Homeworld: Deserts of Kharak - [GBX] JoeK
An update (1.1.1.) is rolling out today for Homeworld: Deserts of Kharak. This update features various bug fixes.


Bug Fixes
  • Fixed an issue that caused save game files to be invalid
  • Fixed an issue that could cause infinite load times
  • Fixed an issue that resulted in Easy AI being harder than Normal AI
  • Fixed a number of issues that could cause instability in player’s connection to game lobbies
Homeworld: Deserts of Kharak - saturday_saviour
An update (1.1.1.) is rolling out today for Homeworld: Deserts of Kharak. This update features various bug fixes.


Bug Fixes
  • Fixed an issue that caused save game files to be invalid
  • Fixed an issue that could cause infinite load times
  • Fixed an issue that resulted in Easy AI being harder than Normal AI
  • Fixed a number of issues that could cause instability in player’s connection to game lobbies
Homeworld Remastered Collection - Valve
Save 25% on Homeworld: Deserts of Kharak during this week's Midweek Madness*!

A ground-based RTS prequel to the classic Homeworld games. Assemble your fleet and lead them to victory on the shifting sands of Kharak in this compelling strategy game. Crafted by Blackbird Interactive, a studio founded by veterans of Homeworld and Company of Heroes, Homeworld: Deserts of Kharak takes players to the deserts of Kharak where danger lurks over every dune.

*Offer ends Friday at 10AM Pacific Time
Homeworld: Deserts of Kharak - Jeffybug
The new Soban Fleet Pack DLC is available now!

This fleet pack will add the new playable fleet, Kiith Soban, to multiplayer and skirmish modes in Homeworld: Deserts of Kharak. The Soban Fleet includes a new CARRIER, RAILGUN, BASERUNNER and BATTLECRUISER.

Additional Features
  • New Soban Carrier Captain Voice
  • New Soban voice processing
  • Unique Soban Textures for all units in the fleet

Soban Carrier:
  • Microwave Emitter - a new top tier weapon that will deploy deadly microwave radiation to a targeted area, damaging any enemy units while they’re in the AOE field.
  • Armed Logistics Modules - Soban armed logistics modules have a short-range defense system that slows and damages nearby enemies. Additionally, the Soban Carrier can redirect power to increase launch distance, rate-of-fire, and damage capability of these modules.
  • Defensive Railguns - The Soban Carrier does not use smaller calibre point-defense cannons. Instead, they have railguns for defense.

Soban Battlecruiser:
  • Multi-Phase Railgun Turrets - Soban Battlecruisers have been outfitted with dual railgun turrets in place of standard cannons.

Soban Baserunner:
  • Targeting Jammer - A new ability that allows Soban baserunners to disable weapons in a target area.

Soban Railgun:
  • Mark Target Ability - Soban Railguns can paint a target within range, helping friendly units to do more damage while the mark is active.
Homeworld: Deserts of Kharak - Jeffybug
The new Soban Fleet Pack DLC is available now!

This fleet pack will add the new playable fleet, Kiith Soban, to multiplayer and skirmish modes in Homeworld: Deserts of Kharak. The Soban Fleet includes a new CARRIER, RAILGUN, BASERUNNER and BATTLECRUISER.

Additional Features
  • New Soban Carrier Captain Voice
  • New Soban voice processing
  • Unique Soban Textures for all units in the fleet

Soban Carrier:
  • Microwave Emitter - a new top tier weapon that will deploy deadly microwave radiation to a targeted area, damaging any enemy units while they’re in the AOE field.
  • Armed Logistics Modules - Soban armed logistics modules have a short-range defense system that slows and damages nearby enemies. Additionally, the Soban Carrier can redirect power to increase launch distance, rate-of-fire, and damage capability of these modules.
  • Defensive Railguns - The Soban Carrier does not use smaller calibre point-defense cannons. Instead, they have railguns for defense.

