Nov 29, 2018
No Man's Sky - Hello Games
More info available here

Hello Everyone!

It's now been a week since we released Visions, and we're so happy to see players discovering and enjoying the new colour palettes, exotic landscapes, flora and fauna, and new rare items and curiosities to collect! We think we've succeeded in enhancing the sci-fi aesthetic of No Man's Sky, and making the universe a little bit stranger - something we hope to continue doing in the future.

Today, we are releasing a patch to address a few gameplay and stability issues. We also wanted to write a small development update to highlight some community activity and reflect on the status of the ongoing two-week research mission.

Community Research Update

Specialist Polo and Priest Entity Nada have detected another shift in the fabric of realities - an aftershock of the universal regeneration that occurred only a few months ago. Dead planets have awakened and twisted into strange new environments, and Polo invites their explorer friends to first discover the anomalous flora sprouting on one of these exotic biomes, then discover as much flora as possible across the entire universe.

Perhaps as another result of this aftershock, something has changed in how the Space Anomaly is receiving and processing data. The boundaries between realities are weaker than ever. The discoveries of all Traveller iterations now contribute to a cross-reality data pool, and universal progress will unlock additional items at the Quicksilver Synthesis Bot.

Progress may also be tracked from the Galactic Atlas website.



From the Quicksilver Synthesis Bot

Tier 0 Items

3 varieties of fireworks can be constructed outside to dazzle fellow explorers with colourful pyrotechnic displays in the skies. Not recommended for indoor use.



Tier 1 Items

3 new gestures to express disbelief or heroism, or to gaze stoically towards the horizon.





Tier 2 Item

A Pocket Reality Generator, to generate a universe at a miniature scale.



Tier 3 Item

Finally, the Eye of the Korvax helmet introduces a sleek new customisation option.



Development Update

The patch notes for Update 1.76 are below, with these fixes live on Steam now. Thank you for playing!

Thank you so much,
Sean

Patch 1.76
  • Fixed an issue where the Farmer would request that Coprite was planted without the player knowing the Coprite recipe.
  • Fixed an issue where the Farmer would teach the wrong Nip Nip recipe.
  • Fixed an issue where commas were missing from some large numbers in mission notifications.
  • Fixed an issue where some of the new hazardous flora would not appear on certain planet types.
  • Fixed an issue that could cause Big Ball to become permanently stuck in a refiner output (this fix prevents any new occurrences, existing blocked refiners continue to be blocked).
  • Fixed an issue that caused too few crates to spawn near buildings.
  • Fixed an issue that prevented grenades from firing while the Blaze Javelin is equipped.
  • Improved the appearance of the Bubble Cluster and Glitching Separator when displayed in your base.
  • Fixed a collision issue with the Portable Reality Generator.
  • Fixed a collision issue with the ceiling of the space station.
  • Fixed an issue that could cause debug strings to be visible when selling items at a trade terminal.
  • Fixed an exploit that allowed the placement of infinite fireworks.
  • Fixed an issue that could cause Community Mission Tier progress to be incorrectly reported in the Log.
  • Fixed an issue that could allow players to hand in the maximum Community Mission contribution during the wrong dialogue, causing the "Continue" option in the final dialogue to be disabled.
  • Fixed a Community Mission exploit when the server couldn't be reached.
  • Fixed an issue where the Quicksilver Shop would only charge for one item when multiple items were purchased simultaneously.
  • Fixed a crash that could occur when warping a freighter in multiplayer.
  • Fixed a crash that could occur when viewing Community Research progress in the Log.
  • Fixed a crash that could occur in multiplayer when encountering anomalous creatures.
  • Fixed an issue that could cause the game to crash when encountering strange rocks.
No Man's Sky - Hello Games


Hello Everyone!

It’s quite amazing to look back and realise that since July this year we have released over a dozen free updates for No Man’s Sky.

NEXT was our largest update ever, introducing third person play, multiplayer, massive enhancements to base building, frigate fleets, and much more. Then in October, we added the Pilgrim exocraft and made a number of general improvements to exocraft - including customisation, and a new buildable summoning station. Later that same month, we released another update - The Abyss - that focused on eerie underwater visuals and gameplay, adding new environments, story missions, the Nautilon submarine, and more.

