No Man's Sky - contact@rockpapershotgun.com (Graham Smith)

Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time.>

No Man’s Sky has changed a great deal since the initial release, switching from a pure, lonely exploration experience to a game with base building, harder survival-based modes, rudimentary multiplayer and a lot more. I still prefer that original lonely exploration, though. (more…)

No Man's Sky - contact@rockpapershotgun.com (Philippa Warr)

No Man's Sky

No Man’s Sky [official site] patch 1.37 has added a new (but toggle-able so therefore optional) ship control scheme for mouse and keyboard.

Hello Games say: “This option can be toggled, and changes ship controls to be cursor based, meaning you’ll be able to direct your ship easily using your mouse”. Pip says: “I just booted up the game and hopped in my ship, immediately becoming distracted by the new interface which is less ace piloting and more kind of like pulling a ball through the air using an elastic band?”

It might take some getting used to is what I’m saying. (more…)

Sep 15, 2017
No Man's Sky - HG_Hohbes


Hello!

Today we’re releasing Patch 1.37, which introduces a number of improvements including a new ship control scheme for mouse & keyboard players, an upload all discoveries option and improved trade prices. This patch is available now!

New mouse & keyboard control scheme

In this patch, we’ve added a new ship control scheme for PC mouse & keyboard players. This option can be toggled, and changes ship controls to be cursor based, meaning you’ll be able to direct your ship easily using your mouse. In addition, PC mouse and keyboard players can now look around the ship’s cockpit by holding the ALT key. Note: This new option will be active by default, and can be toggled off by visiting the General Options menu.

Other changes and improvements
  • Allowed economy Scanner to be used from the Quick Menu to locate an outpost
  • Improved prices trade outposts offer for trade goods
  • Added ability to hold backspace to delete text in text entry fields
  • Improved pagination of tech and product build windows
  • Improved pricing of freighters and freighter trade-in values
  • Added economy information to the galactic map for systems the player has already visited
  • Added a quick menu option to scan for outposts using an economy scanner
  • Increased tech fragment rewards for tech debris
  • Added a penalty to standing for killing civilian ships
  • Updated and improved terrain editing effects
  • Changed farmer missions to count plants grown anywhere towards requirements, including outside of player bases
  • Improved rewards given from factory and harvester buildings to avoid awarding known recipes
  • Improved fog and weather effects in low flight mode
  • Reduced FPS when the game is not in focus
  • Added categories to the item transfer window
  • Added a new send window to aid in transferring items
  • Improved planet temperature ranges
  • Improved storms on lush planets
  • Improved price comparison text on the ship purchase screen
  • Added “Upload All” button on the discovery page
  • Improved trade product pricing
  • Improved price modifiers for different economy types
Bug fixes
  • Players who find themselves a long way away from their mission destination can now use the log to reset the mission. The mission log will highlight missions and destinations over several thousand light years away with a red icon. Holding R3 or the middle mouse button over this icon will reset the mission to the most recent safe stage, allowing progress to continue.
  • Fixed an issue where some players did not receive all of the portal glyphs. If you experienced this issue, the next time you find a portal glyph, and that were previously missed should be restored.
  • Restored missing Atlas Seed blueprints to affected players
  • Fixed an issue that caused players to skip certain Atlas Stations
  • Reduced chance of multiple missions sending you to the same destination
  • Fixed landing of S-class ships
  • Fixed an issue in displaying temperature modifiers on hot planets
  • Fixed an issue with a particular Factory Raid mission which would prevent completion
  • Prevented failed timed missions remaining on the mission board indefinitely
  • Fixed issue where certain missions would incorrectly show markers in the galactic map
  • Fixed issue where planters on a player’s freighter would break whenever the freighter was moved
  • Fixed an exploit with teleporting between systems to trade
  • Prevented gas harvesters being constructed on planets with no atmosphere to harvest
  • Fixed number visibility when moving inventory items
  • Fixed an issue where player could not build item stacks in creative mode
  • Fixed issue where the economy description on the galactic map had untranslated text
  • Fixed issue where units would function incorrectly for players with more than the maximum amount
  • Fixed issues where maintenance components would require different repairs after rebooting the game
  • Fixed an issue where delivery missions were occasionally failing to register as complete
  • Prevented bounty missions failing if you choose not to attempt them immediately
  • Prevented terrain editing effects showing while you are in your vehicle



Sep 15, 2017
No Man's Sky - HG_Hohbes


Hello!

