Mar 27, 2017
No Man's Sky - HG_Hohbes
Greetings explorers,

Today we’re releasing Patch 1.24, which addresses some remaining issues and bugs players have reported since the launch of the Path Finder Update. This update is available for download now.

Patch Notes
  • Fixed an issue that caused player’s bases not to appear
  • Fixed a game freeze/lock up that could occur when in space
  • Improved frame rate when playing with unlocked frame rate, or vsync disabled
  • Fixed some issues with Steam controller prompts
  • Various minor performance optimisations
  • Fixed some rare crashes & freezes

Thanks to everyone who has been playing and providing feedback/bug reports! If you continue to experience issues, you can report them via our Help Centre.

Hello Games
Mar 27, 2017
No Man's Sky - HG_Hohbes
Greetings explorers,

Today we’re releasing Patch 1.24, which addresses some remaining issues and bugs players have reported since the launch of the Path Finder Update. This update is available for download now.

Patch Notes
  • Fixed an issue that caused player’s bases not to appear
  • Fixed a game freeze/lock up that could occur when in space
  • Improved frame rate when playing with unlocked frame rate, or vsync disabled
  • Fixed some issues with Steam controller prompts
  • Various minor performance optimisations
  • Fixed some rare crashes & freezes

Thanks to everyone who has been playing and providing feedback/bug reports! If you continue to experience issues, you can report them via our Help Centre.

Hello Games
No Man's Sky - HG_Hohbes
Hi everyone!

Thanks for your continued feedback. Today we're releasing Patch 1.23, which addresses some of the issues/bugs we've seen reported.

Here's what's in the patch:

  • Optimised HBAO so that it runs faster
  • Sentinel drones now investigate correctly when in a vehicle
  • Fixed a rare bug that could cause players to fall through the floor when exiting a ship
  • Fixed texturing issue in freighter bases
  • Fixed and inventory exploit when purchasing multiple ships in a freighter that allows you to duplicate your ship's inventory
  • Fixed a bug that causes freighters to be too cheap
  • You can no longer build the Exocraft Terminal in freighter bases, this prevented players from being able to complete the vehicle missions
  • Fix for ships spawning on top of each other
  • Fixed a crash in physics
  • Fixed a crash resulting from running out of memory
  • Improved vehicle audio
  • Fix for certain UI elements having over-saturated colours in HDR
  • Fix for font anti-aliasing in HDR
  • Improved performance of UI rendering in HDR
  • Fix for HDR rendering being dark on some TV models
  • Fixed a visual issue with the T-shaped corridor
  • Added error messaging for failed uploads to Steam Workshop
  • Colossus camera is now slightly further back when moving at speed
  • Exocraft mining lasers are now easier to aim up
  • Increased yield from Autonomous Field Mining Units
  • Fixed issue with Colossus Exocraft's wheels sinking through the ground
  • Adjust colossus collision to make it harder to go underground
  • Enable Steam Controller in base reporting and Steam Workshop base upload
  • The animation when exiting the Colossus is improved
  • Exocraft mining laser uses less fuel but is less effective in combat
  • Fixes for the white sphere that shows when at the photo mode boundary
  • Fix for ladders vanishing in bases
  • Fixed a crash when uploading and downloading bases using Steam Workshop
  • Fixed an issue caused when dying in permadeath with the inventory screen open
  • Fixed a bug causing poor performace when in a vehicle near predator creatures

If you continue to experience issues, don't hesitate to submit bug reports via our Help Centre.

Thank you,

Hello Games
No Man's Sky - HG_Hohbes
Hi everyone!

Thanks for your continued feedback. Today we're releasing Patch 1.23, which addresses some of the issues/bugs we've seen reported.

Here's what's in the patch:

  • Optimised HBAO so that it runs faster
  • Sentinel drones now investigate correctly when in a vehicle
  • Fixed a rare bug that could cause players to fall through the floor when exiting a ship
  • Fixed texturing issue in freighter bases
  • Fixed and inventory exploit when purchasing multiple ships in a freighter that allows you to duplicate your ship's inventory
  • Fixed a bug that causes freighters to be too cheap
  • You can no longer build the Exocraft Terminal in freighter bases, this prevented players from being able to complete the vehicle missions
  • Fix for ships spawning on top of each other
  • Fixed a crash in physics
  • Fixed a crash resulting from running out of memory
  • Improved vehicle audio
  • Fix for certain UI elements having over-saturated colours in HDR
  • Fix for font anti-aliasing in HDR
  • Improved performance of UI rendering in HDR
  • Fix for HDR rendering being dark on some TV models
  • Fixed a visual issue with the T-shaped corridor
  • Added error messaging for failed uploads to Steam Workshop
  • Colossus camera is now slightly further back when moving at speed
  • Exocraft mining lasers are now easier to aim up
  • Increased yield from Autonomous Field Mining Units
  • Fixed issue with Colossus Exocraft's wheels sinking through the ground
  • Adjust colossus collision to make it harder to go underground
  • Enable Steam Controller in base reporting and Steam Workshop base upload
  • The animation when exiting the Colossus is improved
  • Exocraft mining laser uses less fuel but is less effective in combat
  • Fixes for the white sphere that shows when at the photo mode boundary
  • Fix for ladders vanishing in bases
  • Fixed a crash when uploading and downloading bases using Steam Workshop
  • Fixed an issue caused when dying in permadeath with the inventory screen open
  • Fixed a bug causing poor performace when in a vehicle near predator creatures

If you continue to experience issues, don't hesitate to submit bug reports via our Help Centre.