We’re never quite sure what to expect when we release these updates, and the positive response from the community means so much to us. It’s an essential part of our journey to listen and respond to the voices of our most passionate players, and so a little over a month ago, we created a survey inviting you to share your favourite aspects of the game with us and help us shape its future. One request that particularly stood out was the desire for stranger and more varied planets to explore.

Today, we’re very excited to be releasing our third named update for the year: Visions. This release concentrates on the planetary visuals of No Man’s Sky - adding to the variety of weird alien landscapes and the strange creatures living there, as well as the incentives for exploring these worlds.

Visions is available now, for free, for all No Man’s Sky players. We hope you enjoy this next step in the journey! Full patch notes are available here.

Thank you so much,
Sean
Nov 21, 2018
No Man's Sky - Hello Games
Hello Everyone!

We're so excited to announce that a large free update for No Man's Sky will be releasing tomorrow! No Man's Sky Visions introduces new biomes, rainbows, more colourful worlds, new fauna and flora, archaeology, salvaging, fireworks, and much more...

https://youtu.be/IoBOFTi-zAk





Visions will be releasing on Steam in time for Thanksgiving, and we have plenty to be thankful for. We were delighted to be nominated for “Best Ongoing Game” for The Game Awards - alongside some games we are in awe of - and we deeply appreciate the positivity, passion, and support from the game’s incredible community. These ongoing free updates are a little show of gratitude from us, and more will follow.

Full information about No Man’s Sky Visions is available here.

Thank you,

Sean
Nov 2, 2018
No Man's Sky - Hello Games
More info available here

Hello Everyone!

Thank you so much for the positive response to The Abyss update for No Man’s Sky, released only a few days ago. We’ve really enjoyed seeing players experiment with the new base parts, explore the enhanced aquatic environments in the Nautilon submarine, and share their close encounters with fearsome underwater predators.

The team here is keeping up the pace this week with another update, patching up a few issues and introducing the next Community Research mission.

Community Research Update

This week, Priest Entity Nada is reaching out to explorers for assistance with Polo’s research missions. Their Gek friend, rattled by the events revisited by the time-altering device, has fallen into an introspective mood, and appears to have withdrawn from the project. Nada intends to act fast to overcome this - with help from their traveller friends across the galaxies.

Nada requests that explorers travel to a strange, colourless planet, and photograph underwater fauna in the darkest depths there. They conjecture that evidence of life enduring in the harshest of conditions will be of comfort to Polo, and - hopefully - will work to restore their usual upbeat disposition.



From the Quicksilver Synthesis Bot

Polo’s synthetic lifeform has generated a number of new collectibles for explorers to trade their Quicksilver for. Several new marine-themed decorations for bases are available, all with customisable palettes...



A living colony of delicate curly coral.



A cluster of aquatic crystals, featuring an unusual marbled colouration.



A luminescent candelabra bloom.



A barnacle that can be placed to encrust the walls of traveller bases.

And a new underwater gesture is also available, to aid underwater communication between aquanauts:



Development Update

Update 1.71 is now released to all platforms, and the full patch notes are available to read below. It is hard to believe it is already November - this has been such an intense, productive, and emotional year for No Man’s Sky - and there are further strides to take in our journey before 2018 is out. Thanks for being here with us, and for all your encouraging messages of support. We are listening.

Thank you so much,
Sean

Patch 1.71
  • Fixed an issue where NPC dialogue could reset if the player's inventory was too full to receive a reward.
  • Improved icons for underwater products.
  • Fixed an issue with biological horrors and jellyfish in Permadeath mode.
  • Fixed an issue with the hypnotic Abyssal Horror and clam in multiplayer.
  • Disabled gestures while on ladders.
  • Improved some underwater sound effects.
  • Fixed some rare crashes.
  • Fixed an issue where the interior of the science frigate could be missing.
  • Fixed an issue preventing building multiples of storage container 1.
  • Prevented an erroneous boost icon appearing while piloting the Nautilon.
No Man's Sky - Hello Games
Hello Everyone!

