Thanks for all your continued feedback - we’ve been listening carefully and have continued to make a number of improvements and today we're releasing Patch 1.38. In this patch we’re introducing an overhauled save system, which makes managing saves between game modes much easier. Read on for full patch notes!
New save system
You will now be presented with 5 save-game slots (each of which can be used for any game mode). Your existing saves will be mapped into these slots
Selecting an empty slot will start a new game, allowing you to then pick which game mode to play from the mode select menu
There are now two sub-slots for each save-game - one for auto saves, one for manual saves
Starting a new game with no existing saves will take you directly to mode select
If you experience any problems with the new save system, be sure to let us know!
Improvements & changes
Made the temperature range of dead planets more varied
In-flight weather effects now vary in strength based on height
The Analysis Visor can now be used to scan farm plants and see the remaining growth time
Analysis Visor can scan ships to determine their class, type and value at a distance
The Analysis Visor can be used to see the approximate distance of resources discovered with the Scanner
Added error message when no outpost is found by the economy scanner
Added the ability to skip black bars when discovering a planet or solar system
Prevented the cursor being reset to the center of the page as you switch between pause menus
Trade outposts now provide hazard protection
Added a chance for pirates to spawn earlier than usual when a player warps into a certain systems, to add more variety to exploration and trading
Galactic map now respects user mouse sensitivity settings
Galactic map now respects user control inversion settings
Prevented trade terminals having a negative quantity of stock
Made trading terminal stock values replenish over time
Separated stock levels for trading posts and space stations in the same system
Lush biomes in survival mode now occasionally exist without an aggressive sentinel presence
Reduced cursor UI slowdown when using a pad
Improved NPC ship target selection in space battles, prevented them reacting to accidental player fire
Added exotic ship audio for AI and NPC ships
Added ability to transfer items to and from containers in your base or freighter
Added tooltip text to explain the planet icons on the discovery page
Added ability to sell items from ship cargo slots at terminals
Storms on humid/lush planets are no longer toxic; humid/lush planets now have a chance of their rain being very hot. Note: no new storms have been added, and the frequency of storms has not been adjusted. Humid planets that previously had freezing rain storms in 1.3 have had that storm type changes to heated rain.
Added ability to transfer items from cargo slots during maintenance interactions
Improved trading by giving NPCs independent stock levels
Made NPCs who give directions refer to a wider spread of locations
Added ability to rebind the discard key
Bug fixes
Fixed an issue where some delivery missions would continuously tell players to visit other systems
Fixed an issue where the requirements to complete some missions could change as you spoke to NPCs
Fixed scaling issues with creature feeding icons
Fixed an issue where mining units would occasionally incorrectly produce Heridium
Prevented mining units being placed inside each other
Fixed an issue where base parts, including storage containers, built outside the base building radius in unlimited building mode would not be transferred when the player moved to a new base
Fixed an issue where storm-prone planets could be labelled as ‘Mild’. Storm frequency has not been adjusted - the text should now more accurately describe weather conditions.
Fixed an issue where the terrain manipulator audio would occasionally continue after terrain editing completed
Fixed an issue where the terrain manipulator hologram would remain in one location after subtracting from the terrain
Fixed an issue where the terrain manipulator would occasionally create longer lines than intended
Fixed an issue where the ship crosshair would appear at incorrect times
Fixed the Upload All button on the discovery page not deactivating after being used
Corrected button prompts in the ship combat wiki
Restored Spectral Class to the galaxy map text
Prevented users occasionally falling outside the trading post platform when exiting their ship
Prevented traders from attacking pirates which are far out of their range
Fixed an issue where NPC ships would stop outside the entrance of freighters and space stations in systems with no trade routes
Fixed an issue where smaller freighters and containers could not be destroyed Corrected Roamer and Rover inventories appearing incorrectly in the transfer window
Added protection to allow the Mind Arc step of the Artemis story to be completed even if a player deletes their base
Fixed issue where a blue eye icon would occasionally appear over the crosshair
Fixed an issue where the Space Anomaly could remain in the player's home system indefinitely
Fixed an issue with dismantling tech on ship compare screens not correctly destroying the tech
Fixed an issue where unbinding a key would exit the control menu
Fixed an issue where selecting a new key binding could accidentally result in it being set to a mouse button
Fixed an issue where the Space Anomaly mission had no objective text in the log.