Thank you,

Hello Games
No Man's Sky - HG_Hohbes
Hi everyone,

Thank you to everyone who’s played the Path Finder Update so far! Your feedback has been incredibly helpful - please do keep it coming.

We'll soon be releasing Patch 1.22, which includes some changes and fixes based on player feedback. Read on for full details!

Path Finder Patch 1.22
  • Exocraft Geobays can now be crafted on any planet - this means vehicles can be summoned anywhere (whereas previously, vehicles could only be summoned on your home planet).
  • HUD markers have been added to allow you to easily navigate back to an Exocraft Geobay
  • Fixed a bug that caused vehicle weapons and mining lasers not to drain charge
  • Fixed an issue which could cause the Starship cockpit to vanish when exiting
  • Fixed some freighter door texture issues
  • Fixed a rare crash when scanning from a vehicle
  • Fixed a rare crash when feeding creatures
  • Fixed an issue which caused weapons to miss-fire when using Plasma Launcher
  • During warp the quick menu now hides properly as intended

As always, if you come across any issues, don't hesitate to submit a report via our Help Centre as this will allow us to investigate further.

No Man's Sky - HG_Hohbes
Hi everyone,

Thank you to everyone who’s played the Path Finder Update so far! Your feedback has been incredibly helpful - please do keep it coming.

We'll soon be releasing Patch 1.22, which includes some changes and fixes based on player feedback. Read on for full details!

Path Finder Patch 1.22
  • Exocraft Geobays can now be crafted on any planet - this means vehicles can be summoned anywhere (whereas previously, vehicles could only be summoned on your home planet).
  • HUD markers have been added to allow you to easily navigate back to an Exocraft Geobay
  • Fixed a bug that caused vehicle weapons and mining lasers not to drain charge
  • Fixed an issue which could cause the Starship cockpit to vanish when exiting
  • Fixed some freighter door texture issues
  • Fixed a rare crash when scanning from a vehicle
  • Fixed a rare crash when feeding creatures
  • Fixed an issue which caused weapons to miss-fire when using Plasma Launcher
  • During warp the quick menu now hides properly as intended

As always, if you come across any issues, don't hesitate to submit a report via our Help Centre as this will allow us to investigate further.

No Man's Sky - HG_Hohbes



Hello,

We’re excited to be releasing the next free content update for No Man’s Sky today: Path Finder.

https://youtu.be/ZDNtbosTCvo

Here’s a summary of what to expect:
  • Improved Visuals
  • Owning Multiple Ships
  • Base Sharing Online
  • Bases can be shared via Steam Workshop
  • New Vehicles - Exocraft
  • Permadeath Mode
  • Build Vehicle Race Tracks
  • Ship Specialisations and Classes
  • Shop/Traders
  • Double the Base Building Variety
  • Multi-tool Specialization and Classes
  • New Weapon Modes
  • Photo Mode
  • Discovery Menu
  • Quality of Life Improvements
  • 50% more original music from 65daysofstatic

There’s a lot to take in, so let’s take a closer look at a few of the changes you can expect in this update:

Exocraft

As the title suggests, Path Finder heralds a new era of planetary exploration in No Man's Sky. New vehicles, called Exocraft, enable explorers to travel at great speed across their home planets and allow navigation of even the most inhospitable terrains. There are three Exocraft to unlock and collect through Base Building, each of which can be further improved with powerful weaponry, mining equipment and long-range scanners to maximise their effectiveness.

Permadeath

For those seeking the ultimate challenge, we've introduced a brutally difficult new game mode called Permadeath. Not only does this mode mirror the high difficulty level of Survival mode (which has been made harder with damaged ships crash landing on planets), but dying will also wipe your saves and start you from the beginning. Of course, this deserves recognition, so new trophies have been introduced for Survival and Permadeath mode.


Visuals & Photo Mode

No Man’s Sky has never looked better, with a host of visual improvements including new high resolution textures, improved lighting, ambient occlusion and 4K support. Players looking to capture their favourite moments can also make use of a new photo mode. This screenshot tool lets players change the time of day, increase or decrease fog and cloud levels, unlock their camera for the perfect angle, and even add filters to their screenshots. We can’t wait to see what the community can come up with!

