Even though the drama, adventure and exotic colours of Origins are still fresh in our minds, as the nights have drawn in and the skies have darkened we can’t help but be drawn back to the lost ships and haunted wrecks of the Desolation update.
With Halloween around the corner, we wanted to give players a reason to return to the darkest corners of the galaxy. The corroded hulls of derelict freighters can now be mined for a strange new material – Tainted Metal – and rumours abound that highly valuable Quicksilver has begun to leak from their lost cargo holds…
These crumbling space hulks are more dangerous than ever. The aliens that lurk within have mutated into stronger, faster, deadlier versions; the security systems are in overdrive; and the haunting freeze of their sub-zero environment will chill you to your bones.
Those brave enough and strong enough to collect Tainted Metal from these ghastly wrecks will find the space station Scrap Dealer keen to exchange it for an assortment of ominous base decorations and creepy customisation options.
Scrap dealers now stock the sinister Orange Pustule and Detoxified Slime to infest and putrefy your bases, as well as a Wriggling Companion for those who hold the wailing interstellar abyss close to their hearts.
A selection of placeable decals and banners are available, to add a touch of macabre decoration to planets and profiles.
And, finally, dedicated wreck explorers may want to save their Tainted Metal to acquire the Horrific Flesh-Helmet. Transform your appearance via the application of a flesh-hungry parasite.
Development Update
Update 3.05 is available now. Alongside the new spooky content and derelict freighter rebalance, the update includes a number of fixes and improvements. Full patch notes can be found below and a community log of recent missions and creations can be found here.
This year has been so busy for No Man’s Sky, with the release of five major updates – including the massive Origins – so we hope this Halloween update comes as a nice surprise! We’re not quite done with this year yet, and should have a bit more news to announce very soon.
Our journey continues.
Thank you so much, Sean
3.05 Patch Notes
Derelict freighters have been rebalanced for increased challenge.
Low temperatures are more extreme, security systems are tougher and more efficient at locating intruders, aliens are more aggressive, and all hostile lifeforms are more difficult to defeat.
Added the possibility of looting Quicksilver to derelict freighters. This will be available for the next few weeks.
The scrap dealer on Space Stations now stocks a range of base parts, decals, banners and a Horrific Flesh-Helmet.
The scrap dealer now trades in a new black market currency, Tainted Metal, which can be salvaged from derelict freighters.
The scrap dealer also now stocks Repair Kits.
Added two new player titles, which may be earned via in-game achievements and selected at the Appearance Modifier.
Improved the notification icons shown when entering freighters and derelict freighters.
Fixed an issue that caused hostile creatures to fall through the floor of derelict freighters.
Fixed an issue that caused derelict freighter doors to take too long to open.
Fixed an issue which could cause derelict freighter messages to linger after leaving the freighter without fully exploring it.
Fixed an issue which caused the Lost in Space mission to linger after leaving a derelict freighter.
Fixed an issue that could occasionally cause the guild envoy and scrap dealer rewards for completing a derelict freighter to be the wrong way around in Korvax systems.
Fixed an issue that could cause derelict freighters to despawn if the player attempted to fix or install technology on their ship while at a distance.
Fixed an issue that could cause aquatic fauna to be listed as “extinct” when discovered.
Fixed an issue that could occasionally prevent creatures from spawning where or as often they should.
Fixed an issue that could cause teleporters to display the wrong galaxy name for some early galaxies.
Fixed an issue that prevented the Exocraft mining laser from harvesting resources from terrain deposits.
Fixed an issue that could cause freighter base parts to be unpowered when constructed in specific locations within the freighter.
Fixed an issue that could cause weather effects to occur beyond the planetary atmosphere.
Fixed an issue that could cause frigate expeditions to reward deprecated products.
Introduced a memory-management optimisation and fixed a number of memory-related crashes on console.
We are excited to announce the release of the latest major update to No Man’s Sky today. We’re calling it the ORIGINS update and it’s out now on PlayStation 4, Xbox One and PC (including VR). Full patch notes are available here
It’s hard to believe that it’s been 4 years since we watched people all around the world wake up on their first planet in our near-infinite universe and embark on their voyage of exploration. That first planet might have been dangerous, barren, or teeming with life. For sure though, it would have been an intriguing alien world filled with curious flora and fauna, never seen before - not even by us, the developer.
