No Man's Sky - Hello Games
Hello Everyone!
There’s been a lot going on since our last development update. The team has been working hard to bring you bug fixes and quality of life improvements, with a huge number of things fixed in the three updates since our last blog post.

You’ve all been hard at work too: producing amazing artwork; building spectacular bases; and unlocking the first community goal of Beyond, a brand new Vy’keen-inspired suit of armour. Even now, you’re making great progress on the second event to unlock the likenesses of Travellers Gemini, Mercury and Ares.



Patch 2.15 releases today on all platforms. It introduces a number of new features to bring the community together and highlight the amazing work you do: a showcase for the best community bases, and brand new weekly missions.

Weekend Missions
Very shortly, the Space Anomaly’s first weekend mission will go live. Nada’s spacetime loom has detected a concerning pattern resonating across the universe, and they need help from their explorer friends to investigate. Readings indicate a disturbance in reality, where an anomalous – and possibly sinister – force has begun to leak through to this universe…



These weekend missions, which bring explorers together on a specific planet, will tell a story that will unfold over the coming months. They also offer significant quicksilver rewards…

Travellers who wish to participate will find a new chapter available at the Nexus each week, from Friday evenings (GMT) until early Monday morning.

If you miss a weekend, don’t worry. These missions will continue to run for the foreseeable future. We are so excited to see what happens when you all start exploring a single planet together!



Featured Bases
One of the things we like seeing most is the ingenious bases that you folks build. We watch the community closely and it’s always a joy – and a surprise! – to see the things you use the game to create. We wanted to find a way to highlight this brilliant work and bring it to the greatest number of players.

From now on you will be able to visit the Space Anomaly Teleporter to see a selection of the best bases we’ve come across. We hope it will showcase all you talented builders, and bring every player an ever-changing cycle of spectacular planets and architectural creativity.



We remain on the lookout for ever-more imaginative bases which we can feature in future. If you’d like your base to be featured, please include your portal coordinates, current galaxy, username and platform when you post it. This will help us find it quickly and bring it to wider attention. We can’t wait to see what you make!

Development Update
Beyond brought a lot of new players into the game, as well as drawing back in a large number of old friends. We’ve been seeing some of our highest player numbers since launch, and with a wide variety of playstyles: VR and non-VR, lone travellers and multiplayer mini-factions, base-builders and explorers.

The wishlist of improvements and features continues to grow ever longer as our community grows. Your feedback – and your love for the game – are a vitally important part of the No Man’s Sky journey.

While today’s update shows off a pair of new features, other members of the team have been hard at work on an update that will address a whole heap of community requests. We hope to be able to release this fairly soon. We take your suggestions and priorities very seriously when working out what to work on, so if there are things you want to add to ever-evolving list then please let us know through the usual channels.

Patch 2.15 is live on all platforms today, with the notes available below. There is much more coming very soon.

Thank you so much for playing. It really means a lot to us.

Sean

2.15 Patch Notes
  • Added Featured Bases to the teleporter on the Space Anomaly.
  • The list of featured bases will change periodically to highlight the best the base building community has to offer.
  • The Featured Bases lists allows anyone aboard the Space Anomaly to easily visit and be inspired by other base creators.
  • Bases featured in the list are protected to keep them as their architect intended.

  • Added a new series of story-based mission to the Nexus.
  • These missions are available each weekend and will advance over the course of the coming months.
  • These missions are highlighted when viewing the Nexus mission board and reward a large amount of Quicksilver.
  • Missions will involve using a portal to travel to a unique destination. This destination is shared across the entire community.

