Creativerse - PlayfulDavid
We’re almost ready to make Creativerse free! Part of Steam’s process for making the switch requires turning off the ability to purchase the game for 24 hours. That will start later today. After that it’ll be free forever!

Then, on Wednesday morning we’ll have extended downtime -- at least 4 hours -- as we work to get things set up on our end. Sorry for the delay, but as consolation when we go back online your bonus coins and early access supporter gifts will be waiting for you, and your friends will have one less excuse to not join the fun.
Creativerse - PlayfulDavid
We’re almost ready to make Creativerse free! Part of Steam’s process for making the switch requires turning off the ability to purchase the game for 24 hours. That will start later today. After that it’ll be free forever!

Then, on Wednesday morning we’ll have extended downtime -- at least 4 hours -- as we work to get things set up on our end. Sorry for the delay, but as consolation when we go back online your bonus coins and early access supporter gifts will be waiting for you, and your friends will have one less excuse to not join the fun.
Creativerse - PlayfulDavid
Hi folks. This is a short update to let you know Creativerse will be free very soon. Three points to keep in mind...
  1. If you haven’t bought the game yet, it’s totally cool with us if you’d rather wait; assuming everything goes smoothly, that wait should be less than a week.
  2. However, there are benefits to purchasing the game before then: you’ll get in-game currency equal to double the cost of the game; AND, you’ll get a few exclusive early-supporter-only items.
  3. After it's free, the game will still be in early access for a while yet, which means we’ll continue focusing on developing the core elements of the game.
Exciting times ahead!
Creativerse - PlayfulDavid
Hi folks. This is a short update to let you know Creativerse will be free very soon. Three points to keep in mind...
  1. If you haven’t bought the game yet, it’s totally cool with us if you’d rather wait; assuming everything goes smoothly, that wait should be less than a week.
  2. However, there are benefits to purchasing the game before then: you’ll get in-game currency equal to double the cost of the game; AND, you’ll get a few exclusive early-supporter-only items.
  3. After it's free, the game will still be in early access for a while yet, which means we’ll continue focusing on developing the core elements of the game.
Exciting times ahead!
Creativerse - PlayfulDavid
Hi Creatifriends,

Great news for all you builders and collectors out there. We’ve added 10 new pieces of furniture and 22 new food recipes! We figured the game just wouldn’t be complete without the ability to lounge in style on a Lumite chair while munching on a Tar sandwich. (P.S. your pets just called...they can haz some?)

http://steamcommunity.com/sharedfiles/filedetails/?id=543388952
This update also contains the start of a better experience for new players. Our goal is to strike a balance between being mysterious enough that there’s still plenty of discovery, while also gently encouraging new players not familiar with the genre. So there's better item descriptions, a clearer quickbar, and things like that, as well as a new “Janky House” starter blueprint you’ll receive upon creating a world.

We appreciate all the feedback you guys had on the recipe tweaks from R23 and have further refined the balance based on it. Finally, we’ve removed the daily coin button. You can read more about that here.


New Features and Content
  • New craftable items
    • Obsidian Chair
    • Obsidian Table
    • Obsidian Fence
    • Obsidian Gate
    • Diamond Chair
    • Diamond Table
    • Diamond Door
    • Lumite Chair
    • Lumite Table
    • Lumite Door
  • 22 new cooking recipes
    • 3 breads
    • 8 sandwiches
    • 6 soups
    • 5 pies
  • “Janky House” blueprint for new players
    • New players in a world start with a small blueprint in their inventory
    • Starting note edited to mention blueprint


Improvements
  • Additional first-time user help
    • Description tips for stations, extractors, torches
    • Highlight quickbar slots when selecting things that can be placed into the quickbar
    • Clarified error messaging for several messages
  • Balance adjustments
    • Reduced difficulty (health) of night creatures
    • Increased durability for weapons and power-cells
    • Reduced costs for power cells
    • Increased seashell drop rate from Pebbles
    • Added seashell re-growth to spawn table
  • Improved creature pathing on pursuit
  • Single left-click will move items to and from the quickbar (just like right-click and double-click)
  • World admins as well as world owners can now remove player touchstones
  • Player’s worlds on main menu now sorted from most recent to oldest
  • Mushroom healing effect now lasts 30 seconds (up from 10)
  • Additional sound effects