Fixed an issue where some players who should have been able to restart distant missions were unable to do so
Fixed an issue which could cause excess stacked inventory items to be lost
Thanks for all your continued feedback - we’ve been listening carefully and have continued to make a number of improvements and today we're releasing Patch 1.38. In this patch we’re introducing an overhauled save system, which makes managing saves between game modes much easier. Read on for full patch notes!
New save system
You will now be presented with 5 save-game slots (each of which can be used for any game mode). Your existing saves will be mapped into these slots
Selecting an empty slot will start a new game, allowing you to then pick which game mode to play from the mode select menu
There are now two sub-slots for each save-game - one for auto saves, one for manual saves
Starting a new game with no existing saves will take you directly to mode select
If you experience any problems with the new save system, be sure to let us know!
Improvements & changes
Made the temperature range of dead planets more varied
In-flight weather effects now vary in strength based on height
The Analysis Visor can now be used to scan farm plants and see the remaining growth time
Analysis Visor can scan ships to determine their class, type and value at a distance
The Analysis Visor can be used to see the approximate distance of resources discovered with the Scanner
Added error message when no outpost is found by the economy scanner
Added the ability to skip black bars when discovering a planet or solar system
Prevented the cursor being reset to the center of the page as you switch between pause menus
Trade outposts now provide hazard protection
Added a chance for pirates to spawn earlier than usual when a player warps into a certain systems, to add more variety to exploration and trading
Galactic map now respects user mouse sensitivity settings
Galactic map now respects user control inversion settings
Prevented trade terminals having a negative quantity of stock
Made trading terminal stock values replenish over time
Separated stock levels for trading posts and space stations in the same system
Lush biomes in survival mode now occasionally exist without an aggressive sentinel presence
Reduced cursor UI slowdown when using a pad
Improved NPC ship target selection in space battles, prevented them reacting to accidental player fire
Added exotic ship audio for AI and NPC ships
Added ability to transfer items to and from containers in your base or freighter
Added tooltip text to explain the planet icons on the discovery page
Added ability to sell items from ship cargo slots at terminals
Storms on humid/lush planets are no longer toxic; humid/lush planets now have a chance of their rain being very hot. Note: no new storms have been added, and the frequency of storms has not been adjusted. Humid planets that previously had freezing rain storms in 1.3 have had that storm type changes to heated rain.
Added ability to transfer items from cargo slots during maintenance interactions
Improved trading by giving NPCs independent stock levels
Made NPCs who give directions refer to a wider spread of locations
Added ability to rebind the discard key
Bug fixes
Fixed an issue where some delivery missions would continuously tell players to visit other systems
Fixed an issue where the requirements to complete some missions could change as you spoke to NPCs
Fixed scaling issues with creature feeding icons
Fixed an issue where mining units would occasionally incorrectly produce Heridium
Prevented mining units being placed inside each other
Fixed an issue where base parts, including storage containers, built outside the base building radius in unlimited building mode would not be transferred when the player moved to a new base
Fixed an issue where storm-prone planets could be labelled as ‘Mild’. Storm frequency has not been adjusted - the text should now more accurately describe weather conditions.
Fixed an issue where the terrain manipulator audio would occasionally continue after terrain editing completed
Fixed an issue where the terrain manipulator hologram would remain in one location after subtracting from the terrain
Fixed an issue where the terrain manipulator would occasionally create longer lines than intended
Fixed an issue where the ship crosshair would appear at incorrect times
Fixed the Upload All button on the discovery page not deactivating after being used
Corrected button prompts in the ship combat wiki
Restored Spectral Class to the galaxy map text
Prevented users occasionally falling outside the trading post platform when exiting their ship
Prevented traders from attacking pirates which are far out of their range
Fixed an issue where NPC ships would stop outside the entrance of freighters and space stations in systems with no trade routes
Fixed an issue where smaller freighters and containers could not be destroyed Corrected Roamer and Rover inventories appearing incorrectly in the transfer window
Added protection to allow the Mind Arc step of the Artemis story to be completed even if a player deletes their base
Fixed issue where a blue eye icon would occasionally appear over the crosshair
Fixed an issue where the Space Anomaly could remain in the player's home system indefinitely
Fixed an issue with dismantling tech on ship compare screens not correctly destroying the tech
Fixed an issue where unbinding a key would exit the control menu
Fixed an issue where selecting a new key binding could accidentally result in it being set to a mouse button
Fixed an issue where the Space Anomaly mission had no objective text in the log.
