Jul 31, 2019
Krita - EmmetPDX
Following our recent pattern of biweekly bugfix patches, we're back again with Krita 4.2.4!

This time we're pushing a big improvement to our save system, shortcut input system, and even a surprise feature--a modern luminosity blending mode for creating stunning highlights, lighting, and other neat effects.

Check out the complete patch notes for a comprehensive list of fixes and improvements. And while there shouldn't be any major issues, if you do have problems with touch controls, please read this:

#Discussions_QuoteBlock_Author
Known Issue: If touch zoom and rotation doesn’t work anymore, please remove your local default.inputrc file. Go to Settings/Manage Resources and press the Open Resource Folder button. Enter the input folder and remove all files in that folder.

Once again, to develop and fix things with this speed and intensity would simply not be possible without our core developers, community of volunteers, and, of course, generous support from users like you. As a free, open and community-driven project, we are only as strong as the people who support us and, luckily, we have a great community.

Thanks again on behalf of the whole Krita team,
- Emmet

Reminder: Krita's optional "rollback" branch is still pointing to the last major version, Krita 4.1.7. You shouldn't have any issues or regressions with this new update, but if you do, please remember that you can opt-in to the rollback branch if necessary. This feature is accessible through Krita's "properties" menu within Steam.
Krita - EmmetPDX
Is Krita 4.2.2 (you know, the one from just a couple weeks ago) feeling a little bit long in the tooth? N-Not really? ...Oh.

Well, at any rate, I'm here again to tell you all about yet another brand new minor update, Krita 4.2.3!

#Discussions_QuoteBlock_Author
Today we’re releasing Krita 4.2.3. This is mostly a bug fix release, but has one new feature: it is now possible to rotate the canvas with a two-finger touch gesture. This feature was implemented by Sharaf Zaman for his 2019 Google Summer of Code work of porting Krita to Android. The feature also works on other platforms, of course.

The most important bug fix is a workaround for Windows installations with broken, outdated or insufficient graphics drivers. The core of the issue is that our development platform, Qt, in its current version needs a working OpenGL or Direct3D installation as soon as there is a single component in the application that uses QML, a technology for creating user interfaces. We have managed to work around this issue and especially users of Windows 7 systems that have become a bit messy should be able to run Krita again.

In addition, the dev team has also squashed 29 more bugs since the last release. All of this work amounts to a Krita that runs better, crashes less, and helps you focus on the things you really care about--your artwork. For more details on exactly what has been fixed, check out the full changelog.

As always, none of this could happen without the support of our community volunteers and the generosity of our supporters, here and elsewhere. We are proud to be a free, open source, and community-driven project, and you are a big part of that equation.

When it comes to Steam in particular, this year has been a major reversal for us (in a good way) and last month was our best ever. I've mentioned before how our recent success on Steam has already helped us grow the development team, and we owe that to all of the people who have stuck with us through rough times and given us a chance to make things better, as well as to all of you who have supported the project by buying Krita or leaving honest recommendations.

Happy painting and, on behalf of the whole team, thank you. =]
- Emmet

Note: Krita's optional "rollback" branch is still pointing to the last major version, Krita 4.1.7. You shouldn't have any issues or regressions with this new update, but if you do, please remember that you can opt-in to the rollback branch if necessary. This feature is accessible through Krita's "properties" menu within Steam.
Jun 27, 2019
Krita - EmmetPDX
Hi hi hi.

Many of Krita's developers are still working hard to squash as many bugs as they can and, as a result, I'm happy to tell you all that we've got another new bugfix patch out today, Krita 4.2.2. That's our second bugfix patch this month, as we are continuing our recent focus on make Krita as solid and quick as possible.

Here's the change log, with all the details about what was fixed.

And, at the risk of sounding like a broken record over here, please keep in mind that Krita is community-drive, free and open source software; it's made by a worldwide community of artists and programmers. On top of the work of the people who write code and documentation or contribute in other ways, all of this progress is only made possible thanks to the support and generosity of users like you, who donate through our website, contribute to our yearly fundraisers, buy here on Steam or elsewhere, or all of the above.

So, thank you, as always. YOU are the lifeblood of Krita. That's what makes this (and other open source projects) truly different. We won't forget that, so I hope you won't forget it either!

- Emmet

PS: Krita has been undergoing a lot of changes recently and while we've been fixing hundreds of bugs over the last few months, it's also entirely possible that new bugs will pop up. (I mean, we hope not, but...)

