We hope you have been enjoying the most recent additions to the game with last week’s large update! The team here are concentrating hard on the upcoming features, but we continue to balance this with time dedicated to optimisation and ironing out issues that are important to players and to us.
This week’s update addresses a few high priority issues and introduces the Space Anomaly’s next community research mission!
Community Research Update
Specialist Polo’s research has taken a new direction this week, after their analysis of the Sentinel data yielded some surprising results. The Sentinels are tracking other anomalous signals, signals currently unknown to Nada and Polo.
They have pinpointed the location of what appears to be the echo of another Traveller-Entity. The Anomaly itself cannot travel to this location, for fear of further alerting the Sentinels. Polo asks for help in finding this mysterious being - or in finding whatever trace of them still remains in this reality...
As always, Quicksilver will be awarded to all participating Travellers, and can be processed by Polo’s Synthesis Bot in exchange for exclusive collectibles.
Placeable portraits of two more familiar Traveller characters: Artemis, and Null.
Create vivid horticultural displays at your base with three customisable tree varieties:
A fragrant fruit tree.
An elegant spindle tree.
A hardy evergreen tree.
Development Update
Patch 1.61 is live on all platforms today, with the notes available below. We will have some more news to share with you very soon!
Our next update is larger and has a focus on making exocraft. Making them more valuable and interesting, as well as fixing exocraft issues.
Thank you so much, Sean
Patch 1.61
Fixed a crash in the quick menu.
Added a warning message when attempting to upload a base which exceeds the existing server upload limit.
Fixed an issue where the build menu would occasionally switch to the quick menu.
Fixed an issue where multiple mission markers could appear over moving objects.
Seeing all the player stories and creations emerging from the recent updates has been fantastic motivation for the team here. Thank you for the tremendous effort in highlighting important issues with clear feedback - but thank you also for simply enjoying the game (and for sharing that enjoyment online where we can see it!) It's why we continue to do what we do.
As we touched on in the last Development Update, we are busy brewing up some larger features as part of the longer journey for No Man's Sky. We are aiming to share further previews of what's coming up, as soon as we are ready. In the meantime, this week introduces a new update, 1.60, which includes the features highlighted below.
Community Research Update
Specialist Polo has collated all the data they've received about creature appetites, diets, and digestion, and are currently analysing the results. Any travellers who collected a mysterious new substance during this research mission may be able to fetch a reasonable price for it at a Trade Terminal... or find a different method of converting it into valuable currency.
However, scientific progress is never without adversaries, and an old threat is weighing on Polo and Nada's minds. Polo will again reach out to their Traveller-friends for assistance. This time, they wish to gather data on the sentinels that patrol the galaxy and seek to eliminate anomalous entities such as non-convergent Gek and Korvax lifeforms.
Polo believes that a deeper understanding of sentinel intelligence may help give the Space Anomaly an edge in their evasion of the sentinel forces, and reveal more insight into this renewed galactic generation. Quicksilver will be awarded to all Travellers who participate in the research, and can be processed by Polo's Synthesis Bot in exchange for a number of items - including several new to this week.
For Traveller bases, a statue of a relatively rare, but consistently awe-inspiring, long-necked quadrupedal species.
A placeable portrait of a Traveller who will be familiar to many explorers.
A miniature, autonomous drone is available to build at your base, to provide silent but reliable robotic companionship for weary Travellers on their return home.
A lively dancing gesture, to commemorate moments of victory and celebration.
Even if you missed out on some of the previous research missions, you can still participate in this week's mission - and more diverse means of earning Quicksilver will soon be available too.
Development Update - Current Patch and Future Plans
Patch 1.60 is live on Steam today. It includes a large list of fixes and improvements - notably the new features we previewed last week, as well as the new Quicksilver Synthesis Bot items. The complete list is available below.
Last week we gave you a sneak peek of upcoming features, I'm delighted that most of them are already made it into version 1.6, along with a whole bunch of fixes and tweaks.We have some exciting features in the pipeline for No Man's Sky which we're looking forward to sharing with you all.