Fixed an issue where some players who should have been able to restart distant missions were unable to do so
Fixed an issue which could cause excess stacked inventory items to be lost
Today we’re releasing Patch 1.37, which introduces a number of improvements including a new ship control scheme for mouse & keyboard players, an upload all discoveries option and improved trade prices. This patch is available now!
New mouse & keyboard control scheme
In this patch, we’ve added a new ship control scheme for PC mouse & keyboard players. This option can be toggled, and changes ship controls to be cursor based, meaning you’ll be able to direct your ship easily using your mouse. In addition, PC mouse and keyboard players can now look around the ship’s cockpit by holding the ALT key. Note: This new option will be active by default, and can be toggled off by visiting the General Options menu.
Other changes and improvements
Allowed economy Scanner to be used from the Quick Menu to locate an outpost
Improved prices trade outposts offer for trade goods
Added ability to hold backspace to delete text in text entry fields
Improved pagination of tech and product build windows
Improved pricing of freighters and freighter trade-in values
Added economy information to the galactic map for systems the player has already visited
Added a quick menu option to scan for outposts using an economy scanner
Increased tech fragment rewards for tech debris
Added a penalty to standing for killing civilian ships
Updated and improved terrain editing effects
Changed farmer missions to count plants grown anywhere towards requirements, including outside of player bases
Improved rewards given from factory and harvester buildings to avoid awarding known recipes
Improved fog and weather effects in low flight mode
Reduced FPS when the game is not in focus
Added categories to the item transfer window
Added a new send window to aid in transferring items
Improved planet temperature ranges
Improved storms on lush planets
Improved price comparison text on the ship purchase screen
Added “Upload All” button on the discovery page
Improved trade product pricing
Improved price modifiers for different economy types
Bug fixes
Players who find themselves a long way away from their mission destination can now use the log to reset the mission. The mission log will highlight missions and destinations over several thousand light years away with a red icon. Holding R3 or the middle mouse button over this icon will reset the mission to the most recent safe stage, allowing progress to continue.
Fixed an issue where some players did not receive all of the portal glyphs. If you experienced this issue, the next time you find a portal glyph, and that were previously missed should be restored.
Restored missing Atlas Seed blueprints to affected players
Fixed an issue that caused players to skip certain Atlas Stations
Reduced chance of multiple missions sending you to the same destination
Fixed landing of S-class ships
Fixed an issue in displaying temperature modifiers on hot planets
Fixed an issue with a particular Factory Raid mission which would prevent completion
Prevented failed timed missions remaining on the mission board indefinitely
Fixed issue where certain missions would incorrectly show markers in the galactic map
Fixed issue where planters on a player’s freighter would break whenever the freighter was moved
Fixed an exploit with teleporting between systems to trade
Prevented gas harvesters being constructed on planets with no atmosphere to harvest
Fixed number visibility when moving inventory items
Fixed an issue where player could not build item stacks in creative mode
Fixed issue where the economy description on the galactic map had untranslated text
Fixed issue where units would function incorrectly for players with more than the maximum amount
Fixed issues where maintenance components would require different repairs after rebooting the game
Fixed an issue where delivery missions were occasionally failing to register as complete
Prevented bounty missions failing if you choose not to attempt them immediately
Prevented terrain editing effects showing while you are in your vehicle
Today we’re releasing Patch 1.37, which introduces a number of improvements including a new ship control scheme for mouse & keyboard players, an upload all discoveries option and improved trade prices. This patch is available now!
