Apr 16, 2020
No Man's Sky - Hello Games
Hello everyone,

Thank you to everyone playing the Exo Mech Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of gameplay and stability issues. Fixes for these were released on Steam experimental, and this patch, 2.42, is now live.

Patch Notes
  • Fixed localised temperature text in the Minotaur cockpit.
  • Fix to prevent oxygen from continuing to deplete if you enter the Minotaur while under water.
  • Fixed the restore terrain effect when in the Minotaur.
  • Fixed Minotaur animations after summoning the Minotaur.
  • Fix to show the Vignette & Scanlines option again on PC.
  • Fixed NPC ships getting stuck at the space station entrance.
  • Fixed a bug which was causing performance issues on PC.
  • Removed duplicated decals from the Exocraft customiser.
  • Fixed decals drawing incorrectly when in the Roamer cockpit.
  • Fixed the red colour option when customising banners.
  • Fixed a crash when scanning Frigates with the Visor.
  • Fixed a rare crash that could occur when interacting.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games
No Man's Sky - timdog99
Hello everyone!

A few weeks ago, we released our first update of 2020 - the LIVING SHIP. Today we are back with another free update for No Man’s Sky. Introducing the EXO MECH update!

<trailer>


The Minotaur Exocraft is a unique new exocraft / suit hybrid, and introduces a different way to explore planets.



This mechanical walker shields its pilot against hostile extraterrestrial atmospheres, providing immunity against hazards such as radioactivity and extreme temperatures.



Its special defining feature, though, is the freedom of movement it affords. The Minotaur’s powerful jetpack allows it to soar powerfully through the air, and land on terrain with a satisfying slide. We think it’s a lot of fun to stomp around in!



In addition to the Minotaur, the Exo Mech update brings a number of useful new exocraft technologies to the game, several quality of life improvements for base building, graphical enhancements, and much more.



It would feel strange not to acknowledge the state of the world right now. It means a lot to us to see activity like this in the No Man’s Sky community, and the team here are continuing to work passionately on the game, as has always been our way during difficult times. We have so much more planned for 2020 - both in the form of these smaller updates, and bigger, longer-term things - and we are not slowing down.

The full patch notes for the Exo Mech update are available here.

Thank you so much for playing.

Sean
No Man's Sky - timdog99
Hello!

2019 was an important year for No Man’s Sky. It was the year we brought the entire game into VR and much expanded multiplayer in the free BEYOND update. Everyone who owned the game was overnight able to play the entire game in virtual reality and it has been extremely cool to see VR and non-VR players joining up in the Nexus to explore, embark on missions and build bases together.

We followed Beyond with two more content updates last year, SYNTHESIS and BYTEBEAT, and we are starting 2020 as we mean to go on with another free release - the LIVING SHIP update releasing today.

<trailer>


The Living Ship update introduces the first new starship since ATLAS RISES. But this is more than just a ship - these are strange and beautiful creatures with lives of their own. A new series of missions will take players through the ancient Korvax experiments that led to the birth of these interstellar beings. Players who wish to incubate, grow and ultimately fly their own living ship should visit the Space Anomaly and follow the call of the Void Egg...



These beautiful, organic, slightly psychedelic ships are uniquely grown (and as with everything in the No Man’s Sky universe, procedurally-generated). They can't be upgraded in the same way as a traditional ship: each one is individually hatched, with a unique set of internal organs that determines its abilities. If you want a fast hyperdrive, you’ll need to nurture the right sort of life within your ship...



As much attention has been given to the interior of the ships as the exterior. Living ships house you within strange, organic cockpits, requiring players to fly their ship by grasping vein-covered tendrils. It looks and feels suitably unsettling to fly in VR!

The Living Ship update also brings a host of new discoverables to deep space, adding all-new space encounters to the off-planet experience. Strange new lifeforms and mysterious objects now wait between the planets, bringing more variety and unique experiences to space travel.





You might have noticed that since Beyond launched we've been experimenting with something new. We have been releasing regular feature updates every month or so, along with community missions and new content every week.

