No Man's Sky

If you know anything about No Man's Sky, you'll likely know it was criticised at launch. For some, what shipped didn't reflect its pre-release promotional material—a backlash that was later investigated and dismissed by the UK's Advertising Standards Authority. With its pre-launch promo in mind, Redmas' Origins mod for NMS Atlas Rises "aims to restore the original vision of the game."

On the project's Nexus Mods page, the creator says: "I've restored the original 1.0 biomes, and tweaked them to look like pre-release footage. I've also packed some of my most recent mods from 'Space Adventures'."

It's worth noting that Redmas hasn't created Origins as a way of slighting Hello Games, but is instead a fan of both the developer and NMS itself. 

"I've been following the development of No Man’s Sky since pre-release," reads their Nexus bio. "[I've] always supported Hello Games before and after the release, being a developer myself, I know it must have been a lot to go through for a small team. I love the game, and had one of my best gaming moments with this game."

Here are some stills:

More information on Redmas' No Man's Sky Origins mod, including installation instructions, lives on its Nexus Mods page. The space explorer's NEXT update—which adds third-person perspective, multiplayer, and a visual overhaul—lands on Tuesday, July 24. 

No Man's Sky

No Man's Sky ambitious NEXT update is out next week, coming to PC, PS4 and, for the first time, Xbox One. It's been a year in the making and is, it's fair to say, big.

Right now, I've only had around 30 minutes with this latest version, so it's impossible to fully appreciate its scope - but, speaking as someone that's accrued hundreds of hours with the game and its three previous updates, it's already clear that NEXT marks a significant new chapter for No Man's Sky.

The first, most striking aspect of NEXT is, unsurprisingly, its visual overhaul - and, as the recent trailer will attest, it's genuinely remarkable just how different No Man's Sky looks. Its massively improved lighting, better atmospheric effects, and increased draw distances, alongside a gorgeous new cloud rendering system, improved textures, better water, an optional new third-person camera, and more, combine to create a much more subtle aesthetic.

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No Man's Sky

What a trip it's been. Back in 2013, when a little team that was working out of a busted-up old studio they shared with a taxi rank on a small street in Guildford revealed its follow-up to a series of cute cartoon racing games, it was one of those moments. No Man's Sky captured the world's attention like few other games have before it. And for three years No Man's Sky was given the world's stage, making headline appearances at E3 conferences and with creator Sean Murray guesting on big-name US talk shows. "I thought Morgan Freeman was God!" quipped Stephen Colbert as Murray appeared on The Late Show and showed off his procedurally generated universe. "You're actually the second God I've had on the show."

And then, after years of hype, No Man's Sky launched. Some people loved it - us included, who fell a little in love with this flawed but fascinating sci-fi opus. And some people didn't. And some of those people got angry. The weeks following No Man's Sky's launch were a hotbed of controversy and upset, with claims of broken promises - mostly pinned around the suggestion of multiplayer in the run-up to launch - and disappointment that this wasn't the game that some people had in their minds. Things got nasty, and Hello Games retreated into a silence from which they've only just emerged.

And in that time they worked, and worked hard on adding to No Man's Sky, building on those early foundations in league with a dedicated community that has helped Hello Games take its game to some remarkable new places. Big updates followed - the last of which, Atlas Rises, saw some one million people playing on the day of its launch - and then Hello Games went quiet again, working for a year on the most significant update yet, introducing true multiplayer and a whole host of new features that we've run through elsewhere on the site. The reaction has been staggering - Murray uploaded a clip of the game's Discord watching the latest trailer, fans swearily losing their minds at the sheer spectacle of it all. It was like that VGX trailer all over again.

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No Man's Sky

Three of the four of our little squad are huddled in a tiny cabin, waiting out a life-threatening blizzard on a snowy planet. I’m playing No Man’s Sky Next—the fourth update for the game since launch and the one which brings true multiplayer to the game’s enormous universe—with three of the development team. All four of my team started a new game for this demo so everyone is working through the new version of the game’s introduction. We’re learning the basics of resource gathering and tech creation needed for the meat of the experience: base-building and adventuring. To that end it introduces you to base-building and freighters earlier than before.

