Thank you to everyone who’s played the Path Finder Update so far! Your feedback has been incredibly helpful - please do keep it coming.
We'll soon be releasing Patch 1.22, which includes some changes and fixes based on player feedback. Read on for full details!
Path Finder Patch 1.22
Exocraft Geobays can now be crafted on any planet - this means vehicles can be summoned anywhere (whereas previously, vehicles could only be summoned on your home planet).
HUD markers have been added to allow you to easily navigate back to an Exocraft Geobay
Fixed a bug that caused vehicle weapons and mining lasers not to drain charge
Fixed an issue which could cause the Starship cockpit to vanish when exiting
Fixed some freighter door texture issues
Fixed a rare crash when scanning from a vehicle
Fixed a rare crash when feeding creatures
Fixed an issue which caused weapons to miss-fire when using Plasma Launcher
During warp the quick menu now hides properly as intended
As always, if you come across any issues, don't hesitate to submit a report via our Help Centre as this will allow us to investigate further.
Thank you to everyone who’s played the Path Finder Update so far! Your feedback has been incredibly helpful - please do keep it coming.
We'll soon be releasing Patch 1.22, which includes some changes and fixes based on player feedback. Read on for full details!
Path Finder Patch 1.22
Exocraft Geobays can now be crafted on any planet - this means vehicles can be summoned anywhere (whereas previously, vehicles could only be summoned on your home planet).
HUD markers have been added to allow you to easily navigate back to an Exocraft Geobay
Fixed a bug that caused vehicle weapons and mining lasers not to drain charge
Fixed an issue which could cause the Starship cockpit to vanish when exiting
Fixed some freighter door texture issues
Fixed a rare crash when scanning from a vehicle
Fixed a rare crash when feeding creatures
Fixed an issue which caused weapons to miss-fire when using Plasma Launcher
During warp the quick menu now hides properly as intended
As always, if you come across any issues, don't hesitate to submit a report via our Help Centre as this will allow us to investigate further.
There’s a lot to take in, so let’s take a closer look at a few of the changes you can expect in this update:
Exocraft
As the title suggests, Path Finder heralds a new era of planetary exploration in No Man's Sky. New vehicles, called Exocraft, enable explorers to travel at great speed across their home planets and allow navigation of even the most inhospitable terrains. There are three Exocraft to unlock and collect through Base Building, each of which can be further improved with powerful weaponry, mining equipment and long-range scanners to maximise their effectiveness.
Permadeath
For those seeking the ultimate challenge, we've introduced a brutally difficult new game mode called Permadeath. Not only does this mode mirror the high difficulty level of Survival mode (which has been made harder with damaged ships crash landing on planets), but dying will also wipe your saves and start you from the beginning. Of course, this deserves recognition, so new trophies have been introduced for Survival and Permadeath mode.
Visuals & Photo Mode
No Man’s Sky has never looked better, with a host of visual improvements including new high resolution textures, improved lighting, ambient occlusion and 4K support. Players looking to capture their favourite moments can also make use of a new photo mode. This screenshot tool lets players change the time of day, increase or decrease fog and cloud levels, unlock their camera for the perfect angle, and even add filters to their screenshots. We can’t wait to see what the community can come up with!
Specialisations & Classes
The introduction of a new specialisation system allows players to pick specific weapons and ships to match their play style. In addition, a class now introduces ship and weapon quality levels - these classes range from C, B, A and S (S Class ships and weapons are the rarest and most powerful). Alongside the introduction of ship specialisation, we’ve also introduced the ability to own multiple starships.
Quality of Life
Numerous quality of life improvements have been introduced following community feedback. These include: skippable journey milestone black bars, quick clicks on certain interface options, improvements to the discovery menu, the option of renaming ships and weapons and more.
Once again, there's more to find out about Path Finder, so head to the official website for more information!
This is the next step in our journey. It shows the path forward. We hope you'll join us.
There’s a lot to take in, so let’s take a closer look at a few of the changes you can expect in this update:
Exocraft
As the title suggests, Path Finder heralds a new era of planetary exploration in No Man's Sky. New vehicles, called Exocraft, enable explorers to travel at great speed across their home planets and allow navigation of even the most inhospitable terrains. There are three Exocraft to unlock and collect through Base Building, each of which can be further improved with powerful weaponry, mining equipment and long-range scanners to maximise their effectiveness.
Permadeath
For those seeking the ultimate challenge, we've introduced a brutally difficult new game mode called Permadeath. Not only does this mode mirror the high difficulty level of Survival mode (which has been made harder with damaged ships crash landing on planets), but dying will also wipe your saves and start you from the beginning. Of course, this deserves recognition, so new trophies have been introduced for Survival and Permadeath mode.
