We’re almost ready to make Creativerse free! Part of Steam’s process for making the switch requires turning off the ability to purchase the game for 24 hours. That will start later today. After that it’ll be free forever!
Then, on Wednesday morning we’ll have extended downtime -- at least 4 hours -- as we work to get things set up on our end. Sorry for the delay, but as consolation when we go back online your bonus coins and early access supporter gifts will be waiting for you, and your friends will have one less excuse to not join the fun.
We’re almost ready to make Creativerse free! Part of Steam’s process for making the switch requires turning off the ability to purchase the game for 24 hours. That will start later today. After that it’ll be free forever!
Then, on Wednesday morning we’ll have extended downtime -- at least 4 hours -- as we work to get things set up on our end. Sorry for the delay, but as consolation when we go back online your bonus coins and early access supporter gifts will be waiting for you, and your friends will have one less excuse to not join the fun.
Hi folks. This is a short update to let you know Creativerse will be free very soon. Three points to keep in mind...
If you haven’t bought the game yet, it’s totally cool with us if you’d rather wait; assuming everything goes smoothly, that wait should be less than a week.
However, there are benefits to purchasing the game before then: you’ll get in-game currency equal to double the cost of the game; AND, you’ll get a few exclusive early-supporter-only items.
After it's free, the game will still be in early access for a while yet, which means we’ll continue focusing on developing the core elements of the game.
Hi folks. This is a short update to let you know Creativerse will be free very soon. Three points to keep in mind...
If you haven’t bought the game yet, it’s totally cool with us if you’d rather wait; assuming everything goes smoothly, that wait should be less than a week.
However, there are benefits to purchasing the game before then: you’ll get in-game currency equal to double the cost of the game; AND, you’ll get a few exclusive early-supporter-only items.
After it's free, the game will still be in early access for a while yet, which means we’ll continue focusing on developing the core elements of the game.
Great news for all you builders and collectors out there. We’ve added 10 new pieces of furniture and 22 new food recipes! We figured the game just wouldn’t be complete without the ability to lounge in style on a Lumite chair while munching on a Tar sandwich. (P.S. your pets just called...they can haz some?)
http://steamcommunity.com/sharedfiles/filedetails/?id=543388952 This update also contains the start of a better experience for new players. Our goal is to strike a balance between being mysterious enough that there’s still plenty of discovery, while also gently encouraging new players not familiar with the genre. So there's better item descriptions, a clearer quickbar, and things like that, as well as a new “Janky House” starter blueprint you’ll receive upon creating a world.
We appreciate all the feedback you guys had on the recipe tweaks from R23 and have further refined the balance based on it. Finally, we’ve removed the daily coin button. You can read more about that here.
New Features and Content
New craftable items
Obsidian Chair
Obsidian Table
Obsidian Fence
Obsidian Gate
Diamond Chair
Diamond Table
Diamond Door
Lumite Chair
Lumite Table
Lumite Door
22 new cooking recipes
3 breads
8 sandwiches
6 soups
5 pies
“Janky House” blueprint for new players
New players in a world start with a small blueprint in their inventory
Starting note edited to mention blueprint
Improvements
Additional first-time user help
Description tips for stations, extractors, torches
Highlight quickbar slots when selecting things that can be placed into the quickbar
Clarified error messaging for several messages
Balance adjustments
Reduced difficulty (health) of night creatures
Increased durability for weapons and power-cells
Reduced costs for power cells
Increased seashell drop rate from Pebbles
Added seashell re-growth to spawn table
Improved creature pathing on pursuit
Single left-click will move items to and from the quickbar (just like right-click and double-click)
World admins as well as world owners can now remove player touchstones
Player’s worlds on main menu now sorted from most recent to oldest
Mushroom healing effect now lasts 30 seconds (up from 10)
Additional sound effects
Bugfixes
Fix for collision bug that would launch players and creatures into the air
Fix for nonfunctional damage resistances on potions and food
Ice and fan data tweaks to restore slippery-ness
Flowers now can be swapped into blueprints
Limestone roof rotates properly on placement
Tamed Leafis now give the correct loot
Fix for goo block bouncing maintaining too much sideways momentum
Decorative and Carved Stone Floor recipes now appear in correct inventory categories
Lighting improvements for connected glass panes
Multiple droppings can no longer be used on the same unfertilized seed
Sound fix for third sword swing in player attack sequence
Hotkeys ‘-’ and ‘=’ now properly supported in storage container UI
Great news for all you builders and collectors out there. We’ve added 10 new pieces of furniture and 22 new food recipes! We figured the game just wouldn’t be complete without the ability to lounge in style on a Lumite chair while munching on a Tar sandwich. (P.S. your pets just called...they can haz some?)
http://steamcommunity.com/sharedfiles/filedetails/?id=543388952 This update also contains the start of a better experience for new players. Our goal is to strike a balance between being mysterious enough that there’s still plenty of discovery, while also gently encouraging new players not familiar with the genre. So there's better item descriptions, a clearer quickbar, and things like that, as well as a new “Janky House” starter blueprint you’ll receive upon creating a world.