In the meantime, thank you again for being here with us, for reading these updates, and for playing the game.Thank you so much,Sean
Patch 1.60
Added the ability to customise the player's body shape in the Appearance Modifier.
Enabled quick menu keybinding for PC players.
Fixed an issue that could prevent other players' bases from downloading while exploring.
Restored the ability to use keys/buttons on the Quick Transfer inventory popup.
Dying after falling into space no longer removes items from your inventory. Falling into space in Permadeath will reset your character into a safe position instead of killing you.
Added additional landing pads to the Space Anomaly and Atlas Stations.
Fixed an issue that prevented deleted bases from being cleared out from the teleporter list. Any new deleted bases will be automatically removed. Existing entries may have to be visited to successfully be removed from the list.
Fixed an issue that caused players with Teleporters to be returned to their Base Computer instead of the Teleporter Terminal.
Introduced a number of optimisations to the audio system and fixed some audio glitches.
Fixed some missing audio in the Quicksilver shop.
Introduced a number of additional general optimisations.
Fixed an issue that caused ricochet projectiles not to damage some objects.
Fixed an issue that prevented rocket boots from functioning (double-tap A to activate or chain boost jumps).
Added the ability to untag markers.
Fixed an issue that caused tagged markers to vanish when entering Exocraft.
Fixed an issue that caused too few predators to be interested in hunting the player.
Replaced storage containers on freighters with purpose-built storage rooms. Materials have been refunded and new blueprints added automatically. Build the new rooms to access stored items.
Added text chat functionality to Orb multiplayer on PC.
Added new attack behaviours to the Biological Horrors...
Fixed a number of issues around Nada + Polo's dialogue onboard the Space Anomaly.
Fixed a network error in base building.
Fixed a crash in base building.
Fixed a crash in the main menu.
Fixed a crash in the inventory system.
Fixed a crash related to multiplayer Monuments.
Fixed a crash in region generation.
Fixed a number of miscellaneous crashes.
Added rich presence text for the Steam client.
Fixed an issue that caused discoveries made in a multiplayer session to not immediately sync with other players in that session.
Fixed an issue that could cause technology to vanish when being repaired.
Fixed an issue that caused the value of repaired ships + weapons to be too low when trading in.
Fixed an issue where Pugneum was refined into Big Ball.
Replaced some duplicated item icons.
Fixed a number of visual glitches with terrain rendering.
Fixed an issue that caused timers not to function properly in multiplayer.
Fixed an issue that could stop base parts being deleted despite the player not being inside the object.
Fixed an issue that could cause creature feeding missions from the Mission Board to have not appear in the log.
Fixed an issue where multiplayer Monuments had a missing label.
Fixed an issue where ship summoning was missing a sound.
Improved the animations of various alien creatures (particularly those with an above average number of legs).
Fixed an issue that could cause the Multi-Tool to rotate out of place in the player's hands.
Fixed an issue that prevented players with two-handed Multi-Tools from melee boosting.
Fixed an issue where the camera change key in the Appearance Modifier didn't work on PC.
Removed some outdated items from the Guide catalogue.
Fixed an issue where Quads + Walkers showed incorrect information when viewed through the Analysis Visor.
Fixed a number of collision issues onboard frigates.
Fixed a collision issue with base doorways.
Allowed Exocraft geobays to be built on top of other structures.
Added a visualisation of the terrain complexity cap for bases, to notify players when no further edits can be saved. (Please note this relates to terrain carved by placing base parts, not edits made directly by the Terrain Manipulator.) A system to allow players to remodel base terrain and reclaim edits is in progress.
Improved interaction camera positioning on Boundary Failure objects.
Fixed an issue where Hexite could continue to spawn after the relevant community event.
Thank you for your feedback and kind words after our last development blog post. We hope to continue sending these updates for a little while. It’s nice to be at a point in time where we can share information and updates with the community.