If you experience any serious or particularly annoying bugs after updating to the latest version: (1) Sorry about that. (2) Try opting into the "rollback" beta branch in Krita's Steam preferences to temporarily revert back to 4.1.7. (3) Consider filing a bug report so that we know about it and can work on fixing it as soon as possible. (4) If you need any help at all, please stop buy our support forum or contact us on IRC.

Krita - EmmetPDX
Hey again,

We've just released a quick fix for a few key bugs in last week's new release. Krita 4.2.1 fixes those important bugs and also about a dozen others. Here's a brief rundown of exactly what has changed and why. Sorry if you've been affected by those bugs!

Edit: Also as of today we've retired our Q&A website, so right now the best place to find official support for Krita issues is the forum. You can also chat with developers on our IRC channel or get community help on Krita's Steam community or subreddit. Of course, if anything changes regarding how and where to get official support, I'll make sure to let you all know as quickly as possible.

Edit 2: Also (again), I want to take a minute to remind everybody that if you're having any major issues with the latest version of Krita on Steam you can opt into the "rollback" branch to use the previous version (which, right now is 4.1.7). To do this, right click on Krita in your Steam library, go to properties, open the betas tab, and select the "rollback" branch from the drop-down menu. This will automatically revert your Krita to the previous (minor) version while we work on solving your problem.

Keep artin',
- Emmet
May 28, 2019
Krita - EmmetPDX
Hi again, everyone. As we wrap up another spring in the northern hemisphere, I'm happy to announce the release of Krita 4.2.0.

If I had to use a single word to describe Krita 4.2.0, it would undoubtedly be "solid". While the development team is always grinding away at improving various aspects of Krita, one of the bigger goals of the last year has been to focus on the bug fixes and performance improvements that play such an huge role in making this a better tool for digital artists. While there are always new bugs to be squashed and other ways to wring out every last drop of performance, Krita 4.2.0 is, without a doubt, our most stable, smooth, and solid version yet. If nothing else, I think that you'll quickly feel the difference.

But Krita 4.2.0 is no one-trick pony!

Not only are there a boatload of bug fixes and performance improvements (oh, and did I mention tablet improvements?), 4.2.0 also comes with a bunch of interesting new features, including an overhauled palette docker, gamut masking in the artistic color selector, new and improved brush parameters, selection transformations, a looping noise generator, and many more. We're also very proud of the fact that Krita 4.2.0 is the world's first program to support painting and animation with high-dynamic-range (HDR) colors, thanks to many months of hard work and cooperation with Intel. Provided you have HDR capable hardware, you can start working with HDR images in Krita right away! Cool, huh?

Finally, we've also made many improvements to Krita's documentation, we've created a great new Q&A support site, and we've also recently overhauled our open source development infrastructure--big changes for users and developers alike. Whew!

You can find the full Krita 4.2.0 release notes right here and you can watch GDQuest's great video for a quick rundown of some of the major changes.

And now this is the part where I remind you what makes Krita truly different from the rest; you, the members of the Krita community who drive and support this project. I've said it before and I'll say it again, Krita simply would not be what it is today without the support and contributions of our community of artists, programmers, and everything between. Every code patch, documentation improvement, tutorial image or video, and every cash contribution to the project helps to make all of this possible. Krita belongs to all of us, and as our passionate and growing community of users and developers, you are the lifeblood of the project. Simply put, thank you.

As usual, on behalf of the Krita development team,
Please enjoy Krita 4.2.0 and never stop creating!
- Emmet

P.S. If for any reason you want to or need to use the previous version of Krita (4.1.7), you can still find it on Steam using the "rollback" branch. As usual, if you want to check out even older releases or new nightly builds, you can find those on the Krita website.
Krita - EmmetPDX
Hey all!

I just wanted to post a short, special message on behalf of the Krita development team to all of our generous supporters on Steam.

Development on Krita 4.2 is still underway and our mission to fix as many bugs as humanly possible is going well and making real progress. Without a doubt, the next version of Krita will be a great one and should be more solid and stable than ever before. Please check out our April development update for more info.

Speaking of which, I want to draw this part to your attention:

In the first place, we’ve got a new full-time developer! Tiar, who is well known in Krita’s Reddit community, graduated from university just when the increased income from Steam made it possible to hire someone to help out with this year’s big goal: bug fixing! Tiar started March 1st, and has already fixed more than a dozen or so tough bugs. Krita now finally has a real Nearest Neighbour scaling method, for instance.

Yes! You read that right! Thanks in large part due to the increased support and revenue from all of our supporters on Steam, the Krita team was recently able to hire an extra full-time developer! Remember, Krita isn't developed by some mega corporation with thousands of employees; the core team of frequent contributors is small, and the number of full-time developers is even smaller, so hiring another full-timer for a few months is a really BIG deal for the project.

