This will be the last major update before release, with a few minor ones coming in the next two weeks. Please report any bugs you find in the Bug Reports section! :)
Changes
- A new location in the Meadow! It won't be fully accessible until the release though :) - A new dream! It's pretty cool. - There's a new 64-bit executable for Windows, which should improve performance and stability. Additionally, audio files do not get loaded and unloaded constantly from memory if you have more than 6GB of RAM. - The world reacts to more of your choices. - Added a option to enable additional content, but this content is hidden in the current version. - Added help popup when equipping a melee weapon for the first time (after the prologue) about secondary attacks. - Added new effects to skills. - Added new texts to some NPCs. - New item animations for the Meat item. - Changed Wolf's hideout name. - Many texts in the Polish localization have been rewritten. English coming soon! :) - Bike Man's package has way more columns now so they will be visible on small resolutions if you had a lot of stuff in the hideout. - New music and audio effects.
Fixes
- Fixed several instances where the player could freeze and be unresponsive to inputs. - Fixed nasty issue where in a very rare case, a location outside of the main world could get corrupted. - Fixed being able to freeze the player when aiming a flare and dodging continuously until out of stamina. - Fixed flare fire up animation playing again when aiming the flare and dodging. - Removed "saving" text on the white screen during morning. - Hopefully fixed issue where you did not get reputation for empty firearms sometimes. - Fixed bug with the pigshed lever if you started the generator, left the location, came back when the generator run out of juice in the meantime. - Fixed several missing translations. - Fixed some issues when hovering the cursor over many objects at the same time. - Fixed missing cursor on the well. - Fixed missing music after dreams! - Fixed missing OSX and Linux icons. - Fixed some occurances where characters could get stuck on fences. - Fixed being able to do the secondary attacks or enter the active skills menu when you are not supposed to. - Characters no longer treat destroyed objects like obstacles. - Changed ravens to not use pathfinding. - Fixed being able to run when entering water passage. - Fixed game thinking you are aiming a weapon when you aimed a weapon, the morning white screen came and you stopped aiming at a certain moment. - Fixed not being able to push furniture on top of certain rugs. - Fixed light flares in dream cellar. - Fixed being able to explode and burn traps which you are placing. - Fixed doors in a ruined cottage on the swamps. - Removed ability to upgrade the table leg. - Fixed several bugs with the final doctor stage in chapter 2 if you failed his dream. - Fixed night trader being inside hideout instead of wolf if he came to your hideout during the morning and you reloaded the game. - Lanterns can now be stacked. - Stones can now disarm all mushrooms and mimics. - Fixed incorrect cursor behaviour when examining the electronic game. - Fixed incorrect torch particle positions in some animations, and when aiming only for a split second. - Fixed not being able to ignite gas clouds with matchsticks. - Fixed enemy health bar appearing if caught in beartrap. - Fixed some audio effects still on during the day when played during a night event, and the player was out of the hideout when the morning came. - Fixed being able to select objects for a split second when transferring between doctor's dreams. - Fixed cellar dream being too dark when loaded from a saved game. - FIxed cellar dream ending sometimes lasting for too long. - Fixed invisible cursor for a while when exiting the cellar dream. - (Hopefully) Fixed cursor not being visible when traveling to the underground entrance and leaving dreams. - Fixed flare smoke sometimes being below some sprites. - Fixed some characters being able to attack the player even though he's using the invisibility skill. - Fixed cursor being below the buttons in the profile menu. - Fixed biome name text being below some of the map icons. - Fixed some ruins in the swamps being flooded. - Fixed deadly light in the swamps having no effect when drinking an antidote. - Fixed "Disable gamepad mode" buton not reverting to default. - Fixed incorrect color overlay when loading a game during morning. - Fixed music not playing after some time. - Fixed not being able to transfer some items with shift+click in certain situations. - Fixed errors during character rotation when animating. - Fixed some traps that do not trigger automatically when stepping on them, being removed from player's vicinity when respawning. - Fixed aim glitch when mashing the aim button during switching items on hotbar when placing a trap. - Fixed visual glitch when rapidly transfering from the village and to the well and vice versa. - Removed possibility to change hotbar items during padlock menu. - Fixed english dialogue in polish version of the game for Wolf. - Fixed some item names in journal being too long. - Removed option to go into main menu during death animation. - Fixed Human Spider clone damage being too high. - Fixed player shadow glitch when traveling between locations. - Fixed Centipede shadow pop up. - Fixed visual glitch on the Protagonist in the first part of the prologue. - Fixed weird Antek behaviour after being cut in half in some cases. - Pressing "Escape" in the help menu now skips to the next page instead of closing the Main Menu. - Closing a door stops the rotation sound immediately. - Fixed being able to move characters around when aiming and they are eating something / playing a custom animation. - Fixed invisible pad / keyboard icons when entering / leaving the gamepad mode inside the dialogue. - Fixed catching the first input when entering / leaving the gamepad mode. - Fixed chain trap still affecting the player even though he has the Careful Step skill. - Fixed chain trap bugging out when having a door closed on it. - Fixed the Trader not being visible outside of the FOV. - Fixed Skill help pupup being visible when traveling to a dream (not when the dream is ended). - Fixed some bad translations for some buttons inside the Controls Menu. - Fixed missing beartrap anims for Wolf. - Fixed some dodge animations not having footstep sounds. - Fixed some melee sensors being incorrect. - Fixed sparks and FX inside lights not disappearing when using Moth skill and the skill was used up.
