Creativerse - Valve
Creativerse is Now Available on Steam!

An adventure as big as your imagination.
May 8, 2017
Creativerse - Brainsloth

Welcome, Creators!

Early Access may be over but the ride is just getting started. Grab a friend and join the fun -- Creativerse is officially LAUNCHED!

We're kicking off launch by releasing a top community-requested Creativerse feature: stair and roof corner blocks! Plus we've leveled up the game with our usual fleet of fixes, optimizations, and balance tweaks. (You spoke. We heard. Super extractors just got super-charged.)

Whether you're a Creati-veteran or discovering the world of Creativerse for the very first time (in which case, try to find some shelter before nightfall - you’ll thank us later), we're thrilled to have you along for the ride!

P.S. For a glimpse at what comes next, don't miss this blog post by our game director.

New Features and Content
  • New corner blocks!
    • Process crafted stairs and roofs in the processor to make inside and outside corners
  • New placemat item
    • Use to place and arrange decorative items on most flat surfaces
  • New block bundles
    • Medieval Pack
    • Hidden Temple Pack
Improvements
  • Memory usage & performance improvements
  • Added teleporter tutorial screen
  • Additional protection against some exploits
  • Balance adjustments
    • Super extractor now returns 3.5x base ore value (up from 3)
    • Forge time for iron ore is 20 seconds (down from 30)
Bugfixes
  • Fixed most cases of missing visual chunks
  • Fix for visual “missing block” when half-pulling other blocks
  • Fix for broken block outlines when building blueprints
  • Fixed low light level of medieval torches
  • Purchased bundles now show up properly when inventory page first opened
  • Fixed bad shader on medieval throne
  • Medieval door can now be wired
  • Tweaked loadscreen to fix minor visual issue
  • Fixed minor issues with missing text strings for some items
May 8, 2017
Creativerse - Brainsloth

Welcome, Creators!

Early Access may be over but the ride is just getting started. Grab a friend and join the fun -- Creativerse is officially LAUNCHED!

We're kicking off launch by releasing a top community-requested Creativerse feature: stair and roof corner blocks! Plus we've leveled up the game with our usual fleet of fixes, optimizations, and balance tweaks. (You spoke. We heard. Super extractors just got super-charged.)

Whether you're a Creati-veteran or discovering the world of Creativerse for the very first time (in which case, try to find some shelter before nightfall - you’ll thank us later), we're thrilled to have you along for the ride!

P.S. For a glimpse at what comes next, don't miss this blog post by our game director.

New Features and Content
  • New corner blocks!
    • Process crafted stairs and roofs in the processor to make inside and outside corners
  • New placemat item
    • Use to place and arrange decorative items on most flat surfaces
  • New block bundles
    • Medieval Pack
    • Hidden Temple Pack
Improvements
  • Memory usage & performance improvements
  • Added teleporter tutorial screen
  • Additional protection against some exploits
  • Balance adjustments
    • Super extractor now returns 3.5x base ore value (up from 3)
    • Forge time for iron ore is 20 seconds (down from 30)
Bugfixes
  • Fixed most cases of missing visual chunks
  • Fix for visual “missing block” when half-pulling other blocks
  • Fix for broken block outlines when building blueprints
  • Fixed low light level of medieval torches
  • Purchased bundles now show up properly when inventory page first opened
  • Fixed bad shader on medieval throne
  • Medieval door can now be wired
  • Tweaked loadscreen to fix minor visual issue
  • Fixed minor issues with missing text strings for some items
Creativerse - PlayfulDavid


Yesterday we announced that Creativerse will launch out of Early Access next week on May 8. Today our game director, Daniel Havens, posted a write-up on our vision for what comes next. We have a lot planned and we're excited to hear what you guys think!

You can read the full post here:
http://playfulcorp.tumblr.com/post/160269493404/our-bold-vision-for-the-future-of-creativerse
Creativerse - PlayfulDavid


Yesterday we announced that Creativerse will launch out of Early Access next week on May 8. Today our game director, Daniel Havens, posted a write-up on our vision for what comes next. We have a lot planned and we're excited to hear what you guys think!

You can read the full post here:
http://playfulcorp.tumblr.com/post/160269493404/our-bold-vision-for-the-future-of-creativerse
Creativerse - PlayfulDavid


The day is nearly here.

Creativerse will graduate from Early Access on May 8.

