It was a big weekend for No Man's Sky. Following the release of the Next expansion, Hello Games' space sandbox drew a peak concurrent playercount of around 97,000 players on Sunday. That's not quite half the total the 2016 launch drew on Steam, which was just over 212,000 concurrent users, but it's close, and not bad for a game that's been out for two years. As a reference point, a Reddit member pointed out that this weekend's surge of players surpassed The Witcher 3's all-time peak of around 92,000.
Beyond the co-op multiplayer and other new features of Next, the price drop to 50% off is certainly helping, too: NMS has been sitting atop Steam's global top sellers list since Next launched last week. Reviews on Steam have also risen from 'Mostly Negative' to 'Mixed', which makes me think of the episode of Arrested Development when the Bluth's stock rose from 'Sell' to 'Don't Buy', but an improvement is an improvement.
We've been among the players exploring the features of the new expansion. Andy cataloged the coolest things he's seen in Next so far, I found a bizarrely sad little planet where happiness is forbidden and one where the awful weather made me never want to leave. In other words, if you own the game but haven't played in a while, it's a good time to try it again.
Words are ill-equipped to describe how dull this week’s Steam Charts truly are. Read on to see how I combat that. But also, thank goodness there’s at least the interesting feature that Plunkbat has, for the first time since it shot to the top of the charts on its release, dropped to third place. Its year-long grip on the top spot was beginning to waver in recent weeks, increasingly finding itself at #2 in the face of a big new release. Now its weakening dominance has seen it slip another spot down. Could Plunkles be seeing its rule coming to an end?
A pilot in planet-hopping space sim No Man s Sky is offering a big reward to the first person who finds a specific ship and sends them the co-ordinates. The reward is 200 million units for a ship that looks like this, according to a bounty posted on Reddit by player “Avaslash”. There s also a possible bonus of 20 million spacequid if it has the exact bits and bobs laid out in the bounty, and a further 50 million bonus for anyone who finds the ship within 2 weeks. The ship-seeker is willing to pay so much because the recent update to the rock-lasering sci-fi game messed up their favourite spacecraft. And they want it back. (more…)
Hello Games just added a bunch of new features to its space sandbox with No Man's Sky Next, and here I come to ask for one more. I'm requesting a remote camera I can place on a planet so that after I've left it light-years behind I still can turn on a monitor in my ship and take a peek at what's going on. I made a video above (also here on YouTube) of a planet I visited that had some of the most constantly terrible weather I've seen, but it's a planet I still wound up exploring for days and not wanting to leave.
When it comes to No Man's Sky, I'm not a base-builder. I've been to a lot of planets but few that made me feel like setting up shop. I take some pictures, maybe do a little documenting (as I did on the colorless planet I named Sadworld this week) and move on forever. There's a few quadrillion other planets to visit! I've got no time for sentimentality.
That's why I was a little surprised to get so attached to a planet named Obosthom Gaur. First of all, it's in a system that seemed cool the moment I entered it. Just look at these beautiful babies all lined up in a row for me to land on and criticize (there's even a fifth planet in the row, but way too far off to fit into frame):
The purty one in front? That's Obosthom Gaur, and I landed there first. At least I tried: the planet was gripped in a storm so impenetrable I couldn't see more than a few feet in front of me. At first I couldn't land at all: it turned out I was over an ocean I couldn't even see. On my second try I wound up plunging into a cave. My third try got me onto solid ground, but I still couldn't see with the exception of a bunch of enormous alien plants waving around in the wind and rain.
A lot of planets in No Man's Sky look weird, but this is the first one in a while that felt truly alien to me. The weather was just the start, hiding the planet from view most of the time but then allowing a glimpse of startling sunsets and the rest of the solar system before it began to storm again. I'd be looking up at the blue-tinged ringed planet in the sky, and then clouds would pass in front of it, and when they cleared the rings would be bright amber. The enormous plants writhed and waved slowly as if they were kelp caught in an ocean current. Despite yellow clouds and pink rain the oceans were bright blue. Storms would come on in an instant, turning the world a blinding white for ages, then clear just as quickly. Half the time I couldn't even tell if it was daytime or night.
So, yeah, I guess I'm saying I would love a little remote camera I could leave behind so that while I'm making long trips from planet to planet in the future, I could just turn on a monitor in my ship and see what the weather is like on Obosthom Gaur. In the meantime I think I'll actually break my own rule and build myself a little base with a teleporter. Just in case I've gotten a little sentimental and want to come back. I have a feeling, somehow, I'll wind up missing all that rain.
(Just for fun, here's a little outtake from my weather footage, because this one alien creature wouldn't stop messing with my car.)
I've spent the bulk of the last few days playing No Man's Sky following the release of its Next expansion, and you know what? Next is almost entirely good, including some of the features it adds that I don't personally enjoy. As with the three earlier expansions, Next doesn't rebuild No Man's Sky as an entirely new game but instead adds new features and supports new and different ways to play it.