Gamepad
- Fixed broken object selection if selected a item in a dead body and closing the inventory. - Greyed out the "Transfer" text when having a item selected inside the inventory. - Fixed being able to throw out important items from the inventory. - Added back "Far look" button, for seeing underneath trees in the forest. - Improvements to journal management. - Fixed Main Menu buttons not being selectable when exiting the Help Menu. - Fixed cursor text not disappearing when entering controller menu. - Fixed being not being able to exit the padlock menu. - Fixed glitch when dropping a quest item from inventory. - Fixed some object selection issues. - Accepting a trade is now done by a specific button.
Big thanks to Didek and DeforMC for testing out this version!
Work has also been done for the Epilogue! It still needs some final touches though. Other than that, we've been busy preparing the backer rewards and marketing stuff for the release, which, I would like to remind you, will happen on August 17th!
This will be the last major update before release, with a few minor ones coming in the next two weeks. Please report any bugs you find in the Bug Reports section! :)
Changes
- A new location in the Meadow! It won't be fully accessible until the release though :) - A new dream! It's pretty cool. - There's a new 64-bit executable for Windows, which should improve performance and stability. Additionally, audio files do not get loaded and unloaded constantly from memory if you have more than 6GB of RAM. - The world reacts to more of your choices. - Added a option to enable additional content, but this content is hidden in the current version. - Added help popup when equipping a melee weapon for the first time (after the prologue) about secondary attacks. - Added new effects to skills. - Added new texts to some NPCs. - New item animations for the Meat item. - Changed Wolf's hideout name. - Many texts in the Polish localization have been rewritten. English coming soon! :) - Bike Man's package has way more columns now so they will be visible on small resolutions if you had a lot of stuff in the hideout. - New music and audio effects.
Fixes
- Fixed several instances where the player could freeze and be unresponsive to inputs. - Fixed nasty issue where in a very rare case, a location outside of the main world could get corrupted. - Fixed being able to freeze the player when aiming a flare and dodging continuously until out of stamina. - Fixed flare fire up animation playing again when aiming the flare and dodging. - Removed "saving" text on the white screen during morning. - Hopefully fixed issue where you did not get reputation for empty firearms sometimes. - Fixed bug with the pigshed lever if you started the generator, left the location, came back when the generator run out of juice in the meantime. - Fixed several missing translations. - Fixed some issues when hovering the cursor over many objects at the same time. - Fixed missing cursor on the well. - Fixed missing music after dreams! - Fixed missing OSX and Linux icons. - Fixed some occurances where characters could get stuck on fences. - Fixed being able to do the secondary attacks or enter the active skills menu when you are not supposed to. - Characters no longer treat destroyed objects like obstacles. - Changed ravens to not use pathfinding. - Fixed being able to run when entering water passage. - Fixed game thinking you are aiming a weapon when you aimed a weapon, the morning white screen came and you stopped aiming at a certain moment. - Fixed not being able to push furniture on top of certain rugs. - Fixed light flares in dream cellar. - Fixed being able to explode and burn traps which you are placing. - Fixed doors in a ruined cottage on the swamps. - Removed ability to upgrade the table leg. - Fixed several bugs with the final doctor stage in chapter 2 if you failed his dream. - Fixed night trader being inside hideout instead of wolf if he came to your hideout during the morning and you reloaded the game. - Lanterns can now be stacked. - Stones can now disarm all mushrooms and mimics. - Fixed incorrect cursor behaviour when examining the electronic game. - Fixed incorrect torch particle positions in some animations, and when aiming only for a split second. - Fixed not being able to ignite gas clouds with matchsticks. - Fixed enemy health bar appearing if caught in beartrap. - Fixed some audio effects still on during the day when played during a night event, and the player was out of the hideout when the morning came. - Fixed being able to select objects for a split second when transferring between doctor's dreams. - Fixed