In previous years we have focused the team around one large update. We've been really proud of the work we did on these huge updates like NEXT or Beyond, but something always bothered us... there was normally 8 months or more where we were silent, and the community was left wondering if we would ever update the game again! Meanwhile there were smaller features that were ready earlier, but had to wait until all the other work they were wrapped up in was complete.

Whilst we continue to work on more radical things longer term in the background, in the meantime we are experimenting with releasing content we know the community would enjoy as soon as we’re able.

We are enjoying these more regular updates, and the community seems to appreciate them too. This January had more players on all platforms than any previous year, and the average player enjoys longer and more varied sessions across the board. Hopefully folks will be excited about the surprise of the Living Ship update too.

We hope players enjoy this new update, hopefully the first of many in 2020.

Full patch notes can be found here.

Our journey continues.

Sean
No Man's Sky - Hello Games
Happy New Year, Everyone!

We’ve released a small patch today to introduce some new items to the Space Anomaly’s Quicksilver shop. The Synthesis Bot has an exciting and diverse range of products planned for this year; we’ve enjoyed reading your requests and ideas and hope you’ll enjoy what we have lined up!

You can read the full developer update here.

From the Quicksilver Synthesis Bot
Commencing on Monday 27th, Polo’s Robotic Companion will begin compiling community research data to unlock a new category of customisation: coloured jetpack trails!



Over the last few weeks, explorers have also unlocked a number of new exotic heads through Polo’s ongoing Community Research request. Progress is currently underway to unlock the final exotic Traveller head: Iteration Ariadne.



Complete multiplayer missions at the Nexus to contribute to the research project, and unlock these exclusive Red, Green and Blue trails to apply to your jetpack exhaust.

Community Research progress may be tracked from your Mission Log in No Man's Sky, or from the Galactic Atlas.

Weekend Missions
Another planet has begun presenting signs of instability, detected by Priest Entity Nada’s specialised equipment. This time, the disturbance’s epicentre is originating from somewhere deep upon a distant planet, far below the sea level.

This weekend, Travellers may sign up at the Nexus to participate in the event, and earn generous Quicksilver rewards.

The Iterations aboard the Anomaly are expressing increasing discomfort about these ongoing disturbances. Speak to Iteration: Mercury before venturing out on the mission for more information.

Development Update
A minor game update to support the upcoming shop items has been released on all platforms today. We have another, more substantial update arriving in the not-too-distant future, and much more planned for 2020 that we look forward to sharing with you!

Thank you so much,
Sean
No Man's Sky - timdog99
Hello Everyone!

Hopefully this is a bit of a nice festive surprise for folks. We have released a neat update today, adding a full audio creation application to No Man’s Sky. We’re calling it the ByteBeat Device!

We’ve made a brief trailer to demonstrate the potential of the feature, but as always, we’re sure that you the community will take it and run with it in all sorts of unexpected directions.


Credit to community creators DjMonkey, G_Man_D, Nukie000, Whimblo and ActionPantsGaming for the bases featured in this trailer.

Base building is a big part of what people spend their time doing in our game, and a frequent request is for the ability to add sounds and music to their construction. Our team always likes a creative challenge, and audio is one of our big passions. Over the last few weeks one of our coders got obsessed with making an audio creation tool for the community, we were so excited about it we thought it’d be a nice surprise to release it.

We love playing around with music toys like Teenage Engineering Synths or FruityLoops, and we like the idea of creating something that can encourage anyone to make cool audio.

Once placed in your base and powered, the ByteBeat will immediately begin to produce sound. ByteBeat formulas are made out of simple waveforms that are manipulated through maths – but by default, the device handles all of the mathematical heavy lifting, procedurally generating random presets for you to play with. Dedicated audiophiles have the option to explore deeper, manually sketching out note sequences, rhythms, and even manipulating the raw sounds.

Audio enthusiasts interested in reading more about the original concept of ByteBeat music may find this article a good starting point.

