Early Access may be over but the ride is just getting started. Grab a friend and join the fun -- Creativerse is officially LAUNCHED!
We're kicking off launch by releasing a top community-requested Creativerse feature: stair and roof corner blocks! Plus we've leveled up the game with our usual fleet of fixes, optimizations, and balance tweaks. (You spoke. We heard. Super extractors just got super-charged.)
Whether you're a Creati-veteran or discovering the world of Creativerse for the very first time (in which case, try to find some shelter before nightfall - you’ll thank us later), we're thrilled to have you along for the ride!
P.S. For a glimpse at what comes next, don't miss this blog post by our game director.
New Features and Content
New corner blocks!
Process crafted stairs and roofs in the processor to make inside and outside corners
New placemat item
Use to place and arrange decorative items on most flat surfaces
New block bundles
Medieval Pack
Hidden Temple Pack
Improvements
Memory usage & performance improvements
Added teleporter tutorial screen
Additional protection against some exploits
Balance adjustments
Super extractor now returns 3.5x base ore value (up from 3)
Forge time for iron ore is 20 seconds (down from 30)
Bugfixes
Fixed most cases of missing visual chunks
Fix for visual “missing block” when half-pulling other blocks
Fix for broken block outlines when building blueprints
Fixed low light level of medieval torches
Purchased bundles now show up properly when inventory page first opened
Fixed bad shader on medieval throne
Medieval door can now be wired
Tweaked loadscreen to fix minor visual issue
Fixed minor issues with missing text strings for some items
Early Access may be over but the ride is just getting started. Grab a friend and join the fun -- Creativerse is officially LAUNCHED!
We're kicking off launch by releasing a top community-requested Creativerse feature: stair and roof corner blocks! Plus we've leveled up the game with our usual fleet of fixes, optimizations, and balance tweaks. (You spoke. We heard. Super extractors just got super-charged.)
Whether you're a Creati-veteran or discovering the world of Creativerse for the very first time (in which case, try to find some shelter before nightfall - you’ll thank us later), we're thrilled to have you along for the ride!
P.S. For a glimpse at what comes next, don't miss this blog post by our game director.
New Features and Content
New corner blocks!
Process crafted stairs and roofs in the processor to make inside and outside corners
New placemat item
Use to place and arrange decorative items on most flat surfaces
New block bundles
Medieval Pack
Hidden Temple Pack
Improvements
Memory usage & performance improvements
Added teleporter tutorial screen
Additional protection against some exploits
Balance adjustments
Super extractor now returns 3.5x base ore value (up from 3)
Forge time for iron ore is 20 seconds (down from 30)
Bugfixes
Fixed most cases of missing visual chunks
Fix for visual “missing block” when half-pulling other blocks
Fix for broken block outlines when building blueprints
Fixed low light level of medieval torches
Purchased bundles now show up properly when inventory page first opened
Fixed bad shader on medieval throne
Medieval door can now be wired
Tweaked loadscreen to fix minor visual issue
Fixed minor issues with missing text strings for some items
Yesterday we announced that Creativerse will launch out of Early Access next week on May 8. Today our game director, Daniel Havens, posted a write-up on our vision for what comes next. We have a lot planned and we're excited to hear what you guys think!
Yesterday we announced that Creativerse will launch out of Early Access next week on May 8. Today our game director, Daniel Havens, posted a write-up on our vision for what comes next. We have a lot planned and we're excited to hear what you guys think!
Creativerse will graduate from Early Access on May 8.
In 6 days, we will cross a very important milestone in the game’s development. It’s the moment we say to the world, “Ok, everyone into the pool!” We will open the doors to an even bigger audience and invite them into the amazing, delightful world of Creativerse.
For all of you who’ve been on this journey with us and helped us build this game together, this will be just another step. Our shared hopes and dreams for what this game can become have no limits. We still have much more planned for Creativerse. Tomorrow, for the first time ever, we’ll share a glimpse of that roadmap with you—details about what we have planned and where we hope to go from here.