cellar dream being too dark when loaded from a saved game. - FIxed cellar dream ending sometimes lasting for too long. - Fixed invisible cursor for a while when exiting the cellar dream. - (Hopefully) Fixed cursor not being visible when traveling to the underground entrance and leaving dreams. - Fixed flare smoke sometimes being below some sprites. - Fixed some characters being able to attack the player even though he's using the invisibility skill. - Fixed cursor being below the buttons in the profile menu. - Fixed biome name text being below some of the map icons. - Fixed some ruins in the swamps being flooded. - Fixed deadly light in the swamps having no effect when drinking an antidote. - Fixed "Disable gamepad mode" buton not reverting to default. - Fixed incorrect color overlay when loading a game during morning. - Fixed music not playing after some time. - Fixed not being able to transfer some items with shift+click in certain situations. - Fixed errors during character rotation when animating. - Fixed some traps that do not trigger automatically when stepping on them, being removed from player's vicinity when respawning. - Fixed aim glitch when mashing the aim button during switching items on hotbar when placing a trap. - Fixed visual glitch when rapidly transfering from the village and to the well and vice versa. - Removed possibility to change hotbar items during padlock menu. - Fixed english dialogue in polish version of the game for Wolf. - Fixed some item names in journal being too long. - Removed option to go into main menu during death animation. - Fixed Human Spider clone damage being too high. - Fixed player shadow glitch when traveling between locations. - Fixed Centipede shadow pop up. - Fixed visual glitch on the Protagonist in the first part of the prologue. - Fixed weird Antek behaviour after being cut in half in some cases. - Pressing "Escape" in the help menu now skips to the next page instead of closing the Main Menu. - Closing a door stops the rotation sound immediately. - Fixed being able to move characters around when aiming and they are eating something / playing a custom animation. - Fixed invisible pad / keyboard icons when entering / leaving the gamepad mode inside the dialogue. - Fixed catching the first input when entering / leaving the gamepad mode. - Fixed chain trap still affecting the player even though he has the Careful Step skill. - Fixed chain trap bugging out when having a door closed on it. - Fixed the Trader not being visible outside of the FOV. - Fixed Skill help pupup being visible when traveling to a dream (not when the dream is ended). - Fixed some bad translations for some buttons inside the Controls Menu. - Fixed missing beartrap anims for Wolf. - Fixed some dodge animations not having footstep sounds. - Fixed some melee sensors being incorrect. - Fixed sparks and FX inside lights not disappearing when using Moth skill and the skill was used up.
Gamepad
- Fixed broken object selection if selected a item in a dead body and closing the inventory. - Greyed out the "Transfer" text when having a item selected inside the inventory. - Fixed being able to throw out important items from the inventory. - Added back "Far look" button, for seeing underneath trees in the forest. - Improvements to journal management. - Fixed Main Menu buttons not being selectable when exiting the Help Menu. - Fixed cursor text not disappearing when entering controller menu. - Fixed being not being able to exit the padlock menu. - Fixed glitch when dropping a quest item from inventory. - Fixed some object selection issues. - Accepting a trade is now done by a specific button.
Big thanks to Didek and DeforMC for testing out this version!
Work has also been done for the Epilogue! It still needs some final touches though. Other than that, we've been busy preparing the backer rewards and marketing stuff for the release, which, I would like to remind you, will happen on August 17th!
our time in Early Access is coming to an end! Want to know when, exactly? Check out the live-action trailer below! There is still much to be done before the release and there will be at least one more beta update.
Thank you for staying with us through these 3 years of development. It's been a hell of a ride and we'd like to write down our thoughts and feelings about it, but right now we have to focus on finishing up the game. Wish us luck during this last month before release!
our time in Early Access is coming to an end! Want to know when, exactly? Check out the live-action trailer below! There is still much to be done before the release and there will be at least one more beta update.