In 6 days, we will cross a very important milestone in the game’s development. It’s the moment we say to the world, “Ok, everyone into the pool!” We will open the doors to an even bigger audience and invite them into the amazing, delightful world of Creativerse.

For all of you who’ve been on this journey with us and helped us build this game together, this will be just another step. Our shared hopes and dreams for what this game can become have no limits. We still have much more planned for Creativerse. Tomorrow, for the first time ever, we’ll share a glimpse of that roadmap with you—details about what we have planned and where we hope to go from here.

Until then, we wanted to thank all of you for supporting us during Early Access. Your feedback is invaluable to us and influences the game’s destiny every single day. To show our thanks, use the code “THANKYOU” in the game’s store (click the “redeem” button) from now until May 7 to get the super rare recipe for the Unicorn Sword, aka The Rainbownator 5000, as well as the Ultimate Machines Pack!
Creativerse - PlayfulDavid


The day is nearly here.

Creativerse will graduate from Early Access on May 8.

In 6 days, we will cross a very important milestone in the game’s development. It’s the moment we say to the world, “Ok, everyone into the pool!” We will open the doors to an even bigger audience and invite them into the amazing, delightful world of Creativerse.

For all of you who’ve been on this journey with us and helped us build this game together, this will be just another step. Our shared hopes and dreams for what this game can become have no limits. We still have much more planned for Creativerse. Tomorrow, for the first time ever, we’ll share a glimpse of that roadmap with you—details about what we have planned and where we hope to go from here.

Until then, we wanted to thank all of you for supporting us during Early Access. Your feedback is invaluable to us and influences the game’s destiny every single day. To show our thanks, use the code “THANKYOU” in the game’s store (click the “redeem” button) from now until May 7 to get the super rare recipe for the Unicorn Sword, aka The Rainbownator 5000, as well as the Ultimate Machines Pack!
May 1, 2017
Creativerse - Brainsloth

Greetings, Creators!

There are big updates, and then there are COLOSSAL updates. R41 tips the scales with our biggest-ever set of new blocks, our most massive blueprint yet, plus a hugely impactful gameplay balance pass. (And that's not all...)

First, swing by the store to check out the new Medieval Super Bundle, which sports TWENTY brand new medieval-themed premium recipes and a moat-load of bundled blocks! And you'll definitely want those blocks if you decide to take on the epic Colossal Castle Blueprint - a towering 20k block construction of turrets, keeps, ramparts, portcullises, and even a cozy stable for Joffrey, your pet Hoglet.

There's also major fine-tuning of gameplay that rebalances combat, crafting, bombs, and more (explosive spoiler: TNT just got a whole lot stronger). AND we've made substantial performance impropvements that'll have the game running more solidly and smoothly than ever.

Grab some popcorn and settle in - colossal fun awaits!

