It is a tool designed for creative professionals and it comes with quite a few amazing features:
Real time head and expression motion capture in an input video stream, (also with audio analysis).
Combining tracked data with additional optional sensors (Perception Neuron, Leap Motion, Intel Realsense) and virtual puppeteering input for hand motion.
Timeline Editor to assemble and tweak performances
On-the-fly animation re-targeting for the tracked data and applying the animation on a user selected 3d model, with audio processing (voice alteration)
Rendering and lighting the animated model in real time, in a user selected background.
Encoding the rendered video and sending it further as output from a virtual webcam
.fbx and .dae animation export
Provide the interface for tuning the parameters of all operations above.
50+ original avatars that you may use commercially. For a complete list of avatars available please check on the official site
Open creation platform: you can make your own models or backgrounds (outside of FaceRig Studio), import and use them as your avatars.
The models need to be created according to a set of published specs.
It is a tool designed for creative professionals and it comes with quite a few amazing features:
Real time head and expression motion capture in an input video stream, (also with audio analysis).
Combining tracked data with additional optional sensors (Perception Neuron, Leap Motion, Intel Realsense) and virtual puppeteering input for hand motion.
Timeline Editor to assemble and tweak performances
On-the-fly animation re-targeting for the tracked data and applying the animation on a user selected 3d model, with audio processing (voice alteration)
Rendering and lighting the animated model in real time, in a user selected background.
Encoding the rendered video and sending it further as output from a virtual webcam
.fbx and .dae animation export
Provide the interface for tuning the parameters of all operations above.
50+ original avatars that you may use commercially. For a complete list of avatars available please check on the official site
Open creation platform: you can make your own models or backgrounds (outside of FaceRig Studio), import and use them as your avatars.
The models need to be created according to a set of published specs.
Introducing Yuno Takasaki, a free new avatar courtesy of @Gugenka We appreciate his initiative to share his creations with the world (: Find out more here (note that it's in Japanese): https://gugenka.jp/original/yuno-3d.php
Introducing Yuno Takasaki, a free new avatar courtesy of @Gugenka We appreciate his initiative to share his creations with the world (: Find out more here (note that it's in Japanese): https://gugenka.jp/original/yuno-3d.php
From all of us at Holotech Studios, we wish you a Happy Easter! ^.^
We will go on vacation starting next week, until the 24th of April. And during this period our online presence will be minimal. If you have anything that needs immediate attention, please share it by the end of this week.
When we'll return, we plan to release some new avatars for the base version of FaceRig and to make a "How to" video for the community, showcasing the steps in creating a FaceRig avatar (:
And, as most of you know, we plan on releasing FaceRig Studio-Personal on Steam really soon.
From all of us at Holotech Studios, we wish you a Happy Easter! ^.^
We will go on vacation starting next week, until the 24th of April. And during this period our online presence will be minimal. If you have anything that needs immediate attention, please share it by the end of this week.
When we'll return, we plan to release some new avatars for the base version of FaceRig and to make a "How to" video for the community, showcasing the steps in creating a FaceRig avatar (:
And, as most of you know, we plan on releasing FaceRig Studio-Personal on Steam really soon.
We will soon release FaceRig Studio-Personal on Steam and update the standalone Studio versions with the Timeline Editor and Perception Neuron support.
We will soon release FaceRig Studio-Personal on Steam and update the standalone Studio versions with the Timeline Editor and Perception Neuron support.
Join us in welcoming Hoppy the Hare to our FaceRig family! ^.^
As the Easter bunny's cousin, Hoppy should have entered the family business. But he's not a big fan of hiding chocolate eggs in gardens, so he started a part-time job at FaceRig until he figures out what career to follow.
Join us in welcoming Hoppy the Hare to our FaceRig family! ^.^
As the Easter bunny's cousin, Hoppy should have entered the family business. But he's not a big fan of hiding chocolate eggs in gardens, so he started a part-time job at FaceRig until he figures out what career to follow.