Soban Battlecruiser:
  • Multi-Phase Railgun Turrets - Soban Battlecruisers have been outfitted with dual railgun turrets in place of standard cannons.

Soban Baserunner:
  • Targeting Jammer - A new ability that allows Soban baserunners to disable weapons in a target area.

Soban Railgun:
  • Mark Target Ability - Soban Railguns can paint a target within range, helping friendly units to do more damage while the mark is active.
Homeworld: Deserts of Kharak - Jeffybug
Version 1.1.0 - Releasing March 21, 2016

An update is rolling out for Homeworld: Deserts of Kharak on Monday, March 21, 2016. This update features support for the upcoming Soban Fleet Pack, bug fixes, balance changes, and more.

New Content (DLC)

  • Added the Kiith Soban (A new playable DLC faction to Skirmish and Multiplayer).
  • All players will be able to join matches that include this faction for opponents, but only players who have purchased the DLC will be able to use the faction.

New Features

Replays
  • A replay system has been added allowing players to save and watch the games they have played.

Control groups UI
  • Units will now have an indicator of the last assigned control group above the unit (By the health bar).

Balance Changes (MP/Skirmish)

Coalition

Light Attack Vehicles

We want to increase the LAV’s ability to both engage and disengage from combat to make them a better match for the Gaalsien Sandskimmers.

  • Boost ability cooldown reduced from 60 to 30 seconds
  • Boost speed increased from 160 to 176
  • LAV weapon cooldown reduced from 0.95 to 0.8
  • LAV accuracy changed from 65/75/85 to 56/83/94

Armored Assault Vehicles

Armored Assault Vehicles are too strong against light vehicles and we want to soften the relationship.

  • AAV armor reduced from 15 to 10
  • AAV damage increased from 10 to 11
  • AAV Weapon cooldown increased from 0.6 to 0.8

Baserunner

We want to change Baserunner Turrets from a reactive decision to an active decision that requires forethought. Now turrets are more accessible but their placement requires more planning.

  • Baserunner Turrets no longer require research
  • Deploy Turret ability now begins with a 110 second cooldown (ability begins on cooldown)
  • New research: Baserunner Inventory removes the cooldown on Deploy Turret
  • Baserunner Turret begins firing 5 seconds after it has been deployed

Missile Battery

We increased the travel speed on the grenade launched by the Missile Battery’s Mortar ability to make the targeting of this ability easier.

  • Mortar ability grenade travel speed increased by 20%

Gunship

We have improved the usefulness of the Gunship to encourage build variety.

  • Gunship AOE reduced from 200 to 160
  • Gunship AOE damage reduced from 100 to 60
  • Gunship # of bursts reduced from 6 to 5
  • Gunship reload time reduced from 3 seconds to 2 seconds
  • Gunship AOE damage falloff changed from linear to none
  • Gunship weapon cooldown reduced from .75 seconds to .35 seconds

Railguns

We want to reduce Railguns effectiveness against Battlecruisers to promote strategic variety in games.

  • Railgun movement speed reduced from 75 to 66
  • Railgun armor reduced from 6 to 3

Production Queue

We’ve updated the cost and location in the tech tree of Production Queue research to allow for greater build variety.

  • Carrier Production upgrades now cost 500 CU
  • 2nd Carrier Production upgrade now gated behind Railgun Tech instead of gated by 1st Carrier Production upgrade

Carrier

We’ve made the research for Carrier power more granular to allow more Carrier play earlier in the game while maintaining the timing on the Carrier’s late game combat strength.

  • Power Research increments increased to 7 from 5


Gaalsien

Carrier

We want to even out the curve on the Gaalsien Carrier Regeneration Shunting ability.

  • Shunting Regeneration level 1 increased from 10 to 30
  • Shunting Regeneration level 2 increased from 20 to 50
  • Shunting Regeneration level 3 increased from 40 to 70
  • Shunting Regeneration level 4 increased from 80 to 90
  • Shunting Regeneration level 5 reduced from 160 to 110

We’ve made the research for Carrier power more granular to allow more Carrier play earlier in the game while maintaining the timing on the Carrier’s late game combat strength.