New Features and Content
  • Major balance pass (details below)!
  • New Premium Block Set: Medieval Super Bundle!
    • Medieval Brick Wall
    • Medieval Banner Wall
    • Medieval Crest Wall
    • Medieval Brick Inset Wall
    • Medieval Spike Wal
    • Medieval Torch
    • Medieval Lamp
    • Medieval Sword
    • Medieval Switch
    • Medieval Chair
    • Medieval Throne
    • Medieval Stairs
    • Medieval Carpeted Stairs
    • Medieval Roof
    • Medieval Door
    • Medieval Fireplace
    • Medieval Chandelier
    • Medieval Chain
    • Medieval Chest
    • Medieval Table
  • New Colossal Castle blueprint
  • Several new “bundles” purchase options
  • Overhauled ingame tutorial
    • Type “/tutorial reset” if you’d like to try these from the beginning. Type “/tutorial off” if you’d like to shut them off.
  • Sleeping in beds now restores health to full
  • New sleeping animations
  • Hold shift and click to process or forge five things at a time
Improvements
  • Overhauled store UI
  • Revised and improved ingame HUD
  • Tweaks to world / adventure browser UI
  • New Creativerse logo applied ingame
  • Creature “push” animations and effects improved
  • Added warning when trying to publish an adventure without a screenshot or description
  • Sword art overhaul
  • Gauntlet art overhaul
  • Keepa ascend / descend animations added
  • Tweaks to creature and player animations
  • Taking a picture from an adventure gate or checkpoint UI returns you to that UI after the picture is taken
  • Exiting to main menu from an adventure or world will take you to the adventure (or world) browser
  • Improved creature selection for mob spawner
  • Health and stamina bars now show value
  • Better default name and description for unassigned adventure gates
  • Improved store surfacing ingame
  • Player’s first world now has “Default to Visitor” basic option on by default
  • Various new sounds and music fixes
  • Add tabbing through fields in machine UIs
  • Significant improvements to ‘picking’ detection so it better matches what you are are visually aiming at
Bugfixes
  • Substantial memory usage and performance fixes
  • Lighting fixes
  • Fixed ladder animations
  • Fixed ladder top dismount
  • Added feedback for attempting to purchase Pro when the Steam overlay is off
  • Fix for shadows jittering the further from the center of the map the player goes
  • Fix for occlusion culling to account for shadow casting direction
  • Fixed a bug that caused sign text to stop showing up when leaving area and returning
  • Add missing PVP setting to claim, so PVP can be enabled within a claim. Claim PVP setting overrides world PVP settings, like fire and TNT.
  • Client can recover from some temporary file write access issues, generally from anti-virus or anti-malware programs scanning files that the game downloads to the user temp directory before moving them to the game directory. This would cause the changes in a world not to be reflected by that client.
Balance Pass
  • TNT
    • Coal can now be processed into gunpowder (1:1 exchange)
    • TNT can blow up fossil layer at 4 radius
    • TNT now unlocks on collecting coal
    • Large TNT is now Strong TNT
    • Strong TNT can blow up stalactite layer with 5 radius
    • Strong TNT unlocks on crafting TNT
    • Advanced TNT now blows up lava layer at 6 radius
    • Advanced TNT unlocks on crafting Strong TNT
    • Super TNT now blows up corruption layer at 7 radius
    • Super TNT unlocks on crafting advanced TNT
  • Excavators
    • Basic Excavators now blow up fossil layer
    • Advanced Excavators now blow up stalactite layer
    • Advanced Excavators no longer requires diamond to unlock
    • Super Excavators now blow up lava and corruption layer
    • Super Excavators no longer require Lumite to unlock
  • Combat
    • Pigsy, Night Pigsy & Corrupted Pigsy regular attack damage reduced
    • Pigsy, Night Pigsy & Corrupted Pigsy charge attack damage increased
    • Pigsy hitpoints reduced
    • Leafi hitpoints reduced
    • Rockster and Night Rockster hitpoints reduced
    • Night Rockster armor increased
    • Night Rockster, Corrupted Rockster regular attack damage reduced
    • Rockster, Night Rockster, and Corrupted Rockster charge attack damage increased
    • Chizzard, Night Chizzard, and Blizzard Chizzard charge attack damage increased
    • Night Chizzard and Blizzard Chizzard hitpoints reduced
    • Corrupted Chizzard regular attack damage reduced
    • Blizzard Chizzard armor increased
    • Blizzard Chizzard freezing debuff duration increased
  • Potions & Healing
    • Basic Healing Potion reduced healing amount
    • Basic Healing Potion cooldown added
    • Advanced Healing Potion increased healing amount
    • Advanced Healing Potion cooldown added
    • Regenerate health effects on player doubled
    • Mushroom healing duration decreased
    • Mushroom cooldown increased
    • Health Regeneration Potion duration set to 120 seconds
    • Health Regeneration Potion now unlocks on basic healing potion
    • Stamina Regeneration Potion is now Speed Potion
    • Speed Potion increases movement speed for 300 seconds
  • Equipment
    • Leather Pauldron now requires Leather Breastplate (to unlock)
  • Environmental
    • Breath duration now 40 seconds
    • Freeze meter rate increases 2X faster
    • Freezing damage doubled
    • Heat rate increases 25% faster
    • Placed tar blocks spreads +1 distance
    • Iron nodes now produce more iron
  • Recipes adjusted
    • TNT
    • Strong TNT
    • Super TNT
    • Advanced Extractor
    • Super Extractor
    • Advanced Healing Potion
    • Health Regeneration Potion
    • Speed Potion
Other
  • Picture frame changes - no longer uses completed adventure pictures
    • Now provides a large selection of preset images
    • This system will be revisited in the future
May 1, 2017
Creativerse - Brainsloth

Greetings, Creators!