  • Fixed an issue that caused galactic generation on PS4 to be out of sync with other platforms. This caused some system to vanish with the arrival of Beyond. These systems have been fully restored. As a result, however, some of the new and erroneously-created systems have been hidden on the galaxy map. These systems can still be visited via teleporter if bases have been established there.
  • Fixed a number of issues related to the display of base screenshots in the Space Anomaly Teleporter list.
  • Fixed an issue that caused reported bases to linger in the save-game of those who reported them.
  • Allowed bases to be reported via the Build Menu, for instances where the base computer is not locatable.
  • Added an autosave when handing in a mission on the Nexus.
  • Added a community goal progress tracker above the Quicksilver shop in the Space Anomaly.
  • Added a notification to clarify that your position is not saved while undertaking a multiplayer mission from the Nexus.
  • Added the name of the current galaxy to the Galactic Map.
  • Increased the stack size of Living Pearls.
  • Added an icon to Kelp Sacs that appears when scanned, similar to sodium and oxygen-rich plants.
  • Fixed an issue that caused long load times and poor performance around bases with complex power and wiring setups.
  • Fixed an issue that caused tagged markers not to clear when their object was used.
  • Fixed an issue that caused glitches in water rendering when entering the atmosphere.
  • Fixed an issue where players could get stuck when performing a gesture while seated.
  • Fixed an issue where NPC ship pilots would get out of their ship and become stuck within its landing gear.
  • Fixed a number of issues that prevented switches being used when visiting other bases.
  • Fixed an issue where background missions can update and disrupt a Nexus mission.
  • Fixed an issue where Ares had the wrong head.
  • Fixed a crash in network replication.
  • Fixed a number of rendering crashes.
  • Fixed a crash that could occur when viewing discoveries.
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Ollie Toms)

There have been a great many games like Minecraft over the past decade. Which is to be expected, because who wouldn’t want to capitalise on the runaway mainstream success of the decade, and the best-selling video game of all time? There are many things that are very special about Minecraft, and remain more or less unmatched even ten years later; but we’ve done our very best to condense all that specialness down into a simple list of six criteria, and from there, we’ve compiled our list of the 16 best games like Minecraft out there right now.

Some of these games you might look at and think, “But Ollie, my dear fellow! You must be crazy! This game looks nothing like Minecraft!>” Bear with me, and I’ll explain exactly why each game on this list has earned its place there. Each of these games are well worth a try if you enjoy Minecraft for whatever reason. And who knows? You might find your new favourite game within this very list…

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Grand Theft Auto V - contact@rockpapershotgun.com (John Walker)

Everything you thought you knew to be true has been undermined by the Great Revelation. Please read on to learn about your new role in society, and how this affects the games you will be allowed to play.

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No Man's Sky

Ultrawide monitor owners, rejoice: the latest update to No Man's Sky's experimental branch correctly scales the HUD and "other visual elements" for 21:9 screens, and also better scales the HUD for 4K. 

I can imagine flying through space in ultrawide feels brilliant, and removing the annoyance of a broken HUD could make it all the more stunning. The update, which will be tested via the opt-in branch before rolling out to the full game, also lets you customize your HUD scale and adds support for custom resolution scaling in borderless mode.

It contains a huge number of fixes for crashes, graphical glitches and UI bugs. Most of the changes detailed in the lengthy patch notes are minor, and you can browse them all here.

If you want to activate the experimental branch, right-click on No Man’s Sky in Steam and select "properties". Then, go to the "Betas" tab, type "3xperimental" in the text bock, press "check code" and select it from the dropdown menu.

And if you haven't switched to Team Ultrawide but you're curious, there's a few 21:9 monitors on our list of the best gaming monitors.

No Man's Sky

It's been a little over a month since the release of No Man's Sky's superb Beyond update, and developer Hello Games is now poised to expand the exploratory space sim's feature list further, with the launch of the game's latest community event. That's accompanied by a range of extremely welcome fixes and enhancements, including a reduction in PSVR blurriness.

No Man's Sky's new community event continues to the formula established by the game's first run of live events following last year's Next update. This time, by completing missions at the Space Anomaly's Nexus, players will contribute to a "cross-reality target".

As this universal progression reaches certain milestones, special items will be unlocked and made available through Specialist Polo's robotic companion in the Space Anomaly. There are five customisation items to acquire in total - boots, exogloves, a chestpiece, leggings, and shoulderpads - which together form a wearable Vy'keen armoured suit.

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Sep 18, 2019
No Man's Sky - Hello Games
Hello Everyone!
It has been a few weeks since our last development update, and we wanted to share a little more news from the studio. You can read the full post here.