  • Power Research increments increased to 7 from 5

Sandskimmer

We want to bring Gaalsien Sandskimmer health more in line with LAVs.

  • Sandskimmer health reduced from 700 to 650

Railgun

We want to reduce Railguns effectiveness against Carriers to promote strategic variety in games.

  • Railgun movement speed from 70 to 62
  • Railgun armor from 6 to 3

Production Cruiser

We want to soften the Production Cruiser’s anti air capability to allow players a chance to mitigate the damage with good micro.

  • Production Cruiser has reduced accuracy against Coalition Probe
  • Damage increased from 15 to 20
  • Rate of fire reduced from 25 to 15
  • Accuracy changed from 65/55/45 to 55/40/25

We’ve updated the Honor Guard Cruiser to focus on its intended role of ground based line breaker.

  • Anti-air passive ability changed to an active, duration ability which disables the main Railgun and lasts for 25 seconds
  • Point defense weapons now active by default
  • Railgun AOE falloff changed from linear to none
  • Railgun AOE range reduced from 250 to 200

Bug Fixes

  • AI Fixes
    • Improved on the difficulty of AI. Normal and Hard should both see improved behaviour/difficulty.
  • Rally points
    • Rally Move and Rally Resource will now have different colored waypoint lines.
  • Camera will no longer center on control groups unless double tapped.
  • Camera focus on a unit will not be lost when transitioning out of Sensors Manager.
  • Fixed keyboard input issues caused by external controller interference.
  • Fixed some carrier pathing issues in Firebase Kriil
  • Added music to the Boneyard Multiplayer map
  • Fixed an issue with audio sometimes getting muted after accepting multiplayer game invites.
  • Fixed an issue with targeting reticles getting stuck on when spamming ground target abilities.
  • Fixed Targeting reticles lingering too long.
  • The Game will now end faster after an annihilation victory is achieved
  • Moved a spawn location in the Khar-Toba multiplayer map to be closer to it’s starting resources (matching the other 5).
  • Fixed several crash issues

Additional Notes
  • Hotkey exposed in a config file
  • Hotkeys can now be remapped by editing a new hotkey config file.
  • Unranked Matchmaking has been disabled.
Homeworld: Deserts of Kharak - Jeffybug
Version 1.1.0 - Releasing March 21, 2016

An update is rolling out for Homeworld: Deserts of Kharak on Monday, March 21, 2016. This update features support for the upcoming Soban Fleet Pack, bug fixes, balance changes, and more.

New Content (DLC)

  • Added the Kiith Soban (A new playable DLC faction to Skirmish and Multiplayer).
  • All players will be able to join matches that include this faction for opponents, but only players who have purchased the DLC will be able to use the faction.

New Features

Replays
  • A replay system has been added allowing players to save and watch the games they have played.

Control groups UI
  • Units will now have an indicator of the last assigned control group above the unit (By the health bar).

Balance Changes (MP/Skirmish)

Coalition

Light Attack Vehicles

We want to increase the LAV’s ability to both engage and disengage from combat to make them a better match for the Gaalsien Sandskimmers.

  • Boost ability cooldown reduced from 60 to 30 seconds
  • Boost speed increased from 160 to 176
  • LAV weapon cooldown reduced from 0.95 to 0.8
  • LAV accuracy changed from 65/75/85 to 56/83/94

Armored Assault Vehicles

Armored Assault Vehicles are too strong against light vehicles and we want to soften the relationship.

  • AAV armor reduced from 15 to 10
  • AAV damage increased from 10 to 11
  • AAV Weapon cooldown increased from 0.6 to 0.8

Baserunner

We want to change Baserunner Turrets from a reactive decision to an active decision that requires forethought. Now turrets are more accessible but their placement requires more planning.