There are big updates, and then there are COLOSSAL updates. R41 tips the scales with our biggest-ever set of new blocks, our most massive blueprint yet, plus a hugely impactful gameplay balance pass. (And that's not all...)

First, swing by the store to check out the new Medieval Super Bundle, which sports TWENTY brand new medieval-themed premium recipes and a moat-load of bundled blocks! And you'll definitely want those blocks if you decide to take on the epic Colossal Castle Blueprint - a towering 20k block construction of turrets, keeps, ramparts, portcullises, and even a cozy stable for Joffrey, your pet Hoglet.

There's also major fine-tuning of gameplay that rebalances combat, crafting, bombs, and more (explosive spoiler: TNT just got a whole lot stronger). AND we've made substantial performance impropvements that'll have the game running more solidly and smoothly than ever.

Grab some popcorn and settle in - colossal fun awaits!

New Features and Content
  • Major balance pass (details below)!
  • New Premium Block Set: Medieval Super Bundle!
    • Medieval Brick Wall
    • Medieval Banner Wall
    • Medieval Crest Wall
    • Medieval Brick Inset Wall
    • Medieval Spike Wal
    • Medieval Torch
    • Medieval Lamp
    • Medieval Sword
    • Medieval Switch
    • Medieval Chair
    • Medieval Throne
    • Medieval Stairs
    • Medieval Carpeted Stairs
    • Medieval Roof
    • Medieval Door
    • Medieval Fireplace
    • Medieval Chandelier
    • Medieval Chain
    • Medieval Chest
    • Medieval Table
  • New Colossal Castle blueprint
  • Several new “bundles” purchase options
  • Overhauled ingame tutorial
    • Type “/tutorial reset” if you’d like to try these from the beginning. Type “/tutorial off” if you’d like to shut them off.
  • Sleeping in beds now restores health to full
  • New sleeping animations
  • Hold shift and click to process or forge five things at a time
Improvements
  • Overhauled store UI
  • Revised and improved ingame HUD
  • Tweaks to world / adventure browser UI
  • New Creativerse logo applied ingame
  • Creature “push” animations and effects improved
  • Added warning when trying to publish an adventure without a screenshot or description
  • Sword art overhaul
  • Gauntlet art overhaul
  • Keepa ascend / descend animations added
  • Tweaks to creature and player animations
  • Taking a picture from an adventure gate or checkpoint UI returns you to that UI after the picture is taken
  • Exiting to main menu from an adventure or world will take you to the adventure (or world) browser
  • Improved creature selection for mob spawner
  • Health and stamina bars now show value
  • Better default name and description for unassigned adventure gates
  • Improved store surfacing ingame
  • Player’s first world now has “Default to Visitor” basic option on by default
  • Various new sounds and music fixes
  • Add tabbing through fields in machine UIs
  • Significant improvements to ‘picking’ detection so it better matches what you are are visually aiming at
Bugfixes
  • Substantial memory usage and performance fixes
  • Lighting fixes
  • Fixed ladder animations
  • Fixed ladder top dismount
  • Added feedback for attempting to purchase Pro when the Steam overlay is off
  • Fix for shadows jittering the further from the center of the map the player goes
  • Fix for occlusion culling to account for shadow casting direction
  • Fixed a bug that caused sign text to stop showing up when leaving area and returning
  • Add missing PVP setting to claim, so PVP can be enabled within a claim. Claim PVP setting overrides world PVP settings, like fire and TNT.
  • Client can recover from some temporary file write access issues, generally from anti-virus or anti-malware programs scanning files that the game downloads to the user temp directory before moving them to the game directory. This would cause the changes in a world not to be reflected by that client.
Balance Pass
  • TNT
    • Coal can now be processed into gunpowder (1:1 exchange)
    • TNT can blow up fossil layer at 4 radius
    • TNT now unlocks on collecting coal
    • Large TNT is now Strong TNT
    • Strong TNT can blow up stalactite layer with 5 radius
    • Strong TNT unlocks on crafting TNT
    • Advanced TNT now blows up lava layer at 6 radius
    • Advanced TNT unlocks on crafting Strong TNT
    • Super TNT now blows up corruption layer at 7 radius
    • Super TNT unlocks on crafting advanced TNT
  • Excavators
    • Basic Excavators now blow up fossil layer
    • Advanced Excavators now blow up stalactite layer
    • Advanced Excavators no longer requires diamond to unlock
    • Super Excavators now blow up lava and corruption layer
    • Super Excavators no longer require Lumite to unlock
  • Combat
    • Pigsy, Night Pigsy & Corrupted Pigsy regular attack damage reduced
    • Pigsy, Night Pigsy & Corrupted Pigsy charge attack damage increased
    • Pigsy hitpoints reduced
    • Leafi hitpoints reduced
    • Rockster and Night Rockster hitpoints reduced
    • Night Rockster armor increased
    • Night Rockster, Corrupted Rockster regular attack damage reduced
    • Rockster, Night Rockster, and Corrupted Rockster charge attack damage increased
    • Chizzard, Night Chizzard, and Blizzard Chizzard charge attack damage increased
    • Night Chizzard and Blizzard Chizzard hitpoints reduced
    • Corrupted Chizzard regular attack damage reduced
    • Blizzard Chizzard armor increased
    • Blizzard Chizzard freezing debuff duration increased
  • Potions & Healing
    • Basic Healing Potion reduced healing amount
    • Basic Healing Potion cooldown added
    • Advanced Healing Potion increased healing amount
    • Advanced Healing Potion cooldown added
    • Regenerate health effects on player doubled
    • Mushroom healing duration decreased
    • Mushroom cooldown increased
    • Health Regeneration Potion duration set to 120 seconds
    • Health Regeneration Potion now unlocks on basic healing potion
    • Stamina Regeneration Potion is now Speed Potion
    • Speed Potion increases movement speed for 300 seconds
  • Equipment
    • Leather Pauldron now requires Leather Breastplate (to unlock)
  • Environmental
    • Breath duration now 40 seconds
    • Freeze meter rate increases 2X faster
    • Freezing damage doubled
    • Heat rate increases 25% faster
    • Placed tar blocks spreads +1 distance
    • Iron nodes now produce more iron
  • Recipes adjusted
    • TNT
    • Strong TNT
    • Super TNT
    • Advanced Extractor
    • Super Extractor
    • Advanced Healing Potion
    • Health Regeneration Potion
    • Speed Potion
Other
  • Picture frame changes - no longer uses completed adventure pictures
    • Now provides a large selection of preset images
    • This system will be revisited in the future
Mar 29, 2017
Creativerse - Brainsloth