The team here are still working intensely to address high-priority issues, as well as to improve the overall polish and quality of life of the game. Update 2.12 has been released today, with the long list of fixes and improvements available at the end of this post. However, we also have a larger feature to announce…

Community Research
Today, we will be launching a community event, with new content available to earn from the Space Anomaly. Each mission completed at the Nexus will contribute to a cross-reality target for all Travellers. Universal progress will unlock a series of exotic items synthesised by Polo’s robotic companion, available to purchase with Quicksilver.

As with every update, all this new content is completely free for all existing players – there are no microtransactions in No Man’s Sky.



The event commences today, and has no set deadline for completion. Progress may be tracked from the Galactic Atlas website, or from the Quicksilver Robot itself.

Nexus Mission Rewards
Quicksilver Reward Missions

Once each day, a mission rewarding Quicksilver will become available at the Nexus. These Quicksilver missions can queue up, to a maximum stack of 3 (so you won’t miss out even if you don’t have the opportunity to play every day).

Encrypted Missions

These rare, high-priority missions offer especially interesting and lucrative rewards. Mysterious in nature, their requirements are secret until the moment the mission commences.

From the Quicksilver Synthesis Bot
Specialist Polo’s robotic companion is busy developing a set of 5 new customisation items, which together form a complete armoured suit. This practical fashion choice is favoured by the Vy’keen, but is wearable by explorers of any race.

Each customisation item will become available for synthesis as all Traveller iterations complete missions at the Nexus.

Tier 1 – Armoured Boots

Reinforced foot protection system with integrated tread-balancing gyroscopes. Hundreds of years of high-tech research, as applied to footwear.



Tier 2 – Armoured ExoGloves

Armoured gloves, perfect for wielding weapons, impressing martial cultures, and picking really spiky plants.



Tier 3 – Armoured Leggings

Carefully woven nano-fibres make these leggings both flexible and resistant to small-arms fire. Washing requires specialist equipment.



Tier 4 – Armoured Chestpiece

Reinforced yet stylish, this Exosuit chest armour provides excellent abdominal protection without compromising on looks.



Tier 5 – Armoured Shoulderpads

Powerful shoulder armour, this Exosuit augmentation comes with high-voltage connections into the user’s skeletal system. This current jolts the user’s body as required, manipulating the muscles into their optimal defensive posture.



Development Update
Patch 2.12 is live today, with the notes available below. There is much more coming very soon. Thank you, so much, for playing.