A new free update has released today for all No Man's Sky players. We've called it The Abyss, because it's a seasonal update and reimagines underwater gameplay, focusing on some of the eerier elements of No Man's Sky.

No Man's Sky NEXT launched just a couple of months ago. We have been absolutely overwhelmed by the positive response. We are excited to be on this journey with you.

We have been adding new free content, community missions and improvements to No Man's Sky every week. From small features like allowing players to customise body shape, to large gameplay additions like the Pilgrim motorbike, and companion features such as addition of discovery leaderboards to the Galactic Atlas, allowing the community to track progress between factions.

While we continue to add these quality of life enhancements and small improvements to the game, we are also still releasing major titled updates, starting with The Abyss.

https://youtu.be/YIrCX5PomuA

The Abyss introduces aquatic environments with over 5 times more variety, varied creature behaviours, improved underwater visuals and much more.

Here are some things you might notice from the trailer...

FLORA AND FAUNA
The variety and visual quality of underwater biomes has been greatly improved. Experience rare exotic aquatic biomes as you explore new depths.

Underwater creatures have become more frequent, and more interesting. Aquatic life inhabits the full depth of the ocean, and unique terrifying creatures can be encountered on the ocean floor.



AQUATIC MISSIONS
A new story, The Dreams of the Deep, brings a new context to the depths and a dark narrative to No Man’s Sky. Discover the fate of a troubled crew stranded from a freighter crash by the rising tides, or explore underwater ruins to uncover the tale of a lost soul trapped deep beneath the waves.



SUNKEN WRECKS
Investigate sunken ruins and find ancient treasures, or dive to submerged buildings to find remnants of their lost occupants. Discover and scavenge lost cargo from gigantic freighter wrecks. Use the terrain manipulator to excavate treasures buried in the nearby ocean floor. Find and repair rare crashed star ships to restore them from the seabed to the skies.



SUBMARINE
Master the depths of planets using a new Exocraft, the Nautilon. This submersible vehicle gives new meaning to underwater navigation, combat and mining – and can be summoned to any ocean on the planet, as well as docked at underwater buildings. Upgrade your submersible with installable Submarine Technology and customise the Nautilon to stand out from your fellow explorers.



SUBMERSIBLE BUILDING MODULES
Over a dozen new base parts have been added to unlock more creative possibilities underwater. Construct the new Marine Shelter for brief respite from the oceanic pressure, and use its protection to reach new depths. New glass corridors, viewing bays and multistory submersible view domes provide travellers the perfect view of the surrounding ocean, and a decorative indoor Aquarium brings aquatic life into your habitat.




We hope you enjoy this and what follows – and we look forward to meeting you out there! Our journey continues.

Thanks so much,
Sean
Oct 23, 2018
No Man's Sky - Hello Games


Hello Everyone!

No Man's Sky NEXT launched just a couple of months ago. We have been absolutely overwhelmed by the positive response. We are excited to be on this journey with you.

Over the months since release we have been adding new free content, community missions and improvements to No Man's Sky every week. From small features like allowing players to customise body shape, to large gameplay additions like the Pilgrim motorbike, and companion features such as addition of discovery leaderboards to the Galactic Atlas, allowing the community to track progress between factions.

We have enjoyed posting weekly development updates and highlighting some of what players are up to in our game. It's so gratifying, and often quite touching, to see how No Man's Sky and the community have grown and evolved.

We've been listening intently, and are hard at work on fixes and improvements. We wanted to share a little news from behind the scenes.

Whilst most of the team have been busy on weekly updates, a handful have been working on something else, our first titled update since NEXT.

A new free update is releasing next week for all players. We've called it The Abyss, because it focuses on some of the eerier elements of No Man's Sky, in keeping with the theme of this season.

This is another small step on a longer journey for us. Thank you for joining us.

Thanks so much,
Sean
Oct 19, 2018
No Man's Sky - Hello Games
Hello Everyone!

We've had a tremendous response to last week's Explorer Feedback Survey. Thank you for all the intelligent and passionate responses, and for helping us paint a clear picture of the community's preferences and priorities. The survey will remain open for a little while longer, so there is still time to contribute your perspective and help us shape the roadmap for No Man's Sky.