That’s why it is so exciting to release Origins today. For the first time we are breathing new life and variety into that universe in a significant way, adding new worlds to explore, new planets never before seen, new life to discover.
For a surprising number of people, their voyage already has them spending hundreds and even thousands of hours journeying to the next horizon, the next planet, the next star system, propelled by the desire to see what was around the next corner. In fact that universe we created day one has already provided hundreds of millions of hours of entertainment across the globe.
No Man’s Sky has been updated over a dozen times since those early beginnings. The game has expanded in almost every direction to accommodate almost every play style: base building, VR, multiplayer, trading, community missions, exocraft, expanded lore... This year alone we have already introduced living ships, mechs, abandoned freighters and cross-platform play.
At No Man’s Sky’s core though, beats the heart of an experience which has never really lost its main existential purpose: a voyage of discovery, of exploration. For all the updates, the universe we have all been exploring together has largely remained untouched.
It is only fitting therefore that, for our major update of the year, and in the lineage of the larger annual updates of ATLAS RISES (2017), NEXT (2018) and BEYOND (2019), we return to that core principle.
But how do you radically change a universe where so many have made their homes, built elaborate bases, named and discovered their own planets?
Our solution is to birth entirely new planets into the universe, with vistas never possible before. Fly your Starship through towering mountains and epic chasms vastly larger than ever. Survive lightning storms, fires and hostile weather systems. Discover new creature behaviours like fauna that land and take to flight, or huge alien sandworms. Walk beneath new giant flora that changes from day through night. Visit buildings of an entirely new scale, containing new lore and much, much more.
Whether you’re a veteran traveller who has been to the centre of our universe and back before, or whether you’ve yet to take your first tentative step on that first planet, NO MAN’S SKY: ORIGINS represents a major moment in our journey so far. Why not come see what there is to discover?
Next week Hello Games will be releasing an update to No Man’s Sky. We’re calling it "ORIGINS".
Detailed patch notes will follow, along with next week's release.
Four years ago we announced FOUNDATION, our first major update for No Man's Sky, we promised "It won't be our largest update, but it is the start of something". Those words were true at the time, and they ring true for Origins. We called it Origins because it is the beginning of something new, as No Man's Sky continues to grow and evolve.
BEYOND came out last year, bringing VR and hugely expanded Online play, and since then we have focused on releasing more regular updates. SYNTHESIS, BYTEBEAT, LIVING SHIP, EXO MECH, CROSSPLAY, and DESOLATION have been some of our most popular, surprising and transformative updates - leading No Man’s Sky to have its biggest year to date.
We know there is a huge appetite in the community for No Man's Sky content, and the team has worked our socks off this year to deliver in difficult circumstances. We have been quiet, but we are always listening and focusing on improving the game that our team loves and feels so passionately about.
This update will be another small step in a longer journey. We hope you can join us.
Being a small dot amongst the stars can bring a sense of awe and wonder, but we've always wanted to explore a little more those feelings of fear and dread that come from being alone in the depths of space. Terror in the face of the unknown, or the dawning realisation that you're treading in the footsteps of those who met a lonely end at the edge of the universe - it's a rich science fiction tradition, and one not really touched on in No Man's Sky - until now.
The Desolation Update adds abandoned freighters to explore to No Man’s Sky, along with a very different style of gameplay. Alone or in groups, players can breach the airlock and explore the hazardous, procedurally generated, interiors of these derelict capital ships. The only trace of the crew is in logs they’ve left behind, a mix of procedurally generated and hand-written text that means each vessel has its own unique story for you to piece together.
The shattered interiors are also rich with salvage, including otherwise unobtainable upgrades for your own capital ship. Technology you retrieve still has the marks of the ship you took it from, meaning your own freighter will now reflect something of your journey.
But in the panic to flee the ship, hazardous items have spilled, defense systems have been scrambled and environment controls have begun to fail. Some vessels may even have been overrun by hostile alien lifeforms... You may want to take some friends along to increase your chances of making it out alive.
The Desolation update also brings improvements and balance changes to weapons and enemies for a faster, more dynamic combat experience. Weapon balance, effects and feel have been tweaked to provide not just a more engaging combat experience on these alien infested frigates, but across the game as well.
The full patch notes are here, and they contain a huge list of quality of life improvements too.