But right now I’m out of Sodium—a new harvestable resource which I need to recharge my exosuit’s thermal protection—and my life support system is also perilously low. Hence hiding in a cabin after collecting a piece of tech I need to repair my starship. The jog here nearly killed me so the jog back seems a bit of a gamble. 

Where I’d usually have to figure out a survival strategy on my own, multiplayer offers a new lifeline. One of my new friends drops a heap of Sodium (and some Oxygen for my life support) into my inventory and I’m suddenly good to go. 

To share resources you hover over the element in your inventory and can choose to transfer it to a fellow player in your immediate vicinity. Sharing is also why the game now lets you split stacks of resources, so you don’t need to absolutely inundate someone with all the Carbon you own when they only need enough for a floor tile. I attempt to return the favour at a later date, offering up a supply of Copper as we build the necessary bits to unlock a base computer. 

A base computer is what you need to start a base and thus we start throwing up walls, floors, lights and goodness knows what else, with surprising speed. I decide to build a magnificent bridge from the slope we’re on to another peak. I run out of Carbon after placing about five floor tiles and curse my hubris. Luckily my squad helps out and, by the time I return from another round of mining, it covers a far more impressive distance. 

Obviously, co-operating like this is the nicer way to play. The devs are helping me rather than e.g. letting me die slowly; a courtesy they don’t always extend to one another, if my eavesdropping on their chat is accurate. To be fair to them, though, given the choice between saving a friend and letting them die hilariously and unnecessarily, I’d always pick the more amusing option. I also notice I’m tempering my own worst impulses. I mean, I ask what would happen if I shoot them with my mining beam rather than just opening fire like I normally would. (Apparently it would hurt them a bit.) 

Because we’re working through the tutorial bits we’re all doing similar activities, but Hello Games’ managing director, Sean Murray, explains that you can dip into multiplayer with friends or random travelers using any of your existing saves, across any of the game’s modes. “You can have played for a hundred hours. I can join you on your game and if I collect stuff or do stuff then I have that and that’s in my save when I go back to playing single-player.” 

You can pursue the No Man’s Sky story path together or just explore or muck about, racing exocraft, creating scenic trails, taking on missions as a group, or building extravagant structures.

The ability to experience the world alongside other people is turned on by default. Players can switch it off if they want to be truly alone, but the way Murray explains it, having it enabled won’t suddenly lead to those strange agglomerations of player characters you see in MMO questing hotspots. 

There s potential for cities, or at least neighborhoods of some kind, as other people can build bases alongside your own

Instead, it’s about the game’s universe feeling more real, more alive. He describes a scenario from his own experience:

“There’s a new marketplace in our space stations which looks really cool and has got loads of NPCs dotted around and whatever. I had this fucking amazing moment where I went in there and there was somebody else at one of the shops. Initially I just assumed it was an NPC but they’re not normally there. I was like, ‘It’s another person! It’s one of the team!’ It was so good! I didn’t know what to do with myself. But that then coloured the whole rest of the time I was playing.”

He comes back to that story later in the day to illustrate how the existing No Man’s Sky experience sets up slightly different multiplayer expectations than other games.

“In any other game that [moment] wouldn’t be surprising, but because of the scope of No Man’s Sky it’s like, ‘Fuck! I’ve been playing for eight hours and never seen anyone,’ and it just takes you by surprise. In another game you might instantly think to kill that person. But with this it’s like, we’re both having a moment and doing a silly little dance of ‘What should we do with this? Let’s go and build a base together!’ It’s cool to have those feelings.”

I only reached base building towards the end of my hands-on with the game (partly because there was a certain amount of hiding in cabins, barging one another with starships, and deploying all of the emotes in the quick task bar to see what they did). So it was in conversation with Murray where I learned about the rest of what Next will bring.

Until now you could only set up home by finding an abandoned habitable base on a planet, so you weren’t able to just set yourself up near an attractive cave system or a glut of useful resources. You could also only build your base out a certain distance from that point. Next will remove both of those restrictions, letting you build anywhere and letting you sprawl all over the place. 