While some of us are also beginning to work on new features and content, the team continue to work hard making fixes. We listen intently to the community and appreciate the effort people go to in writing up bugs and feature requests.
Community Research Update The response to our first community mission was great to see, and your feedback is being rolled into 1.59 and 1.6. It was also lovely to read all the messages left by explorers on the Community Research planet - so many notes sent from all across the world and broadcast all over the universe.
Specialist Polo continues their investigation into a strange new phase of galactic generation. The collective digging efforts of the last week have given them a vast store of Hex Cores on which to experiment, and they have several promising leads. What secret do these cores hold, what message are they bringing for the universe?
While they continue to investigate, Polo’s mind has turned to biology. Beginning on Thursday 6th September, they will reach out to all explorers and once again request their assistance in documenting the changes taking place in the fabric of reality.
This research project involves finding and feeding animals on a planet that shows signs of previous Hex Core contamination. Dedicated Travellers who explore the diets of the creatures on this world will be rewarded with Quicksilver to spend at Polo's Synthesis Bot. Polo notes that explorers are free to carry out their own research or refinement projects on any animal byproducts produced during these encounters.
The Quicksilver Synthesis Bot has also developed some new items:
A range of new base building parts. Travellers may attempt to curry favour with the Gek or the Sentinels by constructing large metal statues around their home.
The sleek, stylised Blazing Orbit helmet, available as a fully-recolourable customisation option to the Anomaly suit.
A pair of touching decal portraits of Nada and Polo themselves.
A new laughing gesture, allowing Travellers to experience joy.
The Synthesis Bot is striving to please its masters by creating a diverse range of new items, tailored to their desires. Significant new developments will appear in the shop in the coming weeks, as well as new ways to discover Quicksilver while playing...
Development Update - Current Patch and Future Plans
Patch 1.59 is live on all platforms today and has a number of critical fixes. It also introduces the new items to the Quicksilver Synthesis Bot.
While some members of the team have been working to make these fixes and to get them to you as soon as possible, the rest of the team have been hard at work on upcoming features and critical fixes, optimisations and Quality of Life improvements. Some of these will follow in the coming days.
We don't normally do this, but here is a sneak peek, the team are also currently working on:
Fixing an issue that prevents shared bases from downloading while exploring.
Adding new attack behaviours to the Biological Horrors...
Enabling terrain tessellation on PS4 (base and Pro) and Xbox One X. New dynamic tessellation enables detailed terrain height maps without sacrificing performance.
New, custom options for body shape have been added to the appearance modifier. This gives players far greater control over how they appear in the universe, increasing the diversity and variety of characters for all races
Based on feedback from the community, we've added the ability for players on PC to set Hotkey Bindings to rapidly access options in the quick menu. This allows players to bind commonly used functions such as switching to third person, using their torch, or entering photo mode to number keys (or those mice that have loads of buttons).
As we continue development, more of the team will become free to work on new features. We want to involve the community in shaping these features, and hope to share some of this plan with you in the next few weeks. Thank you for being here with us as we continue to develop No Man's Sky NEXT, and we hope you enjoy all our improvements and expansions to the game.
Thank you so much, Sean
Patch 1.59 Patch Notes
Added new items to Polo's Quicksilver Synthesis Bot.
Fixed an issue that could cause discoveries to stop saving.
Fixed an issue where players with a specific number of inventory slots would have some slots hidden by other UI elements.
Fixed an issue that could cause Community Research portals not to return players to the correct galaxy after mission completion.
Ensured that the first entry in the Space Station Teleport list will take players in the incorrect galaxy back to their home galaxy.
Fixed an issue that could cause portals to close and not lead players back to the correct planet.
Fixed an issue where players could become stuck on a black screen.
Fixed an issue where the starship was unable to land after changing missions while facing a mission marker.