It has been extremely gratifying for us to see a huge number of new players flood into the game since we entered the GamePass program last month. It’s particularly exciting to know that, with the cross-play update, those players were finally able to join friends on other platforms. Unifying our community and all their in-game creations on one network was a phenomenal achievement by our small technical team. It’s been a real surprise too to see No Man’s Sky sitting above the likes of Red Dead as the most played game on GamePass.
As ever, the team has also continued to work on more updates. We have several more significant releases planned for the year, and we’re excited to share more news about them when the time comes.
Thank you to everyone playing the Crossplay Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.
We are listening closely to your feedback, and have identified and resolved a number of gameplay and stability issues. This patch, 2.52, is now live.
Patch Notes
Fixed a number of crashes related to cross-platform matchmaking.
Fixed an issue that could cause Space Station NPCs to become desynchronised.
Fixed a network issue that could occur when looking up cross-platform profile data.
Fixed a number of issues with Steam lobbies not correctly syncing between friends.
Adding a friend from the Nearby Players list now requires a confirmation.
The /invite command now works with cross-platform players.
Improved the error messages used when text commands fail to work.
Fixed some minor text issues in the chat messages that are displayed when joining or leaving a group.
Fixed an issue with the text displayed on empty crossplay sessions on the multiplayer frontend.
Improved the display of whisper messages.
Fixed a number of issues relating to the network replication of creature bait.
Players can no longer throw creature bait aboard the Space Anomaly.
Fixed an issue that could caused Xbox-specific options to appear on other platforms.
Fixed an Xbox-specific issue that caused several languages to default UK English.
We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.
Over the last few months, alongside previous content updates like Living Ship and Exo Mech, we’ve been busily working on something else in secret.
Do you have a friend on another gaming system with whom you’ve always wanted to explore the great unknown? A legendary base you’ve seen videos of but never been able to visit? A mission that you think would be great to play with friends on other platforms?
We are excited to be able to announce that, starting tomorrow, PlayStation 4 players, Xbox One players and PC players will all be able to explore, journey, survive, build, and trade together. Excitingly, No Man’s Sky is joining what is at the moment a fairly small group of games which support cross-platform multiplayer.
A tremendous amount of work has gone into this update and the underlying technology and systems. We’ve moved to an entirely new networking architecture, with more flexibility for the future, allowing players to play together regardless of platform. I’m very proud of the team that has worked so hard to make this happen.
Meanwhile we are continuing to work hard on new content updates, large and small for the future.
Making No Man’s Sky available to vast new audiences, and allowing those audiences to come together, has been something we’ve been building towards for a long time. We’re lucky to have one of the nicest and most welcoming gaming communities there is, and it’s a delight to be able to allow them to play together. The big question is, who have you always wanted to play with?
Thank you to everyone playing the Exo Mech Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.
We are listening closely to your feedback, and have identified and resolved a number of gameplay and stability issues. Fixes for these were released on Steam experimental, and this patch, 2.42, is now live.
Patch Notes
Fixed localised temperature text in the Minotaur cockpit.
Fix to prevent oxygen from continuing to deplete if you enter the Minotaur while under water.
Fixed the restore terrain effect when in the Minotaur.
Fixed Minotaur animations after summoning the Minotaur.
Fix to show the Vignette & Scanlines option again on PC.
Fixed NPC ships getting stuck at the space station entrance.
Fixed a bug which was causing performance issues on PC.
Removed duplicated decals from the Exocraft customiser.
Fixed decals drawing incorrectly when in the Roamer cockpit.
Fixed the red colour option when customising banners.
Fixed a crash when scanning Frigates with the Visor.
Fixed a rare crash that could occur when interacting.
We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.
A few weeks ago, we released our first update of 2020 - the LIVING SHIP. Today we are back with another free update for No Man’s Sky. Introducing the EXO MECH update!
<trailer>
The Minotaur Exocraft is a unique new exocraft / suit hybrid, and introduces a different way to explore planets.
This mechanical walker shields its pilot against hostile extraterrestrial atmospheres, providing immunity against hazards such as radioactivity and extreme temperatures.
Its special defining feature, though, is the freedom of movement it affords. The Minotaur’s powerful jetpack allows it to soar powerfully through the air, and land on terrain with a satisfying slide. We think it’s a lot of fun to stomp around in!
In addition to the Minotaur, the Exo Mech update brings a number of useful new exocraft technologies to the game, several quality of life improvements for base building, graphical enhancements, and much more.