Today we’re releasing Patch 1.37, which introduces a number of improvements including a new ship control scheme for mouse & keyboard players, an upload all discoveries option and improved trade prices. This patch is available now!

New mouse & keyboard control scheme

In this patch, we’ve added a new ship control scheme for PC mouse & keyboard players. This option can be toggled, and changes ship controls to be cursor based, meaning you’ll be able to direct your ship easily using your mouse. In addition, PC mouse and keyboard players can now look around the ship’s cockpit by holding the ALT key. Note: This new option will be active by default, and can be toggled off by visiting the General Options menu.

Other changes and improvements
  • Allowed economy Scanner to be used from the Quick Menu to locate an outpost
  • Improved prices trade outposts offer for trade goods
  • Added ability to hold backspace to delete text in text entry fields
  • Improved pagination of tech and product build windows
  • Improved pricing of freighters and freighter trade-in values
  • Added economy information to the galactic map for systems the player has already visited
  • Added a quick menu option to scan for outposts using an economy scanner
  • Increased tech fragment rewards for tech debris
  • Added a penalty to standing for killing civilian ships
  • Updated and improved terrain editing effects
  • Changed farmer missions to count plants grown anywhere towards requirements, including outside of player bases
  • Improved rewards given from factory and harvester buildings to avoid awarding known recipes
  • Improved fog and weather effects in low flight mode
  • Reduced FPS when the game is not in focus
  • Added categories to the item transfer window
  • Added a new send window to aid in transferring items
  • Improved planet temperature ranges
  • Improved storms on lush planets
  • Improved price comparison text on the ship purchase screen
  • Added “Upload All” button on the discovery page
  • Improved trade product pricing
  • Improved price modifiers for different economy types
Bug fixes
  • Players who find themselves a long way away from their mission destination can now use the log to reset the mission. The mission log will highlight missions and destinations over several thousand light years away with a red icon. Holding R3 or the middle mouse button over this icon will reset the mission to the most recent safe stage, allowing progress to continue.
  • Fixed an issue where some players did not receive all of the portal glyphs. If you experienced this issue, the next time you find a portal glyph, and that were previously missed should be restored.
  • Restored missing Atlas Seed blueprints to affected players
  • Fixed an issue that caused players to skip certain Atlas Stations
  • Reduced chance of multiple missions sending you to the same destination
  • Fixed landing of S-class ships
  • Fixed an issue in displaying temperature modifiers on hot planets
  • Fixed an issue with a particular Factory Raid mission which would prevent completion
  • Prevented failed timed missions remaining on the mission board indefinitely
  • Fixed issue where certain missions would incorrectly show markers in the galactic map
  • Fixed issue where planters on a player’s freighter would break whenever the freighter was moved
  • Fixed an exploit with teleporting between systems to trade
  • Prevented gas harvesters being constructed on planets with no atmosphere to harvest
  • Fixed number visibility when moving inventory items
  • Fixed an issue where player could not build item stacks in creative mode
  • Fixed issue where the economy description on the galactic map had untranslated text
  • Fixed issue where units would function incorrectly for players with more than the maximum amount
  • Fixed issues where maintenance components would require different repairs after rebooting the game
  • Fixed an issue where delivery missions were occasionally failing to register as complete
  • Prevented bounty missions failing if you choose not to attempt them immediately
  • Prevented terrain editing effects showing while you are in your vehicle



No Man's Sky

In the fifth patch since No Man's Sky's massive Atlas Rises update last month, developer Hello Games has fixed an annoying save issue and added more variety to the way ships handle.

Some players were previously unable to save their game if they'd played for a very long time, which must have been infuriating. Now there should be no more issues.

On the ship handling side, different types and classes of ships now have distinct handling styles, which could give players more incentive to save up for a new craft. "Each individual ship now has procedural handling and speed characteristics, based on their type and class," Hello Games said.