  • Baserunner Turrets no longer require research
  • Deploy Turret ability now begins with a 110 second cooldown (ability begins on cooldown)
  • New research: Baserunner Inventory removes the cooldown on Deploy Turret
  • Baserunner Turret begins firing 5 seconds after it has been deployed

Missile Battery

We increased the travel speed on the grenade launched by the Missile Battery’s Mortar ability to make the targeting of this ability easier.

  • Mortar ability grenade travel speed increased by 20%

Gunship

We have improved the usefulness of the Gunship to encourage build variety.

  • Gunship AOE reduced from 200 to 160
  • Gunship AOE damage reduced from 100 to 60
  • Gunship # of bursts reduced from 6 to 5
  • Gunship reload time reduced from 3 seconds to 2 seconds
  • Gunship AOE damage falloff changed from linear to none
  • Gunship weapon cooldown reduced from .75 seconds to .35 seconds

Railguns

We want to reduce Railguns effectiveness against Battlecruisers to promote strategic variety in games.

  • Railgun movement speed reduced from 75 to 66
  • Railgun armor reduced from 6 to 3

Production Queue

We’ve updated the cost and location in the tech tree of Production Queue research to allow for greater build variety.

  • Carrier Production upgrades now cost 500 CU
  • 2nd Carrier Production upgrade now gated behind Railgun Tech instead of gated by 1st Carrier Production upgrade

Carrier

We’ve made the research for Carrier power more granular to allow more Carrier play earlier in the game while maintaining the timing on the Carrier’s late game combat strength.

  • Power Research increments increased to 7 from 5


Gaalsien

Carrier

We want to even out the curve on the Gaalsien Carrier Regeneration Shunting ability.

  • Shunting Regeneration level 1 increased from 10 to 30
  • Shunting Regeneration level 2 increased from 20 to 50
  • Shunting Regeneration level 3 increased from 40 to 70
  • Shunting Regeneration level 4 increased from 80 to 90
  • Shunting Regeneration level 5 reduced from 160 to 110

We’ve made the research for Carrier power more granular to allow more Carrier play earlier in the game while maintaining the timing on the Carrier’s late game combat strength.

  • Power Research increments increased to 7 from 5

Sandskimmer

We want to bring Gaalsien Sandskimmer health more in line with LAVs.

  • Sandskimmer health reduced from 700 to 650

Railgun

We want to reduce Railguns effectiveness against Carriers to promote strategic variety in games.

  • Railgun movement speed from 70 to 62
  • Railgun armor from 6 to 3

Production Cruiser

We want to soften the Production Cruiser’s anti air capability to allow players a chance to mitigate the damage with good micro.

  • Production Cruiser has reduced accuracy against Coalition Probe
  • Damage increased from 15 to 20
  • Rate of fire reduced from 25 to 15
  • Accuracy changed from 65/55/45 to 55/40/25

We’ve updated the Honor Guard Cruiser to focus on its intended role of ground based line breaker.

  • Anti-air passive ability changed to an active, duration ability which disables the main Railgun and lasts for 25 seconds
  • Point defense weapons now active by default
  • Railgun AOE falloff changed from linear to none
  • Railgun AOE range reduced from 250 to 200

Bug Fixes

  • AI Fixes
    • Improved on the difficulty of AI. Normal and Hard should both see improved behaviour/difficulty.
  • Rally points
    • Rally Move and Rally Resource will now have different colored waypoint lines.
  • Camera will no longer center on control groups unless double tapped.
  • Camera focus on a unit will not be lost when transitioning out of Sensors Manager.
  • Fixed keyboard input issues caused by external controller interference.
  • Fixed some carrier pathing issues in Firebase Kriil
  • Added music to the Boneyard Multiplayer map
  • Fixed an issue with audio sometimes getting muted after accepting multiplayer game invites.
  • Fixed an issue with targeting reticles getting stuck on when spamming ground target abilities.
  • Fixed Targeting reticles lingering too long.
  • The Game will now end faster after an annihilation victory is achieved
  • Moved a spawn location in the Khar-Toba multiplayer map to be closer to it’s starting resources (matching the other 5).
  • Fixed several crash issues