Community Research Update
Specialist Polo has at last emerged from the most involved data analysis they have ever undertaken - followed up by a more physical challenge in their workshop, crafting a new device to move this mystery forwards. They are exhausted and disoriented, but triumphant: they have identified the exact origin of the logs left by their lost Traveller-friends, ultimately a question of "when", rather than where.

Polo requests that participating explorers apply this specialised device to a number of transmission devices on a specific world, characterised by oversized flora. They hypothesize that, with the right time-tuning, and well-considered decisions, it may be possible for explorers to influence events occurring outside of the present moment...



From the Quicksilver Synthesis Bot
In the Space Anomaly, explorers will have several new items to exchange their Quicksilver for...



Bronze, silver, and gold editions of an Atlas Station statue, featuring a rotating core.

As well as 3 new customisable plants...


A carnivourous bush (direct skin contact not recommended).


A maize-like plant - "curious corn".


A squat dwarf palm.

Development Update
The team is hard at work on future large updates. We are so very close to being able to share something exciting with you, but we're going to contain our excitement and keep it under wraps for just a little longer, to make sure all the final polish passes are in place.

The patch notes for 1.65 are below. Thank you for playing and reading these updates!

Thank you so much,
Sean

Patch 1.65
  • Further fixes to rectify getting stuck when exiting the starship.
  • Updated mission logic.
  • Updated text.
Oct 12, 2018
No Man's Sky - Hello Games
Hello Everyone!

More info available here

It’s been exciting to see the range of ways players have been exploring the features introduced in our exocraft update - from pushing the limits of the Pilgrim’s grip and suspension, to matching the colour schemes between bases and exocraft. Thank you so much for playing and for sharing. It really makes us feel like we’re on this journey together with all of you.

Listening to you, the players, is an essential part of this journey for us. This week we are reaching out with a survey to discover more about what the community is most interested in seeing in No Man's Sky. Please take this opportunity to have your voice heard!

Explorer Feedback Survey

Community Research Update
Polo has been deeply immersed in their analysis of the co-ordinates retrieved from the decrypted data packet, cross-comparing against the Anomaly's extensive databanks. They are still lost in data, processing an infinite spread of realities, looking for any pattern to identify the source of this location's importance - but a new, more pressing development has emerged.

Data is one of Polo’s greatest passions - but friendship is even more important to them. The Space Anomaly has detected the ship signature of an old Traveller-friend - someone Nada and Polo had thought lost long ago. Polo requests that explorers venture forth, locate their friend, and bring them home - but ensure to keep a low profile and not draw the eye of the Sentinels.



From the Quicksilver Synthesis Bot
Polo's Quicksilver bot has been busy synthesising a new set of collectables for participating explorers...

A nostalgic statue of the icon Alpha Vector starship, cast in bronze, silver, and gold.



Two new gadgets for explorer bases: A spherical hologram, representative of any one of the quintillions of celestial bodies populating the galaxies, and a fascinating expanding cube, utilising a high-tech localised gravitational field purely for aesthetic curiosity.




And a new gesture for explorers to express their wonder at any fauna, flora, landmark, building, or starry expanse that might catch their eye.




Development Update
Today we have also released another update for the game that addresses some important issues and enables the option for tessellation for players on PC (for prettier, bumpier terrain). Specialist Polo also has a new, close-to-home request for explorers participating in their research missions.

Thank you so much,
Sean

Patch 1.64
  • Fixed an issue where items could fail to display in the Quicksilver shop.
  • Fixed an issue where Community Research missions could be given deadlines in the distant future.
  • Fixed an issue where players could get trapped when getting out of some ship types.
  • Fixed an issue where players could fail to be given the blueprints for Hydroponic Trays.
  • Fixed an issue where players could fail to be given the blueprints for the plants required by the Farmer.
  • Fixed an issue where players could fail to learn the Circuit Board blueprint at the correct time.
  • Fixed an issue where NPC missions might return to a building that had no NPCs in them.
  • Fixed an issue where players could fail to learn the Glass blueprint at the correct time.
  • Fixed an issue where players could fail to learn the Frigate Fuel blueprints at the correct time.
  • Missions from the Mission Board or planetary NPCs will now display their mission title on the Galaxy Map instead of their current objective, to help manage destinations when multiple missions are active.
  • Tessellation can now be enabled in the graphics options on PC.
Oct 5, 2018
No Man's Sky - Hello Games
Hello Everyone!