The ByteBeat Device
Learn the module blueprints from the Space Anomaly, then construct and power your ByteBeat Device within your base. It will immediately begin to play a unique pattern of procedurally-generated music.



The Sequencer UI lets you customise your track, allowing you to modify the melody and drums. If enabled, the arpeggiator will fill in notes automatically, and other panels allow you to adjust the octave, key and tempo.



Players who want to dive deep into the maths behind the waveform can use the Advanced Waveform UI to fine tune the mathematical operators at the heart of their sound. Or simply randomise the function and generate an entirely new sound!



The ByteBeat Device can be synchronised by snapping it to other ByteBeats, or connecting the devices with a new type of cable. This allows you to layer multiple tracks and create more complex arrangements.

Finally, a new ByteBeat Switch allows players to power other devices, such as lights, with bursts of power that sync up to the rhythm of your track.

Of course, as a base part, all your creations are fully shareable – we look forward to hearing what you come up with!

Featured Bases
A new set of community bases has been selected for the Featured section of the Space Anomaly teleporter. Directly experiencing the community’s creativity up-close like this has been a fascinating and strangely intimate experience for the team. We hope you enjoy the set we’ve highlighted, and we intend to keep rotating the selection on a regular basis.


(Choll-Nuthe Outpost by Junglist_)

If you share your base online and would like to see it featured at the Anomaly, please remember to include your portal coordinates, current galaxy, username and platform when you post it.

Community Research
It was tremendous to see the surge in community research progress following the release of Synthesis! The Helios, Hyperion, and Eos visages are now available for purchase at the Quicksilver Synthesis Companion, and progress has begun to unlock the visage of Iteration: Tethys.



Progress may be tracked from your Mission Log in No Man’s Sky, or from the Galactic Atlas.

Weekend Missions
Mysterious planetary disturbances continue to destabilise the universe. Nada and Polo are monitoring the situation, but request as many travellers as possible investigate these incidents directly.

The Anomaly’s spacetime loom detects a new disturbance forming within an ancient Korvax monolith, on a haunted green planet with rich ocean resources. This weekend, Travellers may sign up at the Nexus to participate in the event, and earn generous Quicksilver rewards.

Development Update
Update 2.24 is live on all platforms now. As well as the ByteBeat device, it includes a number of fixes and improvements. The full list of patch notes is below.

Thank you so much for your continued support of No Man’s Sky this year. It has been one of our biggest yet in all sorts of ways. We hope you all have a great holiday and we look forward to sharing more in the New Year.

Our journey continues.

Thank you so much,
Sean


2.24 Patch Notes
Added a new base prop, the ByteBeat Device. ByteBeat allows players to generate and compose their own procedural music. Switches and cabling have been added to allow this music to control other base features.
  • To prevent accidental selling, the Galactic Trade Terminal in the Space Station now defaults to buying, rather than selling.
  • The ability to edit terrain in a multiplayer game is now its own permission setting, alongside the permission to edit a base.
  • Restored the ‘Friends Only’ multiplayer permission setting, distinct from people in your group but not in your friends list.
  • Fixed an issue where freighters bought before the Synthesis Update would be limited to 4 tech slots.
  • Fixed a hang that could occur when comparing freighters.
  • Fixed an issue where upgraded starships always rolled the worst possible stat ranges for their class. The chosen stat is now based on the unique seed for that ship.
  • The upper bounds for some starship stats has been increased on haulers, fighters and exploration starships, so that exotic ships are no longer guaranteed to the best at each specialisation.
  • Added the ability to see a starships’ stats through the Analysis Visor, including the difference between ‘core’ and ‘upgraded’ stats.
  • Fixed an issue that caused the displayed shield strength stat of a starship to be incorrect.
  • Fixed an issue that added one shell to the Position Ejector’s clip size when adding reload speed upgrades.
  • Fixed an issue with GTAO that caused many planets to appear slightly too dark.
  • Added a new ‘Ultra’ setting for GTAO on PC.

