DOOM + DOOM II
15 most brutal mods of all time


Remember when buying a game didn’t feel like a guarantee of seeing the ending? There are still hard games out there, Dark Souls flying the flag most recently, but increasingly, the challenge has dripped out or at least softened, often leading to sadly wasted opportunities. What would Skyrim be like, for instance, if its ice and snow wasn’t simply cosmetic, but actually punished you for going mountain climbing in your underpants?

With a quick mod – Frostfall in this case – you’re forced to dress up warm before facing the elements, and things become much more interesting. That’s just one example, and over the next couple of pages you’ll find plenty more. These aren’t mods that just do something cheap like double your enemy’s hit-points, they’re full rebalances and total conversions. Face their challenge, and they’ll reward you with both a whole new experience and the satisfaction of going above and beyond the call of duty.

Misery
Game: Stalker: Call of Pripyat
Link: ModDB



All those weapons scattered around? Gone. Anomalies? Now more dangerous. Magic mini-map? Forget it. Valuable quest rewards? Good luck. Things you do get: thirsty, and factions who send goons after you if you anger them. On the plus side Pripyat is much more active, with a complete sound overhaul, and new NPCs to meet – who all have to play by the rules too, with no more infinite ammo. If you can survive here, you’ve got a good chance when the actual apocalypse comes.

Project Nevada
Fallout: New Vegas
Link: Nexus Mods



Nevada is a good example of making things more difficult without being openly psychotic. Levelling is slower, players and NPCs get less health, and obvious features are now in, such as armour only being a factor in headshots if the target actually has head protection. It’s also possible to toggle some extra-hardcore options, such as food no longer healing and taking care of hunger/thirst/ sleep on the move. There’s a sack of new content, and an Extra Options mod is also available, offering even more control.

Brutal Doom
Game: Doom
Link: ModDB



Despite what modern ‘old-school’ shooters would have you think, Doom was a relatively sedate experience – fast running speed, yes, but lots of skulking in the dark and going slow. Not any more! Brutal Doom cranks everything up to 11, then yawns and goes right for 25.6. We’re talking extra shrapnel, execution attacks, tougher and faster monsters, metal music, and blood, blood, blood as far as your exploding eyes can see. It’s compatible with just about any level you can throw at it, turning even E1M1 into charnel house devastation. The enemies don’t get it all their own way, as Doomguy now starts with an assault rifle rather than simply a pistol, and a whole arsenal of new guns has been added to the Doom collection – including the BFG’s big brother.



Full Combat Rebalance 2
Game: The Witcher 2
Link: RedKit



This streamlines the combat and makes the action closer to how Geralt’s adventure might have played out in the books. He’s more responsive, can automatically parry incoming attacks, begins with his Witcher skills unlocked, and no longer has to spend most fights rolling around like a circus acrobat. But he’s in a tougher world, with monsters now figuring out counterattacks much faster, enemies balanced based on equipment rather than levels, and experience only gained from quests, not combat. Be warned this is a 1.5GB file, not the megabyte Hotfix that’s claimed.

Requiem
Game: Skyrim
Link: Nexus



Elder Scrolls games get ever more streamlined, and further from the classic RPG experience. Requiem drags Skyrim back, kicking and screaming. The world is no longer levelled for your convenience. Bandits deliver one-hit kills from the start. The undead mock arrows, quietly pointing out their lack of internal organs with a quick bonk to your head. Gods hold back their favour from those who displease them. Most importantly, stamina is now practically a curse. Heavy armour and no training can drain it even if you’re standing still, and running out in battle is Very Bad News. Combine this with Frostfall, and Skyrim finally becomes the cold, unforgiving place it claims to be.

Radious
Total War: Shogun 2
Link: TWCenter



Not only is this one of the most comprehensive mods any Total War game has ever seen, its modular nature makes it easy to pick and choose the changes that work best for the experience you want. Together, the campaign AI is reworked, as are the skills and experience systems, diplomacy and technology trees. There are over 100 new units. Campaigns are also longer, providing more time to play with all this, with easier access to the good stuff early on in the name of variety. There’s even a sound module that adds oomph to rifles. Add everything, or only the bits you want. It’s as much of a tactical decision as anything else on the road to conquering Japan.