We are so excited to finally share the focus of our development efforts over the past few weeks: a large update focused on improving and extending planetary exocraft!

A brand new exocraft is now available to drive across the galaxies: the rugged, fast-moving Pilgrim.



The Geobay for the Pilgrim is available for purchase from the Blueprint Analyser.

The existing exocraft have also been tweaked. Multiplayer racing has been fixed, inventory sizes have been increased, and summoning has been made easier. Geobays now only need to be built once - after that, all owned exocraft can be summoned with unlimited range on any planet where you’ve constructed a new Exocraft Summoning Station.



New upgrades for the Pilgrim and all other exocraft can be purchased from the Exocraft Technician once their missions are complete. Exocraft handling can also be adjusted with a series of new technologies, allowing players to customise the grip or drift levels of their different vehicles.



Your exocraft fleet can also be customised, with a full range of colours, decals and boost flame effects available to choose from.



Community Research Update
Specialist Polo is dedicating this week to analysing the collected data before determining the next chapter of their research project. The galactic co-ordinates reported by their Explorer-Friends require thorough investigation, and the trace of another Traveller-Entity beyond this reality suggests the recent galactic changes may have wider-reaching impact than is yet understood...

Development Update
Patch 1.63 is live today, with the patch notes available below. The next update will see the continuation of Polo’s research missions, as well as high priority quality of life improvements throughout the game.

In the meantime, we are keeping up the pace here as we work towards another large update. Hopefully we’ll be able to share some previews of that ahead of time!