For a brief rundown: there are hundreds of new base building parts and you can own multiple bases per solar system and per planet. From what I saw, the new building components also make the building architecture look very different—they tended to be more angular and more wood-focused, although that could be due to the materials available or what gets unlocked early versus later as you research new parts.

There’s potential for cities, or at least neighborhoods of some kind, as other people can build bases alongside your own, or you could simply throw down another base computer and start a new structure yourself. Given my particular group of friends, it’s also good to know that when playing together there’s nothing too destructive they can really do to my base, and when I’m not online they can only see my base, not edit it.

Personally, I’m most interested in setting up a base underwater, so I ask if there are any extra restrictions there in terms of pressure or oxygen. “What is it with you and underwater bases?” he asks. “Nope, you just build underwater if you want (I means it’s harder to do, and harder to get to, but you are safe once inside).”

Murray says that you can now assemble fleets of frigates, too, walking around on them, repairing them and specialising them for discovery, trade or combat. He adds that you can also build rooms for captains on freighters and then deploy them on missions. 

Depending on your fleet you can take on different missions, explains Murray. “When you send them off they go to those places for real. You can follow them round, they sometimes get into trouble—things like that. And when they return they will potentially give you rewards, they will give you a big report of everything that’s happened which is quite fun. 

“They send you messages when they’re away as well and sometimes call you for decisions. When they come back, as well as getting rewards and stuff, they might need repairs—you can fly out to them and repair them—and they can level up so you can send them on more missions.”

In terms of the missions you and your team of human players can take on, I see things like resource collection and scanning creatures on one list, but apparently there are also activities like freighter battles. 

While we’re on the subject of freighters, Murray points out that you can now land on them. The layout has changed too, to make it more obvious that you can base-build in freighters. I gather that’s something people often missed, like the adjacency bonuses you can get by organising your inventory in a particular way. 

To go back to my hands-on experience, I was tentatively excited by how quickly the experience slipped into that “titting about with mates” headspace, sniggering as a copper deposit I’d tagged but then mined out led a companion to an empty hole. The mood felt somewhere between Viscera Cleanup Detail (a game about being a space janitor which you can play with your friends and ruin their clean floors by treading blood everywhere) and Minecraft (where I tended towards pottering about on a server, occasionally collaborating, but mostly working on my own projects). 

It’s impossible to say how the experience will settle over the longer term—over the hundreds or even thousands of hours the No Man’s Sky community pours into save files—but the foundations feel promising to me. And I say that as someone who has previously played a determinedly lonely version of the game, just skipping from planet to planet and making videos of particularly dorky animals or taking screenshots of weird landscapes. 

The community is getting a particular shout-out after Next launches, thanks to the Galactic Atlas website. It seemed to be part travel guide, part activity hub from the screenshots I saw. The idea is to be able to offer context for the galactic map, pointing out places of interest or information about galactic hubs and their discoveries. 

There’s also a shop. Not in the sense of a microtransaction or loot box experience, but as a place where players can spend in-game currency earned through doing community missions. The idea is that people can pick up unique cosmetics, emotes, base building parts and so on which mark or celebrate their community involvement. It made me think of the emblems and shaders I amassed in Destiny as a kind of “I was there!” statement for raids. 

Speaking of cosmetics, you can also customise your player character, either taking on the form of a space traveler in the human astronaut vein, or as one of the game’s NPC races, like the Gek or the Vy’keen. Customisation feels more important in Next than other updates, partly because in multiplayer it’s nice to be able to tell people apart at a glance instead of using a default form and relying on the coloured markers on your HUD, and partly because the game will now default to a third-person camera view, meaning you’ll spend a lot of time looking at your character unless you switch back to first person.

As with the previous mega updates, Next feels too big to be able to summarise everything here, and a lot of the changes which will make a lot of difference to players will be under the quality of life heading rather than the eye-catching trailer stuff which gets prioritised in top-level explanations. For example, I’m excited about being able to build a base underwater, but ecstatic about being able to drag and drop resources from one inventory slot to another.