Fixed an issue where players with corrupt saves would be recovered but have no ship (please note - this involves instances where the ship was the corrupt data, and so ships have been restored to default).
We are continuing to address the highest priority stability issues reported by the community, as well as gameplay fixes and improvements. As always, thank you for playing the game and taking the time to report any issues you encounter!
We have now released update 1.57 to Steam. The latest fixes and improvements are detailed below.
Fixes and improvements
Fixed an issue that prevented planets from being added to the Discovery timeline when exiting certain ship models
Fixed an issue that prevented players from using the Pulse Engine to escape between waves of Sentinel space fighters
Fixed an issue that could cause base NPC workers to become unresponsive after moving / deleting your base
Substantially increased the length of time fuel lasts in the hydroponic trays
Fixed a crash related to creatures
Fixed a crash related to terrain generation
Fix for an issue with PC shader compilation when the game is first booted which would occasionally result in a crash
Various performance improvements
Various improvements to load times (approximately 5-10% improvement to Warp times, 30% improvement to initial game load)
Fix to shader generation to boost performance on lower spec PCs
Fixed an issue that incorrectly limited the number of storage containers that could be built on the freighter
Fixed an issue that could prevent construction in the freighter base
Fixed an issue that could cause the 'Nearby buildings' scan on the signal booster to fail
Fixed an issue that prevented exploration-focussed frigates from charging their scanners
Fixed an issue that prevented damaged frigates from being completely repaired
Marked icons are now automatically cleared on arrival at the marked target
Fixed a number of cases where the HUD would prompt to mark icons that did not need marking
Improved target locking for ship PvP
Improved the appearance of HUD markers on player ships
Fixed a number of visual issues around using the Analyser Visor in very specific circumstances
Improved the mapping of the Steam Controller
Removed an obsolete building product from the blueprint analyser
Combat music now triggers when fighting biological horrors
Slightly increased the damage dealt by biological horrors
Fixed an issue that could cause expedition rewards to artificially increase after save/loading
Fixed an issue where the Personal Forcefield could be deployed on 0% charge
Fixed an issue where the Mining Beam and other weapon effects displayed the wrong colour in multiplayer
Fixed an issue where the screen on the Multi-Tool would display the wrong ammo count for the Blaze Javelin
Fixed an issue where the Multi-Tool was invisible in Photo Mode
Fixed an issue where the Personal Forcefield would remain in-world forever when cycling Alt Weapon modes
Fixed an issue where meleeing while sprinting could cause an animation glitch
Improved the appearance of clouds in 4K/1440p modes
Visual improvements made to some exotic biomes
Visual improvements made to the space station technology merchants
Increased the visibility of underground toxic hazards
We are continuing to focus on safely addressing the highest priority issues reported by the community. As always, thank you for playing the game and taking the time to report any issues you encounter!
We have now released update 1.54 to Steam. The latest fixes and improvements are detailed below.
Fixes and improvements
Fix for crash while reloading mission markers from save
Fix for issue where invalid characters could be inserted into a save, causing it to fail to load
Switched to using lockless small block allocator for physics to reduce memory footprint
Fix for occasional crash when looking up data about substances in UI pages
We are continuing to focus on safely addressing the highest priority issues reported by the community. As always, thank you for playing the game and taking the time to report any issues you encounter!
We have now released update 1.53 to Steam. The latest fixes and improvements are detailed below.