Thank you so much,
Sean

Patch 1.63
  • Added a new Exocraft, the Pilgrim. Purchase the blueprints for the Pilgrim Geobay from a Blueprint Analyser.
  • Added an Exocraft Summoning Station that once built on a planet, allowing all owned exocraft to be summoned from anywhere on that planet. Purchase the blueprints for the Exocraft Summoning Station from a Blueprint Analyser.
  • Increased the inventory size of all Exocraft.
  • Increased the base speed of the Colossus.
  • Added upgrade modules for the Exocraft, similar to the modules available for ships, Multi-Tools and the Exosuit. Upgrade Modules are purchasable for Nanites from the Exocraft Technician once their quest chain is complete. Modifiable stats include top speed, boost power, fuel efficiency, gun damage and more.
  • Expanded the Exocraft Quick Menu options to allow all owned and in-range Exocraft to be summoned, not just the current primary Exocraft.
  • Added the ability to customise your Exocraft with unique paint, decals and boost particle options.
  • Added specific technology to customise Exocraft handling, allowing drivers to spec their vehicles for grip or drift.
  • Added a speedometer display to the HUD while driving an Exocraft.
  • Fixed a number of issues with vehicle races, particularly in multiplayer.
  • Fixed an issue where Exocraft with laser upgrades could still not mine substances that required an Advanced Mining Laser.
  • Fixed an issue where Exocraft could not mine terrain resources.
  • Fixed an issue where the Race Initiator was not available at the Blueprint Analyser.
  • Improved the performance of terrain tessellation on PC (EXPERIMENTAL).
  • Improved the visuals when highlighting objects with the Analysis Visor.
  • Fixed an issue where players could not lose a 5-Star wanted level.
  • Fixed an issue that prevented the Blaze Javelin from firing while zoomed in with the Combat Scope.
  • Fixed an issue where players who were on the other side of a portal at the launch of NEXT would see their portal return marker in an invalid position.
  • Fixed an issue where NPCs could use the wrong audio.
  • Fixed an issue where frigate cargo would be lost if inventory space wasn't available upon landing on the frigate.
  • Fixed an issue where expedition upgrades were not refunded when the expedition was cancelled.
  • Fixed an issue where players were unable to land on frigates owned by other people in multiplayer.
  • Added the ability to cycle between frigates when viewing the fleet.
  • Fixed an issue where freighters could not be purchased with other players on board.
  • Fleets can now be seen from the planet surface.
  • Fixed an issue where frigates would revert their colours to blue and white.
  • Added display of planetary coordinates to starship dashboard.
  • Fixed a number of issues with player position being saved incorrectly while on the other side of a portal in multiplayer.
  • Fixed an issue that caused players returning to a Base Computer via a teleporter to spawn inside the Base Computer mesh and be violently ejected.
  • Fixed an issue where players were being asked to build a beacon for the Base Scientist but didn't know the blueprint.
  • Fixed an issue that could cause Delivery missions to require the wrong substance at the hand-in step.
  • Fixed an issue that could cause missions that involved bribery to request an invalid item as the bribe.
  • Fixed an issue that could cause the Atmosphere Harvester to collect an invalid substance on specific rare biomes.
  • Fixed an issue that could cause Atmosphere Harvesters (and other similar remote gathering technology) to run out of fuel and empty its collection hopper when the player left the system.
  • Fixed an issue that could cause Automated Mining Units to mine an incorrect substance from terrain resource deposits.
  • Fixed an issue that caused base building warning messages to be displayed immediately after correctly constructing a building.
  • Fixed an issue that caused the 'Find nearest building' signal booster option to find only buildings of the same type as the nearest building.
  • Starships will now be placed upon available landing pads when teleporting back to the player's base.
  • Fixed a number of other issues affecting starship landing and collision.
  • Fixed an issue that could allow multiple starships to be docked on the same landing pad in multiplayer.
  • Non-primary player ships are returned to the freighter when the freighter is called in, preventing them becoming permanently lost or broken.
  • Further improved the system to remove irrelevant bases from the teleport list.
  • Fixed an issue that could cause starship engines to sound too loud.
  • Fixed an issue that could cause the camera to swing wildly when launching the starship.
  • Prevented Quick Menu hotkeys from taking effect while other UI panels are open (eg during text chat).
  • Fixed a crash related to the Quick Menu.
  • Fixed a crash in AI ship behaviour.
  • Fixed a crash in the terrain system when reloading an autosave.
  • Fixed an issue that could cause poor performance on the Discoveries menu.
  • Fixed an issue that could cause excess memory usage on some AMD systems.
No Man's Sky - Hello Games
More info available here

Hello Everyone!

We hope you have been enjoying the most recent additions to the game with last week’s large update! The team here are concentrating hard on the upcoming features, but we continue to balance this with time dedicated to optimisation and ironing out issues that are important to players and to us.

This week’s update addresses a few high priority issues and introduces the Space Anomaly’s next community research mission!

Community Research Update

Specialist Polo’s research has taken a new direction this week, after their analysis of the Sentinel data yielded some surprising results. The Sentinels are tracking other anomalous signals, signals currently unknown to Nada and Polo.



They have pinpointed the location of what appears to be the echo of another Traveller-Entity. The Anomaly itself cannot travel to this location, for fear of further alerting the Sentinels. Polo asks for help in finding this mysterious being - or in finding whatever trace of them still remains in this reality...

As always, Quicksilver will be awarded to all participating Travellers, and can be processed by Polo’s Synthesis Bot in exchange for exclusive collectibles.

Placeable portraits of two more familiar Traveller characters: Artemis, and Null.



Create vivid horticultural displays at your base with three customisable tree varieties:

A fragrant fruit tree.



An elegant spindle tree.



A hardy evergreen tree.



Development Update

Patch 1.61 is live on all platforms today, with the notes available below. We will have some more news to share with you very soon!

Our next update is larger and has a focus on making exocraft. Making them more valuable and interesting, as well as fixing exocraft issues.

Thank you so much,
Sean

Patch 1.61
  • Fixed a crash in the quick menu.
  • Added a warning message when attempting to upload a base which exceeds the existing server upload limit.
  • Fixed an issue where the build menu would occasionally switch to the quick menu.
  • Fixed an issue where multiple mission markers could appear over moving objects.
  • Improved some translated text.
...