Specialisations & Classes

The introduction of a new specialisation system allows players to pick specific weapons and ships to match their play style. In addition, a class now introduces ship and weapon quality levels - these classes range from C, B, A and S (S Class ships and weapons are the rarest and most powerful). Alongside the introduction of ship specialisation, we’ve also introduced the ability to own multiple starships.

Quality of Life

Numerous quality of life improvements have been introduced following community feedback. These include: skippable journey milestone black bars, quick clicks on certain interface options, improvements to the discovery menu, the option of renaming ships and weapons and more.

Once again, there's more to find out about Path Finder, so head to the official website for more information!

This is the next step in our journey. It shows the path forward. We hope you'll join us.

Thanks,
Hello Games

No Man's Sky - HG_Hohbes



Hello,

We’re excited to be releasing the next free content update for No Man’s Sky today: Path Finder.

https://youtu.be/ZDNtbosTCvo

Here’s a summary of what to expect:
  • Improved Visuals
  • Owning Multiple Ships
  • Base Sharing Online
  • Bases can be shared via Steam Workshop
  • New Vehicles - Exocraft
  • Permadeath Mode
  • Build Vehicle Race Tracks
  • Ship Specialisations and Classes
  • Shop/Traders
  • Double the Base Building Variety
  • Multi-tool Specialization and Classes
  • New Weapon Modes
  • Photo Mode
  • Discovery Menu
  • Quality of Life Improvements
  • 50% more original music from 65daysofstatic

There’s a lot to take in, so let’s take a closer look at a few of the changes you can expect in this update:

Exocraft

As the title suggests, Path Finder heralds a new era of planetary exploration in No Man's Sky. New vehicles, called Exocraft, enable explorers to travel at great speed across their home planets and allow navigation of even the most inhospitable terrains. There are three Exocraft to unlock and collect through Base Building, each of which can be further improved with powerful weaponry, mining equipment and long-range scanners to maximise their effectiveness.

Permadeath

For those seeking the ultimate challenge, we've introduced a brutally difficult new game mode called Permadeath. Not only does this mode mirror the high difficulty level of Survival mode (which has been made harder with damaged ships crash landing on planets), but dying will also wipe your saves and start you from the beginning. Of course, this deserves recognition, so new trophies have been introduced for Survival and Permadeath mode.


Visuals & Photo Mode

No Man’s Sky has never looked better, with a host of visual improvements including new high resolution textures, improved lighting, ambient occlusion and 4K support. Players looking to capture their favourite moments can also make use of a new photo mode. This screenshot tool lets players change the time of day, increase or decrease fog and cloud levels, unlock their camera for the perfect angle, and even add filters to their screenshots. We can’t wait to see what the community can come up with!

Specialisations & Classes

The introduction of a new specialisation system allows players to pick specific weapons and ships to match their play style. In addition, a class now introduces ship and weapon quality levels - these classes range from C, B, A and S (S Class ships and weapons are the rarest and most powerful). Alongside the introduction of ship specialisation, we’ve also introduced the ability to own multiple starships.

Quality of Life

Numerous quality of life improvements have been introduced following community feedback. These include: skippable journey milestone black bars, quick clicks on certain interface options, improvements to the discovery menu, the option of renaming ships and weapons and more.

Once again, there's more to find out about Path Finder, so head to the official website for more information!

This is the next step in our journey. It shows the path forward. We hope you'll join us.

Thanks,
Hello Games

No Man's Sky - HG_Hohbes
Hello,

This week Hello Games will be releasing the next content update for No Man's Sky. We're calling it the Path Finder Update; it introduces a new vehicle that will aid home planet exploration, building on the Foundation Update to hint at a path ahead for the future.

Detailed patch notes will be released when the update goes live.

Shortly after we launched the Foundation Update, we released a number of patches to address issues reported by players before beginning work on the Path Finder update. We were surprised and excited by the response to Foundation, and we have been listening carefully to community feedback since then.

To those of you who have spent time sharing feedback, whether positive or negative, we are listening.

This is the next step in our journey. It shows the path forward. We hope you'll join us.

Thank you,
Hello Games
No Man's Sky - HG_Hohbes
Hello,

This week Hello Games will be releasing the next content update for No Man's Sky. We're calling it the Path Finder Update; it introduces a new vehicle that will aid home planet exploration, building on the Foundation Update to hint at a path ahead for the future.

Detailed patch notes will be released when the update goes live.

Shortly after we launched the Foundation Update, we released a number of patches to address issues reported by players before beginning work on the Path Finder update. We were surprised and excited by the response to Foundation, and we have been listening carefully to community feedback since then.

To those of you who have spent time sharing feedback, whether positive or negative, we are listening.

This is the next step in our journey. It shows the path forward. We hope you'll join us.

Thank you,
Hello Games
...