We're so excited to announce that a large free update for No Man's Sky will be releasing tomorrow! No Man's Sky Visions introduces new biomes, rainbows, more colourful worlds, new fauna and flora, archaeology, salvaging, fireworks, and much more...
Visions will be releasing on Steam in time for Thanksgiving, and we have plenty to be thankful for. We were delighted to be nominated for “Best Ongoing Game” for The Game Awards - alongside some games we are in awe of - and we deeply appreciate the positivity, passion, and support from the game’s incredible community. These ongoing free updates are a little show of gratitude from us, and more will follow.
Full information about No Man’s Sky Visions is available here.
Thank you so much for the positive response to The Abyss update for No Man’s Sky, released only a few days ago. We’ve really enjoyed seeing players experiment with the new base parts, explore the enhanced aquatic environments in the Nautilon submarine, and share their close encounters with fearsome underwater predators.
The team here is keeping up the pace this week with another update, patching up a few issues and introducing the next Community Research mission.
Community Research Update
This week, Priest Entity Nada is reaching out to explorers for assistance with Polo’s research missions. Their Gek friend, rattled by the events revisited by the time-altering device, has fallen into an introspective mood, and appears to have withdrawn from the project. Nada intends to act fast to overcome this - with help from their traveller friends across the galaxies.
Nada requests that explorers travel to a strange, colourless planet, and photograph underwater fauna in the darkest depths there. They conjecture that evidence of life enduring in the harshest of conditions will be of comfort to Polo, and - hopefully - will work to restore their usual upbeat disposition.
From the Quicksilver Synthesis Bot
Polo’s synthetic lifeform has generated a number of new collectibles for explorers to trade their Quicksilver for. Several new marine-themed decorations for bases are available, all with customisable palettes...
A living colony of delicate curly coral.
A cluster of aquatic crystals, featuring an unusual marbled colouration.
A luminescent candelabra bloom.
A barnacle that can be placed to encrust the walls of traveller bases.
And a new underwater gesture is also available, to aid underwater communication between aquanauts:
Development Update
Update 1.71 is now released to all platforms, and the full patch notes are available to read below. It is hard to believe it is already November - this has been such an intense, productive, and emotional year for No Man’s Sky - and there are further strides to take in our journey before 2018 is out. Thanks for being here with us, and for all your encouraging messages of support. We are listening.
Thank you so much, Sean
Patch 1.71
Fixed an issue where NPC dialogue could reset if the player's inventory was too full to receive a reward.
Improved icons for underwater products.
Fixed an issue with biological horrors and jellyfish in Permadeath mode.
Fixed an issue with the hypnotic Abyssal Horror and clam in multiplayer.
Disabled gestures while on ladders.
Improved some underwater sound effects.
Fixed some rare crashes.
Fixed an issue where the interior of the science frigate could be missing.
Fixed an issue preventing building multiples of storage container 1.
Prevented an erroneous boost icon appearing while piloting the Nautilon.
A new free update has released today for all No Man's Sky players. We've called it The Abyss, because it's a seasonal update and reimagines underwater gameplay, focusing on some of the eerier elements of No Man's Sky.
No Man's Sky NEXT launched just a couple of months ago. We have been absolutely overwhelmed by the positive response. We are excited to be on this journey with you.
We have been adding new free content, community missions and improvements to No Man's Sky every week. From small features like allowing players to customise body shape, to large gameplay additions like the Pilgrim motorbike, and companion features such as addition of discovery leaderboards to the Galactic Atlas, allowing the community to track progress between factions.
While we continue to add these quality of life enhancements and small improvements to the game, we are also still releasing major titled updates, starting with The Abyss.
The Abyss introduces aquatic environments with over 5 times more variety, varied creature behaviours, improved underwater visuals and much more.
Here are some things you might notice from the trailer...
FLORA AND FAUNA
The variety and visual quality of underwater biomes has been greatly improved. Experience rare exotic aquatic biomes as you explore new depths.
Underwater creatures have become more frequent, and more interesting. Aquatic life inhabits the full depth of the ocean, and unique terrifying creatures can be encountered on the ocean floor.