Thank you for staying with us through these 3 years of development. It's been a hell of a ride and we'd like to write down our thoughts and feelings about it, but right now we have to focus on finishing up the game. Wish us luck during this last month before release!
Oh my, is this the THIRD update this month? Why, yes it is!
This update brings you improvements (especially to gamepad support) and a lot of fixes.
Changelog
- A new NPC! He replaces The Three in chapter 1. Don't worry, The Three are still in the game :D - A lot of new sounds and music (but it's mostly for epilogue :P). - Added support for resolutions above 1080p and ultra widescreen monitors. This is not recommended, but it's your choice! :) - Raised minimum requirements to 4 GB RAM. You can still play on a PC with only 3GB of RAM, but MAY on very rare occasions cause a crash. - Added a Help screen in main menu with explanation about controls. - Help popups no longer show up if you've skipped the prologue. - Added new video to end of prologue. - It will be much harder to drag objects with your hands grabbing the air instead of the object. - Fixed performance drop for some players when being chased by characters. - Fixed some wardrobes blocking character pathfinding. - Removed pathfinding penalty for mushrooms on the wall. - Fixed some characters not having legs... - Fixed footstep sounds for characters. - Removed white flash when starting up game. - Added new ruins to chapter 2. - Removed "loading" and "generating world" texts. - You will now see the #21 key on fullscreen when picking it up. - Fixed being able to roll over buttons after starting a new profile. - Black growth takes damage fluidly - not in 0.5 second intervals. - Fixed locked container in first hideout. - Added better icon to executable. - Fixed issue where melee sensors could remain for longer than they should on low framerates. - Fixed footsteps in a lot of places. Still needs some work. - "Jump" is now "Vault". - Removed duplicate "That fucker stole my key". - Bike man now transports stuff on new day too. - Fixed some bad dialogues. - Fixed metal door in radio tower dream. - Fixed some maps not working. - Finally fixed glitch while starting game where the fade from black would bug out sometimes. - Fixed game unpausing for a split second when going from map to journal and vice versa. - Fixed aim / run glitch when opening and closing map or journal. - Fixed error when mashing escape button during oven lighting in dialogue, leaving dialogue and leaving the essence menu. - Fixed disappearing smoke in huge bonfire on swamps. - Fixed Swamper sometimes bugging out on swamps. - Fixed Musician sound event on swamps. - Fixed sometimes being able to move characters around while they're playing a custom animation (and them not reacting to you). - Fixed map to holes location not working. - Fixed a tree with a body on it sometimes being rotated incorrectly. - Fixed chomper junior sometimes getting stuck on a wall in the well underground. - Fixed enemies wanting to attack wolfman. - Fixed bug when the beartrap effect wears off and you have a open inventory. - Fixed fade out after dialogue sometimes being choppy. - Fixed "broken" mushroom in underground before chapter 2. - Fixed eating chomper in a cottage in the swamps not reacting to player. - Fixed player being frozen after getting caught in a beartrap, then going into inventory and grabbing the item from the currently selected hotbar slot. - Fixed some missing item names / descriptions. - Fixed events in radio tower dream in Doctor's house. - Removed big table from forest hideout. - Fixed bad colliders in Chicken Lady's shed. - Fixed metal door in radio tower after reloading a save there. - Fixed item menu glitching out if immediately tried to open it two times in a row in inventory. - Crafting menu is not visible until you get the torch blueprint in the prologue. - Player thoughts (the text at the bottom of the screen) displayed when examining notes no longer overwrite the current thoughts for other objects. Plus they disappear when no longer examining the note. - Fixed flares and matchsticks lights glitching out when running. - Fixed savage in cottage between meadow and forest bugging out. - Added icons to locations between biomes. - Better selection areas for barricaded windows. - Removed option to select the "confirm" button with the gamepad in the skills menu. - Fixed being able to select some objects through doors. - Fixed a few issues with gasoline. - Fixed burning sound staying indefinitely sometimes for items / characters with shadow armor. - Fixed glitch when trying to scroll the hotbar during world generation. - Wolfman now despawns during the day in your hideout. - Removed controller menu in prologue. - Fixed pig lover chest code. - Fixed missing help popup for the context menu during prologue. - Fixed melee aiming indicator visible after the morning starts. - Fixed item / effect popup visible after the morning starts. - The skills