Until then, we wanted to thank all of you for supporting us during Early Access. Your feedback is invaluable to us and influences the game’s destiny every single day. To show our thanks, use the code “THANKYOU” in the game’s store (click the “redeem” button) from now until May 7 to get the super rare recipe for the Unicorn Sword, aka The Rainbownator 5000, as well as the Ultimate Machines Pack!
Creativerse will graduate from Early Access on May 8.
In 6 days, we will cross a very important milestone in the game’s development. It’s the moment we say to the world, “Ok, everyone into the pool!” We will open the doors to an even bigger audience and invite them into the amazing, delightful world of Creativerse.
For all of you who’ve been on this journey with us and helped us build this game together, this will be just another step. Our shared hopes and dreams for what this game can become have no limits. We still have much more planned for Creativerse. Tomorrow, for the first time ever, we’ll share a glimpse of that roadmap with you—details about what we have planned and where we hope to go from here.
Until then, we wanted to thank all of you for supporting us during Early Access. Your feedback is invaluable to us and influences the game’s destiny every single day. To show our thanks, use the code “THANKYOU” in the game’s store (click the “redeem” button) from now until May 7 to get the super rare recipe for the Unicorn Sword, aka The Rainbownator 5000, as well as the Ultimate Machines Pack!
There are big updates, and then there are COLOSSAL updates. R41 tips the scales with our biggest-ever set of new blocks, our most massive blueprint yet, plus a hugely impactful gameplay balance pass. (And that's not all...)
First, swing by the store to check out the new Medieval Super Bundle, which sports TWENTY brand new medieval-themed premium recipes and a moat-load of bundled blocks! And you'll definitely want those blocks if you decide to take on the epic Colossal Castle Blueprint - a towering 20k block construction of turrets, keeps, ramparts, portcullises, and even a cozy stable for Joffrey, your pet Hoglet.
There's also major fine-tuning of gameplay that rebalances combat, crafting, bombs, and more (explosive spoiler: TNT just got a whole lot stronger). AND we've made substantial performance impropvements that'll have the game running more solidly and smoothly than ever.
Grab some popcorn and settle in - colossal fun awaits!
New Features and Content
Major balance pass (details below)!
New Premium Block Set: Medieval Super Bundle!
Medieval Brick Wall
Medieval Banner Wall
Medieval Crest Wall
Medieval Brick Inset Wall
Medieval Spike Wal
Medieval Torch
Medieval Lamp
Medieval Sword
Medieval Switch
Medieval Chair
Medieval Throne
Medieval Stairs
Medieval Carpeted Stairs
Medieval Roof
Medieval Door
Medieval Fireplace
Medieval Chandelier
Medieval Chain
Medieval Chest
Medieval Table
New Colossal Castle blueprint
Several new “bundles” purchase options
Overhauled ingame tutorial
Type “/tutorial reset” if you’d like to try these from the beginning. Type “/tutorial off” if you’d like to shut them off.
Sleeping in beds now restores health to full
New sleeping animations
Hold shift and click to process or forge five things at a time
Improvements
Overhauled store UI
Revised and improved ingame HUD
Tweaks to world / adventure browser UI
New Creativerse logo applied ingame
Creature “push” animations and effects improved
Added warning when trying to publish an adventure without a screenshot or description
Sword art overhaul
Gauntlet art overhaul
Keepa ascend / descend animations added
Tweaks to creature and player animations
Taking a picture from an adventure gate or checkpoint UI returns you to that UI after the picture is taken
Exiting to main menu from an adventure or world will take you to the adventure (or world) browser
Improved creature selection for mob spawner
Health and stamina bars now show value
Better default name and description for unassigned adventure gates
Improved store surfacing ingame
Player’s first world now has “Default to Visitor” basic option on by default
Various new sounds and music fixes
Add tabbing through fields in machine UIs
Significant improvements to ‘picking’ detection so it better matches what you are are visually aiming at
Bugfixes
Substantial memory usage and performance fixes
Lighting fixes
Fixed ladder animations
Fixed ladder top dismount
Added feedback for attempting to purchase Pro when the Steam overlay is off
Fix for shadows jittering the further from the center of the map the player goes
Fix for occlusion culling to account for shadow casting direction
Fixed a bug that caused sign text to stop showing up when leaving area and returning
Add missing PVP setting to claim, so PVP can be enabled within a claim. Claim PVP setting overrides world PVP settings, like fire and TNT.