AQUATIC MISSIONS
A new story, The Dreams of the Deep, brings a new context to the depths and a dark narrative to No Man’s Sky. Discover the fate of a troubled crew stranded from a freighter crash by the rising tides, or explore underwater ruins to uncover the tale of a lost soul trapped deep beneath the waves.
SUNKEN WRECKS
Investigate sunken ruins and find ancient treasures, or dive to submerged buildings to find remnants of their lost occupants. Discover and scavenge lost cargo from gigantic freighter wrecks. Use the terrain manipulator to excavate treasures buried in the nearby ocean floor. Find and repair rare crashed star ships to restore them from the seabed to the skies.
SUBMARINE
Master the depths of planets using a new Exocraft, the Nautilon. This submersible vehicle gives new meaning to underwater navigation, combat and mining – and can be summoned to any ocean on the planet, as well as docked at underwater buildings. Upgrade your submersible with installable Submarine Technology and customise the Nautilon to stand out from your fellow explorers.
SUBMERSIBLE BUILDING MODULES
Over a dozen new base parts have been added to unlock more creative possibilities underwater. Construct the new Marine Shelter for brief respite from the oceanic pressure, and use its protection to reach new depths. New glass corridors, viewing bays and multistory submersible view domes provide travellers the perfect view of the surrounding ocean, and a decorative indoor Aquarium brings aquatic life into your habitat.
We hope you enjoy this and what follows – and we look forward to meeting you out there! Our journey continues.
No Man's Sky NEXT launched just a couple of months ago. We have been absolutely overwhelmed by the positive response. We are excited to be on this journey with you.
Over the months since release we have been adding new free content, community missions and improvements to No Man's Sky every week. From small features like allowing players to customise body shape, to large gameplay additions like the Pilgrim motorbike, and companion features such as addition of discovery leaderboards to the Galactic Atlas, allowing the community to track progress between factions.
We have enjoyed posting weekly development updates and highlighting some of what players are up to in our game. It's so gratifying, and often quite touching, to see how No Man's Sky and the community have grown and evolved.
We've been listening intently, and are hard at work on fixes and improvements. We wanted to share a little news from behind the scenes.
Whilst most of the team have been busy on weekly updates, a handful have been working on something else, our first titled update since NEXT.
A new free update is releasing next week for all players. We've called it The Abyss, because it focuses on some of the eerier elements of No Man's Sky, in keeping with the theme of this season.
This is another small step on a longer journey for us. Thank you for joining us.
We've had a tremendous response to last week's Explorer Feedback Survey. Thank you for all the intelligent and passionate responses, and for helping us paint a clear picture of the community's preferences and priorities. The survey will remain open for a little while longer, so there is still time to contribute your perspective and help us shape the roadmap for No Man's Sky.
Community Research Update
Specialist Polo has at last emerged from the most involved data analysis they have ever undertaken - followed up by a more physical challenge in their workshop, crafting a new device to move this mystery forwards. They are exhausted and disoriented, but triumphant: they have identified the exact origin of the logs left by their lost Traveller-friends, ultimately a question of "when", rather than where.
Polo requests that participating explorers apply this specialised device to a number of transmission devices on a specific world, characterised by oversized flora. They hypothesize that, with the right time-tuning, and well-considered decisions, it may be possible for explorers to influence events occurring outside of the present moment...
From the Quicksilver Synthesis Bot
In the Space Anomaly, explorers will have several new items to exchange their Quicksilver for...
Bronze, silver, and gold editions of an Atlas Station statue, featuring a rotating core.
As well as 3 new customisable plants...
A carnivourous bush (direct skin contact not recommended).
A maize-like plant - "curious corn".
A squat dwarf palm.
Development Update
The team is hard at work on future large updates. We are so very close to being able to share something exciting with you, but we're going to contain our excitement and keep it under wraps for just a little longer, to make sure all the final polish passes are in place.
The patch notes for 1.65 are below. Thank you for playing and reading these updates!
Thank you so much, Sean
Patch 1.65
Further fixes to rectify getting stuck when exiting the starship.