menu will not hide when the morning starts. - Fixed underground metal door being examinable even after it has been opened by doc. - Fixed drag area for controls menu inputs. - Fixed being able to transfer items to the shop menu when trading with doctor in chapter 2. - Added additional info to underground entrance about taking your stuff with you. - Better menu for choosing resolutions. - Ambient pig sounds are removed after killing the sow. - Added status effect when using the well. - Hopefully fixed performance drop during banshee attacks. - Fixed sounds epically overlapping for banshees and fires. - Fixed music ducking when being surrounded by fire. - Improved "Crafting" UI text. - Fixed crate covered in black substance sometimes being resistant to light. - Fixed torch lighting the area (in terms of game logic) even though it was extinguished. - Removed context menu from the well. - Removed duplicate reminder from the Cripple about the Tree. - The Tree burning sound is now only heard inside the location (not anywhere in the world). - Fixed table leg not being destroyed, and chompers not running away after leaving the shed in radio tower dream. - Hopefully fixed sprite glitch for lamps. - Changed "gossip" to "examine" for Talking Tree dialogue. - Fixed Mushroom Granny corpse being on wrong layer. - When transporting the Child to Elephants, you will instantly go to dialogue. This solves issues if you killed one of the characters before talking to the Elephants again. - Fixed a important event not being fired when transporting the Child. - Different reaction when trying to kill The Three or the new NPC. - Fixed bug when killing the chomper that was cut in half before it would finish it's cutting in half animation. - Fixed small bug when asking the Doctor to open the underground door. - Fixed lag for some locations outside of the main world. - Fixed not all sounds fading when getting killed. - Fixed sound cutoff sometimes when going into dreams. - Fixed shadow being visible for a split second when diving in / out of water. - Fixed a very rare issue with some events being fired prematurely for dreams. - Fixed some cottages in the swamps being incorrectly flooded.
Gamepad improvements
- You do not need to press the "Run" button on the gamepad anymore - if you tilt the analog stick to the max, you will start running automatically. - Removed glitchy way to pick up items around you when in inventory. - Added icon indicating the currently selected inventory item has a additional action. - Cursor hides instantly when going into inventory. - Removed cursor in many menus where it is not used. - Fixed having to press "B" when having a effect on the effect bar selected to remove the popup. - Added icon to the close button in the syringe menu. - Fixed exploit during disarming traps. - Fixed issues with entering / leaving gamepad mode in lots of menus. - Added better way of moving the cursor on the map. - The same is for examining items and notes. - Fixed being able to transfer items and drag and drop them when examining a note. - Fixed bad cursor position when opening the context menu. - Fixed cursor sometimes being invisible when opening context / build menu. - Fixed item popup not showing up when stopping examining item. - Fixed item popup not refreshing when exiting context menu in inventory. - Fixed cursor showing up when dying. - Fixed gamma settings. - Fixed first menu button not being selected when exiting gamma menu. - Better object selection when the right analog stick is untouched. - Removed "Far look" button. - Better item throwing. If you're aiming a throwable item, the cursor will have a farther reach. - Fixed several object selection issues. - Fixed not being able to run with the flare. - Running will not stop aiming with a weapon anymore. - Fixed not being able to select stuff if there's a ton of gasoline in front of you. - Fixed not being able to stack items with drag and drop. - Fixed item dropping if being selected in inventory and leaving inventory. - Fixed item selection icon persisting on hotbar sometimes
We'd be happy to hear feedback about the gamepad controls, especially the new way you run :)
In other news, we've been working on backer rewards and promotional material for the release too. Some of it is reaaaallly badass, and we CAN'T WAIT to show this stuff to you!
Hotfix 1, 30.06
- Fixed bug if you started dragging something and mashed Aim or Inventory buttons. - Fixed chomper in Musician's Parents' house not getting up when eating. - Fixed Musician violin still playing after being eaten by chomper. - Fixed missing cursor if went to map / skills menu when having something selected. - Fixed some missing translations. - Removed resolution warning for screen height between 1080 and 1200. - Fixed sofa being unrepairable. - Fixed metal door sounds after game load.
Oh my, is this the THIRD update this month? Why, yes it is!
This update brings you improvements (especially to gamepad support) and a lot of fixes.