  • Plants placed in a base now get slightly bigger as they grow.
  • Interactive objects that have been used are now hidden on the compass and in the Analysis Visor.
  • Fixed an issue that could prevent players from using their secondary weapon if they only have one secondary weapon installed.
  • Fixed an issue that allowed players to equip weapons in a number of circumstances where weapons are not allowed.
  • Made a number of fixes to Nexus missions, including: reducing message spam during pirate-hunting missions; preventing missions from marking depots that have previously been destroyed; and preventing base-building missions from selecting planets with extreme Sentinels.
  • Added a multiplayer message when collecting mission-critical objects.
  • Vortex Cubes and Submerged Relics are no longer destroyed by the Terrain Manipulator.
  • Fixed an issue with the Exocraft camera that made it difficult to aim weapons.
  • Fixed an issue that caused newly installed Exocraft weapons to be unavailable until cycling weapons.

  • Unavailable options in the build menu are now greyed out rather than removed.
  • Fixed an issue that prevented players from deleting base parts while a wire is being placed.
  • Fixed a number of animation issues with the solar panel.
  • Improved the icon for the Teleport Cable.
  • Fixed an incorrect icon in a mission from the Abyss update.
  • Fixed an issue that caused some hostile plants to have incorrect HUD labels.
  • Fixed a number of issues with warning arrows and health bars in non-HD resolutions.
  • Fixed an issue that could cause players not to receive the correct rewards from Apollo’s contact.
  • Fixed an issue that caused the planetary hazard reading to be in degrees when on an anomalous world.
  • The amount of rust and other junk substances found in damaged planetary machine has been reduced.

  • Fixed a rare crash in the Build Menu.
  • Fixed a rare crash in the planet generation system.
  • Fixed a PC-only crashed related to getting player names for base parts.
  • On PS4, fixed a crash when redeeming pre-order bonus content (this fix was already live on other platforms).
  • On PS4, fixed an issue where falling off a frigate could lead to players continuing to fall after respawning (this fix was already live on other platforms).
  • Made a number of minor optimisations to the texture caching system.
  • Fixed a minor visual issue with water reflections in PSVR.
Nov 29, 2019
No Man's Sky - timdog99


Phew, what a year! If you like what we've done this year with the Beyond and Synthesis updates, maybe consider taking a moment to nominate No Man's Sky in the "Labor of Love" category. It would mean a lot to us.
No Man's Sky - timdog99
Hello!

Today we are pleased to release our eighth free update to No Man's Sky.

The Synthesis Update introduces a number of frequently-requested features and improvements to No Man’s Sky Beyond. Alongside these new features are a large number of community-led quality of life improvements, as well as general polish.

Full Patch Notes can be found here but here are some highlights.

Starship Upgrades
Visit the Starship Outfitting Terminal at a Space Station to add inventory slots to your favourite starship, or spend nanites to upgrade its class.



Starship Salvaging
The Starship Outfitting Terminal can also be used to salvage unwanted ships for scrap, granting valuable products and technologies.



New Terrain Editing System
The Terrain Manipulator has been improved and optimised, with new visual effects and new Restore and Flatten Modes.



Protected Terrain Edits
Terrain edits made within a base are now protected from regeneration. The protected edit system has been improved to allow more edits to be made before reaching the cap.



Save Custom Outfits
Added the ability to save a range of custom outfits in the Customiser, allowing for quick changes between a range of appearances.







First Person Exocraft
Players of all versions of the game now have access to First-Person Exocraft. Access camera settings in the Quick Menu.





New Features Enabled in VR
Features have been unified across VR and non-VR. Photo Mode and Creature Riding are now available in all versions of the game.

Space Map
The starship Space Map has been overhauled, improving the quality and clarity of the visuals.



Inventory Management
Inventory management has been refined and a number of UI quality of life improvements have been added. Items can be dragged and dropped to swap positions, or directly dropped onto damaged technologies for automatic repair. Control over stack sizes has been improved in the shop, transfer and charging interfaces. Hazard protection upgrades that are not relevant to the current environment are now hidden from the Quick Menu.