Game of Thrones
Game: Crusader Kings II
Link: ModDB



Real history doesn’t have enough bite for you? Recast the whole thing with Starks, Lannisters, Freys and the rest and it will. This doesn’t simply swap a few names around, but works with the engine to recreate specific scenarios in the war for the Iron Throne. Individual characters’ traits are pushed into the foreground, especially when duels break out. Wildlings care little about who your daddy was. It’s best to know a fair amount about the world before jumping in, and the scenarios themselves contain spoilers, but you’re absolutely not restricted to just following the story laid down in the books.



Realistic Weapons
Game: Grand Theft Auto IV
Link: GTAGarage



Guess what this one does. A bowling league for Roman? Cars that drive themselves? A character who appears to tell Niko “You have $30,000 in your pocket, you don’t need to goon for assholes” after Act 2? No, of course not. These guns put a little reality back into the cartoon that is GTA. The missions weren’t written with that in mind, obviously, but there’s nothing stopping you from giving it a shot. Worst case: murdering random civilians on the street is much quicker, easier and more satisfying. At least until the cops show up to spoil the fun. Range, accuracy, damage, ammo and fire rate are all covered, though be warned that you shouldn’t expect perfect accuracy from your upgraded hardware. This is GTA after all. Realism is not baked into its combat engine.

The Long War
Game: XCOM: Enemy Unknown
Link: NexusMods



You’re looking at eight soldier classes, many more missions, invaders as focused on upgrades as your own science team, and a much longer path to victory. Research is slow, not least to make early weapon upgrades more useful, while the aliens are constantly getting more powerful. Their ships are better, their terror missions are more regular, and more of them show up for battle. In exchange, you get to field more Interceptors, the council is easier to appease, and the ETs don’t cheat as much.

Ziggy's Mod
Game: Far Cry 3
Link: NexusMods



Ziggy makes Rook Island a more natural place, removing mission requirements for skills, cutting some of the easier ways to earn XP, increasing spawn rates to make the island busier, and throwing away the magic mini-map in favour of a compass. The second island is also unlocked from the start. Smaller changes include randomised ammo from dropped weapons, being able to climb hills that you should realistically be able to, and wingsuit abilities made available earlier to get more out of them.

Terrafirmacraft
Game: Minecraft
Link: Terrafirmacraft



Minecraft has a Survival mode, but it’s not desperately challenging. Terrafirmacraft takes it seriously, with hunger and thirst that must be dealt with at all times, and key elements added such as the need to construct support beams while mining to prevent cave-ins, and a seasonal cycle that determines whether or not trees will produce fruit. Many more features are to be added, but there’s enough here already to make survival about much more than throwing together a Creeper-proof fort.



Synergies Mod
Game: Torchlight II
Link: Synergies Mod



This adds a new act to the game, over a hundred monsters, new rare bosses, a new class – the Necromancer – more and tougher monsters and the gear to take them on. There are also endgame raids to add challenge once the world is saved yet again, and more on the way – including two new classes (Paladin and Warlock). It’s the top-ranked Torchlight II mod on Steam Workshop, and easily the most popular. Be aware that it’s still in development, and has a few rough edges.

Civilization Nights
Game: Civilization V
Link: Steam Workshop



While Brave New World has officially given Civ V a big shake up, for many players Nights remains its most popular add-on. It’s a comprehensive upgrade, adding new buildings, wonders, technologies and units, with a heavy focus on policies and making the AI better. The single biggest change is how it calculates happiness, citizens adding cheer simply by existing, but the slow march of war and other miseries detracting from the good times. Annexed a city? Don’t expect too many ticker-tape parades. Yet keeping happiness up is crucial, as it’s also the core of a strong military. This rebalancing completely changes how you play, while the other additions offer plenty of scope for new tactics and even more carefully designed civilisations.