Sean


2.12 Patch Notes
  • Added new events to the Nexus:
  • Occasionally, ‘Encrypted Missions’ will appear on the Nexus mission list. The objectives for these missions are hidden until the mission is in progress, but the rewards are far higher.
  • Each day, every player also has the chance to complete a Nexus mission to earn Quicksilver.
  • Added new customisation items to the Quicksilver shop: a full suit of Vy’keen-style armour.
  • Progress towards unlocking these items is achieved by community-wide completion of Nexus missions.
  • Fixed a number of mission flow issues in standard Nexus missions.
  • Increased the reward from standard Nexus missions.
  • Improved the visuals of the mission start UI in Nexus missions.
  • Introduced a number of PC VR rendering optimisations.
  • Introduced a number of general PC optimisations.
  • Introduced an optimisation to region decoration.
  • Increased the stack multiplier on a significant number of products.
  • Fixed an issue that prevented Larval Cores and Hypnotic Eyes from being used as cooking ingredients.
  • Fixed bad data in the Nutrient Refiner recipes for various cheeses and cheese-based products.
  • Fixed an issue that prevented ships/Multi-Tools/etc being rotated in the inventory.
  • Fixed an issue that caused the Blaze Javelin not to work in VR.
  • Fixed an issue that caused players with Rocket Boots to jump when selecting things in the Quick Menu.
  • Rebalanced NPC language encounters so that attempts at using alien words are viewed more positively.
  • Fixed an issue that caused creature bait stored in the cargo inventory to be unavailable.
  • Fixed an issue that caused double inputs on some UI screens.
  • Fixed an issue that caused incorrect unit costs to be used when purchasing Exosuit slot upgrades.
  • Improved the audio balance in a number of places, as well as fixing some missing sounds and some incorrectly looping sounds.
  • Fixed an issue that caused NPCs to sometimes face the wrong way on the Nexus.
  • Fixed a number of incorrect and missing control icons.
  • Fixed a number of control conflict issues when plugging multiple gamepads into one PC.
  • Added validation to prevent invalid actions being bound.
  • Fixed a number of stuttering issues when using mouselook on the Steam controller.
  • Fixed repeated triggering of a warning noise when registering specific actions with Steam.
  • Fixed a number of issues where weapons would interfere with Quick Menu use on PC.
  • Fixed a PC controller issue that caused Discovery Page subsections to be incorrectly closed.
  • Fixed a number of colour and texture issues in a specific exotic biome variant.
  • Fixed a number of collision issues on the Space Anomaly.
  • Added audio to Cronos’ barbeque on the Space Anomaly.
  • Made landing bay seats sittable on the Space Anomaly.
  • Fixed some specific LODing issues on the Space Anomaly.
  • Fixed a number of LODing issues with specific fighter-style starship variants.
  • Fixed a number of collision and visual issues with freighter hangers.
  • Fixed an issue that caused faecium deposits to have an incorrect icon when viewed through the Analysis Visor.
  • Fixed a number of issues with the graphics settings descriptions in the PC options pages.
  • Improved the visuals of a number of mission icons.
  • Removed some erroneous automatic chat messages.
  • Added automatic chat messages when transferring items to players not in your current group.
  • Added automatic chat messages when starting missions.
  • Added automatic chat messages when short of ingredients to build a pinned item.
  • Fixed a soft lock that could occur when answering the Communicator after swapping ships or summoning ships.
  • Fixed a camera issue that could occur when answering the Communicator when playing in third person.
  • Added a workaround to prevent a permanent black screen when using older AMD drivers.
  • Added a workaround to prevent a crash bug in older AMD drivers.
  • Added a workaround for driver issues with AMD laptops.
  • Fixed a number of rare crashes when testing collision.
  • Fixed a number of inventory-related crashes.
  • Fixed a rare threading crash.
  • Fixed a softlock that could occur when opening the Nexus mission list with the chat window open.
  • Fixed a crash that could occur when loading very large bases.
  • Fixed a rare networking crash.
  • Fixed a rare memory corruption.
  • Fixed a Linux driver issue.
  • Various localised text improvements.
Counter-Strike 2 - contact@rockpapershotgun.com (John Walker)

URGENT: Disparaging words have been said about the game you like by people who like the other game you don’t like.

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No Man's Sky - contact@rockpapershotgun.com (Brendan Caldwell)

I won’t pretend to understand what a Stabilised Reality Glitch is in spacefaring planet-hopper No Man’s Sky, but when I see a bunch of them gathered together on podiums in a remote interplanetary museum, I will say: “cool”. A player has done just that, bringing each of the rare trophy items to a minimalist monument and placing them on display, like some sort of curator of alien artefacts. That’s neat.

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Counter-Strike 2 - contact@rockpapershotgun.com (John Walker)

Why, what’s this? Oh I say, a Steam Charts you say? How intriguing>.

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No Man's Sky

It would be fair to say that No Man's Sky didn't receive the warmest of receptions when it launched back in 2016. Some players, of course, and I count myself among them, were mesmerised by its serenely nomadic spirit and infinite toy box of procedural wonders - while others were expecting something more.

Fleeing from the tsunami wave of animosity that followed, Hello Games retreated into the shadows and set down the path of what may be gaming's greatest redemption story. Now, three years and eight massive updates later, the No Man's Sky that once was and the No Man's Sky that is now are very different beasts.

Base building came first, followed by some wonderfully buoyant vehicles for spirited planetary exploration, then freighters (sort of portable-bases-meet-flying-garages), active solo and procedural questing, passive squad missions, improved flight and combat, cooking, farming, hydroponics, archaeology, electricity based logic systems, third-person perspective, VR support (both wonderfully tactile and, presently, rather unrefined), and plenty more.

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