May 16, 2014
Revolution Ace - Mysterial
<b>Four new stages with randomly generated enemy waves are now available!</b> These stages can be played in Skirmish (single and co-op), Versus, and Battle Chains modes. In competitive modes both players get the same layout to maintain fairness.

<b>Bug Fixes</b>
-Fixed an issue with the bosses of stages 3 and 13 that could cause them to fire at the wrong location in certain situations
-Fixed an issue in stage 15 in co-op where the second player would start out on top of the first player
-Improved control of the end-of-stage menu when using keyboard controls
-In the Armory, when using gamepad or keyboard controls you can now move through the ship equipment slots sequentially using the up or down keys instead of the previous context sensitive positioning that was hard to use
-Improved messaging when attempting to enter the Campaign after the +2 loop (the maximum) has been completed
-Fixed a very rare case where an achievement wouldn't be unlocked correctly
May 16, 2014
Revolution Ace - Mysterial
Four new stages with randomly generated enemy waves are now available! These stages can be played in Skirmish (single and co-op), Versus, and Battle Chains modes. In competitive modes both players get the same layout to maintain fairness.

Bug Fixes
-Fixed an issue with the bosses of stages 3 and 13 that could cause them to fire at the wrong location in certain situations
-Fixed an issue in stage 15 in co-op where the second player would start out on top of the first player
-Improved control of the end-of-stage menu when using keyboard controls
-In the Armory, when using gamepad or keyboard controls you can now move through the ship equipment slots sequentially using the up or down keys instead of the previous context sensitive positioning that was hard to use
-Improved messaging when attempting to enter the Campaign after the +2 loop (the maximum) has been completed
-Fixed a very rare case where an achievement wouldn't be unlocked correctly
Mar 27, 2014
Revolution Ace - Mysterial
-Fixed a bug that caused connections via the game browser to not use NAT tunneling
-Friend invites and join via presence from the Steam overlay should now work correctly even when the player's game is set to private
-Join by IP now accepts hostnames. NOTE: You need to open/forward the game port (7777) on your router to use Join by IP successfully
-Fixed the Bullet Spinner targeting player-owned turrets and drones
-Fixed incorrect damage value listed for the Jackal Swarmers (gameplay value was correct)
-Fixed an issue in +1/+2 mode of Boss Attack 4 where the third boss might appear early and might scroll offscreen without being destroyed
-Fixed some cases in co-op where a player ship descent or rise would not be applied to the second player if the first player currently had a Mirror Me powerup
Mar 27, 2014
Revolution Ace - Mysterial
-Fixed a bug that caused connections via the game browser to not use NAT tunneling
-Friend invites and join via presence from the Steam overlay should now work correctly even when the player's game is set to private
-Join by IP now accepts hostnames. NOTE: You need to open/forward the game port (7777) on your router to use Join by IP successfully
-Fixed the Bullet Spinner targeting player-owned turrets and drones
-Fixed incorrect damage value listed for the Jackal Swarmers (gameplay value was correct)
-Fixed an issue in +1/+2 mode of Boss Attack 4 where the third boss might appear early and might scroll offscreen without being destroyed
-Fixed some cases in co-op where a player ship descent or rise would not be applied to the second player if the first player currently had a Mirror Me powerup
Mar 20, 2014
Revolution Ace - Mysterial
-Switched initialization code for PhysX to minimize issues a few people were having and improved instructions when an error occurs
-Fixed some display issues when the Dynamic Lights setting is disabled
-Fixed issues with controllers in splitscreen when one controller is a newer XInput controller and one is an older DirectInput controller
-Fixed the Turret Pods not attacking or hitting some buildings correctly
Mar 20, 2014
Revolution Ace - Mysterial
-Switched initialization code for PhysX to minimize issues a few people were having and improved instructions when an error occurs
-Fixed some display issues when the Dynamic Lights setting is disabled
-Fixed issues with controllers in splitscreen when one controller is a newer XInput controller and one is an older DirectInput controller
-Fixed the Turret Pods not attacking or hitting some buildings correctly
Revolution Ace - Valve
Revolution Ace is Now Available on Steam!

Take to the skies and fight waves of enemies across varied land, sea, and air environments with your highly customizable and upgradable fighter jet! A shoot'em up with classic gameplay, modern accessibility, and unique multiplayer, Revolution Ace adds to the tried-and-true without diminishing what makes the genre great.

Revolution Ace - mjayg
Revolution Ace for PC is now available in the PC store with a 20% launch discount!

Check it out and let us know what you think. Have fun!
Revolution Ace - RanterX
Revolution Ace for PC is now available in the PC store with a 20% launch discount!

Check it out and let us know what you think. Have fun!
Revolution Ace - mjayg
The game will be releasing today! Read our press release below for more information:

Laser Guided Games announced the upcoming release of Revolution Ace, a top-down shooter with classic gameplay, modern accessibility, and unique multiplayer where you fight a wide variety of air, land, and sea enemies with a customizable loadout of more than 20 weapons. Players level up to unlock more weapon slots and perks that add additional passive bonuses like piercing and shield stealing.

“After almost ten years of triple-A game development I wanted to do something on a smaller scale - more flexibility, more focus on the 'game' part, more opportunity to interact with and react to the community. I think players will find Revolution Ace to be a fun mix of past, present, and unique mechanics and I look forward to its impending release,” said Matt Oelfke, Founder of Laser Guided Games.

Versus mode features two players competing side by side on their own field with various ways to affect the other player. Send additional enemies and hazards, make ships invisible or invulnerable and more to disrupt your rival and get the higher score.

Battle Chains mode lets you play through a level then save it for the next player who has to fight through the extra hazards you've created. Upload globally or send to a specific friend to compete against and respond in turn; each additional link forged in the chain will be tougher than the last.

Local and online two player co-op expands the playable area with more enemies and modified attack patterns.

Co-op and "Live" versus are PC exclusive - Battle Chains is available on all platforms and playable cross-platform.

Revolution Ace is planned for a March 2014 release on Steam (PC) and iOS.

http://youtu.be/nX8SFiKItpI
Press Contact:

press@laserguidedgames.com

About Laser Guided Games

Laser Guided Games is an independent video game studio currently developing for PC and mobile platforms and their first game Revolution Ace, based on Unreal Engine 3, is being developed by founder Matt Oelfke, a former Epic Games/Unreal Senior Programmer and Designer who worked on the Unreal Tournament and Gears of War series. For more information visit http://laserguidedgames.com
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