New mouse & keyboard control scheme
In this patch, we’ve added a new ship control scheme for PC mouse & keyboard players. This option can be toggled, and changes ship controls to be cursor based, meaning you’ll be able to direct your ship easily using your mouse. In addition, PC mouse and keyboard players can now look around the ship’s cockpit by holding the ALT key. Note: This new option will be active by default, and can be toggled off by visiting the General Options menu.
Other changes and improvements
Allowed economy Scanner to be used from the Quick Menu to locate an outpost
Improved prices trade outposts offer for trade goods
Added ability to hold backspace to delete text in text entry fields
Improved pagination of tech and product build windows
Improved pricing of freighters and freighter trade-in values
Added economy information to the galactic map for systems the player has already visited
Added a quick menu option to scan for outposts using an economy scanner
Increased tech fragment rewards for tech debris
Added a penalty to standing for killing civilian ships
Updated and improved terrain editing effects
Changed farmer missions to count plants grown anywhere towards requirements, including outside of player bases
Improved rewards given from factory and harvester buildings to avoid awarding known recipes
Improved fog and weather effects in low flight mode
Reduced FPS when the game is not in focus
Added categories to the item transfer window
Added a new send window to aid in transferring items
Improved planet temperature ranges
Improved storms on lush planets
Improved price comparison text on the ship purchase screen
Added “Upload All” button on the discovery page
Improved trade product pricing
Improved price modifiers for different economy types
Bug fixes
Players who find themselves a long way away from their mission destination can now use the log to reset the mission. The mission log will highlight missions and destinations over several thousand light years away with a red icon. Holding R3 or the middle mouse button over this icon will reset the mission to the most recent safe stage, allowing progress to continue.
Fixed an issue where some players did not receive all of the portal glyphs. If you experienced this issue, the next time you find a portal glyph, and that were previously missed should be restored.
Restored missing Atlas Seed blueprints to affected players
Fixed an issue that caused players to skip certain Atlas Stations
Reduced chance of multiple missions sending you to the same destination
Fixed landing of S-class ships
Fixed an issue in displaying temperature modifiers on hot planets
Fixed an issue with a particular Factory Raid mission which would prevent completion
Prevented failed timed missions remaining on the mission board indefinitely
Fixed issue where certain missions would incorrectly show markers in the galactic map
Fixed issue where planters on a player’s freighter would break whenever the freighter was moved
Fixed an exploit with teleporting between systems to trade
Prevented gas harvesters being constructed on planets with no atmosphere to harvest
Fixed number visibility when moving inventory items
Fixed an issue where player could not build item stacks in creative mode
Fixed issue where the economy description on the galactic map had untranslated text
Fixed issue where units would function incorrectly for players with more than the maximum amount
Fixed issues where maintenance components would require different repairs after rebooting the game
Fixed an issue where delivery missions were occasionally failing to register as complete
Prevented bounty missions failing if you choose not to attempt them immediately
Prevented terrain editing effects showing while you are in your vehicle
Patch 1.35 is here and introduces a number of quality of life tweaks and changes, while also fixing some of the remaining issues you’ve reported to us. The patch is available now, and here's what it includes:
Features and changes
Introduced ship handling variances between types/classes. Each individual ship now has procedural handling and speed characteristics, based on their type and class
Handling is now displayed as a value on the ship statistics screen
It’s now possible to craft multiples of the same product at once
Added the ability to craft more of the same product on top of an existing stack
Improved transferring items between inventories
Added a toggle to switch from buy to sell screen on the trading menu
Added variance in handling between ship types
Improved the appearance of popup menus
Improved speed and smoothness of user interface page transitions
Reduced the amount of resource required to repair tech in Survival mode
Improved visuals for editing terrain
Improved display of critical warning messages
Added message to notify the player if they select a portal glyph they have not yet learned
Added additional information to the quick menu when the player attempts to charge something with insufficient resources
The quick menu will now automatically close after selecting an option
Alien words which have been translated are now highlighted in interactions
Improved messaging when portal glyphs are rewarded
Improved user interface navigation using Q, E, W, S and A and D keys
Added ability for player to enable torch while in caves
Improved galactic map saturation, colours and effects
Added an option in the galactic map to toggle user waypoints
Bug fixes
Fixed an issue preventing players with very long play times being able to save
Fixed an issue where black dots would occasionally appear while looking into the sun
Added audio when interacting with portals