And we have you to thank! You people made it happen. And so, because of the support of the Krita community once again--from all of the people who contribute effort to the project, the people who make donations through www.krita.org, and all of our users who show their support by buying Krita here on Steam and elsewhere--the next version of Krita will be just that much better than the last.

So, that's basically it. I just wanted to stop by and give all of our Steam supporters an update, and to express our genuine gratitude to all of the people that make up the community of artists and programmers who drive Krita forward each and every year.

Thanks. Keep drawing, painting, animating and creating!
- Emmet
Krita - EmmetPDX
Hey Krita fans!

Today we're happy to bring you Krita 4.1.7, the latest bug-fix release in the Krita 4.1 series.

And, as a small gesture of gratitude to all of our dedicated supporters and fans on Steam, we're bringing this update to Steam first, a day before even our own website! As the year draws to a close, we wanted to do something small to highlight the fact that we appreciate all of our Steam users for sticking with us, through the good times and the bad.

Anyway, without further ado, here's a message from Boud:

#Discussions_QuoteBlock_Author
Today we're releasing Krita 4.1.7, another bug fix release in the Krita 4.1 series.

The most important fix is a weird one: it might help your wifi connection. The problem is that we started building a widget that would show you the news feed from krita.org. The widget isn't active, and doesn't make any kind of network connection... But Qt's network manager class still checks your wifi settings all the time. See these bugs: https://bugreports.qt.io/browse/QTBUG-46015 and https://bugreports.qt.io/browse/QTBUG-40332.

Apart from that, we've worked around a bug in Qt 5.12 that would cause an instant crash when using a tablet. Our own builds do not use that version of Qt, so the Windows builds, macOS build and the Linux appimage are fine, but users of rolling Linux releases like Arch would suffer from this issue.

And there are more bug fixes, of course:

  • Fix showing wrongly that there is no audio support in the animation timeline audio menu
  • Disable the disk-based animation cache rendering backend on Windows: this would give problems with animations bigger than about 150 frames. (BUG 401326)
  • Don't hang when trying to load recent files thumbnails for files in a location that's no longer accessible. (BUG:401939)
  • Make it possible to use the LUT docker when Angle is enabled on Windows. We have also updated the OpenColorIO library to the latest release.
  • Remember whether anti-aliasing was enabled in selection tools (BUG:401730)
  • Add a shortcut to activate the text tool (BUG:401655)
  • Make the toolbars movable again
  • Make Select by Color Range check the entire image (BUG:346138)
  • Enable HiDPI support by default: the problems with the canvas scaling have been solved.
  • Allow krita to import more than file at a time when started from a file manager (BUG:401476)
  • Fix using the scrollwheel in comboboxes on Linux (BUG:399379) Patch by Mykola Krachkovsky.
  • Fix the calculation of Average Desaturation (BUG:400493)
  • Do not crash when exporting Compositions (BUG:400627)
  • Make the move tool show the correct cursor in all modes
  • Let the move tool move invisible layers
  • Fix a crash in the artistic color selector (BUG:399860)

I've said it before, and I'll say it again: Krita isn't the product of focus groups or corporate boardrooms - it's a community-driven, open development project, made by artists, for artists.

Every new feature and fixed bug is only made possible thanks to our wonderful community of enthusiastic developers and you, the people whose contributions directly support Krita's development!

Krita belongs to all of us. So, as always, on behalf of the entire Krita team, thank you all for your continued support and Happy December to our global community!

- Emmet (Community Krita Developer)

PS: Damn, I knew I'd forget to mention something!

If for whatever reason you don't want to use the latest release (4.1.7), we've also created a new opt-in beta branch called "rollback" that allows our Steam users to load the previous stable version (4.1.5). We're going to try to keep the rollback branch pointed at the previous stable version, just in case you ever need or want it.

To access the new rollback branch, right click on Krita in your Steam Library, go to "Preferences", open the "Betas" tab, and select "rollback" from the drop-down menu. And when you want to return to the latest version, just enable the default branch again by selecting "NONE".
Krita - EmmetPDX
Hey everybody!

I just wanted to make a quick announcement to let you all know about our brand new Q&A support site, https://ask.krita.org!

This new site, https://ask.krita.org, is now the best place to ask any question about how to use Krita or it's features, and to get support from our awesome community of developers and knowledgeable users. Even if you're an early bird painter trying capture a sunrise or a night owl pixel pusher working on frame 99 of your latest animation, your questions will be seen, read and, yes, answered!