Bugfixes
  • Fix for collision bug that would launch players and creatures into the air
  • Fix for nonfunctional damage resistances on potions and food
  • Ice and fan data tweaks to restore slippery-ness
  • Flowers now can be swapped into blueprints
  • Limestone roof rotates properly on placement
  • Tamed Leafis now give the correct loot
  • Fix for goo block bouncing maintaining too much sideways momentum
  • Decorative and Carved Stone Floor recipes now appear in correct inventory categories
  • Lighting improvements for connected glass panes
  • Multiple droppings can no longer be used on the same unfertilized seed
  • Sound fix for third sword swing in player attack sequence
  • Hotkeys ‘-’ and ‘=’ now properly supported in storage container UI
  • Reject player login if the world is shutting down
  • Default name for a new player is now “Player”
  • Heat added back to fire pit


Other
  • Removed 10 Free Coins a Day button
Creativerse - PlayfulDavid
Hi Creatifriends,

Great news for all you builders and collectors out there. We’ve added 10 new pieces of furniture and 22 new food recipes! We figured the game just wouldn’t be complete without the ability to lounge in style on a Lumite chair while munching on a Tar sandwich. (P.S. your pets just called...they can haz some?)

http://steamcommunity.com/sharedfiles/filedetails/?id=543388952
This update also contains the start of a better experience for new players. Our goal is to strike a balance between being mysterious enough that there’s still plenty of discovery, while also gently encouraging new players not familiar with the genre. So there's better item descriptions, a clearer quickbar, and things like that, as well as a new “Janky House” starter blueprint you’ll receive upon creating a world.

We appreciate all the feedback you guys had on the recipe tweaks from R23 and have further refined the balance based on it. Finally, we’ve removed the daily coin button. You can read more about that here.


New Features and Content
  • New craftable items
    • Obsidian Chair
    • Obsidian Table
    • Obsidian Fence
    • Obsidian Gate
    • Diamond Chair
    • Diamond Table
    • Diamond Door
    • Lumite Chair
    • Lumite Table
    • Lumite Door
  • 22 new cooking recipes
    • 3 breads
    • 8 sandwiches
    • 6 soups
    • 5 pies
  • “Janky House” blueprint for new players
    • New players in a world start with a small blueprint in their inventory
    • Starting note edited to mention blueprint


Improvements
  • Additional first-time user help
    • Description tips for stations, extractors, torches
    • Highlight quickbar slots when selecting things that can be placed into the quickbar
    • Clarified error messaging for several messages
  • Balance adjustments
    • Reduced difficulty (health) of night creatures
    • Increased durability for weapons and power-cells
    • Reduced costs for power cells
    • Increased seashell drop rate from Pebbles
    • Added seashell re-growth to spawn table
  • Improved creature pathing on pursuit
  • Single left-click will move items to and from the quickbar (just like right-click and double-click)
  • World admins as well as world owners can now remove player touchstones
  • Player’s worlds on main menu now sorted from most recent to oldest
  • Mushroom healing effect now lasts 30 seconds (up from 10)
  • Additional sound effects


Bugfixes
  • Fix for collision bug that would launch players and creatures into the air
  • Fix for nonfunctional damage resistances on potions and food
  • Ice and fan data tweaks to restore slippery-ness
  • Flowers now can be swapped into blueprints
  • Limestone roof rotates properly on placement
  • Tamed Leafis now give the correct loot
  • Fix for goo block bouncing maintaining too much sideways momentum
  • Decorative and Carved Stone Floor recipes now appear in correct inventory categories
  • Lighting improvements for connected glass panes
  • Multiple droppings can no longer be used on the same unfertilized seed
  • Sound fix for third sword swing in player attack sequence
  • Hotkeys ‘-’ and ‘=’ now properly supported in storage container UI
  • Reject player login if the world is shutting down
  • Default name for a new player is now “Player”
  • Heat added back to fire pit


Other
  • Removed 10 Free Coins a Day button
Creativerse - PlayfulDavid
Greetings! We wanted to give you guys some advanced notice on the fact that the free daily coins button in the store will be going away soon. So everyone get your free coins while you still can!