Here are my thoughts on No Man's Sky Next after about 25 hours of play this week.
Creative Mode or Normal Mode? If one element of No Man's Sky is going to push you in a specific direction it's the crafting and resource gathering, which has been both overhauled and expanded in Next. It always felt odd to me that a space exploration game began with you running around with your head down shooting rocks and plants for an hour, and now it becomes an even longer process since it takes a few extra steps to get your ship up and running. You no longer just need to gather resources, you need to refine them.
Even though I don't care for the crafting in No Man's Sky (and honestly never did), it's a much better system now. As someone who just wants to fly around and look at weird alien stuff, having to constantly refuel life support, hazard protection, weapons systems, ship systems—even needing to gather resources to fill the mining laser you use to gather resources. The crafting always felt at odds with the nature of the game: here's a few quadrillion planets to visit, but here's a few quadrillion speedbumps in your way.
For people who really dig crafting in general, the old system wasn't great, either. It was far too basic. Now it's more robust and satisfying. There were already items that required several ingredients and steps to make, like warp fuel, but the complexity has extended down to other items as well. There's now a refinery process, a piece of equipment you need to place on the ground, add fuel to, then process raw materials with, and sometimes you even need to process the resulting materials a second time to make something else. It feels like you're really crafting instead of just murdering rocks and trees and sticking their broken corpses into a gas tank, and for those that enjoy a bit more complexity Next is a great overhaul.
To be clear: I don't like it! But I respect it. And now that there's actual co-op multiplayer, people who do enjoy that aspect of the game can work on building projects together. (Me, I'll be sailing around in Creative Mode.)
No Man's Sky was always a staggeringly lovely game, a lush and colorful intergalactic postcard generator. Land on a planet, look around, and you're bound to find the cover of a pulp science-fiction novel just waiting to be photographed.
Its looks have improved over the past two year and Next drops still more beauty into your eyes with new cloud systems, more impressive storms, better planetary generation systems, and improved textures. Planetary rings, which appear in just about every star system now, are the icing on the cake. Whatever algorithm generates beauty, Hello Games definitely worked it out early and keeps refining it.
There's new music and sound too, and it's all lovely, from the ambient planetary sounds to the indecipherable broadcasts of a freighter fleet to the haunting and stirring soundtrack. This is one of the few games I will always wear a headset for.
To switch from first-person to third person, you have to press a bunch of keys to cycle through what I think is intended to be shortcut menu. It's a pain. When fueling and loading a refiner, one act requires you to press X and the other a mouse click. It's also a pain, and a confusing one. There's a menu you can't scroll at all without using the W and S keys despite having a mousewheel. It's a pain. No Man's Sky needs way more hot keys and way more thought put into mouse and keyboard controls.
This is stuff that can (and I hope will) be adjusted in future patches, because it's deeply unintuitive and cumbersome now (though perhaps it makes more sense on a controller). Flying in third-person mode with a mouse and keyboard is also extremely ungainly at first, though I've found a couple days into Next it's feeling much more natural.
One area No Man's Sky has still never quite realized its original promise is when it comes to alien creatures. That original E3 trailer with it's lumbering alien dinosaurs and flitting butterflies and massive sandworms—the game just never came close to living up to it, and despite everything the expansions have added, it still doesn't.
Maybe I'm wrong about this, but after landing on dozens of planets since Next arrived this week it seems like creatures simply don't appear as often. They're still present on most planets, but there seem to be fewer of them, and fewer variations of them, and they're typically smaller (large creatures had a lot of trouble walking on procedural terrain with procedural legs and usually wound up looking stupid). It feels as if they've just been dialed back as a whole because, quite frankly, they simply didn't work that well. If another big expansion arrives someday, I hope it focuses on making alien creatures something more wondrous so they can take center stage again.
Solo play, co-op, survival, crafting, exploration, base-building, money-making, ship collecting, fleet management, farming, radiant task-based missions, and no-hassle creative mode wandering—the updates to No Man's Sky haven't just added new stuff but support for the different ways people want to experience the galaxy. Letting you join up with friends or connect with strangers gives us another experience to try, and you can always disable it if you still want to pretend you're alone in the galaxy.
You're not, though: Tens of thousands of others have either tried No Man's Sky for the first time or returned to it this week, and it's easy to see why. There are still plenty of rough patches to smooth out, and obviously not everyone is going to be digging the new, more complex crafting system. That's what's great about the current state of the game, though: there are lots of different ways to play.
I’m addicted to No Man’s Sky all over again. Since the Next update I’ve sunk ten hours into Hello Games’ colourful space game, and I’ve been taking snaps along the way with the excellent photo mode. Here are my personal highlights.
This was my view the instant I warped into this system. That pristine, Earth-like world and its dazzling rings set against the piercing red of space stopped me in my tracks. If this was the cover of a sci-fi book I’d read it.