Client can recover from some temporary file write access issues, generally from anti-virus or anti-malware programs scanning files that the game downloads to the user temp directory before moving them to the game directory. This would cause the changes in a world not to be reflected by that client.
Balance Pass
TNT
Coal can now be processed into gunpowder (1:1 exchange)
TNT can blow up fossil layer at 4 radius
TNT now unlocks on collecting coal
Large TNT is now Strong TNT
Strong TNT can blow up stalactite layer with 5 radius
Strong TNT unlocks on crafting TNT
Advanced TNT now blows up lava layer at 6 radius
Advanced TNT unlocks on crafting Strong TNT
Super TNT now blows up corruption layer at 7 radius
Super TNT unlocks on crafting advanced TNT
Excavators
Basic Excavators now blow up fossil layer
Advanced Excavators now blow up stalactite layer
Advanced Excavators no longer requires diamond to unlock
Super Excavators now blow up lava and corruption layer
Super Excavators no longer require Lumite to unlock
Combat
Pigsy, Night Pigsy & Corrupted Pigsy regular attack damage reduced
Pigsy, Night Pigsy & Corrupted Pigsy charge attack damage increased
Pigsy hitpoints reduced
Leafi hitpoints reduced
Rockster and Night Rockster hitpoints reduced
Night Rockster armor increased
Night Rockster, Corrupted Rockster regular attack damage reduced
Rockster, Night Rockster, and Corrupted Rockster charge attack damage increased
Chizzard, Night Chizzard, and Blizzard Chizzard charge attack damage increased
Night Chizzard and Blizzard Chizzard hitpoints reduced
There are big updates, and then there are COLOSSAL updates. R41 tips the scales with our biggest-ever set of new blocks, our most massive blueprint yet, plus a hugely impactful gameplay balance pass. (And that's not all...)
First, swing by the store to check out the new Medieval Super Bundle, which sports TWENTY brand new medieval-themed premium recipes and a moat-load of bundled blocks! And you'll definitely want those blocks if you decide to take on the epic Colossal Castle Blueprint - a towering 20k block construction of turrets, keeps, ramparts, portcullises, and even a cozy stable for Joffrey, your pet Hoglet.
There's also major fine-tuning of gameplay that rebalances combat, crafting, bombs, and more (explosive spoiler: TNT just got a whole lot stronger). AND we've made substantial performance impropvements that'll have the game running more solidly and smoothly than ever.
Grab some popcorn and settle in - colossal fun awaits!
New Features and Content
Major balance pass (details below)!
New Premium Block Set: Medieval Super Bundle!
Medieval Brick Wall
Medieval Banner Wall
Medieval Crest Wall
Medieval Brick Inset Wall
Medieval Spike Wal
Medieval Torch
Medieval Lamp
Medieval Sword
Medieval Switch
Medieval Chair
Medieval Throne
Medieval Stairs
Medieval Carpeted Stairs
Medieval Roof
Medieval Door
Medieval Fireplace
Medieval Chandelier
Medieval Chain
Medieval Chest
Medieval Table
New Colossal Castle blueprint
Several new “bundles” purchase options
Overhauled ingame tutorial
Type “/tutorial reset” if you’d like to try these from the beginning. Type “/tutorial off” if you’d like to shut them off.