After Next launches, the team will be watching to see what players do with multiplayer. “It’s such a different stage,” says Murray. How players engage with the game, with these new tools and experiences, will inform how it evolves. But it will start to do so on via a smaller, more regular cadence. 

Until now we’ve seen massive updates which tend to rewrite both the philosophy of the game and large parts of the player experience. But shortly after Next is out in the wild, Hello Games will switch to weekly updates as the team continues to work on the game. There’s no confirmed date for that yet, though.

“It’s really important for us that people look at the game, look at Next, and they understand that this is a game that continues to evolve,” says Murray. “This isn’t like us saying here’s Next and it’s finished now. Maybe one day I’ll think No Man’s Sky is finished, but I don’t currently feel that way—the team doesn’t, I think.”

No Man's Sky

The trailer for No Man's Sky Next arrived yesterday, and feel free to give it another viewing above before reading on because there's a lot to take in. Hello Games provided a rundown of what its fourth free expansion will contain, including the long-awaited multiplayer feature and third-person perspective, but it can't hurt to dive in deeper and see what other details we can wrangle out of the footage.

Here's a breakdown of everything we spotted in the trailer, as well as a few things we didn't see.

Co-op appears to be four players max

It appears as though the multiplayer or team cap may top out at four. The only thing I've seen Hello Games say in terms of numbers is 'a small group' or 'a small team.' The screenshots shown contain no more than four players, and the various trailer scenes show a total of four players at any given time (with one possible exception I'll get to in a bit).

This could mean your team is maxed out at four, but what's unclear is what happens if you run into another team or solo player? Or two other teams? Or, like, 10 teams? I assume we'll find out very soon after Next arrives, as dedicated NMS players have already begun planning mass meetups.

One of the players is a Gek

There are four factions in No Man's Sky: the Korvax machine race, the grouchy Vy'keen warriors, the Travelers (players), and the birdlike yet aquatic Gek. Except in the trailer, one of the players is a Gek rather than a Traveler. Or, at least is a Gek who is a Traveler.

That's pretty cool, and I'm curious to see if players can also choose to be Vy'keen or Korvax, and if it's simply a cosmetic choice that can be swapped at will or if it has some deeper impact on the game.

Underwater bases?

There were random structures that could spawn underwater in No Man's Sky, and players have been able to build bases underwater with some clever terraforming, but water would still fill all the chambers of the base. It's hard to tell from the opening scene in the Next trailer, which shows players swimming around near some underwater buildings, if those structures are player-made or randomized spawns.

There's also a frame or two where you can see a much larger structure that looks like it could possibly be a player-built base:

According to Hello Games "Bases can now be built anywhere on any planet." This is great since it sounds like we won't need to have to find a randomly placed habitable outpost to begin building, but I'm hoping it also truly means anywhere, including at the bottom of an ocean where you could construct an air-tight habitat.

Are those pilotable mechs?

Hm.

So, near the end of the trailer there's a cool sight: one player and three big stompy robots. I'm not sure they're player-controlled, though—a car can be briefly spotted in the same scene, which I assume is driven by a player. So if there is a four-player team cap, and one is in a car, and one is running around on foot, there probably wouldn't be three more players piloting mechs at the same time. Unless you could have more than four players on your team, or if this shows a team of four encountering a fifth player. I don't know. I don't know!

Those mechs just might be extra-large sentinel bots (there's a small quadrupedal bot as well) on the lookout for anyone blowing up trees or stealing expensive resources. They might all be chasing the guy in the car for some infraction of the planet's guidelines (you can see a few standard hovering sentinels following the car, too). But it would be pretty cool if we could pilot those stomping bots around as a new exovehicle. And if not, I'd be surprised if some modders didn't make it happen in the future.

Portal pals

It's not clear how you'll be able to link up with your friends in the vast expanse of No Man's Sky. It may be as simple as inviting a friend to a session and having them appear beside you. If not, it could require using portals to crew up, which were dormant in the original game and only became functional in the Atlas Update. There's a brief glimpse in the trailer of a couple players strolling out of one.