Changelog
- A new NPC! He replaces The Three in chapter 1. Don't worry, The Three are still in the game :D - A lot of new sounds and music (but it's mostly for epilogue :P). - Added support for resolutions above 1080p and ultra widescreen monitors. This is not recommended, but it's your choice! :) - Raised minimum requirements to 4 GB RAM. You can still play on a PC with only 3GB of RAM, but MAY on very rare occasions cause a crash. - Added a Help screen in main menu with explanation about controls. - Help popups no longer show up if you've skipped the prologue. - Added new video to end of prologue. - It will be much harder to drag objects with your hands grabbing the air instead of the object. - Fixed performance drop for some players when being chased by characters. - Fixed some wardrobes blocking character pathfinding. - Removed pathfinding penalty for mushrooms on the wall. - Fixed some characters not having legs... - Fixed footstep sounds for characters. - Removed white flash when starting up game. - Added new ruins to chapter 2. - Removed "loading" and "generating world" texts. - You will now see the #21 key on fullscreen when picking it up. - Fixed being able to roll over buttons after starting a new profile. - Black growth takes damage fluidly - not in 0.5 second intervals. - Fixed locked container in first hideout. - Added better icon to executable. - Fixed issue where melee sensors could remain for longer than they should on low framerates. - Fixed footsteps in a lot of places. Still needs some work. - "Jump" is now "Vault". - Removed duplicate "That fucker stole my key". - Bike man now transports stuff on new day too. - Fixed some bad dialogues. - Fixed metal door in radio tower dream. - Fixed some maps not working. - Finally fixed glitch while starting game where the fade from black would bug out sometimes. - Fixed game unpausing for a split second when going from map to journal and vice versa. - Fixed aim / run glitch when opening and closing map or journal. - Fixed error when mashing escape button during oven lighting in dialogue, leaving dialogue and leaving the essence menu. - Fixed disappearing smoke in huge bonfire on swamps. - Fixed Swamper sometimes bugging out on swamps. - Fixed Musician sound event on swamps. - Fixed sometimes being able to move characters around while they're playing a custom animation (and them not reacting to you). - Fixed map to holes location not working. - Fixed a tree with a body on it sometimes being rotated incorrectly. - Fixed chomper junior sometimes getting stuck on a wall in the well underground. - Fixed enemies wanting to attack wolfman. - Fixed bug when the beartrap effect wears off and you have a open inventory. - Fixed fade out after dialogue sometimes being choppy. - Fixed "broken" mushroom in underground before chapter 2. - Fixed eating chomper in a cottage in the swamps not reacting to player. - Fixed player being frozen after getting caught in a beartrap, then going into inventory and grabbing the item from the currently selected hotbar slot. - Fixed some missing item names / descriptions. - Fixed events in radio tower dream in Doctor's house. - Removed big table from forest hideout. - Fixed bad colliders in Chicken Lady's shed. - Fixed metal door in radio tower after reloading a save there. - Fixed item menu glitching out if immediately tried to open it two times in a row in inventory. - Crafting menu is not visible until you get the torch blueprint in the prologue. - Player thoughts (the text at the bottom of the screen) displayed when examining notes no longer overwrite the current thoughts for other objects. Plus they disappear when no longer examining the note. - Fixed flares and matchsticks lights glitching out when running. - Fixed savage in cottage between meadow and forest bugging out. - Added icons to locations between biomes. - Better selection areas for barricaded windows. - Removed option to select the "confirm" button with the gamepad in the skills menu. - Fixed being able to select some objects through doors. - Fixed a few issues with gasoline. - Fixed burning sound staying indefinitely sometimes for items / characters with shadow armor. - Fixed glitch when trying to scroll the hotbar during world generation. - Wolfman now despawns during the day in your hideout. - Removed controller menu in prologue. - Fixed pig lover chest code. - Fixed missing help popup for the context menu during prologue. - Fixed melee aiming indicator visible after the morning starts. - Fixed item / effect popup visible after the morning starts. - The skills menu will not hide when the morning starts. - Fixed underground metal door being examinable even after it has been opened by doc. - Fixed drag area for controls menu inputs. - Fixed being able to transfer items to the shop menu when trading with doctor in chapter 2. - Added additional info to underground entrance about taking your stuff with you. - Better menu for choosing resolutions. - Ambient pig sounds are removed after killing the sow. - Added status effect when using the well. - Hopefully fixed performance drop during banshee attacks. - Fixed sounds epically overlapping for banshees and fires. - Fixed music ducking when being surrounded by fire. - Improved "Crafting" UI text. - Fixed crate covered in black substance sometimes