Quality of Life Improvements
Many frequently used interactions and interfaces have been sped up, and access to many features has been streamlined. Improvements include: instant access to the Galactic Trade Terminal; purchasing Planetary Charts from the shop interface rather than a dialog interaction; increasing the speed of the Pulse Drive; and the riding of creatures that have been fed only basic bait.

New Technologies
Many new technology upgrades have been added, granting abilities such as: long distance inventory transfers to and from freighters; mid-air jetpack recharging; and instantaneous emergency warping.

New Base Parts
A new range of triangular base building parts have been added, opening up a large range of new structures for builders.





Discovery Page Additions
The Discovery Page has been polished and improved, addressing a number of key bugs and usability issues. These include bulk uploading of discoveries; faster access to planetary data; and a better sense of position both on a planet and within the system.







Bug Fixing and Polish
A significant number of frequently reported issues have been addressed, as we continually monitor the community’s most requested fixes. The full patch notes for the Synthesis Update run to 297 items.

Base Building Improvements
Base building benefits from a large number of improvements, including visual and functional improvements to the snapping system. Existing parts have been optimised and building costs have been reduced.



More Storage
The capacity of the Storage Containers has been significantly increased. The containers can now be given custom names.

Personal Refiner
Added a new technology, the Personal Refiner. This equipment allows users to refine elements directly within the Exosuit, without having to place a portable refiner on a planetary surface.



Own Multiple Multi-Tools
Added the ability for players to own more than one Multi-Tool. Purchased Multi-Tools will be added to the Quick Menu for easy swapping.

And there are literally hundreds (297 in all!) of other bug fixes / small features / bits of polish that lift and bind the game together.

Thank you so much for joining us on this voyage. It means a lot to the team.

The journey continues.

Sean
No Man's Sky - Hello Games
Hello Everyone!
There’s been a lot going on since our last development update. The team has been working hard to bring you bug fixes and quality of life improvements, with a huge number of things fixed in the three updates since our last blog post.

You’ve all been hard at work too: producing amazing artwork; building spectacular bases; and unlocking the first community goal of Beyond, a brand new Vy’keen-inspired suit of armour. Even now, you’re making great progress on the second event to unlock the likenesses of Travellers Gemini, Mercury and Ares.



Patch 2.15 releases today on all platforms. It introduces a number of new features to bring the community together and highlight the amazing work you do: a showcase for the best community bases, and brand new weekly missions.

Weekend Missions
Very shortly, the Space Anomaly’s first weekend mission will go live. Nada’s spacetime loom has detected a concerning pattern resonating across the universe, and they need help from their explorer friends to investigate. Readings indicate a disturbance in reality, where an anomalous – and possibly sinister – force has begun to leak through to this universe…



These weekend missions, which bring explorers together on a specific planet, will tell a story that will unfold over the coming months. They also offer significant quicksilver rewards…

Travellers who wish to participate will find a new chapter available at the Nexus each week, from Friday evenings (GMT) until early Monday morning.

If you miss a weekend, don’t worry. These missions will continue to run for the foreseeable future. We are so excited to see what happens when you all start exploring a single planet together!



Featured Bases
One of the things we like seeing most is the ingenious bases that you folks build. We watch the community closely and it’s always a joy – and a surprise! – to see the things you use the game to create. We wanted to find a way to highlight this brilliant work and bring it to the greatest number of players.

From now on you will be able to visit the Space Anomaly Teleporter to see a selection of the best bases we’ve come across. We hope it will showcase all you talented builders, and bring every player an ever-changing cycle of spectacular planets and architectural creativity.



We remain on the lookout for ever-more imaginative bases which we can feature in future. If you’d like your base to be featured, please include your portal coordinates, current galaxy, username and platform when you post it. This will help us find it quickly and bring it to wider attention. We can’t wait to see what you make!

Development Update
Beyond brought a lot of new players into the game, as well as drawing back in a large number of old friends. We’ve been seeing some of our highest player numbers since launch, and with a wide variety of playstyles: VR and non-VR, lone travellers and multiplayer mini-factions, base-builders and explorers.