Fixes and improvements
Fixed a case where invalid characters could cause saves to fail to load
Fixed an issue with freighter expeditions where, under very specific circumstances, a certain pattern of loading and reloading within a limited timeframe could cause saves not to be loaded
Fix to restore savegames for players affected by a specific issue with freighter expeditions
Fix for an occasional white screen crash during loading
Fixed the Base Restoration mission failing to find a proper site for your legacy base
Fixed an issue where players would not know the Living Glass recipe after upgrading their save
Fixed an issue where players would not know the Blueprint Analyser after upgrading their save
Fixed an issue where players would not know the Frigate Fuel blueprint if they undertook the fleet tutorial in multiplayer
Fixed a number of issues with Galactic Commission missions that involved freighters
Fixed an issue where players would not see their ships docked aboard a freighter when loading
Fixed an issue where players would see multiple ships docked on the same landing pad when loading
Fixed an issue where the freighter bridge would unload after accepting a mission from the Galactic Commission Terminal
Fixed an issue where players would be jettisoned into space after warping aboard another player’s freighter
Fix for frigates not reporting their damaged state correctly
Fix for an issue that could block players in the “fuel the warp drive” stage of the tutorial
Fix for repairing broken ship slots in Creative Mode
Improvements to exocraft laser damage
Improvements for animations while turning, jetpacking, and standing on objects
Memory optimisations to improve stability
Preventative fix for potential stability issue with mission handling
Fixed a number of text bugs
Fixed a number of incorrect prices
Improvements for text translations, especially Japanese
Thanks again, everyone, for playing NEXT, exploring the universe and all its new features, and letting us know about any issues you've experienced. All of this is incredibly helpful for us in ironing out any major issues quickly and safely.
We have now released update 1.52, which includes the fixes detailed below.
Bug fixes
Fixed an issue that will restore more savegames for players who saved with partially repaired tech.
Fixed an issue where players who had partially repaired a piece of broken technology would have an incorrect item in the repair interaction
Fixed an issue where players in underwater bases played the wrong animations
Fixed an issue where freighters incorrectly reported they did not have enough fuel to warp
Fixed a crash in the base-building system
Improved garbage collection and reduced memory footprint of physics
Prevented occasional crash in animation
Reduce memory footprint of planetary textures from space
Thanks so much to everyone who has already spent time playing NEXT and letting us know about any issues you've experienced (and a special thanks to those who have opted in to the Experimental branch to help us verify fixes early). It's overwhelming to watch thousands of players begin or continue their journey across the universe.
We have now released update 1.51, which includes the fixes detailed below.
Bug fixes
Fixed an issue where players who saved after partially repairing some items of technology would be unable to load that savegame. Please note that if the game has not been resaved, then progress has not been lost and will be recovered.
Fixed a crash caused by memory corruption
Fixed a crash in the animation system
Fixed a crash when saving on a freighter
Fixed a crash when fleet expeditions end without their capital ship present
Fixed a number of memory leaks
Fixed an issue where warping in multiplayer could cause players to spawn on a planet rather than in space
Fixed an issue where freighter bases would be in the wrong position
Fixed an issue where the build menu could crash if there was nothing available to build
Fixed an issue where players would be unable to warp during the antimatter stage of the tutorial
Fixed an issue where the mission destination would be incorrectly reported as in another system at the Hermetic Seal phase of the tutorial
Fixed an issue where upgrade modules installed in the main Exosuit inventory would not be saved correctly.
Fixed an issue where portable refiners placed near each other would share inventories
Fixed an issue where the cockpit of some ships would continually open and close
Fixed an issue where new controls were missing from the controls page
Fixed a crash in creature routines
Fixed a crash when multiple players put ammunition into a refiner
Fix for occasional crash when receiving mission rewards
Fix for crash when adjusting anisotropic filtering settings in the graphics options menu
Fix for potential crash in geometry streaming
Improvements to texture caching for AMD GPUs
Fixed an issue where some players still had physical nanites in their inventory that could not be spent at vendors
Granted players nanites when they dismantle their Obsolete Technology - spend nanites on new upgrades in Space Stations
Added a tutorial mission to guide players through the restoration of their old base
Fixed an issue where players were unable to build Frigate Terminals in Creative Mode
Fixed an issue where S-Class ships changed appearance
Fixed an issue where players were unable to build the Base Cache on their freighter to retrieve compensation for the loss of their freighter base
Fixed an issue where some Exosuit technology was not converted to Obsolete Technology. Please note this does not apply retroactively to save games that have already been upgraded.