Ultimate Difficulty Mod
Game: Dishonored
Link: TTLG Forums



This makes Dishonored’s enemies more attentive, faster and able to hear a pin drop from the other side of the map. When you get into a fight, it quickly becomes an all-out street war. The biggest change is to Dishonored’s second most abusable ability: the Lean (Blink of course being #1). Corvo can no longer sit behind scenery, lean out into an enemy’s face and be politely ignored. He’s now much more likely to be spotted – especially in ghost runs, where his advantages are now limited to the Outsider’s gifts rather than the Overseers’ continued lack of a local Specsavers.

Hardcore
Game: Deus Ex
Link: ModDB



New augmentations! Altered AI! Randomised inventories! Also a few time-savers: instead of separate keys and multitools for instance, a special keyring has both, while upgrades are used automatically if necessary. Difficulty also changes the balance considerably, from the standard game to ‘Realistic’ mode where you only get nine inventory slots, to ‘Unrealistic’, which makes JC Denton the cyborg killing machine he’s meant to be, but at the cost of facing opponents who warrant it. In this mode he gets double-jumping powers, and automatically gobbles health items when he gets badly wounded. Good luck though, I still got nowhere.
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

Against all odds, Deus Ex: Human Revolution was marvelous. It wasn’t quite> a perfect continuation of the original’s legendary legacy (and those boss fights were utterly atrocious), but it let us dissect a rich and, um, very gold cyberpunk world with a surgeon’s belt of clever tech toys. Also vents. Just the right number of vents. But what’s next? Well, Deus Ex: Human Revolution – Director’s Cut is coming out on October 22nd, but that’s just tying up some loose ends. Deus Ex: Universe, however, is the future, and it promises to be quite grand in scope indeed.

(more…)

Deus Ex: Game of the Year Edition
Deus Ex Universe


Eidos Montreal, sensing how much people love Deus Ex, and how disappointed people are when a Deus Ex announcement turns out to be an iPhone game, have revealed Deus Ex: Universe. Rather than one single game, it's a giant web of media spin-offs that "will include PC and console games". In fact, part of the announcement post confirms the existence of a proper Human Revolution follow-up, planned for PC and next-gen boxes.

"The concept behind Deus Ex: Universe is to create an ongoing, expanding and connected game world built across a generation of core games," writes Eidos Montreal head David Anfossi. "It’s a commitment on our part to deliver meaningful content that expands the franchise on a regular basis and to deliver a deep conspiracy that will span several connected Deus Ex games, creating a more immersive and richer experience than ever before. Deus Ex: Universe will include PC and console games, but also additional Deus Ex games and experiences available in other media such as tablets, smartphones, books, graphic novels, etc... You might have seen the name pop up recently in the press – well this is what it’s all about.

"I’m pleased to confirm that we are already into production of the starting point for Deus Ex: Universe with a new game for PC and next-generation consoles," Anfossi continues. "We’re very excited about it at the studio and I wanted to let you know that most of the team behind Deus Ex: Human Revolution is already working hard on this new game. It took us four years to learn how to create a unique Deus Ex experience with Human Revolution and it was important for me to keep this knowledge within the franchise."

Transmedia gubbins aside, here's what we should all be focusing on: New Deus Ex game! I suspect this is a thing that some people have asked for.

There's nothing firm to go on just yet, not even a name. Instead, we have a single piece of concept art, depicting "a 'ghetto-city' voluntarily built in order to separate the classes."



"The people in this segregated class have reshaped their environment, nostalgic for their ideal of Cyber Renaissance," Anfossi writes. "This dark and dystopian vision sets the tone for things to come in Deus Ex."

'Cyber Renaissance' may be the most Deus Ex phrase I've ever heard, so it's definitely off to a good start.