Prevented hazard effects showing while teleporting or warping
Prevented mission log opening when you unpin recipes
Prevented players being able to scan creatures through the terrain
Fixed an issue causing extremely distant points of interest to show when scanning
Removed large white marker which would occasionally show up permanently over buildings
Fixed an issue where visited buildings would not correctly update their icon
Fixed an issue where visiting a building would not correctly mark nearby waypoints as visited
Fixed an issue where scanning buildings would not also scan nearby waypoints
It’s no longer possible to lose the Atlas Path by using a black hole
Denying the Atlas Path will no longer show you the Atlas Path
Balanced the damage potential of the Scatter Blaster upgrade
Players will no longer be directed to the anomaly in systems where it can’t spawn (e.g. when an Atlas Station is present)
Prevented portals from being incorrectly left enabled at times they shouldn’t be
Removed grass from bases created prior to the Atlas Rises update
Completed freighter salvage missions will no longer be incorrectly re-added to the mission log
Fixed issue where your base teleporter can be duplicated and incorrectly labelled in teleporter location lists
Prevented incorrect distant paths being drawn in the galactic map
Fixed an issue where galactic map paths would draw incorrectly
Fixed an issue where players could manipulate mission boards to get multiple of the same mission type
Fixed an issue where system race was being displayed incorrectly when talking to mission NPCs
Fixed an issue that caused general ship handling to overly effect ship boost handling
Spoiler warning: Fixed an issue where some players were not rewarded the Remembrance recipe at the conclusion of the story
Fixed some rare crashes
If you come across any issues, don’t hesitate to report them to us over at our help centre!
Patch 1.35 is here and introduces a number of quality of life tweaks and changes, while also fixing some of the remaining issues you’ve reported to us. The patch is available now, and here's what it includes:
Features and changes
Introduced ship handling variances between types/classes. Each individual ship now has procedural handling and speed characteristics, based on their type and class
Handling is now displayed as a value on the ship statistics screen
It’s now possible to craft multiples of the same product at once
Added the ability to craft more of the same product on top of an existing stack
Improved transferring items between inventories
Added a toggle to switch from buy to sell screen on the trading menu
Added variance in handling between ship types
Improved the appearance of popup menus
Improved speed and smoothness of user interface page transitions
Reduced the amount of resource required to repair tech in Survival mode
Improved visuals for editing terrain
Improved display of critical warning messages
Added message to notify the player if they select a portal glyph they have not yet learned
Added additional information to the quick menu when the player attempts to charge something with insufficient resources
The quick menu will now automatically close after selecting an option
Alien words which have been translated are now highlighted in interactions
Improved messaging when portal glyphs are rewarded
Improved user interface navigation using Q, E, W, S and A and D keys
Added ability for player to enable torch while in caves
Improved galactic map saturation, colours and effects
Added an option in the galactic map to toggle user waypoints
Bug fixes
Fixed an issue preventing players with very long play times being able to save
Fixed an issue where black dots would occasionally appear while looking into the sun
Added audio when interacting with portals
Prevented hazard effects showing while teleporting or warping
Prevented mission log opening when you unpin recipes
Prevented players being able to scan creatures through the terrain
Fixed an issue causing extremely distant points of interest to show when scanning
Removed large white marker which would occasionally show up permanently over buildings
Fixed an issue where visited buildings would not correctly update their icon
Fixed an issue where visiting a building would not correctly mark nearby waypoints as visited
Fixed an issue where scanning buildings would not also scan nearby waypoints
It’s no longer possible to lose the Atlas Path by using a black hole
Denying the Atlas Path will no longer show you the Atlas Path
Balanced the damage potential of the Scatter Blaster upgrade
Players will no longer be directed to the anomaly in systems where it can’t spawn (e.g. when an Atlas Station is present)
Prevented portals from being incorrectly left enabled at times they shouldn’t be
Removed grass from bases created prior to the Atlas Rises update
Completed freighter salvage missions will no longer be incorrectly re-added to the mission log
Fixed issue where your base teleporter can be duplicated and incorrectly labelled in teleporter location lists
Prevented incorrect distant paths being drawn in the galactic map
Fixed an issue where galactic map paths would draw incorrectly
Fixed an issue where players could manipulate mission boards to get multiple of the same mission type
Fixed an issue where system race was being displayed incorrectly when talking to mission NPCs
Fixed an issue that caused general ship handling to overly effect ship boost handling
Spoiler warning: Fixed an issue where some players were not rewarded the Remembrance recipe at the conclusion of the story
Fixed some rare crashes
If you come across any issues, don’t hesitate to report them to us over at our help centre!