It’s been exciting to see the range of ways players have been exploring the features introduced in our exocraft update - from pushing the limits of the Pilgrim’s grip and suspension, to matching the colour schemes between bases and exocraft. Thank you so much for playing and for sharing. It really makes us feel like we’re on this journey together with all of you.
Listening to you, the players, is an essential part of this journey for us. This week we are reaching out with a survey to discover more about what the community is most interested in seeing in No Man's Sky. Please take this opportunity to have your voice heard!
Polo has been deeply immersed in their analysis of the co-ordinates retrieved from the decrypted data packet, cross-comparing against the Anomaly's extensive databanks. They are still lost in data, processing an infinite spread of realities, looking for any pattern to identify the source of this location's importance - but a new, more pressing development has emerged.
Data is one of Polo’s greatest passions - but friendship is even more important to them. The Space Anomaly has detected the ship signature of an old Traveller-friend - someone Nada and Polo had thought lost long ago. Polo requests that explorers venture forth, locate their friend, and bring them home - but ensure to keep a low profile and not draw the eye of the Sentinels.
From the Quicksilver Synthesis Bot
Polo's Quicksilver bot has been busy synthesising a new set of collectables for participating explorers...
A nostalgic statue of the icon Alpha Vector starship, cast in bronze, silver, and gold.
Two new gadgets for explorer bases: A spherical hologram, representative of any one of the quintillions of celestial bodies populating the galaxies, and a fascinating expanding cube, utilising a high-tech localised gravitational field purely for aesthetic curiosity.
And a new gesture for explorers to express their wonder at any fauna, flora, landmark, building, or starry expanse that might catch their eye.
Development Update
Today we have also released another update for the game that addresses some important issues and enables the option for tessellation for players on PC (for prettier, bumpier terrain). Specialist Polo also has a new, close-to-home request for explorers participating in their research missions.
Thank you so much, Sean
Patch 1.64
Fixed an issue where items could fail to display in the Quicksilver shop.
Fixed an issue where Community Research missions could be given deadlines in the distant future.
Fixed an issue where players could get trapped when getting out of some ship types.
Fixed an issue where players could fail to be given the blueprints for Hydroponic Trays.
Fixed an issue where players could fail to be given the blueprints for the plants required by the Farmer.
Fixed an issue where players could fail to learn the Circuit Board blueprint at the correct time.
Fixed an issue where NPC missions might return to a building that had no NPCs in them.
Fixed an issue where players could fail to learn the Glass blueprint at the correct time.
Fixed an issue where players could fail to learn the Frigate Fuel blueprints at the correct time.
Missions from the Mission Board or planetary NPCs will now display their mission title on the Galaxy Map instead of their current objective, to help manage destinations when multiple missions are active.
Tessellation can now be enabled in the graphics options on PC.
We are so excited to finally share the focus of our development efforts over the past few weeks: a large update focused on improving and extending planetary exocraft!
A brand new exocraft is now available to drive across the galaxies: the rugged, fast-moving Pilgrim.
The Geobay for the Pilgrim is available for purchase from the Blueprint Analyser.
The existing exocraft have also been tweaked. Multiplayer racing has been fixed, inventory sizes have been increased, and summoning has been made easier. Geobays now only need to be built once - after that, all owned exocraft can be summoned with unlimited range on any planet where you’ve constructed a new Exocraft Summoning Station.
New upgrades for the Pilgrim and all other exocraft can be purchased from the Exocraft Technician once their missions are complete. Exocraft handling can also be adjusted with a series of new technologies, allowing players to customise the grip or drift levels of their different vehicles.
Your exocraft fleet can also be customised, with a full range of colours, decals and boost flame effects available to choose from.
Community Research Update
Specialist Polo is dedicating this week to analysing the collected data before determining the next chapter of their research project. The galactic co-ordinates reported by their Explorer-Friends require thorough investigation, and the trace of another Traveller-Entity beyond this reality suggests the recent galactic changes may have wider-reaching impact than is yet understood...
Development Update
Patch 1.63 is live today, with the patch notes available below. The next update will see the continuation of Polo’s research missions, as well as high priority quality of life improvements throughout the game.