And even if you're a full-fledged Krita master, you can also join the fun and help out by submitting your own answers and sharing some of your knowledge with others. Just like Krita's development, out new Q&A site is a community-driven operation, so whether you have questions or answers, come check it out!

You will need to sign up for a KDE Identity, the very same that you would use for our forums and other developer sites. We know that signing up for yet another account can seem like a pain at first, but get your favorite password manager going and fill in a few boxes one time and it'll be over before you know it.

Of course, there are tons of other places to discuss and ask questions about Krita, from our official forums and #krita on IRC, to popular unofficial subreddits and discord channels. But we really think that https://ask.krita.org is going to be the #1 place for asking and answering questions about Krita in the very near future. It's that good!

Thanks again, on behalf of the Krita team,
- Emmet (Volunteer Krita Developer)
Krita - boud
Hi,

We have finally updated Krita on Steam to the latest stable version. We're really sorry for the long delays, but we plan to keep Krita up to date from now.

That means that Krita Gemini has been replaced by the regular desktop Krita: no matter where you get Krita, you get the same experience. Getting Krita on Steam helps support Krita's full-time development, and from now on gets you updates whenever we create a new version.

We're also considering plans to support MacOSX and Linux through Steam, though we can't quite make any commitments yet.

Boudewijn Rempt, Krita maintainer

Krita - boud
by Boudewijn Rempt, Krita Maintainer

It has been a long time since Krita Gemini has had an update. I wanted to let everyone know what has been going on. The last Krita Gemini released happened in 2014 and a lot has changed! We owe everyone an explanation.

First let’s go through the past 4 years…

When Krita first appeared on Steam, we had created two special versions of Krita: Krita Gemini and Krita Sketch. This was not done by the Krita Foundation, but rather by a company called KO GmbH. I was one of the founders of this small company.

The company was mainly founded to work on Maemo and Meego, the new mobile linux based operating systems championed by Intel and Nokia. When Nokia quit, we tried to focus on Krita, but in 2014, KO GmbH went under. There was too little income, and we were too much geeks to be good at sales. KO GmbH handed the Steam account over to the Krita Foundation for a consideration in euros.

In 2015, we released Krita 2.9. It turned out to be very challenging to port Krita Gemini to the Krita 2.9 codebase, because Krita 2.9 could show more than one image in a window, and Gemini was from the ground up built on the assumption that there would never be more than one image per windows. And that was not all. I was out of a job, and Krita did not generate enough income to support me.

I took the step to become a freelance Qt developer. My day job no longer was related to Krita, but outside jobs with things such as Plasma Phone and smart thermostats. In the evenings and during my commutes I tried to keep up with Krita, but I couldn't find the time to port Gemini to the 2.9 codebase. There also wasn’t enough time to keep up with the Steam community. I felt really bad about that. The more time that went by the worse I felt.

In the second half of 2015, we started porting Krita to the latest version of our toolkit, Qt 5. That was a lot of work all by itself, and I found a sponsor ready to allow me to work on that for three months. Now, in addition to the problems we already had, the technical solution we used to display the image in tablet mode in Krita Gemini became impossible.

The Krita Foundation next sponsored another Qt developer to port Krita Gemini to the next version of Krita's codebase and the next version of Qt. We spent a couple of thousand euros on that, which is a large amount of money for us. Our budget is really tiny!

The developer, who used to work at KO GmbH failed to make it work, and we had to conclude that Krita Gemini as a two-in-one application with a tablet gui was dead.

2016 arrived, we had a Qt5 based Krita 3.0, but no replacement for Krita Gemini. At that time, I was still working on smart thermostats. By mid 2016, I was burned out, trying to subsidize my work on Krita through a hectic day job. I failed, and hard. And it was getting harder and harder to contemplate Krita on Steam. I decided to at least halt the lifetime DLC, since it was clear we weren't giving people value for money.

Then came 2017, which was the year the tax authorities descended on us., and it was clear the Krita Foundation would have to stop doing anything that looked like sales, including Steam, so we had to transfer Steam again. By the end of the year, we had recovered, and could start looking at the future. However, all knowledge of how to publish Krita on Steam had vanished. We had found a volunteer who was looking into it, but he was more interested in putting the training dvd's from the shop on Steam.

Now it's 2018. We have decided to put the regular version of Krita Desktop in the Steam shop and try to keep it updated. Similar to how you can get Krita on the Windows store. The funds that we collect from Krita Gemini will continue to go towards new features and bug fixes like it always has.Keep an eye out with future updates as we transition this page into our normal Krita Desktop application.

Again, I really want to apologize for the mess we've been through in the past years. We will do the best we can to straighten things out and be as transparent as possible.

Boudewijn
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