Thanks, OXM.
PC Gamer
PCG255-Thief6


The general manager of Eidos Montreal, Stephane D'Astous, has announced that he resigned from the studio last Friday. In a statement made to Polygon, he criticised the developer's parent company, Square Enix Europe, over a "lack of leadership, lack of courage and the lack of communication".

"Since last year's financial short-coming performance of Square Enix Europe," D'Astous said, "we (HQ London and GM Eidos Montreal) have had growing and divergent opinions on what needed to be done to correct the situation. The lack of leadership, lack of courage and the lack of communication were so evident, that I wasn't able to conduct my job correctly. I realized that our differences were irreconcilable, and that the best decision was unfortunately to part ways."

D'Astous has been with the studio since its founding in 2007. Square Enix faced trouble back in March, when it was announced that they'd incurred "extraordinary loss" over the course of the financial year. At the time, their then-CEO stepped down, and in the months since, there have been lay-offs to both the publisher's LA studio, and Hitman developer IO Interactive.

Eidos Montreal had reportedly experienced years of office politics and internal strife during the development of their upcoming Thief revival.

We have contacted Square Enix for comment.
PC Gamer
DeusEx


A director's cut version of Deus Ex: Human Revolution is coming soon to PC, according to a new report by Gamespot. Although it had previously been announced as a Nintendo Wii U release, the new multi-platform edition will integrate previously released DLC as well as offer updated boss fights, altered combat, and "enhanced visuals," according to the title's official website.

This is good news for anyone who liked the original (we did) and at the same time felt there were some dissonant areas that could be improved upon. A director's cut, be it a film or video game, can often see itself reinvented in a new version (see Ridley Scott's Blade Runner). The boss fights are definitely one aspect of the original game that I would love to see re-imagined. Per Gamespot, it's not obvious from today's announcement whether or not the new edition will be available as DLC for people who already own Deus Ex: Human Revolution.

The director's cut is set to include support for a variety of touch devices for consoles, but it's not clear yet how this intriguing functionality will be implemented for PC.

For the latest from E3, check out our complete coverage.
PC Gamer
Deus Ex Human revolution fractal jensen


Update: And we have an official announcement trailer for Deus Ex: The Fall, an upcoming video game for "mobile and tablet devices." Er...

Altogether now: What a shame.

Original story: Here's a video whose length and content are inversely exactly proportional to my excitement at what it's purportedly teasing. Here's what we've got: seven seconds, a few notes of ethereally bleepy soundtrack, yellow triangles, the words Deus Ex: The Fall, a date, and a voice saying "are we ready to begin?" Why yes, I rather think we are. No! Because, as noted above, it's for phones.



So, that date: the 5th of June, and not the 6th of May as my brain - so used to American date formats in trailers - first read it. (The clue's in the linear progression of time, Phil; they didn't announce it in the past.) That means we can expect more information on what is presumably a sequel to Human Revolution at some point tomorrow.

All in all, great disappointing news, despite the eye-roll inducing deployment of a flimsy pre-reveal trailer. DX:HR was an excellent reboot of the classic immersive sim, and I welcome some more opportunities to lurk in some cyberpunk vents.

So what do you want to see from the new Deus Ex? I can tell you what we think, because we were speculating about an ideal sequel back in March.
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Oh my God JC, another recycled screenshot

Oh, video game marketing, you are the worst of all the marketings. Five seconds! What a shame. Most of said five second teaser trailer is a logo. The rest of which is a voice – is that Bob Page or do my ears deceive me? – saying “are we ready to begin?” Oh, I’ve spoiled it now. Yes, much internal RPS grumpiness about the paucity of this teaser trailer for what appears> to be a new Deus Ex game, subtitled The Fall. Some claimed we shouldn’t post it all. Others claimed we should fill the internets with rabid speculation. Then there was me, just trying to fill a bit of space before posting the video. (more…)

Deus Ex: Game of the Year Edition
Deus Ex Nihilum


Since the release of Deus Ex: Human Revolution, you'd almost be forgiven for uninstalling the original Deus Ex. After all, it's been 13 years, surely you've wrung every single drop of entertainment from its old Unreal Engine. Wrong! With the "alternate continuity" mod Deus Ex: Nihilum, there's another 10 hours of cyberpunk adventuring to be had. The Lesson? Never uninstall Deus Ex.