In the meantime, we are keeping up the pace here as we work towards another large update. Hopefully we’ll be able to share some previews of that ahead of time!
Thank you so much, Sean
Patch 1.63
Added a new Exocraft, the Pilgrim. Purchase the blueprints for the Pilgrim Geobay from a Blueprint Analyser.
Added an Exocraft Summoning Station that once built on a planet, allowing all owned exocraft to be summoned from anywhere on that planet. Purchase the blueprints for the Exocraft Summoning Station from a Blueprint Analyser.
Increased the inventory size of all Exocraft.
Increased the base speed of the Colossus.
Added upgrade modules for the Exocraft, similar to the modules available for ships, Multi-Tools and the Exosuit. Upgrade Modules are purchasable for Nanites from the Exocraft Technician once their quest chain is complete. Modifiable stats include top speed, boost power, fuel efficiency, gun damage and more.
Expanded the Exocraft Quick Menu options to allow all owned and in-range Exocraft to be summoned, not just the current primary Exocraft.
Added the ability to customise your Exocraft with unique paint, decals and boost particle options.
Added specific technology to customise Exocraft handling, allowing drivers to spec their vehicles for grip or drift.
Added a speedometer display to the HUD while driving an Exocraft.
Fixed a number of issues with vehicle races, particularly in multiplayer.
Fixed an issue where Exocraft with laser upgrades could still not mine substances that required an Advanced Mining Laser.
Fixed an issue where Exocraft could not mine terrain resources.
Fixed an issue where the Race Initiator was not available at the Blueprint Analyser.
Improved the performance of terrain tessellation on PC (EXPERIMENTAL).
Improved the visuals when highlighting objects with the Analysis Visor.
Fixed an issue where players could not lose a 5-Star wanted level.
Fixed an issue that prevented the Blaze Javelin from firing while zoomed in with the Combat Scope.
Fixed an issue where players who were on the other side of a portal at the launch of NEXT would see their portal return marker in an invalid position.
Fixed an issue where NPCs could use the wrong audio.
Fixed an issue where frigate cargo would be lost if inventory space wasn't available upon landing on the frigate.
Fixed an issue where expedition upgrades were not refunded when the expedition was cancelled.
Fixed an issue where players were unable to land on frigates owned by other people in multiplayer.
Added the ability to cycle between frigates when viewing the fleet.
Fixed an issue where freighters could not be purchased with other players on board.
Fleets can now be seen from the planet surface.
Fixed an issue where frigates would revert their colours to blue and white.
Added display of planetary coordinates to starship dashboard.
Fixed a number of issues with player position being saved incorrectly while on the other side of a portal in multiplayer.
Fixed an issue that caused players returning to a Base Computer via a teleporter to spawn inside the Base Computer mesh and be violently ejected.
Fixed an issue where players were being asked to build a beacon for the Base Scientist but didn't know the blueprint.
Fixed an issue that could cause Delivery missions to require the wrong substance at the hand-in step.
Fixed an issue that could cause missions that involved bribery to request an invalid item as the bribe.
Fixed an issue that could cause the Atmosphere Harvester to collect an invalid substance on specific rare biomes.
Fixed an issue that could cause Atmosphere Harvesters (and other similar remote gathering technology) to run out of fuel and empty its collection hopper when the player left the system.
Fixed an issue that could cause Automated Mining Units to mine an incorrect substance from terrain resource deposits.
Fixed an issue that caused base building warning messages to be displayed immediately after correctly constructing a building.
Fixed an issue that caused the 'Find nearest building' signal booster option to find only buildings of the same type as the nearest building.
Starships will now be placed upon available landing pads when teleporting back to the player's base.
Fixed a number of other issues affecting starship landing and collision.
Fixed an issue that could allow multiple starships to be docked on the same landing pad in multiplayer.
Non-primary player ships are returned to the freighter when the freighter is called in, preventing them becoming permanently lost or broken.
Further improved the system to remove irrelevant bases from the teleport list.
Fixed an issue that could cause starship engines to sound too loud.