There's a whole cargo hold of other tweaks under the hood, many of which relate to improving the user interface (which is now easier to navigate with the keyboard) and fixing visual anomalies, such as large white markers showing up permanently over certain buildings. Read the full list of changes in the patch notes.

When I wrote about a previous patch I asked whether now was a good time to jump on board. The response was a resounding yes, with people saying it's now close to the game they wanted when it launched. It's good to see it being continually supported, and hopefully it will only keep improving from here.

If you're interested in more reading about the current state of the game, check out Chris's deep dive (written pre-Atlas Rises).

No Man's Sky - HG_Hohbes


Hello!

Patch 1.35 is here and introduces a number of quality of life tweaks and changes, while also fixing some of the remaining issues you’ve reported to us. The patch is available now, and here's what it includes:

Features and changes
  • Introduced ship handling variances between types/classes. Each individual ship now has procedural handling and speed characteristics, based on their type and class
  • Handling is now displayed as a value on the ship statistics screen
  • It’s now possible to craft multiples of the same product at once
  • Added the ability to craft more of the same product on top of an existing stack
  • Improved transferring items between inventories
  • Added a toggle to switch from buy to sell screen on the trading menu
  • Added variance in handling between ship types
  • Improved the appearance of popup menus
  • Improved speed and smoothness of user interface page transitions
  • Reduced the amount of resource required to repair tech in Survival mode
  • Improved visuals for editing terrain
  • Improved display of critical warning messages
  • Added message to notify the player if they select a portal glyph they have not yet learned
  • Added additional information to the quick menu when the player attempts to charge something with insufficient resources
  • The quick menu will now automatically close after selecting an option
  • Alien words which have been translated are now highlighted in interactions
  • Improved messaging when portal glyphs are rewarded
  • Improved user interface navigation using Q, E, W, S and A and D keys
  • Added ability for player to enable torch while in caves
  • Improved galactic map saturation, colours and effects
  • Added an option in the galactic map to toggle user waypoints
Bug fixes
  • Fixed an issue preventing players with very long play times being able to save
  • Fixed an issue where black dots would occasionally appear while looking into the sun
  • Added audio when interacting with portals
  • Prevented hazard effects showing while teleporting or warping
  • Prevented mission log opening when you unpin recipes
  • Prevented players being able to scan creatures through the terrain
  • Fixed an issue causing extremely distant points of interest to show when scanning
  • Removed large white marker which would occasionally show up permanently over buildings
  • Fixed an issue where visited buildings would not correctly update their icon
  • Fixed an issue where visiting a building would not correctly mark nearby waypoints as visited
  • Fixed an issue where scanning buildings would not also scan nearby waypoints
  • It’s no longer possible to lose the Atlas Path by using a black hole
  • Denying the Atlas Path will no longer show you the Atlas Path
  • Balanced the damage potential of the Scatter Blaster upgrade
  • Players will no longer be directed to the anomaly in systems where it can’t spawn (e.g. when an Atlas Station is present)
  • Prevented portals from being incorrectly left enabled at times they shouldn’t be
  • Removed grass from bases created prior to the Atlas Rises update
  • Completed freighter salvage missions will no longer be incorrectly re-added to the mission log
  • Fixed issue where your base teleporter can be duplicated and incorrectly labelled in teleporter location lists
  • Prevented incorrect distant paths being drawn in the galactic map
  • Fixed an issue where galactic map paths would draw incorrectly
  • Fixed an issue where players could manipulate mission boards to get multiple of the same mission type
  • Fixed an issue where system race was being displayed incorrectly when talking to mission NPCs
  • Fixed an issue that caused general ship handling to overly effect ship boost handling
  • Spoiler warning: Fixed an issue where some players were not rewarded the Remembrance recipe at the conclusion of the story
  • Fixed some rare crashes
If you come across any issues, don’t hesitate to report them to us over at our help centre!
No Man's Sky - HG_Hohbes


Hello!