I’ve never seen a planet like this. A vast, endless ocean dotted with small, scattered islands, some of which were perfectly round, as if they were man-made. And on one of them, a lonely tree.
There are a lot of rocks in No Man’s Sky, but this one stuck out. I like it when the algorithm throws up a shape like this that looks kinda unnatural on the horizon. I spotted this thing miles away and just had to take a closer look.
Floating islands like these are quite common, but there was something about the size and shape of this one that caught my eye. I love how ominous it looks just looming there silently against that burning orange sky.
Officially the biggest living thing I’ve encountered in No Man’s Sky. This lush, lively planet was covered in weird, enormous plants, but these were my favourite. I was half expecting it to eat me, but thankfully it didn’t.
There’s something striking about seeing a bunch of planets in close proximity to each other. The one at the bottom-left of the screenshot is the water world I mentioned earlier. I think I’ll make this my home system.
No Man’s Sky is defined by its vivid colours, but sometimes you’ll jump into a system like this. It’s a nice change of scenery and gives you an idea of what it might’ve looked like if Hello went for a more trad sci-fi aesthetic.
Another cool rock, this time shaped like a scooped-out avocado, but one made of stone and roughly the size of a skyscraper. I don’t know if shapes like this are an accident, but I’m glad the algorithm occasionally coughs them up.
I mean, look at it. What a view. I began a creative mode save and this was my starting planet, so I didn’t even have to look for it. The game just handed it to me. Another one that could be the cover of a vintage sci-fi novel.
I don’t spend much time for looking for interesting creatures in No Man’s Sky, but I had to snap this guy. He was aggressive too, so moments after I took this he charged at me. Looks like someone skipped head day.
Boiling hot rainstorms every minute made being stranded on this planet with no thruster fuel a bloody nightmare. But surviving, gathering enough resources to craft some, and escaping was immensely satisfying.
This is one of the most bizarre and otherworldly planets I've landed on, covered in floating purple spores and the strange plants pictured above. I mean, I assume they're plants. They could be intelligent life for all I know.
There’s something evocative about the image of a crashed starship. This one was absolutely massive, although I was in creative mode so I didn’t feel the need to go down and scavenge. I wonder what I would’ve found.
Similar to Chris’s depressing planet, this place seemed to change the entire colour palette of the game. The planet itself was kinda boring and lifeless, but the fiery colour scheme was cool to look at for a while.
I found myself flying over this enormous planetary ring as the sun set over it, which was like something out of one of Roy Batty’s dying memories. The entire game is basically a procedural Roy Batty memory generator.
I love a good canyon, and this one felt particularly deep and wide when I stood on the edge. See that little starship flying through it? That’s a pal I was playing multiplayer with, which should give you a sense of its scale.
I found this dazzlingly yellow ship sitting in the middle of a green field, and I’m glad I was in creative mode so I could easily repair it and take it for myself. That ring around the engines is such a cool design element.
This reminds me of when the Nostromo approaches LV-426 in Alien. There's something intimidating about this planet, shrouded in darkness, floating in a dark void. But when I landed it was actually quite nice.
This looked impressive from orbit, and when I swooped down I discovered that it was a giant floating island that was a few miles wide, covered in minerals ripe for mining. For some reason it reminds me of a giant game controller.
This desert had some really nice rock formations. I seem to land on a lot of desert worlds, but I love them. They usually have long, uninterrupted lines of sight, which makes the universe feel somehow more massive.
No Man's Sky has enjoyed a wave of positive Steam reviews following this week's NEXT update. But a number of PC players have had issues with game-breaking bugs tied to what appears to be corrupted save files. Patch 1.51 was released today to address the corrupted save issue. There are also fixes for bugs that were causing crashes plus some other small tweaks and improvements, including the ability construct Frigate Terminals in Creative Mode, which was absent.
See the complete patch notes below. These were tested on the No Man's Sky experimental server, so those experiencing the corrupted save issues will hopefully find this solves their problem. Players can also submit bug reports here.
"Can we give this game a round of applause for being one of the biggest redemption [stories] in game history?" reads one of No Man's Sky's most recent Steam reviews. Having launched its NEXT update earlier this week, players have returned to the space explorer in droves—many of whom seem to be enjoying their experience.
Of the 3,432 people that reviewed No Man's Sky on Steam over the last 30 days, 84 percent did so positively. As Murray points out above, this has raised its Overall Steam review rating to Mixed. And as Chris says, it seems that, two years later, the hype for No Man's Sky is back. Compare these figures to launch day, when 15,875 Steam reviews praised NMS for what it was; while 18,663 did not.
From now through 10am PST / 6pm BST, No Man's Sky is half-price on Steam—selling for £19.99/$29.99, down from £39.99/$59.99.
Follow the link above if you fancy it, but, before you do, check out Pip and Chris's hands-on thoughts. The former explains what it's like to explore No Man's Sky Next with three other people. The latter asks: Is multiplayer really what No Man's Sky needs?