Fixed an issue that could cause the camera to swing wildly when launching the starship.
Prevented Quick Menu hotkeys from taking effect while other UI panels are open (eg during text chat).
Fixed a crash related to the Quick Menu.
Fixed a crash in AI ship behaviour.
Fixed a crash in the terrain system when reloading an autosave.
Fixed an issue that could cause poor performance on the Discoveries menu.
Fixed an issue that could cause excess memory usage on some AMD systems.
We hope you have been enjoying the most recent additions to the game with last week’s large update! The team here are concentrating hard on the upcoming features, but we continue to balance this with time dedicated to optimisation and ironing out issues that are important to players and to us.
This week’s update addresses a few high priority issues and introduces the Space Anomaly’s next community research mission!
Community Research Update
Specialist Polo’s research has taken a new direction this week, after their analysis of the Sentinel data yielded some surprising results. The Sentinels are tracking other anomalous signals, signals currently unknown to Nada and Polo.
They have pinpointed the location of what appears to be the echo of another Traveller-Entity. The Anomaly itself cannot travel to this location, for fear of further alerting the Sentinels. Polo asks for help in finding this mysterious being - or in finding whatever trace of them still remains in this reality...
As always, Quicksilver will be awarded to all participating Travellers, and can be processed by Polo’s Synthesis Bot in exchange for exclusive collectibles.
Placeable portraits of two more familiar Traveller characters: Artemis, and Null.
Create vivid horticultural displays at your base with three customisable tree varieties:
A fragrant fruit tree.
An elegant spindle tree.
A hardy evergreen tree.
Development Update
Patch 1.61 is live on all platforms today, with the notes available below. We will have some more news to share with you very soon!
Our next update is larger and has a focus on making exocraft. Making them more valuable and interesting, as well as fixing exocraft issues.
Thank you so much, Sean
Patch 1.61
Fixed a crash in the quick menu.
Added a warning message when attempting to upload a base which exceeds the existing server upload limit.
Fixed an issue where the build menu would occasionally switch to the quick menu.
Fixed an issue where multiple mission markers could appear over moving objects.
Seeing all the player stories and creations emerging from the recent updates has been fantastic motivation for the team here. Thank you for the tremendous effort in highlighting important issues with clear feedback - but thank you also for simply enjoying the game (and for sharing that enjoyment online where we can see it!) It's why we continue to do what we do.
As we touched on in the last Development Update, we are busy brewing up some larger features as part of the longer journey for No Man's Sky. We are aiming to share further previews of what's coming up, as soon as we are ready. In the meantime, this week introduces a new update, 1.60, which includes the features highlighted below.
Community Research Update
Specialist Polo has collated all the data they've received about creature appetites, diets, and digestion, and are currently analysing the results. Any travellers who collected a mysterious new substance during this research mission may be able to fetch a reasonable price for it at a Trade Terminal... or find a different method of converting it into valuable currency.
However, scientific progress is never without adversaries, and an old threat is weighing on Polo and Nada's minds. Polo will again reach out to their Traveller-friends for assistance. This time, they wish to gather data on the sentinels that patrol the galaxy and seek to eliminate anomalous entities such as non-convergent Gek and Korvax lifeforms.
Polo believes that a deeper understanding of sentinel intelligence may help give the Space Anomaly an edge in their evasion of the sentinel forces, and reveal more insight into this renewed galactic generation. Quicksilver will be awarded to all Travellers who participate in the research, and can be processed by Polo's Synthesis Bot in exchange for a number of items - including several new to this week.
For Traveller bases, a statue of a relatively rare, but consistently awe-inspiring, long-necked quadrupedal species.
A placeable portrait of a Traveller who will be familiar to many explorers.
A miniature, autonomous drone is available to build at your base, to provide silent but reliable robotic companionship for weary Travellers on their return home.
A lively dancing gesture, to commemorate moments of victory and celebration.
Even if you missed out on some of the previous research missions, you can still participate in this week's mission - and more diverse means of earning Quicksilver will soon be available too.