The button was always intended to be a temporary measure for us to experiment with the store and give you guys a chance to try it out. As part of our preparations for getting the game ready to become free, it's time for that temporary solution to come to an end.

As a reminder, everyone who purchased the game will get $20 dollars worth of in-game currency as soon as the game becomes free! ːsteamhappyː


Update: To clarify, the coins you collect now will persist after the game goes free. So no harm in saving up for a rainy day!
Creativerse - PlayfulDavid
Wanna help us test our servers? Fire up Creativerse and play for a bit! To make it worth your while, we have a limited time offer...this rare sword:

http://steamcommunity.com/sharedfiles/filedetails/?id=536151296
Claim one of them by entering RARESWORD in the Creativerse store. But hurry -- the code will only work for 24 hours!

Remember, the game is free to play for everyone this week, right up to Monday morning.

Thanks everyone!
Creativerse - PlayfulDavid
Hi Creatifriends,

Get your arctek plows ready -- there’s a lot to harvest in R23!

The biggest change you’ll notice in this one is our refined hotbar UI, which aims to make equipping the new farming and ranching tools more intuitive. But that’s just the appetizer. The main course is our largest block update yet: a smorgasbord of stairs, roofs and walls to spice up your decor. Feast your eyes upon these...

http://steamcommunity.com/sharedfiles/filedetails/?id=528514093
Good news for anyone playing in Europe -- you can now select servers closer to your crib. We're hoping it helps improve lag in multiplayer (e.g. less delay when friends are pulling blocks). It will only apply to new worlds you create after making the switch. Let us know how it feels if you try it.

A couple noteworthy improvements: 1) We spent a good amount of time refining player movement. Jump around, run up some stairs, walk on some slabs and feel the difference. 2) We've overhauled recipes for power cells, armor, and weapons. Our goal was to better encourage surface exploration in the adventurer progression.

As always, we welcome your insightful feedback on this update!

New Features and Content
  • Quickbar UI overhaul
    • Unified focus and tool slot with the quickbar
    • Added help text displaying button functionality
    • Default “stick” weapon changed to an inventory item for new players
  • New craftable blocks!!!
    • Obsidian Stairs
    • Iron Stairs
    • Stone Roof
    • Obsidian Roof
    • Iron Roof
    • Diamond Roof
    • Diamond Stairs
    • Lumite Stairs
    • Lumite Roof
    • Lumite Wall
    • Light Lumite Wall (rare drop)
    • Dark Lumite Wall (rare drop)
  • Regional server support
    • Set a default region from the Settings page on the main menu (defaults to North America)
    • Worlds created will be located on a server in that region
    • Currently supporting North America and European regions; more coming soon
    • Selecting a regionally closer server may slightly improve performance and lag issues, especially in multiplayer
  • Two new blueprints!!!
    • Floating Island
    • Treehouse
    • (Stilt House and Modern House temporarily removed from store)

Improvements
  • Movement overhaul
    • Significant improvements in player movement
    • Ability to walk up slabs without jumping
  • Balance overhaul
    • Surface treasure chests now only spawn at night
    • Recipes adjusted for power cells, armor, and weapons
    • Minor stat adjustments to some creatures
    • Loot table adjustments
  • Plowed dirt reverts to regular dirt more slowly
  • Tall grass and weeds can now be used as (not very good) fuel
  • Improved pet-washing visual effects
  • Server-side optimizations and bugfixes