Thanks for continuing to share your feedback and reporting issues to us - we’ve been working hard on our next patch, which is live now! Here’s a look at the fixes and changes you can expect:
Fixed an issue where large numbers of portal visits would be added to save files, greatly increasing the save size and impeding the ability to save the game. We're aware there are still some players experiencing this issue, and we're currently investigating any remaining reports.
Prevented the terrain editor draining in charge when editing empty voxels
Prevented players being able to edit terrain outside their base radius for free while standing inside their base
Fixed responses made to Artemis and Apollo at times being incorrectly tracked
Prevented players being blocked from progressing if they decline to enter glyphs into a particular story portal
Fixed instances where Atlas text was appearing as though it came from an NPC
Fixed FoV in photo mode showing degrees as a temperature
The discovery screen will now show images from a larger number of visited waypoints
Added a placeholder image in cases where a waypoint image is not available
Allowed scrolling of names on the discovery page which are too long to be displayed
Fixed a graphical issue where a blur effect would be applied while teleporting
Improved prioritisation of systems you have teleported from when listing your most recent teleport locations
Altered teleporters in space stations to allow players to teleport directly to other stations as well as to their base
Improved ordering of icons on the galactic map to more accurately indicate missions and system information
Increased maximum number of paths which can be rendered in the galactic map
Improved appearance of the message displayed when your starship is out of range
Fixed warning symbol on broken tech appearing too small
Fixed an issue that sometimes caused glyphs not to be awarded correctly
Fixed an issue in tutorial messaging when you repair your pulse drive but nothing else before entering your ship
Added the amount of units you will earn for a discovery to the Analysis Visor interface
Added correct emotion animations for various interactions with NPCs
Fixed an issue when claiming a new base location (which caused base NPCs to stop responding)
Keep reporting any issues you might find to us over on our help centre!
Thanks for continuing to share your feedback and reporting issues to us - we’ve been working hard on our next patch, which is live now! Here’s a look at the fixes and changes you can expect:
Fixed an issue where large numbers of portal visits would be added to save files, greatly increasing the save size and impeding the ability to save the game. We're aware there are still some players experiencing this issue, and we're currently investigating any remaining reports.
Prevented the terrain editor draining in charge when editing empty voxels
Prevented players being able to edit terrain outside their base radius for free while standing inside their base
Fixed responses made to Artemis and Apollo at times being incorrectly tracked
Prevented players being blocked from progressing if they decline to enter glyphs into a particular story portal
Fixed instances where Atlas text was appearing as though it came from an NPC
Fixed FoV in photo mode showing degrees as a temperature
The discovery screen will now show images from a larger number of visited waypoints
Added a placeholder image in cases where a waypoint image is not available
Allowed scrolling of names on the discovery page which are too long to be displayed
Fixed a graphical issue where a blur effect would be applied while teleporting
Improved prioritisation of systems you have teleported from when listing your most recent teleport locations
Altered teleporters in space stations to allow players to teleport directly to other stations as well as to their base
Improved ordering of icons on the galactic map to more accurately indicate missions and system information
Increased maximum number of paths which can be rendered in the galactic map
Improved appearance of the message displayed when your starship is out of range
Fixed warning symbol on broken tech appearing too small
Fixed an issue that sometimes caused glyphs not to be awarded correctly
Fixed an issue in tutorial messaging when you repair your pulse drive but nothing else before entering your ship
Added the amount of units you will earn for a discovery to the Analysis Visor interface
Added correct emotion animations for various interactions with NPCs
Fixed an issue when claiming a new base location (which caused base NPCs to stop responding)
Keep reporting any issues you might find to us over on our help centre!