We appreciate all the feedback you guys had on the recipe tweaks from R23 and have further refined the balance based on it. Finally, we’ve removed the daily coin button. You can read more about that here.
New Features and Content
New craftable items
Obsidian Chair
Obsidian Table
Obsidian Fence
Obsidian Gate
Diamond Chair
Diamond Table
Diamond Door
Lumite Chair
Lumite Table
Lumite Door
22 new cooking recipes
3 breads
8 sandwiches
6 soups
5 pies
“Janky House” blueprint for new players
New players in a world start with a small blueprint in their inventory
Starting note edited to mention blueprint
Improvements
Additional first-time user help
Description tips for stations, extractors, torches
Highlight quickbar slots when selecting things that can be placed into the quickbar
Clarified error messaging for several messages
Balance adjustments
Reduced difficulty (health) of night creatures
Increased durability for weapons and power-cells
Reduced costs for power cells
Increased seashell drop rate from Pebbles
Added seashell re-growth to spawn table
Improved creature pathing on pursuit
Single left-click will move items to and from the quickbar (just like right-click and double-click)
World admins as well as world owners can now remove player touchstones
Player’s worlds on main menu now sorted from most recent to oldest
Mushroom healing effect now lasts 30 seconds (up from 10)
Additional sound effects
Bugfixes
Fix for collision bug that would launch players and creatures into the air
Fix for nonfunctional damage resistances on potions and food
Ice and fan data tweaks to restore slippery-ness
Flowers now can be swapped into blueprints
Limestone roof rotates properly on placement
Tamed Leafis now give the correct loot
Fix for goo block bouncing maintaining too much sideways momentum
Decorative and Carved Stone Floor recipes now appear in correct inventory categories
Lighting improvements for connected glass panes
Multiple droppings can no longer be used on the same unfertilized seed
Sound fix for third sword swing in player attack sequence
Hotkeys ‘-’ and ‘=’ now properly supported in storage container UI
Greetings! We wanted to give you guys some advanced notice on the fact that the free daily coins button in the store will be going away soon. So everyone get your free coins while you still can!
The button was always intended to be a temporary measure for us to experiment with the store and give you guys a chance to try it out. As part of our preparations for getting the game ready to become free, it's time for that temporary solution to come to an end.
As a reminder, everyone who purchased the game will get $20 dollars worth of in-game currency as soon as the game becomes free! ːsteamhappyː
Update: To clarify, the coins you collect now will persist after the game goes free. So no harm in saving up for a rainy day!
Get your arctek plows ready -- there’s a lot to harvest in R23!
The biggest change you’ll notice in this one is our refined hotbar UI, which aims to make equipping the new farming and ranching tools more intuitive. But that’s just the appetizer. The main course is our largest block update yet: a smorgasbord of stairs, roofs and walls to spice up your decor. Feast your eyes upon these...
http://steamcommunity.com/sharedfiles/filedetails/?id=528514093 Good news for anyone playing in Europe -- you can now select servers closer to your crib. We're hoping it helps improve lag in multiplayer (e.g. less delay when friends are pulling blocks). It will only apply to new worlds you create after making the switch. Let us know how it feels if you try it.
A couple noteworthy improvements: 1) We spent a good amount of time refining player movement. Jump around, run up some stairs, walk on some slabs and feel the difference. 2) We've overhauled recipes for power cells, armor, and weapons. Our goal was to better encourage surface exploration in the adventurer progression.
As always, we welcome your insightful feedback on this update!
New Features and Content
Quickbar UI overhaul
Unified focus and tool slot with the quickbar
Added help text displaying button functionality
Default “stick” weapon changed to an inventory item for new players
New craftable blocks!!!
Obsidian Stairs
Iron Stairs
Stone Roof
Obsidian Roof
Iron Roof
Diamond Roof
Diamond Stairs
Lumite Stairs
Lumite Roof
Lumite Wall
Light Lumite Wall (rare drop)
Dark Lumite Wall (rare drop)
Regional server support
Set a default region from the Settings page on the main menu (defaults to North America)
Worlds created will be located on a server in that region
Currently supporting North America and European regions; more coming soon
Selecting a regionally closer server may slightly improve performance and lag issues, especially in multiplayer
Two new blueprints!!!