Bugfixes
  • Multiple stat-boosting food now just tops off timer, rather than increasing health multiple times
  • Fix for accessories reverting to old accessories and associated duplication bug
  • Tamed Keepa no longer triggers the UI “Keepa ping”
  • Fix for “infinite sprint” under certain conditions (it was fun while it lasted!)
  • Fix for tamed night creatures burning in the sun
  • Fix for water spraying sound getting “stuck”
  • Gear, bombs, and other non-food items can no longer be fed to pets
  • Dirt blocks in blueprints no longer turn to grass
  • Fix for missing corrupted sandwich description
  • Interact (F) key will now properly exit the pet menu
  • Fix for being unable to jump when directly below a blueprint box
  • Mouse wheel will no longer move the quickbar selection while in menus with a scroll bar
  • “New recipe” stars now properly clear once items are crafted
  • Store menu volume now controlled by music slider
  • Ice slopes properly auto-rotate on placement
Creativerse - PlayfulDavid
Hi Creatifriends,

Get your arctek plows ready -- there’s a lot to harvest in R23!

The biggest change you’ll notice in this one is our refined hotbar UI, which aims to make equipping the new farming and ranching tools more intuitive. But that’s just the appetizer. The main course is our largest block update yet: a smorgasbord of stairs, roofs and walls to spice up your decor. Feast your eyes upon these...

http://steamcommunity.com/sharedfiles/filedetails/?id=528514093
Good news for anyone playing in Europe -- you can now select servers closer to your crib. We're hoping it helps improve lag in multiplayer (e.g. less delay when friends are pulling blocks). It will only apply to new worlds you create after making the switch. Let us know how it feels if you try it.

A couple noteworthy improvements: 1) We spent a good amount of time refining player movement. Jump around, run up some stairs, walk on some slabs and feel the difference. 2) We've overhauled recipes for power cells, armor, and weapons. Our goal was to better encourage surface exploration in the adventurer progression.

As always, we welcome your insightful feedback on this update!

New Features and Content
  • Quickbar UI overhaul
    • Unified focus and tool slot with the quickbar
    • Added help text displaying button functionality
    • Default “stick” weapon changed to an inventory item for new players
  • New craftable blocks!!!
    • Obsidian Stairs
    • Iron Stairs
    • Stone Roof
    • Obsidian Roof
    • Iron Roof
    • Diamond Roof
    • Diamond Stairs
    • Lumite Stairs
    • Lumite Roof
    • Lumite Wall
    • Light Lumite Wall (rare drop)
    • Dark Lumite Wall (rare drop)
  • Regional server support
    • Set a default region from the Settings page on the main menu (defaults to North America)
    • Worlds created will be located on a server in that region
    • Currently supporting North America and European regions; more coming soon
    • Selecting a regionally closer server may slightly improve performance and lag issues, especially in multiplayer
  • Two new blueprints!!!
    • Floating Island
    • Treehouse
    • (Stilt House and Modern House temporarily removed from store)

Improvements
  • Movement overhaul
    • Significant improvements in player movement
    • Ability to walk up slabs without jumping
  • Balance overhaul
    • Surface treasure chests now only spawn at night
    • Recipes adjusted for power cells, armor, and weapons
    • Minor stat adjustments to some creatures
    • Loot table adjustments
  • Plowed dirt reverts to regular dirt more slowly
  • Tall grass and weeds can now be used as (not very good) fuel
  • Improved pet-washing visual effects
  • Server-side optimizations and bugfixes

Bugfixes
  • Multiple stat-boosting food now just tops off timer, rather than increasing health multiple times
  • Fix for accessories reverting to old accessories and associated duplication bug
  • Tamed Keepa no longer triggers the UI “Keepa ping”
  • Fix for “infinite sprint” under certain conditions (it was fun while it lasted!)
  • Fix for tamed night creatures burning in the sun
  • Fix for water spraying sound getting “stuck”
  • Gear, bombs, and other non-food items can no longer be fed to pets
  • Dirt blocks in blueprints no longer turn to grass
  • Fix for missing corrupted sandwich description
  • Interact (F) key will now properly exit the pet menu
  • Fix for being unable to jump when directly below a blueprint box
  • Mouse wheel will no longer move the quickbar selection while in menus with a scroll bar
  • “New recipe” stars now properly clear once items are crafted
  • Store menu volume now controlled by music slider
  • Ice slopes properly auto-rotate on placement
...