Greetings, Creators!

For our fortieth release, we loaded the creatures of Creativerse up in a huge van (there were... smells) and treated them to a day at the Mob Groomer for makeovers! Now they're sporting shinier coats (improved lighting and visuals), a few new tricks (additional animations and polish), plus Warmworm convinced us to splurge on an extreme makeover you’ll have to see to believe.

These changes are part of a broader effort to level up the existing game experience with a focus on bugfixes, performance, polish, and quality of life improvements (including a few excellent community requests).

You'll want to experience these changes for yourself - and when you make it down to the lava layer, be sure to tell Warmworm how much you LOVE its "hot" new style!

New Features and Content
  • Adventure picture frames
    • Two new craftable picture frames
    • Display screenshots of completed adventures in your worlds
  • Adventure loadscreens now include adventure picture and description
  • Significant overhaul of Warmworm art
  • Improved visuals, lighting, and animations of many other creatures
  • Plow tool now transforms more blocks
    • Ashenwood
    • Elderwood Leaves
    • Snow
    • Cragwood
    • Autumnwood Leaves
    • Weepwood
    • Sand
    • Tall grass can no longer be plowed
Improvements
  • Engine upgrade - performance improvements, other related bugfixes
  • Adventures with no screenshot or description will no longer be surfaced on the New and Popular pages
  • Claim borders for adjacent claims belonging to the same player no longer display
  • Double-clicking on a player name in touchstone list will teleport to that touchstone
  • Map no longer available in adventures
  • Improved TNT and stun bomb art
Bugfixes
  • Fix for lighting flickering issues on certain video cards
  • Flashlight can no longer be turned on via the character screen UI element in adventures where the flashlight is disallowed
  • Fix for block phaser boundaries appearing sometimes when it should not
  • Resolution dropdown no longer resets when changing other visual options.
  • Deprecated wood mining cell no longer appears in loot tables
  • Fixed minor UI visual glitch when shift-click crafting
  • Arc sign text limit of 10K characters imposed
  • Store now can be closed with ESC key on main menu
  • Various stability and crash fixes
...