Floating Island
Treehouse
(Stilt House and Modern House temporarily removed from store)
Improvements
Movement overhaul
Significant improvements in player movement
Ability to walk up slabs without jumping
Balance overhaul
Surface treasure chests now only spawn at night
Recipes adjusted for power cells, armor, and weapons
Minor stat adjustments to some creatures
Loot table adjustments
Plowed dirt reverts to regular dirt more slowly
Tall grass and weeds can now be used as (not very good) fuel
Improved pet-washing visual effects
Server-side optimizations and bugfixes
Bugfixes
Multiple stat-boosting food now just tops off timer, rather than increasing health multiple times
Fix for accessories reverting to old accessories and associated duplication bug
Tamed Keepa no longer triggers the UI “Keepa ping”
Fix for “infinite sprint” under certain conditions (it was fun while it lasted!)
Fix for tamed night creatures burning in the sun
Fix for water spraying sound getting “stuck”
Gear, bombs, and other non-food items can no longer be fed to pets
Dirt blocks in blueprints no longer turn to grass
Fix for missing corrupted sandwich description
Interact (F) key will now properly exit the pet menu
Fix for being unable to jump when directly below a blueprint box
Mouse wheel will no longer move the quickbar selection while in menus with a scroll bar
“New recipe” stars now properly clear once items are crafted
Get your arctek plows ready -- there’s a lot to harvest in R23!
The biggest change you’ll notice in this one is our refined hotbar UI, which aims to make equipping the new farming and ranching tools more intuitive. But that’s just the appetizer. The main course is our largest block update yet: a smorgasbord of stairs, roofs and walls to spice up your decor. Feast your eyes upon these...
http://steamcommunity.com/sharedfiles/filedetails/?id=528514093 Good news for anyone playing in Europe -- you can now select servers closer to your crib. We're hoping it helps improve lag in multiplayer (e.g. less delay when friends are pulling blocks). It will only apply to new worlds you create after making the switch. Let us know how it feels if you try it.
A couple noteworthy improvements: 1) We spent a good amount of time refining player movement. Jump around, run up some stairs, walk on some slabs and feel the difference. 2) We've overhauled recipes for power cells, armor, and weapons. Our goal was to better encourage surface exploration in the adventurer progression.
As always, we welcome your insightful feedback on this update!
New Features and Content
Quickbar UI overhaul
Unified focus and tool slot with the quickbar
Added help text displaying button functionality
Default “stick” weapon changed to an inventory item for new players
New craftable blocks!!!
Obsidian Stairs
Iron Stairs
Stone Roof
Obsidian Roof
Iron Roof
Diamond Roof
Diamond Stairs
Lumite Stairs
Lumite Roof
Lumite Wall
Light Lumite Wall (rare drop)
Dark Lumite Wall (rare drop)
Regional server support
Set a default region from the Settings page on the main menu (defaults to North America)
Worlds created will be located on a server in that region
Currently supporting North America and European regions; more coming soon
Selecting a regionally closer server may slightly improve performance and lag issues, especially in multiplayer
Two new blueprints!!!
Floating Island
Treehouse
(Stilt House and Modern House temporarily removed from store)
Improvements
Movement overhaul
Significant improvements in player movement
Ability to walk up slabs without jumping
Balance overhaul
Surface treasure chests now only spawn at night
Recipes adjusted for power cells, armor, and weapons
Minor stat adjustments to some creatures
Loot table adjustments
Plowed dirt reverts to regular dirt more slowly
Tall grass and weeds can now be used as (not very good) fuel
Improved pet-washing visual effects
Server-side optimizations and bugfixes
Bugfixes
Multiple stat-boosting food now just tops off timer, rather than increasing health multiple times
Fix for accessories reverting to old accessories and associated duplication bug
Tamed Keepa no longer triggers the UI “Keepa ping”
Fix for “infinite sprint” under certain conditions (it was fun while it lasted!)
Fix for tamed night creatures burning in the sun
Fix for water spraying sound getting “stuck”
Gear, bombs, and other non-food items can no longer be fed to pets
Dirt blocks in blueprints no longer turn to grass
Fix for missing corrupted sandwich description
Interact (F) key will now properly exit the pet menu
Fix for being unable to jump when directly below a blueprint box
Mouse wheel will no longer move the quickbar selection while in menus with a scroll bar
“New recipe” stars now properly clear once items are crafted