The wishlist of improvements and features continues to grow ever longer as our community grows. Your feedback – and your love for the game – are a vitally important part of the No Man’s Sky journey.

While today’s update shows off a pair of new features, other members of the team have been hard at work on an update that will address a whole heap of community requests. We hope to be able to release this fairly soon. We take your suggestions and priorities very seriously when working out what to work on, so if there are things you want to add to ever-evolving list then please let us know through the usual channels.

Patch 2.15 is live on all platforms today, with the notes available below. There is much more coming very soon.

Thank you so much for playing. It really means a lot to us.

Sean

2.15 Patch Notes
  • Added Featured Bases to the teleporter on the Space Anomaly.
  • The list of featured bases will change periodically to highlight the best the base building community has to offer.
  • The Featured Bases lists allows anyone aboard the Space Anomaly to easily visit and be inspired by other base creators.
  • Bases featured in the list are protected to keep them as their architect intended.

  • Added a new series of story-based mission to the Nexus.
  • These missions are available each weekend and will advance over the course of the coming months.
  • These missions are highlighted when viewing the Nexus mission board and reward a large amount of Quicksilver.
  • Missions will involve using a portal to travel to a unique destination. This destination is shared across the entire community.

  • Fixed an issue that caused galactic generation on PS4 to be out of sync with other platforms. This caused some system to vanish with the arrival of Beyond. These systems have been fully restored. As a result, however, some of the new and erroneously-created systems have been hidden on the galaxy map. These systems can still be visited via teleporter if bases have been established there.
  • Fixed a number of issues related to the display of base screenshots in the Space Anomaly Teleporter list.
  • Fixed an issue that caused reported bases to linger in the save-game of those who reported them.
  • Allowed bases to be reported via the Build Menu, for instances where the base computer is not locatable.
  • Added an autosave when handing in a mission on the Nexus.
  • Added a community goal progress tracker above the Quicksilver shop in the Space Anomaly.
  • Added a notification to clarify that your position is not saved while undertaking a multiplayer mission from the Nexus.
  • Added the name of the current galaxy to the Galactic Map.
  • Increased the stack size of Living Pearls.
  • Added an icon to Kelp Sacs that appears when scanned, similar to sodium and oxygen-rich plants.
  • Fixed an issue that caused long load times and poor performance around bases with complex power and wiring setups.
  • Fixed an issue that caused tagged markers not to clear when their object was used.
  • Fixed an issue that caused glitches in water rendering when entering the atmosphere.
  • Fixed an issue where players could get stuck when performing a gesture while seated.
  • Fixed an issue where NPC ship pilots would get out of their ship and become stuck within its landing gear.
  • Fixed a number of issues that prevented switches being used when visiting other bases.
  • Fixed an issue where background missions can update and disrupt a Nexus mission.
  • Fixed an issue where Ares had the wrong head.
  • Fixed a crash in network replication.
  • Fixed a number of rendering crashes.
  • Fixed a crash that could occur when viewing discoveries.
Sep 18, 2019
No Man's Sky - Hello Games
Hello Everyone!
It has been a few weeks since our last development update, and we wanted to share a little more news from the studio. You can read the full post here.

The team here are still working intensely to address high-priority issues, as well as to improve the overall polish and quality of life of the game. Update 2.12 has been released today, with the long list of fixes and improvements available at the end of this post. However, we also have a larger feature to announce…

Community Research
Today, we will be launching a community event, with new content available to earn from the Space Anomaly. Each mission completed at the Nexus will contribute to a cross-reality target for all Travellers. Universal progress will unlock a series of exotic items synthesised by Polo’s robotic companion, available to purchase with Quicksilver.

As with every update, all this new content is completely free for all existing players – there are no microtransactions in No Man’s Sky.



The event commences today, and has no set deadline for completion. Progress may be tracked from the Galactic Atlas website, or from the Quicksilver Robot itself.