being resistant to light. - Fixed torch lighting the area (in terms of game logic) even though it was extinguished. - Removed context menu from the well. - Removed duplicate reminder from the Cripple about the Tree. - The Tree burning sound is now only heard inside the location (not anywhere in the world). - Fixed table leg not being destroyed, and chompers not running away after leaving the shed in radio tower dream. - Hopefully fixed sprite glitch for lamps. - Changed "gossip" to "examine" for Talking Tree dialogue. - Fixed Mushroom Granny corpse being on wrong layer. - When transporting the Child to Elephants, you will instantly go to dialogue. This solves issues if you killed one of the characters before talking to the Elephants again. - Fixed a important event not being fired when transporting the Child. - Different reaction when trying to kill The Three or the new NPC. - Fixed bug when killing the chomper that was cut in half before it would finish it's cutting in half animation. - Fixed small bug when asking the Doctor to open the underground door. - Fixed lag for some locations outside of the main world. - Fixed not all sounds fading when getting killed. - Fixed sound cutoff sometimes when going into dreams. - Fixed shadow being visible for a split second when diving in / out of water. - Fixed a very rare issue with some events being fired prematurely for dreams. - Fixed some cottages in the swamps being incorrectly flooded.
Gamepad improvements
- You do not need to press the "Run" button on the gamepad anymore - if you tilt the analog stick to the max, you will start running automatically. - Removed glitchy way to pick up items around you when in inventory. - Added icon indicating the currently selected inventory item has a additional action. - Cursor hides instantly when going into inventory. - Removed cursor in many menus where it is not used. - Fixed having to press "B" when having a effect on the effect bar selected to remove the popup. - Added icon to the close button in the syringe menu. - Fixed exploit during disarming traps. - Fixed issues with entering / leaving gamepad mode in lots of menus. - Added better way of moving the cursor on the map. - The same is for examining items and notes. - Fixed being able to transfer items and drag and drop them when examining a note. - Fixed bad cursor position when opening the context menu. - Fixed cursor sometimes being invisible when opening context / build menu. - Fixed item popup not showing up when stopping examining item. - Fixed item popup not refreshing when exiting context menu in inventory. - Fixed cursor showing up when dying. - Fixed gamma settings. - Fixed first menu button not being selected when exiting gamma menu. - Better object selection when the right analog stick is untouched. - Removed "Far look" button. - Better item throwing. If you're aiming a throwable item, the cursor will have a farther reach. - Fixed several object selection issues. - Fixed not being able to run with the flare. - Running will not stop aiming with a weapon anymore. - Fixed not being able to select stuff if there's a ton of gasoline in front of you. - Fixed not being able to stack items with drag and drop. - Fixed item dropping if being selected in inventory and leaving inventory. - Fixed item selection icon persisting on hotbar sometimes
We'd be happy to hear feedback about the gamepad controls, especially the new way you run :)
In other news, we've been working on backer rewards and promotional material for the release too. Some of it is reaaaallly badass, and we CAN'T WAIT to show this stuff to you!
Hotfix 1, 30.06
- Fixed bug if you started dragging something and mashed Aim or Inventory buttons. - Fixed chomper in Musician's Parents' house not getting up when eating. - Fixed Musician violin still playing after being eaten by chomper. - Fixed missing cursor if went to map / skills menu when having something selected. - Fixed some missing translations. - Removed resolution warning for screen height between 1080 and 1200. - Fixed sofa being unrepairable. - Fixed metal door sounds after game load.
Wait, what? Another update!? That's right, here's a small update for a major bug and some minor issues (some of them require a new world to be generated, but don't worry about those). This update is compatible with saved games from Beta 1.0.
- Fixed issue with savegames when you used a profile from a previous alpha to start a game from chapter 2. - Rotated some fences in the meadow hideout. - The padlock menu now pauses the game. - Removed "close" button from the padlock menu. - Added popup when you pick up a map for a location you already knew. - Fixed sounds being heard for a split second when exiting game / going to main menu. - Added a text and longer pause when healing the Chicken Lady's sister in Doctor's dream. - Fixed savage sometimes bugging out in the entrance to the Silent Forest. - Fixed shiny rock was sometimes creating pathfinding problems. - Added option to eat the dead rat without going to the inventory. - Fixed some mushrooms in chapter 1 being "broken" when found. - Fixed extreme lag in the well below the village in some cases. - Fixed some typos. - Fixed debug text appearing when opening the Meadow hideout locked container. - Fixed overlapping menu sounds when mashing the esc key.