It would feel strange not to acknowledge the state of the world right now. It means a lot to us to see activity like this in the No Man’s Sky community, and the team here are continuing to work passionately on the game, as has always been our way during difficult times. We have so much more planned for 2020 - both in the form of these smaller updates, and bigger, longer-term things - and we are not slowing down.
The full patch notes for the Exo Mech update are available here.
2019 was an important year for No Man’s Sky. It was the year we brought the entire game into VR and much expanded multiplayer in the free BEYOND update. Everyone who owned the game was overnight able to play the entire game in virtual reality and it has been extremely cool to see VR and non-VR players joining up in the Nexus to explore, embark on missions and build bases together.
We followed Beyond with two more content updates last year, SYNTHESIS and BYTEBEAT, and we are starting 2020 as we mean to go on with another free release - the LIVING SHIP update releasing today.
<trailer>
The Living Ship update introduces the first new starship since ATLAS RISES. But this is more than just a ship - these are strange and beautiful creatures with lives of their own. A new series of missions will take players through the ancient Korvax experiments that led to the birth of these interstellar beings. Players who wish to incubate, grow and ultimately fly their own living ship should visit the Space Anomaly and follow the call of the Void Egg...
These beautiful, organic, slightly psychedelic ships are uniquely grown (and as with everything in the No Man’s Sky universe, procedurally-generated). They can't be upgraded in the same way as a traditional ship: each one is individually hatched, with a unique set of internal organs that determines its abilities. If you want a fast hyperdrive, you’ll need to nurture the right sort of life within your ship...
As much attention has been given to the interior of the ships as the exterior. Living ships house you within strange, organic cockpits, requiring players to fly their ship by grasping vein-covered tendrils. It looks and feels suitably unsettling to fly in VR!
The Living Ship update also brings a host of new discoverables to deep space, adding all-new space encounters to the off-planet experience. Strange new lifeforms and mysterious objects now wait between the planets, bringing more variety and unique experiences to space travel.
You might have noticed that since Beyond launched we've been experimenting with something new. We have been releasing regular feature updates every month or so, along with community missions and new content every week.
In previous years we have focused the team around one large update. We've been really proud of the work we did on these huge updates like NEXT or Beyond, but something always bothered us... there was normally 8 months or more where we were silent, and the community was left wondering if we would ever update the game again! Meanwhile there were smaller features that were ready earlier, but had to wait until all the other work they were wrapped up in was complete.
Whilst we continue to work on more radical things longer term in the background, in the meantime we are experimenting with releasing content we know the community would enjoy as soon as we’re able.
We are enjoying these more regular updates, and the community seems to appreciate them too. This January had more players on all platforms than any previous year, and the average player enjoys longer and more varied sessions across the board. Hopefully folks will be excited about the surprise of the Living Ship update too.
We hope players enjoy this new update, hopefully the first of many in 2020.
We’ve released a small patch today to introduce some new items to the Space Anomaly’s Quicksilver shop. The Synthesis Bot has an exciting and diverse range of products planned for this year; we’ve enjoyed reading your requests and ideas and hope you’ll enjoy what we have lined up!
Commencing on Monday 27th, Polo’s Robotic Companion will begin compiling community research data to unlock a new category of customisation: coloured jetpack trails!
Over the last few weeks, explorers have also unlocked a number of new exotic heads through Polo’s ongoing Community Research request. Progress is currently underway to unlock the final exotic Traveller head: Iteration Ariadne.
Complete multiplayer missions at the Nexus to contribute to the research project, and unlock these exclusive Red, Green and Blue trails to apply to your jetpack exhaust.
Community Research progress may be tracked from your Mission Log in No Man's Sky, or from the Galactic Atlas.
Weekend Missions
Another planet has begun presenting signs of instability, detected by Priest Entity Nada’s specialised equipment. This time, the disturbance’s epicentre is originating from somewhere deep upon a distant planet, far below the sea level.
This weekend, Travellers may sign up at the Nexus to participate in the event, and earn generous Quicksilver rewards.
The Iterations aboard the Anomaly are expressing increasing discomfort about these ongoing disturbances. Speak to Iteration: Mercury before venturing out on the mission for more information.
Development Update
A minor game update to support the upcoming shop items has been released on all platforms today. We have another, more substantial update arriving in the not-too-distant future, and much more planned for 2020 that we look forward to sharing with you!