Additional Notes
  • Hotkey exposed in a config file
  • Hotkeys can now be remapped by editing a new hotkey config file.
  • Unranked Matchmaking has been disabled.
Homeworld: Deserts of Kharak - Jeffybug
Version 1.1.0 - Releasing March 21, 2016

An update is rolling out for Homeworld: Deserts of Kharak on Monday, March 21, 2016. This update features support for the upcoming Soban Fleet Pack, bug fixes, balance changes, and more.

New Content (DLC)

  • Added the Kiith Soban (A new playable DLC faction to Skirmish and Multiplayer).
  • All players will be able to join matches that include this faction for opponents, but only players who have purchased the DLC will be able to use the faction.

New Features

Replays
  • A replay system has been added allowing players to save and watch the games they have played.

Control groups UI
  • Units will now have an indicator of the last assigned control group above the unit (By the health bar).

Balance Changes (MP/Skirmish)

Coalition

Light Attack Vehicles

We want to increase the LAV’s ability to both engage and disengage from combat to make them a better match for the Gaalsien Sandskimmers.

  • Boost ability cooldown reduced from 60 to 30 seconds
  • Boost speed increased from 160 to 176
  • LAV weapon cooldown reduced from 0.95 to 0.8
  • LAV accuracy changed from 65/75/85 to 56/83/94

Armored Assault Vehicles

Armored Assault Vehicles are too strong against light vehicles and we want to soften the relationship.

  • AAV armor reduced from 15 to 10
  • AAV damage increased from 10 to 11
  • AAV Weapon cooldown increased from 0.6 to 0.8

Baserunner

We want to change Baserunner Turrets from a reactive decision to an active decision that requires forethought. Now turrets are more accessible but their placement requires more planning.

  • Baserunner Turrets no longer require research
  • Deploy Turret ability now begins with a 110 second cooldown (ability begins on cooldown)
  • New research: Baserunner Inventory removes the cooldown on Deploy Turret
  • Baserunner Turret begins firing 5 seconds after it has been deployed

Missile Battery

We increased the travel speed on the grenade launched by the Missile Battery’s Mortar ability to make the targeting of this ability easier.

  • Mortar ability grenade travel speed increased by 20%

Gunship

We have improved the usefulness of the Gunship to encourage build variety.

  • Gunship AOE reduced from 200 to 160
  • Gunship AOE damage reduced from 100 to 60
  • Gunship # of bursts reduced from 6 to 5
  • Gunship reload time reduced from 3 seconds to 2 seconds
  • Gunship AOE damage falloff changed from linear to none
  • Gunship weapon cooldown reduced from .75 seconds to .35 seconds

Railguns

We want to reduce Railguns effectiveness against Battlecruisers to promote strategic variety in games.

  • Railgun movement speed reduced from 75 to 66
  • Railgun armor reduced from 6 to 3

Production Queue

We’ve updated the cost and location in the tech tree of Production Queue research to allow for greater build variety.

  • Carrier Production upgrades now cost 500 CU
  • 2nd Carrier Production upgrade now gated behind Railgun Tech instead of gated by 1st Carrier Production upgrade

Carrier

We’ve made the research for Carrier power more granular to allow more Carrier play earlier in the game while maintaining the timing on the Carrier’s late game combat strength.

  • Power Research increments increased to 7 from 5


Gaalsien

Carrier

We want to even out the curve on the Gaalsien Carrier Regeneration Shunting ability.

  • Shunting Regeneration level 1 increased from 10 to 30
  • Shunting Regeneration level 2 increased from 20 to 50
  • Shunting Regeneration level 3 increased from 40 to 70
  • Shunting Regeneration level 4 increased from 80 to 90
  • Shunting Regeneration level 5 reduced from 160 to 110

We’ve made the research for Carrier power more granular to allow more Carrier play earlier in the game while maintaining the timing on the Carrier’s late game combat strength.