Visuals & Photo Mode
No Man’s Sky has never looked better, with a host of visual improvements including new high resolution textures, improved lighting, ambient occlusion and 4K support. Players looking to capture their favourite moments can also make use of a new photo mode. This screenshot tool lets players change the time of day, increase or decrease fog and cloud levels, unlock their camera for the perfect angle, and even add filters to their screenshots. We can’t wait to see what the community can come up with!
Specialisations & Classes
The introduction of a new specialisation system allows players to pick specific weapons and ships to match their play style. In addition, a class now introduces ship and weapon quality levels - these classes range from C, B, A and S (S Class ships and weapons are the rarest and most powerful). Alongside the introduction of ship specialisation, we’ve also introduced the ability to own multiple starships.
Quality of Life
Numerous quality of life improvements have been introduced following community feedback. These include: skippable journey milestone black bars, quick clicks on certain interface options, improvements to the discovery menu, the option of renaming ships and weapons and more.
Once again, there's more to find out about Path Finder, so head to the official website for more information!
This is the next step in our journey. It shows the path forward. We hope you'll join us.
This week Hello Games will be releasing the next content update for No Man's Sky. We're calling it the Path Finder Update; it introduces a new vehicle that will aid home planet exploration, building on the Foundation Update to hint at a path ahead for the future.
Detailed patch notes will be released when the update goes live.
Shortly after we launched the Foundation Update, we released a number of patches to address issues reported by players before beginning work on the Path Finder update. We were surprised and excited by the response to Foundation, and we have been listening carefully to community feedback since then.
To those of you who have spent time sharing feedback, whether positive or negative, we are listening.
This is the next step in our journey. It shows the path forward. We hope you'll join us.
This week Hello Games will be releasing the next content update for No Man's Sky. We're calling it the Path Finder Update; it introduces a new vehicle that will aid home planet exploration, building on the Foundation Update to hint at a path ahead for the future.
Detailed patch notes will be released when the update goes live.
Shortly after we launched the Foundation Update, we released a number of patches to address issues reported by players before beginning work on the Path Finder update. We were surprised and excited by the response to Foundation, and we have been listening carefully to community feedback since then.
To those of you who have spent time sharing feedback, whether positive or negative, we are listening.
This is the next step in our journey. It shows the path forward. We hope you'll join us.
We've just released patch 1.13 which is available to download now. Full notes are as follows:
Patch notes
Fixed a bug that would make the player character small.
Space battles will now vary in size more and players should see bigger battles.
Fixed the instantaneous death loop that could occur in survival mode if you saved with 1 health and no hazard protection. You will still be on the verge of death when you load in, but it won't happen instantaneously.
Fix for steam controller not being able to warp.
Removed up, down, left, right as quick menu navigation keys to allow left handed players to move while using the quick menu.
Page Up and Page down can now be used to navigate up and down in the quick menu.
Removed duplicated planets from discoveries menu.
Fixed an issue with redeeming promo ships in survival, which would result in the ship being spawned above the ground.
Fix for missing ruins underwater which could cause missions to point to nothing.
Various audio tweaks and fixes: - Added ladder climbing sounds. - Fixed base building prop sounds not playing when placed inside a Freighter. - Added sound effect for calling Freighters. - Added sound effect when using communication stations. - Fixed an issue which could affect ambient sound in Freighters. - Changed the sound effect when using the Terminus Teleporter.
Fixed some rare crashes.
If you come across any issues, be sure to leave us a bug report. Otherwise, we hope you continue to enjoy the Foundation Update!
We've just released patch 1.13 which is available to download now. Full notes are as follows:
Patch notes
Fixed a bug that would make the player character small.
Space battles will now vary in size more and players should see bigger battles.
Fixed the instantaneous death loop that could occur in survival mode if you saved with 1 health and no hazard protection. You will still be on the verge of death when you load in, but it won't happen instantaneously.
Fix for steam controller not being able to warp.
Removed up, down, left, right as quick menu navigation keys to allow left handed players to move while using the quick menu.
Page Up and Page down can now be used to navigate up and down in the quick menu.
Removed duplicated planets from discoveries menu.
Fixed an issue with redeeming promo ships in survival, which would result in the ship being spawned above the ground.
Fix for missing ruins underwater which could cause missions to point to nothing.
Various audio tweaks and fixes: - Added ladder climbing sounds. - Fixed base building prop sounds not playing when placed inside a Freighter. - Added sound effect for calling Freighters. - Added sound effect when using communication stations. - Fixed an issue which could affect ambient sound in Freighters. - Changed the sound effect when using the Terminus Teleporter.
Fixed some rare crashes.
If you come across any issues, be sure to leave us a bug report. Otherwise, we hope you continue to enjoy the Foundation Update!