Nexus Mission Rewards
Quicksilver Reward Missions

Once each day, a mission rewarding Quicksilver will become available at the Nexus. These Quicksilver missions can queue up, to a maximum stack of 3 (so you won’t miss out even if you don’t have the opportunity to play every day).

Encrypted Missions

These rare, high-priority missions offer especially interesting and lucrative rewards. Mysterious in nature, their requirements are secret until the moment the mission commences.

From the Quicksilver Synthesis Bot
Specialist Polo’s robotic companion is busy developing a set of 5 new customisation items, which together form a complete armoured suit. This practical fashion choice is favoured by the Vy’keen, but is wearable by explorers of any race.

Each customisation item will become available for synthesis as all Traveller iterations complete missions at the Nexus.

Tier 1 – Armoured Boots

Reinforced foot protection system with integrated tread-balancing gyroscopes. Hundreds of years of high-tech research, as applied to footwear.



Tier 2 – Armoured ExoGloves

Armoured gloves, perfect for wielding weapons, impressing martial cultures, and picking really spiky plants.



Tier 3 – Armoured Leggings

Carefully woven nano-fibres make these leggings both flexible and resistant to small-arms fire. Washing requires specialist equipment.



Tier 4 – Armoured Chestpiece

Reinforced yet stylish, this Exosuit chest armour provides excellent abdominal protection without compromising on looks.



Tier 5 – Armoured Shoulderpads

Powerful shoulder armour, this Exosuit augmentation comes with high-voltage connections into the user’s skeletal system. This current jolts the user’s body as required, manipulating the muscles into their optimal defensive posture.



Development Update
Patch 2.12 is live today, with the notes available below. There is much more coming very soon. Thank you, so much, for playing.

Sean


2.12 Patch Notes
  • Added new events to the Nexus:
  • Occasionally, ‘Encrypted Missions’ will appear on the Nexus mission list. The objectives for these missions are hidden until the mission is in progress, but the rewards are far higher.
  • Each day, every player also has the chance to complete a Nexus mission to earn Quicksilver.
  • Added new customisation items to the Quicksilver shop: a full suit of Vy’keen-style armour.
  • Progress towards unlocking these items is achieved by community-wide completion of Nexus missions.
  • Fixed a number of mission flow issues in standard Nexus missions.
  • Increased the reward from standard Nexus missions.
  • Improved the visuals of the mission start UI in Nexus missions.
  • Introduced a number of PC VR rendering optimisations.
  • Introduced a number of general PC optimisations.
  • Introduced an optimisation to region decoration.
  • Increased the stack multiplier on a significant number of products.
  • Fixed an issue that prevented Larval Cores and Hypnotic Eyes from being used as cooking ingredients.
  • Fixed bad data in the Nutrient Refiner recipes for various cheeses and cheese-based products.
  • Fixed an issue that prevented ships/Multi-Tools/etc being rotated in the inventory.
  • Fixed an issue that caused the Blaze Javelin not to work in VR.
  • Fixed an issue that caused players with Rocket Boots to jump when selecting things in the Quick Menu.
  • Rebalanced NPC language encounters so that attempts at using alien words are viewed more positively.
  • Fixed an issue that caused creature bait stored in the cargo inventory to be unavailable.
  • Fixed an issue that caused double inputs on some UI screens.
  • Fixed an issue that caused incorrect unit costs to be used when purchasing Exosuit slot upgrades.
  • Improved the audio balance in a number of places, as well as fixing some missing sounds and some incorrectly looping sounds.
  • Fixed an issue that caused NPCs to sometimes face the wrong way on the Nexus.
  • Fixed a number of incorrect and missing control icons.
  • Fixed a number of control conflict issues when plugging multiple gamepads into one PC.
  • Added validation to prevent invalid actions being bound.
  • Fixed a number of stuttering issues when using mouselook on the Steam controller.
  • Fixed repeated triggering of a warning noise when registering specific actions with Steam.
  • Fixed a number of issues where weapons would interfere with Quick Menu use on PC.
  • Fixed a PC controller issue that caused Discovery Page subsections to be incorrectly closed.
  • Fixed a number of colour and texture issues in a specific exotic biome variant.
  • Fixed a number of collision issues on the Space Anomaly.
  • Added audio to Cronos’ barbeque on the Space Anomaly.
  • Made landing bay seats sittable on the Space Anomaly.
  • Fixed some specific LODing issues on the Space Anomaly.
  • Fixed a number of LODing issues with specific fighter-style starship variants.
  • Fixed a number of collision and visual issues with freighter hangers.
  • Fixed an issue that caused faecium deposits to have an incorrect icon when viewed through the Analysis Visor.
  • Fixed a number of issues with the graphics settings descriptions in the PC options pages.
  • Improved the visuals of a number of mission icons.
  • Removed some erroneous automatic chat messages.
  • Added automatic chat messages when transferring items to players not in your current group.
  • Added automatic chat messages when starting missions.
  • Added automatic chat messages when short of ingredients to build a pinned item.
  • Fixed a soft lock that could occur when answering the Communicator after swapping ships or summoning ships.
  • Fixed a camera issue that could occur when answering the Communicator when playing in third person.
  • Added a workaround to prevent a permanent black screen when using older AMD drivers.
  • Added a workaround to prevent a crash bug in older AMD drivers.
  • Added a workaround for driver issues with AMD laptops.
  • Fixed a number of rare crashes when testing collision.
  • Fixed a number of inventory-related crashes.
  • Fixed a rare threading crash.
  • Fixed a softlock that could occur when opening the Nexus mission list with the chat window open.
  • Fixed a crash that could occur when loading very large bases.
  • Fixed a rare networking crash.
  • Fixed a rare memory corruption.
  • Fixed a Linux driver issue.
  • Various localised text improvements.
No Man's Sky - Adils @ Valve
Hello Everyone,