NMS looks great in third-person

We've been able to see our ships in third-person perspective since the Pathfinder Update added a photo mode, but we could only use it while the game was paused. It made for some great screenshots, but it's exciting to think about running and flying around in real third-person mode in Next. It looks like some thought has been put into extra effects you wouldn't normally see while flying in first-person, like the wake the ship leaves when flying over the water.

(Also I think that pilot hit a tree.)

At last, ringed planets

The best planets are ringed planets. Scientists agree on this (probably), and so do I. I'm personally in favor of a mission to blow up our dumb boring moon and turn it into a sweet rocky ring around the earth. Please call your congressperson and help make it a reality.

Modders addressed the ringed planet shortcomings of No Man's Sky long ago, but it's still nice to see long-overdue official rings around planets. I'm interested to see what they look like up close: is it just an effect or are rings made of actual, mineable rocks?

Exterior freighter docking pads

Being able to dock on a freighter (and buy one) was introduced in the Foundation Update. But I sort of didn't care for the way you docked with them: fly too close to the entry port and you sort of automatically get sucked into the interior landing area, which is a bit of a hassle if you didn't intend to actually land.

At the end of the trailer, we see what appears to be a couple of exterior landing pads (I slowed it down in the gif above) outside the freighter with some ships parked on them. That feels a lot nicer than having to always park in the garage.

This little backpack dude lookin' around

I'm guessing this is just a cute animation of our suit's scanner, but this little pod attached to the player's backpack looking around is a nice touch. Like visiting an alien planet with a curious kid sitting on your shoulders.

What we didn't see much of

If there was a big disappointment at the initial launch of No Man's Sky for me, it had to do with the randomized alien lifeforms. Once you saw a few, you began to recognize the base parts and pieces they were mathematically cobbled together from, until each life form just became a familiar mix of limbs and beaks and claws you'd already seen dozens of times before. There just wasn't much magic to them, and when they were strolling around the randomized terrain on procedural legs, they often appeared clumsy, graceless, and completely artificial.

There's not a lot in the trailer showing off alien creatures. There are one or two in the background, and one scene lasting a few frames (slowed down above) with players attacking one of them. I'm hopeful there's been some work done on creatures along with everything else, and that we'll see some exciting and truly different lifeforms in Next. It's certainly not shown in the trailer, though, and not mentioned in the post on the official site.

"You can help friends to stay alive, or prey on others to survive." That's something Hello Games listed as a feature in NEXT, but it's hard to say how it will work or if any of it is included in the trailer. There are a few quick pew-pew spaceship scenes, but I can't tell if it's NPCs or players fighting each other. Certainly no face-to-face PvP combat is shown.

If you can prey on others to survive, does that mean you can take their loot? Their ships? Their bases? We don't know yet, but it won't be long until we find out: No Man's Sky Next arrives on July 24.

No Man's Sky - Hello Games
Hello!
On July 24th No Man's Sky NEXT will launch as a free update for Steam. We are focused on development, but we know people are hungry for details.

Nearly two years ago our small team of friends, with a shared love sci-fi, opened up the universe of No Man's Sky for the first time. It was an innovative, weird and at times lonely game. I loved that, it reminded me of the science fiction books I grew up with. It was broad in a way that almost no other game is, but with four updates it has become broader and so much deeper too.

That will be even more true with the launch of NEXT, bringing a full Multiplayer experience. We can't wait for you to play, but hopefully you can see from the trailer this is a very new experience.

https://www.youtube.com/watch?v=h3HphgSn0o4

Here are a few things you might notice from the trailer...

Multiplayer
  • Team up a small team of friends and explore the universe together, or be joined by random travelers.
  • You can help friends to stay alive, or prey on others to survive.
  • Tiny shelters or complex colonies that you build as a team are shared for all players.
  • Fight as a pirate or a wingman in epic space battles with friends and enemies.
  • Race exocraft across weird alien terrains, creating race tracks and trails to share online.
  • Character customisation allows you to personalise your appearance.

Visual Overhaul
  • The game is fully playable in third or first person, both on-foot and in ship.
  • Planetary rings and improved space visuals make space more beautiful than ever
  • Dramatically improved planetary terrain generation, ground textures, water and clouds bring the environment to life.
  • Significantly more detail added to ships, NPCs and buildings.