Here's the set-up:

"In 2049, unsavory conditions are rampant throughout the world. As soon as it becomes clear that a terrorist attack in Shenzhen, China, was carried out by perpetrators with ties to international groups and that Hong Kong may be their next target - the United Nations Anti-Terrorist Coalition (UNATCO) dispatches their first nano-augmented agent, Mad Ingram, into the city to prevent the situation from escalating any further."

The upshot of this is a new campaign, lasting around 7-13 hours. Creator 'FastGamerr' notes that Nihilum isn't designed to revolutionise its base game. "In many regards I've also tried to make it feel like an expansion pack to the original game, i.e. trying to follow the original's spirit in elements like story, gameplay and dialogue. The plot can be interpreted as a shadow parallel to the original game's story - following similar events through a different lens."

Which means it's not as wildly divergent as something like The Nameless Mod. Still, it's a handy new excuse to experience the dark and oppressive world of the first Deus Ex. As if anybody needed one.

You can download Deus Ex: Nihilum from ModDB.
Deus Ex: Game of the Year Edition
Harvey Smith - Headshot

With games including Dishonored and Deus Ex under his belt, Arkane Studios' Harvey Smith knows a thing or four hundred about storytelling. In April he published his first novel, Big Jack is Dead, and if you download it before tomorrow, you can enjoy it for free (the link goes to the US store and will not work outside the US, but you can download the book from the Amazon store in your region).
The story revolves around Jack Hickman, an "antisocial software exec" who finds out during the middle of a corporate meeting that his father has killed himself. Although it's primarily a work of fiction, parts of Harvey Smith's Southern Gothic novel are pulled almost directly from Smith's own tumultuous personal history, including his own father's suicide and the overdose of Smith's mother on drugs.
Don't have a Kindle? No problem, just download the Kindle app for iOS and Android or use Amazon's Cloud Reader.
PC Gamer
Tomb Raider - fire


After a disastrous financial year, in which Square Enix not only failed to make their expected profits, but were hit instead with by massive financial loss, the company's senior executive managing director Yosuke Matsuda has been looking at Kickstarter as a possible guide to improving "asset turnover". Which isn't to say they'll attempt to raise $100,000,000 for a Tomb Raider sequel via the crowd-funding site. ($110,000,000 stretch goal: add some proper tombs.) Instead, Matsuda wants Square Enix to interact with its customers at an earlier stage.

"One could go as far as to say that in today's times, making customers wait for years with little to no information is being dishonest to them," Matsuda said, in an earnings call two weeks ago. "We're no longer in an age where customers are left in the dark until a product is completed. We need to shift to a business model where we frequently interact with our customers for our products that are in‐development and/or prior to being sold, have our customers understand games under development, and finally make sure we develop games that meet their expectations."

"There is a crowdfunding website called 'Kickstarter,'" he continued, "which does not only serve as a method of financing for developers, but I believe should also be seen as a way to unite marketing and development together by allowing us to interact with customers while a game is in development."

Matsuda also pointed to Steam's Greenlight and Early Access initiatives as ways in which game makers are communicating with their community:

"Valve's Steam Greenlight and Early Access, are also very interesting, in that they raise the frequency by which we interact with customers, increasing their engagement and reflecting customer needs. We are also looking at what initiatives are possible from this perspective. What should we present to our customers before a game is finished, how can our customers enjoy this, and how do we connect this to profitability, is something we are thinking about implementing, and which can improve our asset turnover in the process."

Traditionally these services have been used by smaller developers, with smaller communities, making direct engagement a more manageable prospect. How Square Enix would scale these ideas out onto a much larger scale remains to be seen. But more openness and interaction from the publisher surely can't be a bad thing.

Thanks, GamesIndustry.
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