Sleeping in beds now restores health to full
New sleeping animations
Hold shift and click to process or forge five things at a time
Improvements
Overhauled store UI
Revised and improved ingame HUD
Tweaks to world / adventure browser UI
New Creativerse logo applied ingame
Creature “push” animations and effects improved
Added warning when trying to publish an adventure without a screenshot or description
Sword art overhaul
Gauntlet art overhaul
Keepa ascend / descend animations added
Tweaks to creature and player animations
Taking a picture from an adventure gate or checkpoint UI returns you to that UI after the picture is taken
Exiting to main menu from an adventure or world will take you to the adventure (or world) browser
Improved creature selection for mob spawner
Health and stamina bars now show value
Better default name and description for unassigned adventure gates
Improved store surfacing ingame
Player’s first world now has “Default to Visitor” basic option on by default
Various new sounds and music fixes
Add tabbing through fields in machine UIs
Significant improvements to ‘picking’ detection so it better matches what you are are visually aiming at
Bugfixes
Substantial memory usage and performance fixes
Lighting fixes
Fixed ladder animations
Fixed ladder top dismount
Added feedback for attempting to purchase Pro when the Steam overlay is off
Fix for shadows jittering the further from the center of the map the player goes
Fix for occlusion culling to account for shadow casting direction
Fixed a bug that caused sign text to stop showing up when leaving area and returning
Add missing PVP setting to claim, so PVP can be enabled within a claim. Claim PVP setting overrides world PVP settings, like fire and TNT.
Client can recover from some temporary file write access issues, generally from anti-virus or anti-malware programs scanning files that the game downloads to the user temp directory before moving them to the game directory. This would cause the changes in a world not to be reflected by that client.
Balance Pass
TNT
Coal can now be processed into gunpowder (1:1 exchange)
TNT can blow up fossil layer at 4 radius
TNT now unlocks on collecting coal
Large TNT is now Strong TNT
Strong TNT can blow up stalactite layer with 5 radius
Strong TNT unlocks on crafting TNT
Advanced TNT now blows up lava layer at 6 radius
Advanced TNT unlocks on crafting Strong TNT
Super TNT now blows up corruption layer at 7 radius
Super TNT unlocks on crafting advanced TNT
Excavators
Basic Excavators now blow up fossil layer
Advanced Excavators now blow up stalactite layer
Advanced Excavators no longer requires diamond to unlock
Super Excavators now blow up lava and corruption layer
Super Excavators no longer require Lumite to unlock
Combat
Pigsy, Night Pigsy & Corrupted Pigsy regular attack damage reduced
Pigsy, Night Pigsy & Corrupted Pigsy charge attack damage increased
Pigsy hitpoints reduced
Leafi hitpoints reduced
Rockster and Night Rockster hitpoints reduced
Night Rockster armor increased
Night Rockster, Corrupted Rockster regular attack damage reduced
Rockster, Night Rockster, and Corrupted Rockster charge attack damage increased
Chizzard, Night Chizzard, and Blizzard Chizzard charge attack damage increased
Night Chizzard and Blizzard Chizzard hitpoints reduced
For our fortieth release, we loaded the creatures of Creativerse up in a huge van (there were... smells) and treated them to a day at the Mob Groomer for makeovers! Now they're sporting shinier coats (improved lighting and visuals), a few new tricks (additional animations and polish), plus Warmworm convinced us to splurge on an extreme makeover you’ll have to see to believe.
These changes are part of a broader effort to level up the existing game experience with a focus on bugfixes, performance, polish, and quality of life improvements (including a few excellent community requests).
You'll want to experience these changes for yourself - and when you make it down to the lava layer, be sure to tell Warmworm how much you LOVE its "hot" new style!
New Features and Content
Adventure picture frames
Two new craftable picture frames
Display screenshots of completed adventures in your worlds
Adventure loadscreens now include adventure picture and description
Significant overhaul of Warmworm art
Improved visuals, lighting, and animations of many other creatures
Plow tool now transforms more blocks
Ashenwood
Elderwood Leaves
Snow
Cragwood
Autumnwood Leaves
Weepwood
Sand
Tall grass can no longer be plowed
Improvements
Engine upgrade - performance improvements, other related bugfixes
Adventures with no screenshot or description will no longer be surfaced on the New and Popular pages
Claim borders for adjacent claims belonging to the same player no longer display
Double-clicking on a player name in touchstone list will teleport to that touchstone
Map no longer available in adventures
Improved TNT and stun bomb art
Bugfixes
Fix for lighting flickering issues on certain video cards
Flashlight can no longer be turned on via the character screen UI element in adventures where the flashlight is disallowed
Fix for block phaser boundaries appearing sometimes when it should not
Resolution dropdown no longer resets when changing other visual options.
Deprecated wood mining cell no longer appears in loot tables
Fixed minor UI visual glitch when shift-click crafting