  • Power Research increments increased to 7 from 5

Sandskimmer

We want to bring Gaalsien Sandskimmer health more in line with LAVs.

  • Sandskimmer health reduced from 700 to 650

Railgun

We want to reduce Railguns effectiveness against Carriers to promote strategic variety in games.

  • Railgun movement speed from 70 to 62
  • Railgun armor from 6 to 3

Production Cruiser

We want to soften the Production Cruiser’s anti air capability to allow players a chance to mitigate the damage with good micro.

  • Production Cruiser has reduced accuracy against Coalition Probe
  • Damage increased from 15 to 20
  • Rate of fire reduced from 25 to 15
  • Accuracy changed from 65/55/45 to 55/40/25

We’ve updated the Honor Guard Cruiser to focus on its intended role of ground based line breaker.

  • Anti-air passive ability changed to an active, duration ability which disables the main Railgun and lasts for 25 seconds
  • Point defense weapons now active by default
  • Railgun AOE falloff changed from linear to none
  • Railgun AOE range reduced from 250 to 200

Bug Fixes

  • AI Fixes
    • Improved on the difficulty of AI. Normal and Hard should both see improved behaviour/difficulty.
  • Rally points
    • Rally Move and Rally Resource will now have different colored waypoint lines.
  • Camera will no longer center on control groups unless double tapped.
  • Camera focus on a unit will not be lost when transitioning out of Sensors Manager.
  • Fixed keyboard input issues caused by external controller interference.
  • Fixed some carrier pathing issues in Firebase Kriil
  • Added music to the Boneyard Multiplayer map
  • Fixed an issue with audio sometimes getting muted after accepting multiplayer game invites.
  • Fixed an issue with targeting reticles getting stuck on when spamming ground target abilities.
  • Fixed Targeting reticles lingering too long.
  • The Game will now end faster after an annihilation victory is achieved
  • Moved a spawn location in the Khar-Toba multiplayer map to be closer to it’s starting resources (matching the other 5).
  • Fixed several crash issues

Additional Notes
  • Hotkey exposed in a config file
  • Hotkeys can now be remapped by editing a new hotkey config file.
  • Unranked Matchmaking has been disabled.
Homeworld Remastered Collection - contact@rockpapershotgun.com (Alec Meer)

Anyone still playing Homeworld: Deserts of Kharak [official site], our first new Homeworld game in a hundred million years? It may have ditched the spaceships, but it did well at retaining the langorous pace and titanic scale. I had a good time, but I can’t pretend I’ve been back to it since release. Question is whether the first round of DLC is likely to pull distractable quitters like me back in. … [visit site to read more]

Homeworld: Deserts of Kharak - JoeK
Homeworld: Deserts of Kharak's first downloadable content pack, SOBAN FLEET PACK is coming to Steam on March 22nd!

Kiith Soban are a highly respected force within the Northern Coalition. Although their tactical prowess is renowned, it is their ability to leverage advanced military technologies to deliver devastating long-range attacks, disrupt enemy movements, and manipulate the battlefield that has made them one of the most effective fleets to enter the battlefield in years.

This classified dossier is part of an official inquiry into the Kriil Engagement involving a Soban carrier group going up against a Gaalsien fleet out near the Tarsis Line. It contains an interview with a Soban First Officer that dramatically sheds light on the incident, the Soban’s unique abilities, and the prospective strategies one will either battle against or employ in future multiplayer matches. The fiction itself mirrors real-life matches and techniques.

This fleet pack will add the new playable fleet, Kiith Soban, to multiplayer and skirmish modes in Homeworld: Deserts of Kharak. The Soban Fleet includes an all new CARRIER, RAILGUN, BASERUNNER and BATTLECRUISER, as well as unique Soban textures for all units and new Soban Carrier Captain voiceover and processing.
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