Have fun! The Acid Wizard
Hotfix 1, 08.06
- Fixed Steam client not finding the Darkwood executable on Linux. - Fixed not being able to burn the talking tree. - Fixed matchsticks sometimes not igniting
Wait, what? Another update!? That's right, here's a small update for a major bug and some minor issues (some of them require a new world to be generated, but don't worry about those). This update is compatible with saved games from Beta 1.0.
- Fixed issue with savegames when you used a profile from a previous alpha to start a game from chapter 2. - Rotated some fences in the meadow hideout. - The padlock menu now pauses the game. - Removed "close" button from the padlock menu. - Added popup when you pick up a map for a location you already knew. - Fixed sounds being heard for a split second when exiting game / going to main menu. - Added a text and longer pause when healing the Chicken Lady's sister in Doctor's dream. - Fixed savage sometimes bugging out in the entrance to the Silent Forest. - Fixed shiny rock was sometimes creating pathfinding problems. - Added option to eat the dead rat without going to the inventory. - Fixed some mushrooms in chapter 1 being "broken" when found. - Fixed extreme lag in the well below the village in some cases. - Fixed some typos. - Fixed debug text appearing when opening the Meadow hideout locked container. - Fixed overlapping menu sounds when mashing the esc key.
Have fun! The Acid Wizard
Hotfix 1, 08.06
- Fixed Steam client not finding the Darkwood executable on Linux. - Fixed not being able to burn the talking tree. - Fixed matchsticks sometimes not igniting
The time has come for us to unleash the beta unto you! This update features a huge amount of little changes and bugfixes.
The Epilogue is finally finished! It took us a long time, but we can say it's really badass. Too bad you will have to wait for the final release to play it, as it won't be available during beta! :D
What comes next? During the beta phase, we will focus on polishing the existing content, bug fixes, balancing and filling in new content where needed. The main storyline is pretty much done, and won't be changed much.
We don't expect to sit long in beta, so if you haven't played Darkwood yet, we urge you to wait a bit more until the final release!
I won't be posting a changelog this time, as it would take way too much time, and most of the changes are pretty small. The most notable changes are:
- We're dropping 32-bit Linux support. I'm not sure if there is anyone out there affected by this change, as the Steam hardware survey does not even mention any 32-bit users out there. I'd like to support as much hardware as possible, unfortunately fighting memory issues on OSX and Linux has been a nightmare before each new version and has taken a considerable chunk of development time, which could have been used on adding cool new features instead. OSX and Linux builds will now be 64-bit, which will make for a more stable and better performing experience. - The journal has been cleaned up, and we've removed some of the unused tabs. We originally planned for the protagonist to keep track of the notable enemies, locations etc. he encounters, but we've decided that it would be best if these things would be interpreted by the player only.
The time has come for us to unleash the beta unto you! This update features a huge amount of little changes and bugfixes.
The Epilogue is finally finished! It took us a long time, but we can say it's really badass. Too bad you will have to wait for the final release to play it, as it won't be available during beta! :D
What comes next? During the beta phase, we will focus on polishing the existing content, bug fixes, balancing and filling in new content where needed. The main storyline is pretty much done, and won't be changed much.
We don't expect to sit long in beta, so if you haven't played Darkwood yet, we urge you to wait a bit more until the final release!
I won't be posting a changelog this time, as it would take way too much time, and most of the changes are pretty small. The most notable changes are:
- We're dropping 32-bit Linux support. I'm not sure if there is anyone out there affected by this change, as the Steam hardware survey does not even mention any 32-bit users out there. I'd like to support as much hardware as possible, unfortunately fighting memory issues on OSX and Linux has been a nightmare before each new version and has taken a considerable chunk of development time, which could have been used on adding cool new features instead. OSX and Linux builds will now be 64-bit, which will make for a more stable and better performing experience. - The journal has been cleaned up, and we've removed some of the unused tabs. We originally planned for the protagonist to keep track of the notable enemies, locations etc. he encounters, but we've decided that it would be best if these things would be interpreted by the player only.