Unlimited Base Building
  • Bases can now be built anywhere on any planet.
  • Dramatically increased base building complexity and size limits.
  • Hundreds of new base parts.
  • Own multiple bases.

Command Freighters
  • Assemble and upgrade a fleet of frigates and command them from the bridge of your freighter.
  • Send your fleet out to into the universe, or deploy them to help you as you explore a specific system.
  • Improved freighter base building allows a truly custom capital ship.
  • Invite your friends aboard and take on challenging multiplayer missions from the Galactic Commision Station on your bridge.

This is an incredibly important update for us, but it’s also just another step in a longer journey, and we’ll continue to support No Man’s Sky in this way for the foreseeable future.

On behalf of myself, and the team at Hello Games I just want to say – Thank you. We are so excited to have made NEXT, and to continue to improve and develop No Man’s Sky, because of you, the community who play, explore and share this universe with us. It means so much to us.

We hope you enjoy this and what follows – and we look forward to meeting you out there! Our journey continues.
No Man's Sky - contact@rockpapershotgun.com (Brendan Caldwell)

Quite large space jaunt No Man s Sky is getting an update next week that adds a “full multiplayer experience” to the game, allowing players to help and hurt one another across the procedural planets. No Man s Sky Next is the biggest update to the game since its release two years ago, say developers Hello Games. We ve already been told it was incoming but now we have a more solid idea of what you and your spacemates will be able to do, including better base building and frigate commanding. As you can see in the trailer below, it also lets you play in third-person, both in-ship and on foot. (more…)

No Man's Sky

No Man's Sky's NEXT update is its "largest update so far", so reckoned developer Hello Games earlier this year. It's due next week—Tuesday, July 24—and has a new trailer. Feast your eyes on that above first, and we'll discuss what's new below. 

NEXT brings with it NMS' long-requested multiplayer support, unlimited base building and, as you can see above, improved graphics. The space explore-'em-up is now fully playable in first or third person—both on foot and inside your ship.

"Team up with a small team of friends and explore the universe together, or be joined by random travellers," says Hello Games on the game's much-anticipated multiplayer. "You can help friends to stay alive, or prey on others to survive. You can build tiny shelters or complex colonies that are shared for all players. 

"Fight as a pirate or a wingman in epic space battles with friends and enemies. Race exocraft across weird alien terrains, creating race tracks and trails to share online. The character customisation allows you to personalise your appearance." 

The developer explains curious adventurers can now assemble and upgrade fleets of frigates, which can be commanded from the bridge of their freighter. You can then send your fleet out into the vast expanse, or use them to explore specific systems. You can invite pals on missions too, says the dev—all of which allows for a "truly custom capital ship." 

Hello Games describes its NEXT update as an incredibly important one, but also "just another step in a longer journey". If you fancy taking the next step with them, No Man's Sky's NEXT is due July 24. 

No Man's Sky

Hello Games has unveiled its first trailer for No Man's Sky's major, multiplayer-focussed NEXT update, which comes to PC, PS4 and - for the first time - Xbox One, on July 24th.

NEXT's flagship addition, of course, is multiplayer, which enables a small group to team up for bouts of planetary exploration, building, space combat, racing, questing, and more - all of which will be playable in both first- or third-person perspective. It'll be possible to bump into - or prey on - random players too.

That's a genuinely exciting, and very welcome, addition to what's a sometimes lonely game of exploration and expansion - but, speaking as someone who's been thoroughly ensnared by the strangely hypnotic meanderings of No Man's Sky as it's grown through multiple updates, I'm just as excited about some of the other new features briefly highlighted in the latest trailer.

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No Man's Sky

It will have taken two years for No Man's Sky to finally land on Xbox One, but when it does arrive you'll be able to cosplay as the Xbox console logo.

Pre-order the space-set survival sandbox at UK retailer GAME and you'll get a couple of bonus items, including the Xbox green XO Suit, a handy gun and 10k units of currency.

It seems like this offer is only available when pre-ordering the physical edition at GAME in the UK (there's no word on other outlets in other countries).

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