer Diary Archives