Patch 1.35 is here and introduces a number of quality of life tweaks and changes, while also fixing some of the remaining issues you’ve reported to us. The patch is available now, and here's what it includes:

Features and changes
  • Introduced ship handling variances between types/classes. Each individual ship now has procedural handling and speed characteristics, based on their type and class
  • Handling is now displayed as a value on the ship statistics screen
  • It’s now possible to craft multiples of the same product at once
  • Added the ability to craft more of the same product on top of an existing stack
  • Improved transferring items between inventories
  • Added a toggle to switch from buy to sell screen on the trading menu
  • Added variance in handling between ship types
  • Improved the appearance of popup menus
  • Improved speed and smoothness of user interface page transitions
  • Reduced the amount of resource required to repair tech in Survival mode
  • Improved visuals for editing terrain
  • Improved display of critical warning messages
  • Added message to notify the player if they select a portal glyph they have not yet learned
  • Added additional information to the quick menu when the player attempts to charge something with insufficient resources
  • The quick menu will now automatically close after selecting an option
  • Alien words which have been translated are now highlighted in interactions
  • Improved messaging when portal glyphs are rewarded
  • Improved user interface navigation using Q, E, W, S and A and D keys
  • Added ability for player to enable torch while in caves
  • Improved galactic map saturation, colours and effects
  • Added an option in the galactic map to toggle user waypoints
Bug fixes
  • Fixed an issue preventing players with very long play times being able to save
  • Fixed an issue where black dots would occasionally appear while looking into the sun
  • Added audio when interacting with portals
  • Prevented hazard effects showing while teleporting or warping
  • Prevented mission log opening when you unpin recipes
  • Prevented players being able to scan creatures through the terrain
  • Fixed an issue causing extremely distant points of interest to show when scanning
  • Removed large white marker which would occasionally show up permanently over buildings
  • Fixed an issue where visited buildings would not correctly update their icon
  • Fixed an issue where visiting a building would not correctly mark nearby waypoints as visited
  • Fixed an issue where scanning buildings would not also scan nearby waypoints
  • It’s no longer possible to lose the Atlas Path by using a black hole
  • Denying the Atlas Path will no longer show you the Atlas Path
  • Balanced the damage potential of the Scatter Blaster upgrade
  • Players will no longer be directed to the anomaly in systems where it can’t spawn (e.g. when an Atlas Station is present)
  • Prevented portals from being incorrectly left enabled at times they shouldn’t be
  • Removed grass from bases created prior to the Atlas Rises update
  • Completed freighter salvage missions will no longer be incorrectly re-added to the mission log
  • Fixed issue where your base teleporter can be duplicated and incorrectly labelled in teleporter location lists
  • Prevented incorrect distant paths being drawn in the galactic map
  • Fixed an issue where galactic map paths would draw incorrectly
  • Fixed an issue where players could manipulate mission boards to get multiple of the same mission type
  • Fixed an issue where system race was being displayed incorrectly when talking to mission NPCs
  • Fixed an issue that caused general ship handling to overly effect ship boost handling
  • Spoiler warning: Fixed an issue where some players were not rewarded the Remembrance recipe at the conclusion of the story
  • Fixed some rare crashes
If you come across any issues, don’t hesitate to report them to us over at our help centre!
No Man's Sky

No Man's Sky's Atlas Rises update has added a bunch of interesting biomes that Chris has enjoyed exploring. But it's also brought some bugs to the game—bugs that developer Hello Games hopes to squash with its latest patch.

The update will fix a number of issues, the most pressing of which was players being unable to save their game because of artificially bloated save files. Unfortunately, some players are still having trouble post-patch, and Hello Games says it is continuing to investigate.

The patch also fixes bugs linked to the terrain editor, glyphs, unresponsive NPCs and some missing animations, all of which are detailed in the patch notes.

But it's not just a repair job: the patch tweaks teleporters so that players can now warp from one space station to another, rather than just back to their base. It should take a bit of hassle out of getting around its functionally infinite world.

It's the third patch in the last 10 days, and you can expect more to come to fix other problems with the Atlas Rises update. 

I've still not jumped into No Man's Sky, but most of what I've read about the update— which overhauled the game's central story, added a new mission system and introduced watered-down online co-op—has been positive. For those that have played around with it: is now a good time to hop on board?