Development Update - Current Patch and Future Plans
Patch 1.60 is live on Steam today. It includes a large list of fixes and improvements - notably the new features we previewed last week, as well as the new Quicksilver Synthesis Bot items. The complete list is available below.
Last week we gave you a sneak peek of upcoming features, I'm delighted that most of them are already made it into version 1.6, along with a whole bunch of fixes and tweaks.We have some exciting features in the pipeline for No Man's Sky which we're looking forward to sharing with you all.
In the meantime, thank you again for being here with us, for reading these updates, and for playing the game.Thank you so much,Sean
Patch 1.60
Added the ability to customise the player's body shape in the Appearance Modifier.
Enabled quick menu keybinding for PC players.
Fixed an issue that could prevent other players' bases from downloading while exploring.
Restored the ability to use keys/buttons on the Quick Transfer inventory popup.
Dying after falling into space no longer removes items from your inventory. Falling into space in Permadeath will reset your character into a safe position instead of killing you.
Added additional landing pads to the Space Anomaly and Atlas Stations.
Fixed an issue that prevented deleted bases from being cleared out from the teleporter list. Any new deleted bases will be automatically removed. Existing entries may have to be visited to successfully be removed from the list.
Fixed an issue that caused players with Teleporters to be returned to their Base Computer instead of the Teleporter Terminal.
Introduced a number of optimisations to the audio system and fixed some audio glitches.
Fixed some missing audio in the Quicksilver shop.
Introduced a number of additional general optimisations.
Fixed an issue that caused ricochet projectiles not to damage some objects.
Fixed an issue that prevented rocket boots from functioning (double-tap A to activate or chain boost jumps).
Added the ability to untag markers.
Fixed an issue that caused tagged markers to vanish when entering Exocraft.
Fixed an issue that caused too few predators to be interested in hunting the player.
Replaced storage containers on freighters with purpose-built storage rooms. Materials have been refunded and new blueprints added automatically. Build the new rooms to access stored items.
Added text chat functionality to Orb multiplayer on PC.
Added new attack behaviours to the Biological Horrors...
Fixed a number of issues around Nada + Polo's dialogue onboard the Space Anomaly.
Fixed a network error in base building.
Fixed a crash in base building.
Fixed a crash in the main menu.
Fixed a crash in the inventory system.
Fixed a crash related to multiplayer Monuments.
Fixed a crash in region generation.
Fixed a number of miscellaneous crashes.
Added rich presence text for the Steam client.
Fixed an issue that caused discoveries made in a multiplayer session to not immediately sync with other players in that session.
Fixed an issue that could cause technology to vanish when being repaired.
Fixed an issue that caused the value of repaired ships + weapons to be too low when trading in.
Fixed an issue where Pugneum was refined into Big Ball.
Replaced some duplicated item icons.
Fixed a number of visual glitches with terrain rendering.
Fixed an issue that caused timers not to function properly in multiplayer.
Fixed an issue that could stop base parts being deleted despite the player not being inside the object.
Fixed an issue that could cause creature feeding missions from the Mission Board to have not appear in the log.
Fixed an issue where multiplayer Monuments had a missing label.
Fixed an issue where ship summoning was missing a sound.
Improved the animations of various alien creatures (particularly those with an above average number of legs).
Fixed an issue that could cause the Multi-Tool to rotate out of place in the player's hands.
Fixed an issue that prevented players with two-handed Multi-Tools from melee boosting.
Fixed an issue where the camera change key in the Appearance Modifier didn't work on PC.
Removed some outdated items from the Guide catalogue.
Fixed an issue where Quads + Walkers showed incorrect information when viewed through the Analysis Visor.
Fixed a number of collision issues onboard frigates.
Fixed a collision issue with base doorways.
Allowed Exocraft geobays to be built on top of other structures.
Added a visualisation of the terrain complexity cap for bases, to notify players when no further edits can be saved. (Please note this relates to terrain carved by placing base parts, not edits made directly by the Terrain Manipulator.) A system to allow players to remodel base terrain and reclaim edits is in progress.
Improved interaction camera positioning on Boundary Failure objects.
Fixed an issue where Hexite could continue to spawn after the relevant community event.