Welcome to BEYOND!

Well, where do we start?

After the NEXT update in July 2018, we started work on a series of smaller, more focused updates. You saw the first of these with our Exocraft rework, with Abyss and with Visions. We’re very proud of these updates, but we realised that by focusing on one area at a time we were missing out on the chance to making something bigger. And so here we are, nearly a year later, with the results.

The early work on virtual reality got us really excited and convinced us that we couldn’t just tick the box. The chance to truly experience an alien world, to be totally lost in these strange lands – it was an utterly perfect fit for the dream at the heart of our game. The chance was there to do something very special which could set a new benchmark for VR.



Meanwhile, the multiplayer team had conceived of a whole new social hub – The Nexus – which enables you to meet up with friends (VR and non-VR alike), explore together, build bases together, complete missions together and much much more. Every time we played together we could feel how much it brought to the experience. And so this too began to grow in ambition and scope…



At the same time a longer list of features and updates, large and small, was growing. Rolling them all together helped us to see the bigger picture, to listen to how people played the game, to not only add more but to remould the game in a hundred tiny ways. These, of course, began to fit together with an expanded multiplayer experience, and began to lift the VR experience to another level.

With 2.0, we saw a way to fill in some of the details and pull all the different strands of No Man’s Sky together into a cohesive whole. We think it makes this the perfect time to play No Man’s Sky, as a new player or a seasoned explorer.

Here is just a brief summary of what you can find in BEYOND:

- Virtual Reality support
- VR user Interface
- VR user interactions
- VR controller support
- 16-32 multiplayer
- Multiplayer missions
- Ambient multiplayer
- A new social hub
- New traveller NPCs
- Dynamic NPCs
- Alien Languages
- New alien encounters
- Technology trees
- Gameplay Balance
- Discovery Page overhaul
- Planetary Charts
- Creature taming/riding/milking
- Multiplayer missions
- Cooking & Recipes
- Cooler Aliens
- Improved base building
- Power & Logic & Industrial Bases
- Optimisation
- Starship enhancements
- First person exocraft driving
- Vulkan
- PC graphics options
- Expanded controller support
- Sitting
- Version 2.0

Please find our full patch notes here:

Our journey continues!

Sean
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