Aug 25, 2017
No Man's Sky - HG_Hohbes


Hello!

Thanks for continuing to share your feedback and reporting issues to us - we’ve been working hard on our next patch, which is live now! Here’s a look at the fixes and changes you can expect:

  • Fixed an issue where large numbers of portal visits would be added to save files, greatly increasing the save size and impeding the ability to save the game. We're aware there are still some players experiencing this issue, and we're currently investigating any remaining reports.
  • Prevented the terrain editor draining in charge when editing empty voxels
  • Prevented players being able to edit terrain outside their base radius for free while standing inside their base
  • Fixed responses made to Artemis and Apollo at times being incorrectly tracked
  • Prevented players being blocked from progressing if they decline to enter glyphs into a particular story portal
  • Fixed instances where Atlas text was appearing as though it came from an NPC
  • Fixed FoV in photo mode showing degrees as a temperature
  • The discovery screen will now show images from a larger number of visited waypoints
  • Added a placeholder image in cases where a waypoint image is not available
  • Allowed scrolling of names on the discovery page which are too long to be displayed
  • Fixed a graphical issue where a blur effect would be applied while teleporting
  • Improved prioritisation of systems you have teleported from when listing your most recent teleport locations
  • Altered teleporters in space stations to allow players to teleport directly to other stations as well as to their base
  • Improved ordering of icons on the galactic map to more accurately indicate missions and system information
  • Increased maximum number of paths which can be rendered in the galactic map
  • Improved appearance of the message displayed when your starship is out of range
  • Fixed warning symbol on broken tech appearing too small
  • Fixed an issue that sometimes caused glyphs not to be awarded correctly
  • Fixed an issue in tutorial messaging when you repair your pulse drive but nothing else before entering your ship
  • Added the amount of units you will earn for a discovery to the Analysis Visor interface
  • Added correct emotion animations for various interactions with NPCs
  • Fixed an issue when claiming a new base location (which caused base NPCs to stop responding)

Keep reporting any issues you might find to us over on our help centre!
Aug 25, 2017
No Man's Sky - HG_Hohbes


Hello!

Thanks for continuing to share your feedback and reporting issues to us - we’ve been working hard on our next patch, which is live now! Here’s a look at the fixes and changes you can expect:

  • Fixed an issue where large numbers of portal visits would be added to save files, greatly increasing the save size and impeding the ability to save the game. We're aware there are still some players experiencing this issue, and we're currently investigating any remaining reports.
  • Prevented the terrain editor draining in charge when editing empty voxels
  • Prevented players being able to edit terrain outside their base radius for free while standing inside their base
  • Fixed responses made to Artemis and Apollo at times being incorrectly tracked
  • Prevented players being blocked from progressing if they decline to enter glyphs into a particular story portal
  • Fixed instances where Atlas text was appearing as though it came from an NPC
  • Fixed FoV in photo mode showing degrees as a temperature
  • The discovery screen will now show images from a larger number of visited waypoints
  • Added a placeholder image in cases where a waypoint image is not available
  • Allowed scrolling of names on the discovery page which are too long to be displayed
  • Fixed a graphical issue where a blur effect would be applied while teleporting
  • Improved prioritisation of systems you have teleported from when listing your most recent teleport locations
  • Altered teleporters in space stations to allow players to teleport directly to other stations as well as to their base
  • Improved ordering of icons on the galactic map to more accurately indicate missions and system information
  • Increased maximum number of paths which can be rendered in the galactic map
  • Improved appearance of the message displayed when your starship is out of range
  • Fixed warning symbol on broken tech appearing too small
  • Fixed an issue that sometimes caused glyphs not to be awarded correctly
  • Fixed an issue in tutorial messaging when you repair your pulse drive but nothing else before entering your ship
  • Added the amount of units you will earn for a discovery to the Analysis Visor interface
  • Added correct emotion animations for various interactions with NPCs
  • Fixed an issue when claiming a new base location (which caused base NPCs to stop responding)

Keep reporting any issues you might find to us over on our help centre!
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