Thank you for your feedback and kind words after our last development blog post. We hope to continue sending these updates for a little while. It’s nice to be at a point in time where we can share information and updates with the community.
While some of us are also beginning to work on new features and content, the team continue to work hard making fixes. We listen intently to the community and appreciate the effort people go to in writing up bugs and feature requests.
Community Research Update The response to our first community mission was great to see, and your feedback is being rolled into 1.59 and 1.6. It was also lovely to read all the messages left by explorers on the Community Research planet - so many notes sent from all across the world and broadcast all over the universe.
Specialist Polo continues their investigation into a strange new phase of galactic generation. The collective digging efforts of the last week have given them a vast store of Hex Cores on which to experiment, and they have several promising leads. What secret do these cores hold, what message are they bringing for the universe?
While they continue to investigate, Polo’s mind has turned to biology. Beginning on Thursday 6th September, they will reach out to all explorers and once again request their assistance in documenting the changes taking place in the fabric of reality.
This research project involves finding and feeding animals on a planet that shows signs of previous Hex Core contamination. Dedicated Travellers who explore the diets of the creatures on this world will be rewarded with Quicksilver to spend at Polo's Synthesis Bot. Polo notes that explorers are free to carry out their own research or refinement projects on any animal byproducts produced during these encounters.
The Quicksilver Synthesis Bot has also developed some new items:
A range of new base building parts. Travellers may attempt to curry favour with the Gek or the Sentinels by constructing large metal statues around their home.
The sleek, stylised Blazing Orbit helmet, available as a fully-recolourable customisation option to the Anomaly suit.
A pair of touching decal portraits of Nada and Polo themselves.
A new laughing gesture, allowing Travellers to experience joy.
The Synthesis Bot is striving to please its masters by creating a diverse range of new items, tailored to their desires. Significant new developments will appear in the shop in the coming weeks, as well as new ways to discover Quicksilver while playing...
Development Update - Current Patch and Future Plans
Patch 1.59 is live on all platforms today and has a number of critical fixes. It also introduces the new items to the Quicksilver Synthesis Bot.
While some members of the team have been working to make these fixes and to get them to you as soon as possible, the rest of the team have been hard at work on upcoming features and critical fixes, optimisations and Quality of Life improvements. Some of these will follow in the coming days.
We don't normally do this, but here is a sneak peek, the team are also currently working on:
Fixing an issue that prevents shared bases from downloading while exploring.
Adding new attack behaviours to the Biological Horrors...
Enabling terrain tessellation on PS4 (base and Pro) and Xbox One X. New dynamic tessellation enables detailed terrain height maps without sacrificing performance.
New, custom options for body shape have been added to the appearance modifier. This gives players far greater control over how they appear in the universe, increasing the diversity and variety of characters for all races
Based on feedback from the community, we've added the ability for players on PC to set Hotkey Bindings to rapidly access options in the quick menu. This allows players to bind commonly used functions such as switching to third person, using their torch, or entering photo mode to number keys (or those mice that have loads of buttons).
As we continue development, more of the team will become free to work on new features. We want to involve the community in shaping these features, and hope to share some of this plan with you in the next few weeks. Thank you for being here with us as we continue to develop No Man's Sky NEXT, and we hope you enjoy all our improvements and expansions to the game.
Thank you so much, Sean
Patch 1.59 Patch Notes
Added new items to Polo's Quicksilver Synthesis Bot.
Fixed an issue that could cause discoveries to stop saving.
Fixed an issue where players with a specific number of inventory slots would have some slots hidden by other UI elements.
Fixed an issue that could cause Community Research portals not to return players to the correct galaxy after mission completion.
Ensured that the first entry in the Space Station Teleport list will take players in the incorrect galaxy back to their home galaxy.
Fixed an issue that could cause portals to close and not lead players back to the correct planet.
Fixed an issue where players could become stuck on a black screen.
Fixed an issue where the starship was unable to land after changing missions while facing a mission marker.
Fixed an issue where players with corrupt saves would be recovered but have no ship (please note - this involves instances where the ship was the corrupt data, and so ships have been restored to default).