Improved the mapping of old substances to new substances during the save upgrade. Please note this does not apply retroactively to save games that have already been upgraded.
Hello! On July 24th No Man's Sky NEXT will launch as a free update for Steam. We are focused on development, but we know people are hungry for details.
Nearly two years ago our small team of friends, with a shared love sci-fi, opened up the universe of No Man's Sky for the first time. It was an innovative, weird and at times lonely game. I loved that, it reminded me of the science fiction books I grew up with. It was broad in a way that almost no other game is, but with four updates it has become broader and so much deeper too.
That will be even more true with the launch of NEXT, bringing a full Multiplayer experience. We can't wait for you to play, but hopefully you can see from the trailer this is a very new experience.
Here are a few things you might notice from the trailer...
Multiplayer
Team up a small team of friends and explore the universe together, or be joined by random travelers.
You can help friends to stay alive, or prey on others to survive.
Tiny shelters or complex colonies that you build as a team are shared for all players.
Fight as a pirate or a wingman in epic space battles with friends and enemies.
Race exocraft across weird alien terrains, creating race tracks and trails to share online.
Character customisation allows you to personalise your appearance.
Visual Overhaul
The game is fully playable in third or first person, both on-foot and in ship.
Planetary rings and improved space visuals make space more beautiful than ever
Dramatically improved planetary terrain generation, ground textures, water and clouds bring the environment to life.
Significantly more detail added to ships, NPCs and buildings.
Unlimited Base Building
Bases can now be built anywhere on any planet.
Dramatically increased base building complexity and size limits.
Hundreds of new base parts.
Own multiple bases.
Command Freighters
Assemble and upgrade a fleet of frigates and command them from the bridge of your freighter.
Send your fleet out to into the universe, or deploy them to help you as you explore a specific system.
Improved freighter base building allows a truly custom capital ship.
Invite your friends aboard and take on challenging multiplayer missions from the Galactic Commision Station on your bridge.
This is an incredibly important update for us, but it’s also just another step in a longer journey, and we’ll continue to support No Man’s Sky in this way for the foreseeable future.
On behalf of myself, and the team at Hello Games I just want to say – Thank you. We are so excited to have made NEXT, and to continue to improve and develop No Man’s Sky, because of you, the community who play, explore and share this universe with us. It means so much to us.
We hope you enjoy this and what follows – and we look forward to meeting you out there! Our journey continues.
We are busily working on No Man’s Sky NEXT but wanted to share a little news about our upcoming update.
Today we are letting people know that you’ll be able to play No Man’s Sky as a full multiplayer experience with your friends online in NEXT. We wanted to share our new cover art too.
We are also announcing the release date. No Man’s Sky NEXT is coming as a free update to Steam on July 24th.
We were delighted by the reaction to NEXT, even though we just shared the name so far, it means so much to see that people were already pumped about it. I am excited for new players to be able to play such an expanded game from the start, as well as surprising experienced players.
We’ve been playtesting multiplayer for the last 6 months, and the game has evolved into a very new experience that we think the community will enjoy.
You’ll be able to explore the universe with your friends, or bump into random travelers. You can help friends to stay alive, or prey on others to survive. Tiny shelters or complex colonies that you build as a team are shared for all players. Fight as a pirate or a wingman in epic space battles with friends and enemies. Race exocraft across weird alien terrains, creating race tracks and trails to share online.
That's always been the potential I think everyone could see in what we were making, it's been a lot of hard work, but thanks to the team and the community we are so glad to finally able to make it a reality.
Something I’ve learned is that I much prefer making games to talking about them. I avoid it as much as I can now, but I had to do my first interview in a couple of years with Inside Xbox to talk a little bit about NEXT, which you can see here:
https://www.youtube.com/watch?v=FLoNmhlsxdo This is an incredibly important update for us, our biggest yet, but it’s also just another step in a longer journey, and we'll continue to support No Man's Sky in this way for the foreseeable future.